Maybe it's just me, but maybe you can replace hurricane with boomburst or air slash. I hate the accuracy of it, unless you have rain support. I know it's powerful, but missing can really ruin your day.
Boomburst: 140 BP, 100 accuracy (I have no idea why they made this so powerful without any real drawbacks. To boot soundbased moves such as this ignores substitutes now too)
Hurricane: 110 BP, 70 Accuracy
Air Slash: 75 BP, 95 Accuracy (Being very fast, you can get lucky with the flinch hax)
Anyway, do you think hidden power is still viable even though its only 60 BP now?
I bred a nice modest Rotom whose hidden power is ice, also 31 IVs into Sp. Atk, Sp. Def, and speed, while above average (or outstanding overall as the IV judge states). It's also pretty flexible, being a good disguise for Zoroark or using it as Rotom Wash or heat. It's a pretty good synergy between volt switch and U-Turn, and able to trick something to screw over.
Boom burst seems to be exclusive to noivern though. Nvm exploud also gets it, but whatever, exploud sucks.
And no STAB.
Ground-types using EQ is still more powerful with the same accuracy.
Corn Wrote:1) Whatever you do, don't have a suicide lead anymore. Defog screws that up in the new generation. Either have no Stealth Rock and Defog, or have a Rapid Spinner and a Stealth Rocker. Depends on how much you value Stealth Rock on the opponent.
2) I'd stick with Iron Head over Toxic on Mawile. I guess I'd put the rest of the Evs in HP if you don't want to invest in Speed? Otherwise, Speed. You could also look at the speed tiers (although this is old, 5th gen) to get an idea of what you want to outspeed. (aka dump some points in speed, some in HP).
3) Thanks to Fairy being immune to Dragon, if you Outrage on a Fairy you won't stay locked into Outrage. (However, I'm pretty sure it doesn't apply if you KO a Pokemon and they switch to a Fairy). Just a point for Outrage.
4) You're not going to bluff a Mega if you have a Mawile.
5) It would be quite helpful to have a Spinblocker if you end up going Stealth Rock.
6) I can't really judge the rest of your team, but you seem to be very Electric weak at the moment. Galvantara and Sticky Web is going to ruin your day.
[COLOR="#008080"]1) Thanks! I'll probably switch it up so that I'll have both decent support and attackers on the field. Not sure about this team though. Too many supporters and a few attackers (only 2 strong attackers and 3 average attackers (defogger, wish-mon, rapid-spinner). The last one is a suicide lead.
2) Will do... I might put some on speed to out speed some of the base 50 pokemon.
Did a bit of editing (expect some of the same words are here and there in this post) so here's the team!
Lead
Spoiler
Nature: Not sure
Ability: Not sure
Item: Custap (?)
EV: Not Sure
Moves: Electroweb, Sticky Web, ..., ...
Not sure what to do with this spider but I heard he can Electroweb and use Sticky Web and I think that might be perfect for my Sweeper. Need help on him... :S
Sweeper
Spoiler
Nature: Adamant
Ability: Intimidate/Pure Power
Item: Mawilite
EV: 252 Atk, 200 Def, 56 Spe
Moves: Play Rough, Sucker Punch, Sword Dance, Iron Head
Like I said in the other thread, I like Mawile. For my first time to work, I plan to use her as my MegaPoke in the team as a sweeper. Shes slow so her ev set up is based on more power rather than fixing her speed. The moves depend on if I see a lot of fairies in Gen 6. If I do see a lot of fairies in the near future, Iron Head seems to be the better choice of the two so I can gain more coverage of moves but if not, Ill stick to toxic just in case.
Despite all that, her weakness is probably going to be common especially with this pokemon running in the game once we are allowed to trade pokemon from other games:
Spoiler
This leads to the next pokemon to cover her weakness
The best set for me to run Salamence is probably a MixAttacker because this will help against any pesky enemies of Mawile along with his own. I dont like Outrage due to fairies being in the game and taking no damage while Im locked by that move. This makes me lean towards D.Claw more but I may choose Outrage if fairies are not dominant in teams. This also means that his weakness is probably going to be Stealth Rock and Fairies and a few other things I didnt mentioned (this is going to be a long post but Im trying to keep it short. The former means I will need a Rapid Spin user and the latter is already covered. :x
Different reason! Since Defog gets rid of the spikes, I'll have a pokemon that that move but sadly going to get rid of a good move on the "defog" user to make room for defog
The baton pass is questionable if it's worth having or not when I could just switch into a more defensive pokemon if sylveon gets hit by a powerful stab atk or a stab steel/poison. Her role is simple.....wish an injured pokemon and if that doesn't happen...stall if I have toxic as a move for her. I could go with Vaporeon but Corn did say my team is weak to electric....
I wouldn't run Defog along with Rapid Spin/Sticky Web. If I'm correct, Defog removes all entry hazards on both sides of the field, so Sticky Web would be removed from your opponent's side of the field. That being said, I'll move on to the rest of your team.
Galvantula
Sticky Web lead seems pretty good, also Galvantula's Speed Stat is pretty high (108, I think), and there's no real way for it to abuse Custap unless you get lucky and don't get OHKO'd, so I'd run something else. Electroweb also seems like more of a temporary solution, since it can be removed by switching out. If you really want to slow things down, then go for Thunder Wave. Here's what I recommend:
MegaMawile seems like it's fine, though I have little experience. Moving on..
Salamence
MixMence should still be a good option. I'd still spring for Outrage over Dragon Claw though, since in the event that Outrage doesn't connect (i.e. your opponent switches in a Fairy-type), Outrage will just stop after it is deemed uneffective against said Fairy-type. It's a shame Salamence doesn't get any good Steel/Poison-type moves.
Bulky Starmie, aw yeah. Nothing wrong with that.
Crobat
Since Defog removes entry hazards on both sides of the field, I'm going to assume that you want to keep Rapid Spin/Sticky Web. In this case, Crobat can function very well as an attacker, with Infiltrator's new buff and Poison's supereffective status on Fairy-types.
Crobat @ Life Orb/Black Sludge/Choice Band/Whatever
Trait: Infiltrator
Jolly/Adamant Nature
252 Atk/4 SpD/252 Spe
Cross Poison|Brave Bird|U-Turn|I honestly don't know what to put for the fourth move. Depends on your item, I guess (possible choices are Taunt, Roost, Confuse Ray, Zen Headbutt? I dunno).
Since Starmie is a little bulkier on the defensive side, and Salamence/Normal Mawile both have Intimidate, Chansey might be a nice fit to your team. Doesn't offer any resistances, but its bulk is enormous when equipped with Eviolite.
Chansey
Chansey @ Eviolite
Trait: Natural Cure
Bold Nature
252 HP/252 Def/4 SpD
Wish|Protect|Seismic Toss|Toxic
Its special defense is still amazing, even with minimal EVs, so maximizing defense and HP should be the priority.
before i post, this is a team for in-game random wifi. i don't play via showdown or anything like that, and i'm also very used to flat singles/doubles matches.
right now i'm focusing on making a team that revolves around trapping/stalling, as they were buffed from 1/16 HP to 1/8 each turn. infestation can be learned by vileplume and shuckle which i will be incorporating along with STICKY WEB!
at this moment the team is looking like this (on paper, lol): i also keep in mind of item clause when making a team. i don't have many synchronizers yet so natures are a little iffy.
Spoiler
shuckle (female, named Squishy) @ leftovers
impish natured, 252 HP 148 DEF 108 SDEF
contrary ability (hidden)
sticky web
infestation
rest
shell smash
dusclops (male, Xavier) @ eviolite
relaxed natured (herp, but he has good IVs), 252 HP 86 DEF 174 SDEF
pressure
will-o-wisp
pain split
curse (?) not sure if i want to do this
night shade
togekiss (female, Ariala) @ sitrus berry
modest natured, 252 HP 176 SATT 80 SDEF
serene grace
wish
air slash
dazzling gleam (i don't think it learns moonblast)
aura sphere
garchomp (female, Pandora) @ rocky helmet
adamant natured, 252 HP 252 ATT 4 SDEF
rough skin (lol, hidden)
earthquake
dual chop (?)
swords dance/hone claws
stone edge
that's all i got though. the question marks (?) are for something i'm not very sure of.
i've got a glaring weakness to ice it looks like, and i wanted to incorporate steelix for stealth rocks.. i also don't have a spinner lol. i'm really not used to the entry hazards thing
all these pokemon were caught via safari.
edit: dusclops can learn infestation too oh wow what
double edit: crying i should stop theorymon-ing this is probably terrible but i've been out of the loop since gen IV
Goodra, massive special defense with a negative speed effect if pokemon physically attack you.
252 HP
252 Def/Sp.d, whatever you want to spec it, it's special defence is already massive. (150 iirc)
Infestation/Toxic/Dragon Pulse/xx
Infestation is like fire spin where it locks the opponent, toxic adds the residual damage, dragon pulse for stab, and rest is a good recovery move he has access too. You could also go hydration instead of the negative speed skill(think it's slime or something) where rest is more like recover.
Still really mad about that. X/y can never be my favorite game, when they tease milotic and keep my favorite pokemon away from me. I mean really guys, that was a d`ick move.
2013-10-23, 04:35 PM (This post was last modified: 2013-10-23, 06:52 PM by Kubi.)
That assault vest and safety goggles are also options.
Assault vest would go well on anything that doesn't use support moves, stuff that either lacks good support moves or doesn't need to use them..
I think Dragalge and Tyranitar would become bigger special walls while retaining good power.
Think T-Tar can rival Blissey with Sandstorm Sp. Def boost + Assault vest?
Safety goggles protects you weather damage and powder moves... I ran into something using that in the battle maison. Pretty much immune to spore, sleep/stun spore, etc.
Anyway, I'm reading around how useful Delphox will be competitively. It has high Sp. Att, Sp. Def, and speed. Its hidden ability is Magician which lets it steal opponents' held item when they're hit with an attack, barring it isn't holding anything. From what I read, stealing won't work with items that can be consumed on the same turn, AKA Fire/Psychic gems. It also won't be be able to one hit focus sash users. Focus sash will get used up before it gets stolen. It get gets access to switcheroo and apparently learns magic coat and wish as egg moves. There are probably more to it.
CakesXD Wrote:Chansey might be a nice fit to your team. Doesn't offer any resistances, but its bulk is enormous when equipped with Eviolite.
[COLOR="#008080"]Chansey over an eeveelution? I mean, chansey is good in terms of defense but this means I have to be a bit patient if I want to get a safari zone with a chansey (same with Galvantula) if I want to make my dream team....which isn't too too hard but I do want to face against my friends with this team. Maybe I can have an Shuckle and the eeveelution or something for the time being until I get the two.
Icedemontrihorn Wrote:Chansey over an eeveelution? I mean, chansey is good in terms of defense but this means I have to be a bit patient if I want to get a safari zone with a chansey (same with Galvantula) if I want to make my dream team....which isn't too too hard but I do want to face against my friends with this team. Maybe I can have an Shuckle and the eeveelution or something for the time being until I get the two.
Other than that, thanks for the help!
Chansey was just a suggestion, since I noticed that you have Wish on your Sylveon. I think most specially-defensive Pokemon would complement your team well.
I was thinking of creating a Fighting mono team because it's one of my favorite types, but not exactly sure what I should focus on. I know (M)Lucario and Blaziken will be on my team. Should I get a Hitmontop as a spinner, should I get some status inducers, or should I just get bulky Pokes that can take and return hits? Not really sure what I should get.
Timid Alakazam@Focus Sash
Magic Guard
EVs: 252 SpAtt, 252 Speed, 4 HP
- Psyshock
- Focus Blast
- Signal Beam / Shadow Ball / Dazzling Gleam
- HP Ice/Fire
Gardevoir, Metagross and M-Medicham function as the offensive core, with Gardevoir and Metagross being quite bulky, being able to stay in on Mega Gengar and KOing back (provided they're at full HP or have at least one Calm Mind set up).
Starmie is there to keep hazards away, since this team is already quite slow. It also provides some nice extra special damage. Alakazam is there to revenge kill just about anything, being able to outspeed a lot and always being able to use at least one attack. The sixth slot will probably be filled by Xatu or Espeon, which would provide Magic Bounce (mostly for Sticky Web) and support.
I'm also planning a Sun team, but I can make only one thing at a time, so that will have to wait.
I need a Pokemon that can counter bulky Water/Ground/Rock types. Naturally I would look towards Grass types but I haven't had much luck yet. I don't like Breloom (major nerf thanks to Fairy weakness, and Spore can't touch Grass types now) and I just tried Regenerator Tangrowth but it got wrecked by anything special. Especially since most water types carry Ice Beam. My next best bet might be a bulky water of my own with a grass move. Any suggestions?
Try a bulky'ish vanilluxe or something. It's base sp.atk is alright, as well as being to learn a new move called freeze-dry, which is super effective vs water types
Yeah, with this generation, it's more apparent that no one pokemon can do everything on its own. All grass support moves will share the same fate on being less effective to useless on things such as the same type, sap sipper, or stuff with safety goggles.
Maybe you can try sun/chlorophyll teams. Ninetails with drought and solar beam. It can also be pretty flexible for stalling and support, even though using subtitutes is less viable now. I know hypnosis is unreliable, but still an option. Liligant (with quiver dance), victreelbel, Vileplume, or leafeon for the less defense inclined. If not, bulky waters as you suggested. But I guess the biggest problem is that they're all pretty slow, they'll need support like tailwind or something to help them pull off what they need to do.
Decided to give up making a mono Fighting team and slightly adjust my Sandstorm team from past gens to create a mono Steel team (my sandstorm team was pretty much Steel + 2 Sand Streamers ). I'll be adding Aegislash and maybe Klefki, but I want to see if I can breed T.Spikes or SR onto Klefki.