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Hmm, +10% with slots. I wonder what chaos scrolls would do to those.
Source: http://spadow.wordpress.com/2010/03/26/k...l-changes/
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Nice that they are doing something for the hp limited, and a fair bonus too imo since it applies evenly across all classes (ie 100hp for a hero is nothing whereas it's significant for a nl)
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Wow, that's awesome. Easily one of the most useful equips they've added in a while.
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It's +10% to total, too, so it affects +HP from equips.
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Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.
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IllegallySane Wrote:Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.
You fix durability of items in Leafre.
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IllegallySane Wrote:Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.
Can't durability items be repaired in Leafre for a certain ammount of mesos?
ninja'd
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Locked Wrote:You fix durability of items in Leafre.
Joe.2 Wrote:Can't durability items be repaired in Leafre for a certain ammount of mesos?
ninja'd 
I missed that. The earrings are freaking sweet then.
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Hm, did he say if it applied before HB or after?
Edit: Nvm, he says it applies to total, so I assume that's after. Jesus, that is really nice.
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And so my need for a CS cover item has come. I may have held fast against the ZHelm standard in favor of class equips, but this is too huge of a difference. Kind of a shame though, I really liked my 9 dex, 40 HP swords.
This all assuming they manage to keep me around until this hits GMS.
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I want earrings that increase MP!
But thinking about it, it would probably be just 10% instead of 20 or 25%
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How much would it take to repair the earring, though?
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Takebacker Wrote:How much would it take to repair the earring, though?
That depends on how much durability is left
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solarboy Wrote:That depends on how much durability is left
Assume 0%.
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Takebacker Wrote:Assume 0%.
Same time as if it would be 99%.
Just more mesos to spend. Kind of like recharging.
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Locked Wrote:Same time as if it would be 99%.
Just more mesos to spend. Kind of like recharging.
Well i already knew that but that doesn't answer the question of "how much would it be?"
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Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
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Takebacker Wrote:Well i already knew that but that doesn't answer the question of "how much would it be?"
Misread question.
Zendaine Wrote:Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
That's cheap?
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Zendaine Wrote:Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
Thank christ. I heard ~50m from 0% to 100% back when durability was in tespia.
How long does it take to go from 100 -> 0% in a training session?
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