So I was putting together just a rather basic "competitive" team to use when battling friends or online sometimes, there's no real clear objective, per se, so yeah.
Ferrothorn
Ferrothorn w/ Leftovers
Ability: Iron Barbs
EVs: 128 Def / 128 SDef / 252 HP
Nature: Sassy
- Leech Seed
- Gyro Ball/Power Whip
- Stealth Rock
- Spikes/Substitute
Your basic set-up lead, with the added bonus of him being a pineappleing tank and pain in the ass to deal with.
Mega Gengar
Mega Gengar w/ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Special sweeper; plus he absolutely causes hell for the opposing player with Shadow Tag. Destiny Bond is just in there as a last ditch effort if need be.
Goodra
Goodra w/ Assault Vest
Ability: Sap Sipper/Gooey
EVs: 4 Atk / 252 SAtk / 252 HP
Nature: Sassy
- Draco Meteor/Dragon Pulse
- Flamethrower
- Thunderbolt
- Power Whip
Special wall, with decent Special Attack to boot. I was considering sticking with Sap Sipper, to shut down Grass moves.
Talonflame
Talonflame w/ Leftovers
Ability: Gale Wings
EVs: 88 Spd / 168 HP / 252 Atk
Nature: Adamant
- Brave Bird
- Flare Blitz
- Roost
- Bulk Up/Swords Dance
This guy may not be the best set-up sweeper, but he pineappleing owns it as a mean revenge killer. Plus priority Brave Bird and Roost is nothing to sneeze at.
Toxicroak
Toxicroak w/ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spd
Nature: Adamant/Jolly
- Sucker Punch
- Ice Punch
- Drain Punch
- Swords Dance
A physical attacker to throw some hard punches. Hits like a tank after a Swords Dance or two. All the different punches are pretty self-explanatory. Dry Skin to help shut down Water moves.
Rotom W
Rotom W w/ Leftovers
Ability: Levitate
EVs: 56 SAtk / 232 HP / 220 Spd
Nature: Modest
- Hydro Pump
- Pain Split
- Volt Switch
- Will-o-Wisp
I struggled with this last spot, but ultimately went with Rotom W. I found that I didn't have a lot of counters to Rock/Ground-Types and Earthquake-users, so I decided to go with Rotom W to fix that. The Burn status, hard hitting Electric attack, and the ability to regain health while lowering the opponent's are all just added bonuses.
I've never really played competitively, even though I really enjoy watching it. So any help, pointers, critiques, etc. is well appreciated.
KhainiWest Wrote:What other pokemon do you like? I mean if you want really quick you might as well carry a pokemon that knows shell smash and baton pass it to delphonx and have her sweep.
I remember back in the day when my brother used Smeargle to annoy a lot of people. He did use Spore and Delphox can take care of some Grass types that might switch in to soak it up.
I want some defensive balance on the team in case Delphox goes down. So we have.. Normal, Fire, and Psychic.. Which are weak to.. Fighting, Dark, Bug, Water, Ghost, Rock, and Ground.. not sure what could cover for all that and I'll need something on the physical side too.
Edit: I love my shiny Durant but it has Truant for an ability. :[
I think one of the biggest things Mega Gengar will fear is probably a Tyrantitar with an assault vest.
With EVs invested into Sp def, sandstream, and the vest, T-tar can survive 2-3 focus blasts. It becomes specially tanky as much as Blissey if not better. The best part would be that the opponent might not expect it, and ends up KOing it with crunch, pursuit, or EQ since it lost its levitate.
T-tar can apparently also survive 5-6 Hydro pumps from Rotom-W, which makes it a little ridiculous.
I'm really considering building that with a sandstorm team.
Colress Wrote:I remember back in the day when my brother used Smeargle to annoy a lot of people. He did use Spore and Delphox can take care of some Grass types that might switch in to soak it up.
I want some defensive balance on the team in case Delphox goes down. So we have.. Normal, Fire, and Psychic.. Which are weak to.. Fighting, Dark, Bug, Water, Ghost, Rock, and Ground.. not sure what could cover for all that and I'll need something on the physical side too.
Edit: I love my shiny Durant but it has Truant for an ability. :[
Well I was going to suggest using something to shell smash that it naturally is resistant too but no shell smashes carry those resistances. My other suggestion i s to use it strictly as a venge killer, choice scarf it with switcheroo to screw up people trying to set up. This means lots of switching so you need something with rapid spin or defog. Noivern is a great scout/defogger. If you switch in and it has frisk and you see the certain pokemon has life orb, you quickly call out any bluffs. This leaves you with a rock weakness, I'd use gliscor as a sub baton passer, with toxic orb. It resists electic/ground moves which if predicted gives him an easy switch in. Now you have two water weakness', you could us vaporeon as a cleric/water absorber. Throw ferrathorn in there and use mega gengar and you're set
Colress Wrote:Edit: I love my shiny Durant but it has Truant for an ability. :[
haha, that was the ability i was hoping for mine but none of them in the horde had it :c (hint hint: entrainment and protect + buff spam on what you switch-in)
i really wanted to mess with the battle maison.
still trying to smooth out things with my fairy team, breeding perfect bold eevee with wish is what i'm trying to aim for. almost there! klefki also needs rebreeding as i just caught one from safari (but its def/special def are perfect)
i put stealth rocks back on carbink. my team makes a lot of switches, because lol mega mawile scares people. also need spikes on klefki since i never use swagger
Kubi Wrote:I think one of the biggest things Mega Gengar will fear is probably a Tyrantitar with an assault vest.
With EVs invested into Sp def, sandstream, and the vest, T-tar can survive 2-3 focus blasts. It becomes specially tanky as much as Blissey if not better. The best part would be that the opponent might not expect it, and ends up KOing it with crunch, pursuit, or EQ since it lost its levitate.
T-tar can apparently also survive 5-6 Hydro pumps from Rotom-W, which makes it a little ridiculous.
I'm really considering building that with a sandstorm team.
That's bloody insane. I did briefly read something about Ttar being a bigger threat, defensively, but I did not know it was to the point of the likes of that.
SuperNerd Wrote:That's bloody insane. I did briefly read something about Ttar being a bigger threat, defensively, but I did not know it was to the point of the likes of that.
Yeah, it's also the fact that focus blast and hydro pump are pretty unreliable due to their shaky accuracy. Those misses might cost you. T-Tar would be a little more susceptible on the physical side, and reading around a bullet punch from Scizor would help counter it.
I have two separate teams planned at the moment, one "UU" team and one "OU" team. Of course, tiers haven't actually been set yet but I wanted to have a bit more variety. I'll post the OU team later since I'm still figuring it out.
[SPOILER="UU" Story/Maison Team!] Venus, the Malamar
Adamant, Contrary @Metronome
252 Atk, 252 Spe, 4 HP
Superpower
Night Slash
Psycho Cut
Topsy Turvy
Due to Contrary, Malamar can boost while spamming Superpower. Malamar can boost with King's Shield and Sticky Web (should it switch out) and Malamar can negate boosting Pokemon using Topsy Turvy. Night Slash and Psycho Cut help provide perfect neutral coverage (considering Foul Play for Night Slash against physical sweepers/tanks). Metronome helps boost Superpower's damage as Malamar boosts.
Meet the Pokemon you love to hate. Fur Coat halves all physical damage, making it a great wall. While its moveset is rather lackluster, boosting up with Cotton Guard makes for a frustrating time fainting Furfrou should you lack a physical attacker at the time. Return/Sucker Punch hits most Pokemon neutrally, except for Pokemon I won't be using Furfrou against online (namely Tyranitar, Lucario, Cobalion, and Terrakion. Klefki and Carbink too, but those aren't gonna be attacking well). First Rest (may be) free.
G.U.Y., the Blastoise
Modest, Torrent/Rain Dish->Mega Launcher @Blastoisinite
252 Sp. Atk, 252 HP, 4 Sp. Def
Rapid Spin
Water Pulse
Dark Pulse
Aura Sphere
I had to have a Mega somewhere. Mega Blastoise makes for a great spinner, one that's bulky and can dish out deadly hits. Mega Launcher boosts all three of these moves, and a STAB Water Pulse isn't fun, especially if you get confused.
If I opt to not use a Mega evolution, this would be replaced by:
Taylor, the Clawitzer
Modest, Mega Launcher @Life Orb
252 Sp. Atk, 252 HP, 4 Def
Water Pulse
Dragon Pulse
Aura Sphere
Dark Pulse
Same as above, without the spinning.
Gypsy, the Delphox
Timid, Blaze @Assault Vest
252 Sp. Atk, 252 Spe, 4 HP
Future Sight
Fire Blast/Flamethrower
Psyshock
Grass Knot
Delphox is quite the fox. Running Assault Vest on her because I didn't know where else to put it, and Delphox appreciates the added bulk. Psyshock is there to hit special walls where the sun don't shine, and adding Fire/Grass is resisted by only a handful of Pokemon.
Mary Jane, the Talonflame
Adamant, Gale Wings @Flying Gem/Life Orb (if Flying Gem is unavailable)
252 Atk, 132 Spe, 124 HP
Swords Dance
Brave Bird
Flare Blitz
Roost
Perhaps the only Pokemon to break my "UU" rule, and only because I wanted to find a place for it. Talonflame is a fast sweeper, if a bit frail. Its goal is to do as much damage as possible before fainting. Roost is added to the build to increase longevity, and because you can't not when it's a priority move.
Koons, the Aurorus
Modest, Refrigerate @Choice Specs/Leftovers
252 Sp. Atk, 252 HP, 4 Sp. Def
Hyper Beam
Freeze-Dry
AncientPower
Roar/Substitute (if not using Choice)
Ah, Aurorus. This beautiful dino is sadly quite weak to our wealth of Fighting- and Steel-type moves, but packs a punch on its own. Refrigerate turns Hyper Beam into an even bigger monster than it is, boosting 1.3x (equivalent to a Life Orb boost) and giving it an Ice typing. AncientPower is there because Aurorus doesn't have a big moveset with any other Rock special moves, Freeze-Dry hits Water types where it hurts, Roar (hopefully) scares off big threats and Substitute helps longevity if using Hyper Beam.
Yes, I used Smogon for these. I'm not embarrassed.
I think you know this already, but the battle maison is a little more or less predictable than a human player. You just have to prepare for the large variety of different teams and pokemon they throw at you. Battles there won't last too long, the AI will almost never switch, and so they can be pretty predictable. They'll target whatever is super-effective against you or inflict status. They just sometimes have quite a bit of luck hax or whatever on their side too.
In doubles/triples at the battle maison, fly on Talonflame makes a good bait to draw rock or whatever else attacks to it. You can use that time to KO his threats first. And being a priority flying type move, it can target anything on the field so it's not all that restricted in triple battles. I gave my Talonflame fly, Steel wing, tailwind, and swords dance with leftovers. I already have some fire coverage, so that steel wing can hit rocks, ice, and fairies. You just have to watch out for Aerodactyl since it can outspeed it without boosts. Speedy scarfed stuff with u-turn also exists in there as well.
Anyway, I'll be building a Ttar. According to calculations, with careful nature, sandstream, and assault vest, he can reach 738 sp. def. The option of an assault vest made it pretty unpredictable. At the very least, without frisk, you'd think it could be running a choice band/scarf set. MegaTTar is also something else as dragon dance is an option for it once again, but it'll tell you what item it has.
I changed my team up a lot.. Should I change anything else?
Breloom
Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
My favorite pokemon. He's indirectly nerfed, but still great. I love him on this team because web helps him out loads.
Basically go in > spore > kill
If there's a grass type left, instead use rock tomb.
Sticky web if there's no bounce user. Most bounce users are weak to bug, so use infestation on them.
Infestation > power split works great to trap/neuter attackers.
Rest off burn/toxic/hp
I am so glad I use this over Gengar now!! She hits like a truck and a half, has barely any counters, and his decent bulk is great and all, but with sticky web support, she usually kills everything first anyways!
Come in on anything non-threatening and PuP. If there is a ghost left, don't mega yet. After the PuP, EQ or Return if you can outspeed. SP if you can't. PuP if you can 1hko.
Greninja
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Dark Pulse
Revenge killer.
Talonflame
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 136 Spd / 252 Atk / 120 HP
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn
Priority revenge killer. Can set up if it forces a switch. U-turn for momentum.
Hippowdon
Hippowdon @ Safety Goggles
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Slack Off
- Sand Tomb
- Yawn
Set up rocks, then trap or yawn if it's something that can kill me. Slack off during the switch, then yawn, repeat. Either you get to where you can trap or they just keep switching forever in fear of sleep.
Cool physical wall, too.
I think I need someone who can take fighting-type attacks. Hippowdon works alright, but he's not reliable; Talonflame is pretty weak defensively. I like Aegislash for that job, but don't know if he could fit on my team..
I don't really need a spinner, but having one could be useful, so maybe tentacruel would be even better and fill both roles?
Tyranitar or Excadrill could be useful on this team.. Are they worth fitting in?
Hmm, I never considered being serious when it came to making teams but I want to earn some BP from the Battle Maison. I'd love to have a team that revolves around Dephox. I like being annoying but I also like quick wins. (Totally not being helpful)
Going to edit the team in later on but for now, I might as well ask who is better: Sylveon or Umbreon? The only difference between the two is that one is only limited to just support but the other can be a sweeper (has a pretty decent SpA, and the typing. :S
Icedemontrihorn Wrote:Going to edit the team in later on but for now, I might as well ask who is better: Sylveon or Umbreon? The only difference between the two is that one is only limited to just support but the other can be a sweeper (has a pretty decent SpA, and the typing. :S
umbreon can use an attacking set, via curse/rest/st/payback but it's a little hard to pull off. sylveon can pass 101 HP wishes (lv50) like umbreon, and has potential for a boosting set. any kind of boosting set also has the option of baton passing which can help other pokemon on the team who need calm mind/curse/wishes/substitutes.
umbreon in my opinion has seen more usage because of its reliable bulk + synchronize, and the fact that steel types no longer resist its dark STAB moves. the umbreon i have come across just mainly try to toxic stall me
OT: i'm having trouble with scizor, forcing me to paralyze it and make mawile/azumarill come in and start smacking it. if i do not paralyze it, mawile will fail her sucker punches as mine is invested only in HP/attack (base 50 vs 65..) and it can also boost on me, making me feel forced to taunt almost every one of them.
So, I'm having a bit of trouble trying to figure out what I want to finish out my team with, as I have almost no knowledge of competitive Pokemon battling. I'm building my team around 2 of my favorite Pokemon, Arcanine and Alakazam. Most of what I've gone by is Smogon, as it's the only resource I know of. I added in Galvantula because it was my favorite in B/W.
Galvantula
Galvantula @ ?
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe / 6 HP
Timid Nature
- Thunder
- Sticky Web
- Bug Buzz
- Volt Switch
Arcanine
Arcanine @ Life Orb
Ability: Intimidate
EVs: 72HP / 252 Atk / 8 SpD / 178 Spe
Adamant
- Extreme Speed
- Close Combat
- Wild Charge
- Flare Blitz
put life orb on alakazam, magic guard negates the recoil from it. most people use something like that
and using smogon is nothing bad at all, it was a sure stepping stone for my movesets/EV spreads. they are up there because they are effective and efficient. tweaks to movesets are for certain threats, and team synergy as well
arcanine's item i'm not very sure of. if you really want go for a choice band or sitrus berry/leftovers as intimidate makes arcanine bulkier and the recoil adds up.
Well i wanted to make a roserade as a spyker, thing is i don't know if this is viable or what, the only thing that would seem OK to do (before i posted here) was getting the spykes and sleep powder on roselia, but natures and EV's i'm totally clueless.
2013-11-28, 08:34 PM (This post was last modified: 2013-11-29, 07:55 AM by Southpaw4Play.)
Hello everyone!
I'm really embarrased about asking for help with building a team, mainly be cause I never got serious in any pokémon game =| and never played against someone.
At the moment I have one builded pokémon:
Spoiler
Medichamp
252 Atk – 252 Spe – 4 DEF
Item: Choice Scarf
Nature: Jolly
Ability: Pure Power
Moveset:
[COLOR="#008080"]I have two teams of pokemon, one EV trained with the proper ability/nature (except one) and the other is the same as the first but IV trained as well. Here are my teams:
Team 1
The EV trained team:
Galvantula@Focus Sach
Naive Nature
Compound Eyes
252 SpA, 252 Spe, 6 Spd
-Sticky Web
-Thunder
-Bug Buzz
-Volt Switch
Mawile@Mawilite
Adamant nature
Intimidate
252 Atk, 252 Hp, 6 SpD
-Play Rough
-Sucker Punch
-Iron Head
-Stone Miss
Team 2
The IV/EV trained team:
Klefki@Light Clay
Bold Nature
Prankster
252 Hp 200 Def 56 SpD
-Spikes
-Foul Play
-Reflect
-Light Screen
Gardevoir@Leftovers
Modest Nature
Trace/Pixilate
252 SpA 176 Spe 76 Hp 6 Spd
-Calm Mind
-Shadow Ball
-Moonblast
-Focus Miss (Blast)
Tyranitar@Assault Vest
Careful Nature
Sand Stream
252 Hp 252 SpD 4 Atk
-Crunch
-Payback (breeding for a similar Ttar with Pursuit atm)
-Stone Miss
-Ice Beam