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earrings with HP percentage based increase
#41
Fiel Wrote:It's an integer.


Would it be chaos-able then?
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#42
There is nothing in the data that would indicate that one way or another.
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#43
Didn't KMS state in a previous declaration that they realize they cannot keep releasing new equipment to fix the flaws in the game? Yet they add a new earring to fix the HP issues. Oh well, i guess its better than not fixing them at all. What other things are there to fix in MS? Maybe they will add some sort of weapon to fix the magic attack formula in the next patches: f3: (Elemental wands or something new)

Something that I dislike about MS is how more and more special equipment is released every time, which replaces the regular equipments. First agent earrings beccome comon along 50% of the game's players, now these will replace regular and even agent earrings. Another example is the zakum helmet. I wouldn't find a problem about them if they were lvl 130 or higher. But since they are lvl 50 they can kill any other helmets from very early lvls. Same with a lot of weapons from gachapon and low lvl elemental weapons.
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#44
they said they would not release equipment to fix problems in certain classes. That's not what is happening here. These earrings are common and are not meant to fix problem classes but to fix a problem of all classes - never enough HP.
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#45
Fiel Wrote:they said they would not release equipment to fix problems in certain classes. That's not what is happening here. These earrings are common and are not meant to fix problem classes but to fix a problem of all classes - never enough HP.

Never enuff HP, eh?
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#46
[COLOR="Red"]This could be extremely useful for Dark Knights who are just below their comfortable threshold for Berzerking at Skeles and such. This'd move my own Dark Knight's HP from...26k to 28.6k with HB...do like.

5 slots available...assuming they'll go on the same -5 - 5 scale as everything else Chaosed, we could be looking at 35% HP increase, which would be utterly amazing for ranged and mage classes, and very nais for Warriors. It'd make the base HP required to hit 30k with HB around 13.9k...which is stupidly easy to hit.
[/COLOR]
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#47
Blaine Wrote:[COLOR="Red"]This could be extremely useful for Dark Knights who are just below their comfortable threshold for Berzerking at Skeles and such. This'd move my own Dark Knight's HP from...26k to 28.6k with HB...do like.

5 slots available...assuming they'll go on the same -5 - 5 scale as everything else Chaosed, we could be looking at 35% HP increase, which would be utterly amazing for ranged and mage classes, and very nais for Warriors. It'd make [B]the base HP required to hit 30k with HB around 13.9k
...which is stupidly easy to hit.
[/COLOR]
[/B]

I can't even begin to imagine how much people will pay for a 35% HP earrings if it exists. Max mesos? Max Mesos x 2?
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#48
IllegallySane Wrote:I can't even begin to imagine how much people will pay for a 35% HP earrings if it exists. Max mesos? Max Mesos x 2?

Even max mesos x 2 would be cheaper than all the money you would need(if you converted mesos --> NX) to HP wash or superwash a ranged character for Pink Bean.
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#49
We don't even know if they're chaosable yet xD
Has anyone chaosed a bow? maybe if someone has they could tell if the % of knock back changes o,o
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#50
Darkmaniak Wrote:We don't even know if they're chaosable yet xD
Has anyone chaosed a bow? maybe if someone has they could tell if the % of knock back changes o,o

Interesting point.

It doesn't change with bows.
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#51
Even without chaos potential, this thing is amazing. What about the other skull earrings though? (The red and green ones)
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#52
Darkning Wrote:Even max mesos x 2 would be cheaper than all the money you would need(if you converted mesos --> NX) to HP wash or superwash a ranged character for Pink Bean.

I could see this as a ticket to bringing Pink Bean into the realm of "kinda sorta possibly maybe" realistic territory for GMS.
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#53
Yay an HP equip worth wearing.
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#54
Blaine Wrote:[COLOR="Red"][FONT="Palatino Linotype"

5 slots available...assuming they'll go on the same -5 - 5 scale as everything else Chaosed, we could be looking at 35% HP increase, which would be utterly amazing for ranged and mage classes, and very nais for Warriors. It'd make the base HP required to hit 30k with HB around 13.9k...which is stupidly easy to hit.[/FONT][/COLOR]

The HP mark might be easier to hit with those, but the odds of making +35% HP earrings are the same as you making a 26 attack u/h PAC from a base of 1 attack (I'm guessing the earrings will cost at least as much as a 1 attack PAC).
It's not going to happen.
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#55
PonyArcade Wrote:The HP mark might be easier to hit with those, but the odds of making +35% HP earrings are the same as you making a 26 attack u/h PAC from a base of 1 attack (I'm guessing the earrings will cost at least as much as a 1 attack PAC).
It's not going to happen.

Considering everyone above 75 can do the PQ, unless these things have the drop rate of balrog weapons, they'll be pretty common really fast.
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#56
Slippery slope. If they ever do % stats...
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#57
2147483647 Wrote:Slippery slope. If they ever do % stats...

30% chance to get+3% main stat on level 130 weapons? Big Grin
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#58
2147483647 Wrote:Slippery slope. If they ever do % stats...

It already exists in-game in the form of Maple Warrior. Goggleemoticon
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#59
-50% damage from Skele armors Goggleemoticon
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#60
IllegallySane Wrote:It already exists in-game in the form of Maple Warrior. Goggleemoticon
That's a skill though, not an equip. It'd be like elemental weapons, except for all classes.
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