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Current state of KMST JOB Balance
+1 Point for the mages were never significantly useful for bossing team.
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Hoping for a KMST patch tonight. </3
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8k hugs, those were the days. :|
F/P: Can we please get Explosion to NOT be dependant on weapon speed, holy pomegranate. If they fixed it so Booster makes it not obscenely slow to cast with standard staves then fine, I'll settle for that but it irritates the pomegranate out of me that if I want fast casting speed I have to lose ~5-10k damage. [edit: have hella scrolled kage, have to take huge drop in damage if I do explosion training instead of mist or something else]
Bishops: Either support or not, I don't care but pick one. If we keep summons make their damage either suck or not suck accordingly. That and more holy weak mobs between Minors and Skeles, LHC is nice and all but I'm not liking the leech rate we're at now. :[
That and Nexon can't settle on a party exp rate to begin with so I'll ignore that they changed it again.
CB: Maybe make Dark Flare do damage based on what would be done minus defense so that it's not terribad with high avoid classes or loladin tanks? That's probably horribly OP, I dunno. Haven't gotten to the levels where I'd be using it yet.
Close to "job balance": auto-assign stats should STOP TRYING TO ASSIGN ME ALL IN SECONDARY AFTER A CERTAIN POINT. Just because I leveled to 139 and have 100 base luk does NOT mean I have to put the points all there, recognize the concept of a cap plox. ;3;
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How to fix mages DPS: Introduce Advanced Amplification. +200% or something for increasing the MP cost even further, say 500% or so. Since MP costs are so negligible in this game compared to others that should fix them up.... right? Mad

Or....... make a Blood Price ability or something. Mages can pay in HP to cast their spells but it gives an INSANE boost in power.
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IllegallySane Wrote:How to fix mages DPS: Introduce Advanced Amplification. +200% or something for increasing the MP cost even further, say 500% or so. Since MP costs are so negligible in this game compared to others that should fix them up.... right? Mad

Or....... make a Blood Price ability or something. Mages can pay in HP to cast their spells but it gives an INSANE boost in power.

kMS doesn't have NLC potions.. or any potions that heal %HP other than Powers and Elixirs. Unless this changed recently.
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Takebacker Wrote:Hoping for a KMST patch tonight. </3

This.

I want to ask the Arch Mages here, about how often do you guys actually use Big Bang in comparison to CL and Paralyze? Or the Demons? I'm looking at your fourth job skills, and... 3 mob skills? Really redundant...
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Alilatias Wrote:This.

I want to ask the Arch Mages here, about how often do you guys actually use Big Bang in comparison to CL and Paralyze? Or the Demons? I'm looking at your fourth job skills, and... 3 mob skills? Really redundant...
I never use Big Bang; I use Ice Demon pretty often though. F/Ps probably use Big Bang quite often on the other hand, but I haven't played one in a while so I can't say for sure.
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Alilatias Wrote:This.

I want to ask the Arch Mages here, about how often do you guys actually use Big Bang in comparison to CL and Paralyze? Or the Demons? I'm looking at your fourth job skills, and... 3 mob skills? Really redundant...

In normal areas, I charge Big Bang if I'm near a rope or there are mobs below me. Level 1 Big Bang 1hkos everything for me (or at least it does with a follow-up Teleport) so it's useful to quickly clear a mob. I kill everything else with Paralyze and Teleport, and I use Meteor whenever it's on CD (mine's maxed and 1hkos everything). I only have 3 Fire Demon so I don't use it but I wouldn't use it even if it was maxed.

At LHC, I use Poison Mist and I spam Big Bang. Once I get >11 Fire Demon, I will keep that up on monsters.

Paralyze isn't really meant to be a AoE skill; I feel like the damage doesn't get reduced enough (though it does drop to 70% on 6). I do like that they added the AoE option though; it fits the feel of playing a mage. Big Bang is used for entirely different purposes. Fire Demon is the most redundant skill we have at the moment. Problem could be solved by upping the 1v1 damage on Paralyze and increasing the multi-target penalty. I enjoy having to stack multiple dots, I don't want to see that removed.
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Alilatias Wrote:This.

I want to ask the Arch Mages here, about how often do you guys actually use Big Bang in comparison to CL and Paralyze? Or the Demons? I'm looking at your fourth job skills, and... 3 mob skills? Really redundant...

When I was training in ToT on Qualms I used Big Bang on ropes, etc like the other guy said, Chain Lighting any other time, never @ LHC.

Tele + Elquines + CL is better.
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POSTIN IN A UMAD THREAD.

I MEAN HAMAD.

On Topic: The warriors are not balanced imo and for heros i have some things i'd love to see happen. Namely fast braveslash back, panic and coma combined advanced final moved to third and a new (multi-hit) finisher added to 4th which will utilize chance attack by having some debuff that works on bosses. Oh look that was relatively simple and i came up with good way to make the class actually utilize their intereseting class mechanic in an open ended and balanced way.

Oh wait, it's nexon. That won't happen. Also potential killed so much potential that maplestory had for expanding the game (pun intended). It's all more dakka now where as if they had utilized class equips and set items more diversely the game could have a brave new world of different dakka. Game's going pay to win all the way and I cannot think of a step they can take to take it any further (lolpvp) or fix that mistake. Reasoning:

"Hai guys, it's nexon. We removed potential from the game on account of having a stroke and in a moment of clarity realizing how idiotic it was to implement the way we did. All potential items has been removed. U has 5000 maple point to compesate. ENJOI"

Customers: Quit/mass suicide.

Class balance and diversity are obsolete. You get better by getting more NX.

Nice thread hamad, i like how sneakily insightful it was to nexons borked ideas of balance.
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Takebacker Wrote:Hoping for a KMST patch tonight. </3

This thursday then?
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Abysseon Wrote:This thursday then?

Either tonight or tomorrow, expecting big changes.
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octopusprime Wrote:POSTIN IN A UMAD THREAD.

I MEAN HAMAD.

On Topic: The warriors are not balanced imo and for heros i have some things i'd love to see happen. Namely fast braveslash back, panic and coma combined advanced final moved to third and a new (multi-hit) finisher added to 4th which will utilize chance attack by having some debuff that works on bosses. Oh look that was relatively simple and i came up with good way to make the class actually utilize their intereseting class mechanic in an open ended and balanced way.

Oh wait, it's nexon. That won't happen. Also potential killed so much potential that maplestory had for expanding the game (pun intended). It's all more dakka now where as if they had utilized class equips and set items more diversely the game could have a brave new world of different dakka. Game's going pay to win all the way and I cannot think of a step they can take to take it any further (lolpvp) or fix that mistake. Reasoning:

"Hai guys, it's nexon. We removed potential from the game on account of having a stroke and in a moment of clarity realizing how idiotic it was to implement the way we did. All potential items has been removed. U has 5000 maple point to compesate. ENJOI"

Customers: Quit/mass suicide.

Class balance and diversity are obsolete. You get better by getting more NX.

Nice thread hamad, i like how sneakily insightful it was to nexons borked ideas of balance.

I think it'd be nice if they made Heroes actually have a combo system. Change Combo Attack and Advanced Combo Attack to 10 point passive skills. Adding points into the skills would add a passive damage increase, increase the orb limit, and improve the damage of finishers. Remove the +% damage per orb and improve the damage of Brandish and Brave Slash to compensate for this loss. Then, with the freed SP, add new finishers.
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Dusk Wrote:I think it'd be nice if they made Heroes actually have a combo system. Change Combo Attack and Advanced Combo Attack to 10 point passive skills. Adding points into the skills would add a passive damage increase, increase the orb limit, and improve the damage of finishers. Remove the +% damage per orb and improve the damage of Brandish and Brave Slash to compensate for this loss. Then, with the freed SP, add new finishers.

>Arans.
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Shidoshi Wrote:>Arans.

I guess, except the finishers would consume a set number of orbs instead of all of them. Orbs would be more like a resource. There's nothing wrong with more than one class having an extra resource system, anyway.
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Dusk Wrote:I guess, except the finishers would consume a set number of orbs instead of all of them. Orbs would be more like a resource. There's nothing wrong with more than one class having an extra resource system, anyway.

I don't know about having a "system". I'd be satisfeid just a reason to utilize the class mechanics already in place. Orb building and chance attack are both very interesting and unique; and both mostly useless.
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Shout needs to be changed, at least its animation. I'd prefer something more like DK's Dragon roar even if that gets it a cooldown time. It would be great if instead of huge dmg they added to it the ability to either stun or blind all kind of monsters, even bosses. Of course it should be faster to cast than it is now and have a huge range.

As for 4th job, I always dreamed of a combo finisher skill that would require 10 orbs lto activate but would keep your orbs charged for a set period of time, in which time you could spam full power panic and coma indefinitely, this skill would have a cooldown of course. This skill could also ennhance panic and coma and their status effects and add a new animation or at least new color to your orbs during the time it lasts.

Too bad Nexon lacks imagination and all they could think was Advanced final attack. I've always thought that all these "advance" whatever skills are nothing but an easy way out to their lack of creativity.

BTW I also keep checking The announcements board waiting for a KMST patuch notice Tongue
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