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Green: Balanced
Orange: Slightly unbalanced (weaker)
Orange with slighly Red: Balance is needed
Red : Balanced is very needed.
Warrior: After the new Balance, They are all well Balanced!
[COLOR="#2e8b57"]
Aran
DK
Paladin
Heroes[/COLOR]
Mage: This class needs a whole revamp. Theyre not only the weakest class, they dont lvl fast anymore since Big Bang. This Class needs a Super Boost(Expect BaM)
[COLOR="red"]Bishop
AM Ice
Am Fire[/COLOR]
Battle Mage
Evan
Thief:Chaos Patched nerfed Nls without a Reasons. In kms Nls are a Dead Class. Their dmg is not so high and they have many useless Skills. After Chaos I think Shadowers lacks a bit of Power , since Dbs look so Powerful against them (after Chaos).
Shadower
Night Lord
Dual Blade
Bowmans: This Classes have top DPM. Just Wild Hunters are the Problems. Bowmaster have nothing Special against a WH. The Adventure Bowmans need a slightly Rebalance.
[COLOR="#f4a460"]
Bowmaster
Marksman[/COLOR]
Wild Hunter
Pirates: Corsairs and Mechanic theyre Top Bossers. Buccaners are weak. Their Dmg is low compared to other Classes.
Buccaners
[COLOR="#2e8b57"]Corsairs
Mechanics[/COLOR]
[SIZE="4"]Do u agree with me ? or u have something to post here =)?[/SIZE]
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I don't think it's exactly meaningful to put out something like this when it's pretty obvious that KMST is going to revamp each major job class a category at a time. Just sit back and watch the show.
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Useless thread is useless.
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hamad138 Wrote:Green: Balanced
Orange: Slightly unbalanced (weaker)
Orange with slighly Red: Balance is needed
Red : Balanced is very needed.
Warrior: After the new Balance, They are all well Balanced!
[COLOR="#2e8b57"]Aran
DK
Paladin
Heroes[/COLOR]
=> Str needs a cap in how much wdef it can generate. In combination with potential + shield mastery + other def skills, it's possible to take only 1 touch damage from bosses like Zakum / Horntail, which is retarded...
Mage: This class needs a whole revamp. Theyre not only the weakest class, they dont lvl fast anymore since Big Bang. This Class needs a Super Boost(Expect BaM)
Bishop
-> Is supposed to be weak -> Needs more gain from HS for themselves though (twice what it is now, so helping party = still good exp) -> HS duration needs to be increased -for party members only-, so Bishop needs to spam HS more. :+)
AM Ice
-> Is supposed to be master of elements / DoT damage -> Needs more DoT damage.
AM Fire
-> Is supposed to be master of elements / DoT damage -> Needs more DoT damage.
Battle Mage
Evan
Thief:Chaos Patched nerfed Nls without a Reasons. In kms Nls are a Dead Class. Their dmg is not so high and they have many useless Skills. After Chaos I think Shadowers lacks a bit of Power , since Dbs look so Powerful against them (after Chaos).
Shadower
-> Assassinate needs serious revamp: 4 hits without need to move + option of using it without DS while still doing top tier dmg. Venom needs boost (stack 3 times again plz...). Shadow Shifter needs boost, since avoid sux atm...
Night Lord
-> Night Lord damage isn't that low though, but Venom needs boost (stack 3 times again plz...). Shadow Shifter needs boost, since avoid sux atm...
Dual Blade
-> Removal of Venom would rebalance this class a bit.
Bowmans: This Classes have top DPM. Just Wild Hunters are the Problems. Bowmaster have nothing Special against a WH. The Adventure Bowmans need a slightly Rebalance.
Bowmaster
-> More avoid, more speed, BM Hurricane needs a little boost.
Marksman
-> More avoid, more speed, Ultimate Strafe needs a little boost.
Wild Hunter
-> WH Hurricane needs a little bit less damage.
Pirates: Corsairs and Mechanic theyre Top Bossers. Buccaners are weak. Their Dmg is low compared to other Classes.
Buccaners
-> Allow Super Transformation 100% of the time, Allow Energy Charge "recharge" -while- it's active- (possible of keeping it all the time while fighting), boost Energy charge watt boost by 30 extra watt. Energy Orb needs to become Ultimate like damage (Kamehameha ), draining Energy Charge completely.
[COLOR="#2e8b57"]Corsairs
Mechanics[/COLOR]
[SIZE="4"]Do u agree with me ? or u have something to post here =)?[/SIZE] Idea's added in quote in BLUE!
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I would be very surprised if they did not further tweak with warriors. Paladins are quite fine as is, but the other two could use some work with regards to many concerns brought up in the original extraction thread.
But I'll wait patiently and complain later if it goes official.
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Let's see if we can turn this silly first post into a legitimate discussion.
At the moment, I feel that either Paladins need to lose some of their ability to absorb massive amounts of damage, or that Heroes and DrKs need a nudge or two in the right direction... I'd like to see DrKs get a solid single target move in 4th job.
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Balanced is in relation to average.
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Where is the rigged tag? As in overpowered.
DB is not balanced.
[video=youtube;XvuHSizlmLA]http://www.youtube.com/watch?v=XvuHSizlmLA[/video]
Make the solo time something like 1min 30seconds when she's 200 >_<
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But Buccaneers are the best thing invented in this millennium and the last. I await Takebacker.
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I have a few pieces of criticism, not to be rude but more to "balance" the integrity of the information.
-I/L Mages are actually powerful, just underplayed.
-Shadowers (With ME especially) are EXTREMELY strong, especially where there are multiple mob/bosses.
-Night Lords after they got their buff with Chaos, are not weak at all, they could use a little more ignore PDR tho.
I think you're view of "balance" is skewed to a point where any class that is not weak is balanced. Corsairs, for example Corsairs are in my opinion overpowered. I know Corsairs who have 80% less %stat than me yet still do 80-100k/cannonball without 5 dice (30% boss) and STILL attack faster than me. When they get invincible ship... I think that goes too far.
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Satellite Wrote:Where is the rigged tag? As in overpowered.
DB is not balanced.
[video=youtube;XvuHSizlmLA]http://www.youtube.com/watch?v=XvuHSizlmLA[/video]
Make the solo time something like 1min 30seconds when she's 200 >_<
Due my experience in kms ,I have to admit , that dbs are Overpowered. But u have to pay for the skills, so i Think they deserve it.
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hamad138 Wrote:Due my experience in kms ,I have to admit , that dbs are Overpowered. But u have to pay for the skills, so i Think they deserve it.
I think you might wanna think about that statement some more. Sometimes I wonder if you play MS at all.
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hamad138 Wrote:Due my experience in kms ,I have to admit , that dbs are Overpowered. But u have to pay for the skills, so i Think they deserve it.
You do know that there are non Cash Shop skillbooks right?
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Oh i never knew that lol... In kms dbs are time limited.
Ok slightly nerf would be ok.
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Dark Knights still need some tweaks imo. Sacrifice has practically no range compared to Blast and IS so its not as practical.
Mechanics and DBs are still overpowered, especially Mechanics. Not just talking about DPS. Mechanics have 100% Stance, a powerful party buff, and great training skills. They're too well-rounded in comparison to other classes.
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Please stop trying to make intelligent threads.
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>>hamad138 topic
Regardless, warriors aren't balanced still, solely due to the defense system. While they can all dish out some heavy damage, Paladins still have legit godmode when potential'd out the ass since STR = DEF.
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Index Wrote:Please stop trying to make intelligent threads. pls stop trying to be funny, pls stop posting on my threads ok? thanks
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hamad138 Wrote:pls stop trying to be funny, pls stop posting on my threads ok? thanks
Problem is that he's right, all i see here is your opinion.
Not statements made from indepth analyze.
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Unleashing Wrote:Problem is that he's right, all i see here is your opinion.
Not statements made from indepth analyze.
I analyzed it and posted it here to get some of ur thoughts. This is obv my Opinion. I think hes now happy with his warning.
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