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earrings with HP percentage based increase - Printable Version

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earrings with HP percentage based increase - alwzn4vr - 2010-03-26

Hmm, +10% with slots. I wonder what chaos scrolls would do to those.

Source: http://spadow.wordpress.com/2010/03/26/kmst-v301-small-changes/


earrings with HP percentage based increase - dpeterlin - 2010-03-26

Nice that they are doing something for the hp limited, and a fair bonus too imo since it applies evenly across all classes (ie 100hp for a hero is nothing whereas it's significant for a nl)


earrings with HP percentage based increase - Bribery - 2010-03-26

Wow, that's awesome. Easily one of the most useful equips they've added in a while.


earrings with HP percentage based increase - Dusk - 2010-03-26

It's +10% to total, too, so it affects +HP from equips.


earrings with HP percentage based increase - KhainiWest - 2010-03-26

Finally!


earrings with HP percentage based increase - IllegallySane - 2010-03-26

Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.


earrings with HP percentage based increase - Locked - 2010-03-26

IllegallySane Wrote:Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.

You fix durability of items in Leafre.


earrings with HP percentage based increase - Joe.2 - 2010-03-26

IllegallySane Wrote:Wow, that patch actually came out with a very useful item. Do want more of such gear. What's next, damage reduction equipment? The durability does make me wonder though. No way to fix it means it's only good clean; no point spending money to turn it into the standard 10 DEX earrings.

Can't durability items be repaired in Leafre for a certain ammount of mesos?

ninja'd Sad


earrings with HP percentage based increase - IllegallySane - 2010-03-26

Locked Wrote:You fix durability of items in Leafre.

Joe.2 Wrote:Can't durability items be repaired in Leafre for a certain ammount of mesos?

ninja'd Sad

I missed that. The earrings are freaking sweet then.


earrings with HP percentage based increase - Kitteh - 2010-03-26

Hm, did he say if it applied before HB or after?

Edit: Nvm, he says it applies to total, so I assume that's after. Jesus, that is really nice.


earrings with HP percentage based increase - ChaosCorpse - 2010-03-26

And so my need for a CS cover item has come. I may have held fast against the ZHelm standard in favor of class equips, but this is too huge of a difference. Kind of a shame though, I really liked my 9 dex, 40 HP swords.

This all assuming they manage to keep me around until this hits GMS.


earrings with HP percentage based increase - Solarboy - 2010-03-26

I want earrings that increase MP!

But thinking about it, it would probably be just 10% instead of 20 or 25%


earrings with HP percentage based increase - Takebacker - 2010-03-26

How much would it take to repair the earring, though?


earrings with HP percentage based increase - Solarboy - 2010-03-26

Takebacker Wrote:How much would it take to repair the earring, though?

That depends on how much durability is left


earrings with HP percentage based increase - Takebacker - 2010-03-26

solarboy Wrote:That depends on how much durability is left

Assume 0%.


earrings with HP percentage based increase - Locked - 2010-03-26

Takebacker Wrote:Assume 0%.

Same time as if it would be 99%.
Just more mesos to spend. Kind of like recharging.


earrings with HP percentage based increase - Takebacker - 2010-03-26

Locked Wrote:Same time as if it would be 99%.
Just more mesos to spend. Kind of like recharging.

Well i already knew that but that doesn't answer the question of "how much would it be?"


earrings with HP percentage based increase - Zendaine - 2010-03-26

Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
 Spoiler



earrings with HP percentage based increase - Locked - 2010-03-26

Takebacker Wrote:Well i already knew that but that doesn't answer the question of "how much would it be?"

Misread question.

Zendaine Wrote:Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
 Spoiler

That's cheap?


earrings with HP percentage based increase - Takebacker - 2010-03-26

Zendaine Wrote:Its pretty cheap. Costs 1.3m to go from 0% durability to 100%.
 Spoiler

Thank christ. I heard ~50m from 0% to 100% back when durability was in tespia.

How long does it take to go from 100 -> 0% in a training session?