2010-03-26, 03:22 PM
Can a chaos scroll increase or decrease the hp percentage O.o?
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earrings with HP percentage based increase
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2010-03-26, 03:26 PM
I'm going to guess that either it's a fixed stat that's unchaos-able...or it'll go in increments of 10 like HP usually does.
2010-03-26, 03:29 PM
Takebacker Wrote:Thank christ. I heard ~50m from 0% to 100% back when durability was in tespia. Depends on item. A normal item has about 25000 durability, which I'm going to guess decreases as you get hit like battleship.
2010-03-26, 03:30 PM
Locked Wrote:Depends on item. A normal item has about 25000 durability, which I'm going to guess decreases as you get hit like battleship. If this is the case i want these earrings immediately. I heard it goes down per attack though, in which case it's not so bad still because i have the slowest attacks in the game.
2010-03-26, 04:10 PM
Hmm actually, I'm pretty sure they HP increase won't be chaos-able. The only other % based item we have are ele-wands right? And those aren't chaos-able for more % base dmg.
Though if they are it'll be a pleasant surprise.
2010-03-26, 04:16 PM
You don't get it though, items break very easy when you train because of being hit. But.. this'll be good for at least low HP classes either way, and really good for classes with durability frames.
2010-03-26, 04:18 PM
Phoenix Wrote:Hmm actually, I'm pretty sure they HP increase won't be chaos-able. The only other % based item we have are ele-wands right? And those aren't chaos-able for more % base dmg. I asked this on the blog but haven't seen an answer. I suspect that it won't especially if the percent value is stored as 0.1 since chaos scrolls add whole numbers only.
2010-03-26, 04:18 PM
The question is if it will last through areas where you really need the hp, like in HT or the like, as opposed to other training areas like O4.
2010-03-26, 04:23 PM
Kitteh Wrote:The question is if it will last through areas where you really need the hp, like in HT or the like, as opposed to other training areas like O4. It won't last in areas you get hit often, lets put even archmages at newties.
2010-03-26, 04:27 PM
Erich Wrote:It won't last in areas you get hit often, lets put even archmages at newties. Can you give us a specific time frame?
2010-03-26, 04:31 PM
Phoenix Wrote:Hmm actually, I'm pretty sure they HP increase won't be chaos-able. The only other % based item we have are ele-wands right? And those aren't chaos-able for more % base dmg. The percent doesn't actually show on wands/staves. It shows on here, leading me to believe it can be increased.
2010-03-26, 04:40 PM
Sarah Wrote:The percent doesn't actually show on wands/staves. It shows on here, leading me to believe it can be increased. Correct me if I'm wrong, but doesn't the % on wands show up in other versions. Or is it just a footnote one the item, like "prevents slipping" is?
2010-03-26, 04:40 PM
Takebacker Wrote:Can you give us a specific time frame? Actually, I can't at this time, I don't even know how this works in the data. This is all from KMSers and people who know those KMSers. The KMSers get it from their friends in KMS. Not sure, but it doesn't sound pretty, the system is pretty broken. It should be something like -10% lets say, every death, and just that.
2010-03-26, 04:41 PM
Phoenix Wrote:Correct me if I'm wrong, but doesn't the % on wands show up in other versions. Or is it just a footnote one the item, like "prevents slipping" is? It shows up as a sentence, not the way stats are normally shown.
2010-03-26, 04:42 PM
Also, technically bows have a % value on knockback. It isn't a multiplier, but.. just thought i'd add that.
2010-03-26, 04:45 PM
Phoenix Wrote:Correct me if I'm wrong, but doesn't the % on wands show up in other versions. Or is it just a footnote one the item, like "prevents slipping" is? Nope. There is no inclusion of what they do anywhere on the GMS item.
2010-03-26, 06:11 PM
I need to know more on those earrings.
Also, I heard durability runs out depending on hits DEALT. Could be just for weapons though.
2010-03-27, 06:10 AM
LongShotJohn Wrote:And so my need for a CS cover item has come. Yea I was thinking this too. Another item every lv 120+ will be running around with. Next are +10% dmg shoes? ![]() Ah well I don't wanne complain too much: +400 HP FTW DDDDD
2010-03-27, 06:22 AM
alwzn4vr Wrote:I asked this on the blog but haven't seen an answer. I suspect that it won't especially if the percent value is stored as 0.1 since chaos scrolls add whole numbers only. All data percentages that I know of are integers, so it would be stored as 10. |
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