Pirate
![[Image: RED.5000000.png]](http://static.southperry.net/patch/skill/RED.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
![[Image: RED.5000006.png]](http://static.southperry.net/patch/skill/RED.5000006.png)
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
![[Image: RED.5000007.png]](http://static.southperry.net/patch/skill/RED.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
![[Image: RED.5001005.png]](http://static.southperry.net/patch/skill/RED.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 5
![[Image: RED.5001010.png]](http://static.southperry.net/patch/skill/RED.5001010.png)
Octopush
Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: Jump - 0 ms
Animations: effect
Maximum Level: 5
![[Image: RED.5001003.png]](http://static.southperry.net/patch/skill/RED.5001003.png)
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
![[Image: RED.5001002.png]](http://static.southperry.net/patch/skill/RED.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
![[Image: RED.5001008.png]](http://static.southperry.net/patch/skill/RED.5001008.png)
{}
Description: {}
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
![[Image: RED.5000000.png]](http://static.southperry.net/patch/skill/RED.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
| 1 | Accuracy: +22, Speed: +2%, Jump: +1% |
| 2 | Accuracy: +44, Speed: +4%, Jump: +2% |
| 3 | Accuracy: +66, Speed: +6%, Jump: +3% |
| 4 | Accuracy: +88, Speed: +8%, Jump: +4% |
| 5 | Accuracy: +110, Speed: +10%, Jump: +5% |
| 6 | Accuracy: +132, Speed: +12%, Jump: +6% |
| 7 | Accuracy: +154, Speed: +14%, Jump: +7% |
| 8 | Accuracy: +176, Speed: +16%, Jump: +8% |
| 9 | Accuracy: +198, Speed: +18%, Jump: +9% |
| 10 | Accuracy: +220, Speed: +20%, Jump: +10% |
![[Image: RED.5000006.png]](http://static.southperry.net/patch/skill/RED.5000006.png)
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
| 1 | Activation Rate: 7%, Damage: +200% |
![[Image: RED.5000007.png]](http://static.southperry.net/patch/skill/RED.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +2%, Critical Minimum Damage: +1% |
| 2 | Critical Hit Rate: +4%, Critical Minimum Damage: +2% |
| 3 | Critical Hit Rate: +6%, Critical Minimum Damage: +3% |
| 4 | Critical Hit Rate: +8%, Critical Minimum Damage: +4% |
| 5 | Critical Hit Rate: +10%, Critical Minimum Damage: +5% |
| 6 | Critical Hit Rate: +12%, Critical Minimum Damage: +6% |
| 7 | Critical Hit Rate: +14%, Critical Minimum Damage: +7% |
| 8 | Critical Hit Rate: +16%, Critical Minimum Damage: +8% |
| 9 | Critical Hit Rate: +18%, Critical Minimum Damage: +9% |
| 10 | Critical Hit Rate: +20%, Critical Minimum Damage: +10% |
![[Image: RED.5001005.png]](http://static.southperry.net/patch/skill/RED.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 5
| 1 | MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 2 | MP Cost: 7, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 3 | MP Cost: 5, Duration: 12 sec, Speed: +30%, Jump: +12%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 4 | MP Cost: 3, Duration: 16 sec, Speed: +40%, Jump: +16%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 5 | MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
![[Image: RED.5001010.png]](http://static.southperry.net/patch/skill/RED.5001010.png)
Octopush
Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: Jump - 0 ms
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 18, jumps a certain distance |
| 2 | MP Cost: 16, jumps a certain distance |
| 3 | MP Cost: 14, jumps a certain distance |
| 4 | MP Cost: 12, jumps a certain distance |
| 5 | MP Cost: 10, jumps a certain distance |
![[Image: RED.5001003.png]](http://static.southperry.net/patch/skill/RED.5001003.png)
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
| 1 | MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 |
| 2 | MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 |
| 3 | MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 |
| 4 | MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 |
| 5 | MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 |
| 6 | MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 |
| 7 | MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 |
| 8 | MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 |
| 9 | MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 |
| 10 | MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 |
| 11 | MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 |
| 12 | MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 |
| 13 | MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 |
| 14 | MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 |
| 15 | MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 |
| 16 | MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 |
| 17 | MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 |
| 18 | MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 |
| 19 | MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 |
| 20 | MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380 |
![[Image: RED.5001002.png]](http://static.southperry.net/patch/skill/RED.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 |
| 2 | MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 |
| 3 | MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 |
| 4 | MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 |
| 6 | MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 |
| 7 | MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 |
| 8 | MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 |
| 9 | MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 |
| 10 | MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 |
| 11 | MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 |
| 12 | MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 |
| 13 | MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 |
| 14 | MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 |
| 15 | MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 |
| 16 | MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 |
| 17 | MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 |
| 18 | MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 |
| 19 | MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 |
| 20 | MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
![[Image: RED.5001008.png]](http://static.southperry.net/patch/skill/RED.5001008.png)
{}
Description: {}
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
| 1 | {} |
| 2 | {} |
| 3 | {} |
| 4 | {} |
| 5 | {} |
| 6 | {} |
| 7 | {} |
| 8 | {} |
| 9 | {} |
| 10 | {} |
| 11 | {} |
| 12 | {} |
| 13 | {} |
| 14 | {} |
| 15 | {} |
| 16 | {} |
| 17 | {} |
| 18 | {} |
| 19 | {} |
| 20 | {} |
Brawler
![[Image: RED.5100009.png]](http://static.southperry.net/patch/skill/RED.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
![[Image: RED.5100013.png]](http://static.southperry.net/patch/skill/RED.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
![[Image: RED.5101014.png]](http://static.southperry.net/patch/skill/RED.5101014.png)
Energy Tornado
Description: Attack with Energy-charged gusts of wind.
Info: type = 2, areaAttack = 1
Delays: energyTornado - 990 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
![[Image: RED.5101006.png]](http://static.southperry.net/patch/skill/RED.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
![[Image: RED.5101004.png]](http://static.southperry.net/patch/skill/RED.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 720 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
![[Image: RED.5101012.png]](http://static.southperry.net/patch/skill/RED.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
![[Image: RED.5101011.png]](http://static.southperry.net/patch/skill/RED.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
![[Image: RED.5100010.png]](http://static.southperry.net/patch/skill/RED.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
![[Image: RED.5100001.png]](http://static.southperry.net/patch/skill/RED.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
![[Image: RED.5100015.png]](http://static.southperry.net/patch/skill/RED.5100015.png)
Energy Charge
Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 1
![[Image: RED.5100009.png]](http://static.southperry.net/patch/skill/RED.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
| 1 | Max HP: +2% |
| 2 | Max HP: +4% |
| 3 | Max HP: +6% |
| 4 | Max HP: +8% |
| 5 | Max HP: +10% |
| 6 | Max HP: +12% |
| 7 | Max HP: +14% |
| 8 | Max HP: +16% |
| 9 | Max HP: +18% |
| 10 | Max HP: +20% |
![[Image: RED.5100013.png]](http://static.southperry.net/patch/skill/RED.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
| 1 | Recover 1% HP and MP every 14 seconds |
| 2 | Recover 1% HP and MP every 13 seconds |
| 3 | Recover 2% HP and MP every 12 seconds |
| 4 | Recover 2% HP and MP every 11 seconds |
| 5 | Recover 3% HP and MP every 10 seconds |
| 6 | Recover 3% HP and MP every 9 seconds |
| 7 | Recover 4% HP and MP every 8 seconds |
| 8 | Recover 4% HP and MP every 7 seconds |
| 9 | Recover 5% HP and MP every 6 seconds |
| 10 | Recover 5% HP and MP every 5 seconds |
![[Image: RED.5101014.png]](http://static.southperry.net/patch/skill/RED.5101014.png)
Energy Tornado
Description: Attack with Energy-charged gusts of wind.
Info: type = 2, areaAttack = 1
Delays: energyTornado - 990 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
| 1 | MP Cost: 18, Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 2 | MP Cost: 18, Energy Cost: 85, Damage: 346%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 3 | MP Cost: 18, Energy Cost: 85, Damage: 354%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 4 | MP Cost: 18, Energy Cost: 85, Damage: 362%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 5 | MP Cost: 18, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 6 | MP Cost: 20, Energy Cost: 85, Damage: 378%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 7 | MP Cost: 20, Energy Cost: 85, Damage: 386%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 8 | MP Cost: 20, Energy Cost: 85, Damage: 394%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 9 | MP Cost: 20, Energy Cost: 85, Damage: 402%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 10 | MP Cost: 20, Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
![[Image: RED.5101006.png]](http://static.southperry.net/patch/skill/RED.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 29, Duration: 20 sec |
| 2 | MP Cost: 27, Duration: 40 sec |
| 3 | MP Cost: 25, Duration: 60 sec |
| 4 | MP Cost: 23, Duration: 80 sec |
| 5 | MP Cost: 21, Duration: 100 sec |
| 6 | MP Cost: 19, Duration: 120 sec |
| 7 | MP Cost: 17, Duration: 140 sec |
| 8 | MP Cost: 15, Duration: 160 sec |
| 9 | MP Cost: 13, Duration: 180 sec |
| 10 | MP Cost: 11, Duration: 200 sec |
![[Image: RED.5101004.png]](http://static.southperry.net/patch/skill/RED.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 720 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 |
| 2 | MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 |
| 3 | MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 |
| 4 | MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 |
| 5 | MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 |
| 6 | MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 |
| 7 | MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 |
| 8 | MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 |
| 9 | MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 |
| 10 | MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 |
| 11 | MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 |
| 12 | MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 |
| 13 | MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 |
| 14 | MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 |
| 15 | MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 |
| 16 | MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 |
| 17 | MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 |
| 18 | MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 |
| 19 | MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 |
| 20 | MP Cost: 20, Damage: 360%, Max Enemies Hit: 6 |
![[Image: RED.5101012.png]](http://static.southperry.net/patch/skill/RED.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
| 1 | MP Cost: 18, Energy Cost: 85, Damage: 325%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 2 | MP Cost: 18, Energy Cost: 85, Damage: 330%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 3 | MP Cost: 18, Energy Cost: 85, Damage: 335%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 4 | MP Cost: 18, Energy Cost: 85, Damage: 340%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 5 | MP Cost: 18, Energy Cost: 85, Damage: 345%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 6 | MP Cost: 20, Energy Cost: 85, Damage: 350%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 7 | MP Cost: 20, Energy Cost: 85, Damage: 355%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 8 | MP Cost: 20, Energy Cost: 85, Damage: 360%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 9 | MP Cost: 20, Energy Cost: 85, Damage: 365%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 10 | MP Cost: 20, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
![[Image: RED.5101011.png]](http://static.southperry.net/patch/skill/RED.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
| 1 | MP Cost: 15, Weapon ATT: +1, Accuracy: +84 |
| 2 | MP Cost: 15, Weapon ATT: +3, Accuracy: +88 |
| 3 | MP Cost: 16, Weapon ATT: +4, Accuracy: +92 |
| 4 | MP Cost: 16, Weapon ATT: +6, Accuracy: +96 |
| 5 | MP Cost: 17, Weapon ATT: +7, Accuracy: +100 |
| 6 | MP Cost: 17, Weapon ATT: +9, Accuracy: +104 |
| 7 | MP Cost: 18, Weapon ATT: +10, Accuracy: +108 |
| 8 | MP Cost: 18, Weapon ATT: +12, Accuracy: +112 |
| 9 | MP Cost: 19, Weapon ATT: +13, Accuracy: +116 |
| 10 | MP Cost: 19, Weapon ATT: +15, Accuracy: +120 |
| 11 | MP Cost: 20, Weapon ATT: +16, Accuracy: +124 |
| 12 | MP Cost: 20, Weapon ATT: +18, Accuracy: +128 |
| 13 | MP Cost: 21, Weapon ATT: +19, Accuracy: +132 |
| 14 | MP Cost: 21, Weapon ATT: +21, Accuracy: +136 |
| 15 | MP Cost: 22, Weapon ATT: +22, Accuracy: +140 |
| 16 | MP Cost: 22, Weapon ATT: +24, Accuracy: +144 |
| 17 | MP Cost: 23, Weapon ATT: +25, Accuracy: +148 |
| 18 | MP Cost: 23, Weapon ATT: +27, Accuracy: +152 |
| 19 | MP Cost: 24, Weapon ATT: +28, Accuracy: +156 |
| 20 | MP Cost: 24, Weapon ATT: +30, Accuracy: +160 |
![[Image: RED.5100010.png]](http://static.southperry.net/patch/skill/RED.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
![[Image: RED.5100001.png]](http://static.southperry.net/patch/skill/RED.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
| 1 | Knuckler Mastery: +14%, Accuracy: +12 |
| 2 | Knuckler Mastery: +18%, Accuracy: +24 |
| 3 | Knuckler Mastery: +22%, Accuracy: +36 |
| 4 | Knuckler Mastery: +26%, Accuracy: +48 |
| 5 | Knuckler Mastery: +30%, Accuracy: +60 |
| 6 | Knuckler Mastery: +34%, Accuracy: +72 |
| 7 | Knuckler Mastery: +38%, Accuracy: +84 |
| 8 | Knuckler Mastery: +42%, Accuracy: +96 |
| 9 | Knuckler Mastery: +46%, Accuracy: +108 |
| 10 | Knuckler Mastery: +50%, Accuracy: +120 |
![[Image: RED.5100015.png]](http://static.southperry.net/patch/skill/RED.5100015.png)
Energy Charge
Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 1
| 1 | Maximum Energy: 5000, Energy per Attack: 150, Charged Effect - Accuracy: +120, Speed: +10, Weapon and Magic DEF: +250, Stance Rate: +40%, Effects halved while charging |
Marauder
![[Image: RED.5110014.png]](http://static.southperry.net/patch/skill/RED.5110014.png)
Super Charge
Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
![[Image: RED.5110000.png]](http://static.southperry.net/patch/skill/RED.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
![[Image: RED.5110011.png]](http://static.southperry.net/patch/skill/RED.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
![[Image: RED.5111007.png]](http://static.southperry.net/patch/skill/RED.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: RED.5111015.png]](http://static.southperry.net/patch/skill/RED.5111015.png)
Shockwave (Energy Charge)
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
![[Image: RED.5111010.png]](http://static.southperry.net/patch/skill/RED.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
![[Image: RED.5111002.png]](http://static.southperry.net/patch/skill/RED.5111002.png)
Energy Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Animations: mob, effect, hit.0
Maximum Level: 20
![[Image: RED.5111012.png]](http://static.southperry.net/patch/skill/RED.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
![[Image: RED.5111013.png]](http://static.southperry.net/patch/skill/RED.5111013.png)
Hedgehog Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: energyBuster - 840 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: RED.5111009.png]](http://static.southperry.net/patch/skill/RED.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow.
Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 450%
Animations: effect, hit
Maximum Level: 20
![[Image: RED.5110014.png]](http://static.southperry.net/patch/skill/RED.5110014.png)
Super Charge
Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
| 1 | Maximum Energy: 10,000, Energy per Attack: 167, Charged Effect - Weapon ATT: +10, Accuracy: +126, Speed: 11, Weapon and Magic DEF: +272, Stance Rate: +33%, Effects halved while charging |
| 2 | Maximum Energy: 10,000, Energy per Attack: 174, Charged Effect - Weapon ATT: +12, Accuracy: +132, Speed: 12, Weapon and Magic DEF: +284, Stance Rate: +36%, Effects halved while charging |
| 3 | Maximum Energy: 10,000, Energy per Attack: 181, Charged Effect - Weapon ATT: +12, Accuracy: +138, Speed: 13, Weapon and Magic DEF: +296, Stance Rate: +39%, Effects halved while charging |
| 4 | Maximum Energy: 10,000, Energy per Attack: 188, Charged Effect - Weapon ATT: +14, Accuracy: +144, Speed: 14, Weapon and Magic DEF: +308, Stance Rate: +42%, Effects halved while charging |
| 5 | Maximum Energy: 10,000, Energy per Attack: 195, Charged Effect - Weapon ATT: +14, Accuracy: +150, Speed: 15, Weapon and Magic DEF: +320, Stance Rate: +45%, Effects halved while charging |
| 6 | Maximum Energy: 10,000, Energy per Attack: 202, Charged Effect - Weapon ATT: +16, Accuracy: +156, Speed: 16, Weapon and Magic DEF: +332, Stance Rate: +48%, Effects halved while charging |
| 7 | Maximum Energy: 10,000, Energy per Attack: 209, Charged Effect - Weapon ATT: +16, Accuracy: +162, Speed: 17, Weapon and Magic DEF: +344, Stance Rate: +51%, Effects halved while charging |
| 8 | Maximum Energy: 10,000, Energy per Attack: 216, Charged Effect - Weapon ATT: +18, Accuracy: +168, Speed: 18, Weapon and Magic DEF: +356, Stance Rate: +54%, Effects halved while charging |
| 9 | Maximum Energy: 10,000, Energy per Attack: 223, Charged Effect - Weapon ATT: +18, Accuracy: +174, Speed: 19, Weapon and Magic DEF: +368, Stance Rate: +57%, Effects halved while charging |
| 10 | Maximum Energy: 10,000, Energy per Attack: 230, Charged Effect - Weapon ATT: +20, Accuracy: +180, Speed: 20, Weapon and Magic DEF: +380, Stance Rate: +60%, Effects halved while charging |
| 11 | Maximum Energy: 10,000, Energy per Attack: 237, Charged Effect - Weapon ATT: +20, Accuracy: +186, Speed: 21, Weapon and Magic DEF: +392, Stance Rate: +63%, Effects halved while charging |
| 12 | Maximum Energy: 10,000, Energy per Attack: 244, Charged Effect - Weapon ATT: +22, Accuracy: +192, Speed: 22, Weapon and Magic DEF: +404, Stance Rate: +66%, Effects halved while charging |
| 13 | Maximum Energy: 10,000, Energy per Attack: 251, Charged Effect - Weapon ATT: +22, Accuracy: +198, Speed: 23, Weapon and Magic DEF: +416, Stance Rate: +69%, Effects halved while charging |
| 14 | Maximum Energy: 10,000, Energy per Attack: 258, Charged Effect - Weapon ATT: +24, Accuracy: +204, Speed: 24, Weapon and Magic DEF: +428, Stance Rate: +72%, Effects halved while charging |
| 15 | Maximum Energy: 10,000, Energy per Attack: 265, Charged Effect - Weapon ATT: +24, Accuracy: +210, Speed: 25, Weapon and Magic DEF: +440, Stance Rate: +75%, Effects halved while charging |
| 16 | Maximum Energy: 10,000, Energy per Attack: 272, Charged Effect - Weapon ATT: +26, Accuracy: +216, Speed: 26, Weapon and Magic DEF: +452, Stance Rate: +78%, Effects halved while charging |
| 17 | Maximum Energy: 10,000, Energy per Attack: 279, Charged Effect - Weapon ATT: +26, Accuracy: +222, Speed: 27, Weapon and Magic DEF: +464, Stance Rate: +81%, Effects halved while charging |
| 18 | Maximum Energy: 10,000, Energy per Attack: 286, Charged Effect - Weapon ATT: +28, Accuracy: +228, Speed: 28, Weapon and Magic DEF: +476, Stance Rate: +84%, Effects halved while charging |
| 19 | Maximum Energy: 10,000, Energy per Attack: 293, Charged Effect - Weapon ATT: +28, Accuracy: +234, Speed: 29, Weapon and Magic DEF: +488, Stance Rate: +87%, Effects halved while charging |
| 20 | Maximum Energy: 10,000, Energy per Attack: 300, Charged Effect - Weapon ATT: +30, Accuracy: +240, Speed: 30, Weapon and Magic DEF: +500, Stance Rate: +90%, Effects halved while charging |
![[Image: RED.5110000.png]](http://static.southperry.net/patch/skill/RED.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
| 1 | Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% |
| 2 | Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% |
| 3 | Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% |
| 4 | Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% |
| 5 | Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% |
| 6 | Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% |
| 7 | Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% |
| 8 | Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% |
| 9 | Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% |
| 10 | Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60% |
![[Image: RED.5110011.png]](http://static.southperry.net/patch/skill/RED.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% |
| 2 | Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4% |
| 3 | Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6% |
| 4 | Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% |
| 5 | Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10% |
| 6 | Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12% |
| 7 | Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% |
| 8 | Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16% |
| 9 | Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18% |
| 10 | Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20% |
![[Image: RED.5111007.png]](http://static.southperry.net/patch/skill/RED.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: RED.5111015.png]](http://static.southperry.net/patch/skill/RED.5111015.png)
Shockwave (Energy Charge)
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
| 1 | MP Cost: 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 2 | MP Cost: 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 3 | MP Cost: 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 4 | MP Cost: 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 5 | MP Cost: 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 6 | MP Cost: 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 7 | MP Cost: 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 8 | MP Cost: 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 9 | MP Cost: 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 10 | MP Cost: 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 11 | MP Cost: 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 12 | MP Cost: 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 13 | MP Cost: 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 14 | MP Cost: 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 15 | MP Cost: 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 16 | MP Cost: 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 17 | MP Cost: 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 18 | MP Cost: 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 19 | MP Cost: 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
| 20 | MP Cost: 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% |
![[Image: RED.5111010.png]](http://static.southperry.net/patch/skill/RED.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
| 1 | MP Cost: 18, Duration: 72 sec, Damage Taken: -11% |
| 2 | MP Cost: 18, Duration: 84 sec, Damage Taken: -12% |
| 3 | MP Cost: 22, Duration: 96 sec, Damage Taken: -13% |
| 4 | MP Cost: 22, Duration: 108 sec, Damage Taken: -14% |
| 5 | MP Cost: 22, Duration: 120 sec, Damage Taken: -15% |
| 6 | MP Cost: 26, Duration: 132 sec, Damage Taken: -16% |
| 7 | MP Cost: 26, Duration: 144 sec, Damage Taken: -17% |
| 8 | MP Cost: 26, Duration: 156 sec, Damage Taken: -18% |
| 9 | MP Cost: 30, Duration: 168 sec, Damage Taken: -19% |
| 10 | MP Cost: 30, Duration: 180 sec, Damage Taken: -20% |
![[Image: RED.5111002.png]](http://static.southperry.net/patch/skill/RED.5111002.png)
Energy Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Animations: mob, effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 12, Energy Cost: 40, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec |
| 2 | MP Cost: 12, Energy Cost: 40, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec |
| 3 | MP Cost: 12, Energy Cost: 40, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec |
| 4 | MP Cost: 12, Energy Cost: 40, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec |
| 5 | MP Cost: 12, Energy Cost: 45, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec |
| 6 | MP Cost: 17, Energy Cost: 45, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec |
| 7 | MP Cost: 17, Energy Cost: 45, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec |
| 8 | MP Cost: 17, Energy Cost: 45, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec |
| 9 | MP Cost: 17, Energy Cost: 45, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec |
| 10 | MP Cost: 17, Energy Cost: 50, Damage: 393%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec |
| 11 | MP Cost: 17, Energy Cost: 50, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec |
| 12 | MP Cost: 22, Energy Cost: 50, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec |
| 13 | MP Cost: 22, Energy Cost: 50, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec |
| 14 | MP Cost: 22, Energy Cost: 50, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec |
| 15 | MP Cost: 22, Energy Cost: 55, Damage: 413%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec |
| 16 | MP Cost: 22, Energy Cost: 55, Damage: 417%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec |
| 17 | MP Cost: 22, Energy Cost: 55, Damage: 421%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec |
| 18 | MP Cost: 27, Energy Cost: 55, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec |
| 19 | MP Cost: 27, Energy Cost: 55, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec |
| 20 | MP Cost: 27, Energy Cost: 60, Damage: 433%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec |
![[Image: RED.5111012.png]](http://static.southperry.net/patch/skill/RED.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
| 1 | MP Cost: MP 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 2 | MP Cost: MP 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 3 | MP Cost: MP 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 4 | MP Cost: MP 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 5 | MP Cost: MP 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 6 | MP Cost: MP 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 7 | MP Cost: MP 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 8 | MP Cost: MP 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 9 | MP Cost: MP 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 10 | MP Cost: MP 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 11 | MP Cost: MP 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 12 | MP Cost: MP 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 13 | MP Cost: MP 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 14 | MP Cost: MP 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 15 | MP Cost: MP 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 16 | MP Cost: MP 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 17 | MP Cost: MP 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 18 | MP Cost: MP 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 19 | MP Cost: MP 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 20 | MP Cost: MP 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
![[Image: RED.5111013.png]](http://static.southperry.net/patch/skill/RED.5111013.png)
Hedgehog Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: energyBuster - 840 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Energy Cost: 140, Damage: 343%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec |
| 2 | Energy Cost: 140, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec |
| 3 | Energy Cost: 140, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec |
| 4 | Energy Cost: 140, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec |
| 5 | Energy Cost: 140, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec |
| 6 | Energy Cost: 140, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec |
| 7 | Energy Cost: 140, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec |
| 8 | Energy Cost: 140, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec |
| 9 | Energy Cost: 140, Damage: 367%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec |
| 10 | Energy Cost: 140, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec |
| 11 | Energy Cost: 140, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec |
| 12 | Energy Cost: 140, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec |
| 13 | Energy Cost: 140, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec |
| 14 | Energy Cost: 140, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec |
| 15 | Energy Cost: 140, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec |
| 16 | Energy Cost: 140, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec |
| 17 | Energy Cost: 140, Damage: 391%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec |
| 18 | Energy Cost: 140, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec |
| 19 | Energy Cost: 140, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec |
| 20 | Energy Cost: 140, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec |
![[Image: RED.5111009.png]](http://static.southperry.net/patch/skill/RED.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow.
Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 450%
Animations: effect, hit
Maximum Level: 20
| 1 | MP Cost: 22, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 2 | MP Cost: 22, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 3 | MP Cost: 24, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 4 | MP Cost: 24, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 5 | MP Cost: 24, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 6 | MP Cost: 26, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 7 | MP Cost: 26, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 8 | MP Cost: 26, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 9 | MP Cost: 28, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 10 | MP Cost: 28, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 11 | MP Cost: 28, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 12 | MP Cost: 30, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 13 | MP Cost: 30, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 14 | MP Cost: 30, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 15 | MP Cost: 32, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 16 | MP Cost: 32, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 17 | MP Cost: 32, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 18 | MP Cost: 34, Damage: 331%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 19 | MP Cost: 34, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 20 | MP Cost: 34, Damage: 337%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
Buccanneer
![[Image: RED.5121019.png]](http://static.southperry.net/patch/skill/RED.5121019.png)
Dragon Strike (Energy Charge)
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
![[Image: RED.5121017.png]](http://static.southperry.net/patch/skill/RED.5121017.png)
Double Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range.
Info: type = 1, areaAttack = 1
Delays: energyBlastMax - 1560 ms
Range: 850%
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121016.png]](http://static.southperry.net/patch/skill/RED.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead.
Info: type = 1, areaAttack = 1
Delays: energyBlastNew - 1560 ms
Range: 495%
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121015.png]](http://static.southperry.net/patch/skill/RED.5121015.png)
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
![[Image: RED.5121013.png]](http://static.southperry.net/patch/skill/RED.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: RED.5121010.png]](http://static.southperry.net/patch/skill/RED.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
![[Image: RED.5120014.png]](http://static.southperry.net/patch/skill/RED.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
![[Image: RED.5120018.png]](http://static.southperry.net/patch/skill/RED.5120018.png)
Ultra Charge
Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Pre-requisite: Level 20 Super Charge
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 10
![[Image: RED.5120011.png]](http://static.southperry.net/patch/skill/RED.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: RED.5120012.png]](http://static.southperry.net/patch/skill/RED.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%, 7/7: Defense Ignored: +20%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
![[Image: RED.5121007.png]](http://static.southperry.net/patch/skill/RED.5121007.png)
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121000.png]](http://static.southperry.net/patch/skill/RED.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: RED.5121001.png]](http://static.southperry.net/patch/skill/RED.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
![[Image: RED.5121008.png]](http://static.southperry.net/patch/skill/RED.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: RED.5121009.png]](http://static.southperry.net/patch/skill/RED.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
![[Image: RED.5121020.png]](http://static.southperry.net/patch/skill/RED.5121020.png)
Fist Outrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121019.png]](http://static.southperry.net/patch/skill/RED.5121019.png)
Dragon Strike (Energy Charge)
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
| 1 | MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 2 | MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 3 | MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 4 | MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 5 | MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 6 | MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 7 | MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 8 | MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 9 | MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 10 | MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 11 | MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 12 | MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 13 | MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 14 | MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 15 | MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 16 | MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 17 | MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 18 | MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 19 | MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 20 | MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 21 | MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 22 | MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 23 | MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 24 | MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 25 | MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 26 | MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 27 | MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 28 | MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 29 | MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 30 | MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 31 | MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 32 | MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 33 | MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
![[Image: RED.5121017.png]](http://static.southperry.net/patch/skill/RED.5121017.png)
Double Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range.
Info: type = 1, areaAttack = 1
Delays: energyBlastMax - 1560 ms
Range: 850%
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | Energy Cost: 260, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 10 |
| 2 | Energy Cost: 260, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 10 |
| 3 | Energy Cost: 260, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 10 |
| 4 | Energy Cost: 260, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 10 |
| 5 | Energy Cost: 260, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 10 |
| 6 | Energy Cost: 260, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 10 |
| 7 | Energy Cost: 260, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 10 |
| 8 | Energy Cost: 260, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 10 |
| 9 | Energy Cost: 260, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 10 |
| 10 | Energy Cost: 260, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 10 |
| 11 | Energy Cost: 260, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 10 |
| 12 | Energy Cost: 260, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 10 |
| 13 | Energy Cost: 260, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 10 |
| 14 | Energy Cost: 260, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 10 |
| 15 | Energy Cost: 260, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 10 |
| 16 | Energy Cost: 260, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 10 |
| 17 | Energy Cost: 260, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 10 |
| 18 | Energy Cost: 260, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 10 |
| 19 | Energy Cost: 260, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 10 |
| 20 | Energy Cost: 260, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 10 |
| 21 | Energy Cost: 260, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 10 |
| 22 | Energy Cost: 260, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 10 |
| 23 | Energy Cost: 260, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 10 |
| 24 | Energy Cost: 260, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 10 |
| 25 | Energy Cost: 260, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 10 |
| 26 | Energy Cost: 260, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 10 |
| 27 | Energy Cost: 260, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10 |
| 28 | Energy Cost: 260, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10 |
| 29 | Energy Cost: 260, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10 |
| 30 | Energy Cost: 260, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 |
| 31 | Energy Cost: 260, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 |
| 32 | Energy Cost: 260, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 |
| 33 | Energy Cost: 260, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 |
![[Image: RED.5121016.png]](http://static.southperry.net/patch/skill/RED.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead.
Info: type = 1, areaAttack = 1
Delays: energyBlastNew - 1560 ms
Range: 495%
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 25, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 2 | MP Cost: 25, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 3 | MP Cost: 25, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 4 | MP Cost: 28, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 5 | MP Cost: 28, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 6 | MP Cost: 28, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 7 | MP Cost: 28, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 8 | MP Cost: 31, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 9 | MP Cost: 31, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 10 | MP Cost: 31, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 11 | MP Cost: 31, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 12 | MP Cost: 34, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 13 | MP Cost: 34, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 14 | MP Cost: 34, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 15 | MP Cost: 34, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 16 | MP Cost: 37, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 17 | MP Cost: 37, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 18 | MP Cost: 37, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 19 | MP Cost: 37, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 20 | MP Cost: 40, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 21 | MP Cost: 40, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 22 | MP Cost: 40, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 23 | MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 24 | MP Cost: 43, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 25 | MP Cost: 43, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 26 | MP Cost: 43, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 27 | MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 28 | MP Cost: 46, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 29 | MP Cost: 46, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 30 | MP Cost: 46, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 31 | MP Cost: 46, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 32 | MP Cost: 49, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 33 | MP Cost: 49, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
![[Image: RED.5121015.png]](http://static.southperry.net/patch/skill/RED.5121015.png)
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
| 1 | MP Cost: 30, Duration: 64 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% |
| 2 | MP Cost: 31, Duration: 68 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% |
| 3 | MP Cost: 31, Duration: 72 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% |
| 4 | MP Cost: 32, Duration: 76 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% |
| 5 | MP Cost: 32, Duration: 80 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% |
| 6 | MP Cost: 33, Duration: 84 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% |
| 7 | MP Cost: 33, Duration: 88 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% |
| 8 | MP Cost: 34, Duration: 92 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% |
| 9 | MP Cost: 34, Duration: 96 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% |
| 10 | MP Cost: 35, Duration: 100 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% |
| 11 | MP Cost: 35, Duration: 104 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% |
| 12 | MP Cost: 36, Duration: 108 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% |
| 13 | MP Cost: 36, Duration: 112 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% |
| 14 | MP Cost: 37, Duration: 116 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% |
| 15 | MP Cost: 37, Duration: 120 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% |
| 16 | MP Cost: 38, Duration: 124 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% |
| 17 | MP Cost: 38, Duration: 128 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% |
| 18 | MP Cost: 39, Duration: 132 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% |
| 19 | MP Cost: 39, Duration: 136 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% |
| 20 | MP Cost: 40, Duration: 140 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% |
| 21 | MP Cost: 40, Duration: 144 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% |
| 22 | MP Cost: 41, Duration: 148 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% |
| 23 | MP Cost: 41, Duration: 152 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% |
| 24 | MP Cost: 42, Duration: 156 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% |
| 25 | MP Cost: 42, Duration: 160 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% |
| 26 | MP Cost: 43, Duration: 164 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% |
| 27 | MP Cost: 43, Duration: 168 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% |
| 28 | MP Cost: 44, Duration: 172 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% |
| 29 | MP Cost: 44, Duration: 176 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% |
| 30 | MP Cost: 45, Duration: 180 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% |
| 31 | MP Cost: 45, Duration: 184 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% |
| 32 | MP Cost: 46, Duration: 188 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32% |
| 33 | MP Cost: 46, Duration: 192 sec, Weapon ATT: +17%, Passive Effect - Knuckle Mastery: +72%, Elemental Resistance: +33%, Status Effect Resistance: +33% |
![[Image: RED.5121013.png]](http://static.southperry.net/patch/skill/RED.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
| 33 | MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: RED.5121010.png]](http://static.southperry.net/patch/skill/RED.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
| 1 | MP Cost: 465, Cooldown Time: 45 minutes |
| 2 | MP Cost: 450, Cooldown Time: 40 minutes |
| 3 | MP Cost: 435, Cooldown Time: 35 minutes |
| 4 | MP Cost: 420, Cooldown Time: 30 minutes |
| 5 | MP Cost: 405, Cooldown Time: 25 minutes |
| 6 | MP Cost: 390, Cooldown Time: 20 minutes |
| 7 | MP Cost: 375, Cooldown Time: 15 minutes |
| 8 | MP Cost: 360, Cooldown Time: 10 minutes |
![[Image: RED.5120014.png]](http://static.southperry.net/patch/skill/RED.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
| 1 | 2% chance to ignore 100% of a monster's defense |
| 2 | 4% chance to ignore 100% of a monster's defense |
| 3 | 6% chance to ignore 100% of a monster's defense |
| 4 | 8% chance to ignore 100% of a monster's defense |
| 5 | 10% chance to ignore 100% of a monster's defense |
| 6 | 12% chance to ignore 100% of a monster's defense |
| 7 | 14% chance to ignore 100% of a monster's defense |
| 8 | 16% chance to ignore 100% of a monster's defense |
| 9 | 18% chance to ignore 100% of a monster's defense |
| 10 | 20% chance to ignore 100% of a monster's defense |
| 11 | 22% chance to ignore 100% of a monster's defense |
| 12 | 24% chance to ignore 100% of a monster's defense |
| 13 | 26% chance to ignore 100% of a monster's defense |
| 14 | 28% chance to ignore 100% of a monster's defense |
| 15 | 30% chance to ignore 100% of a monster's defense |
| 16 | 32% chance to ignore 100% of a monster's defense |
| 17 | 34% chance to ignore 100% of a monster's defense |
| 18 | 36% chance to ignore 100% of a monster's defense |
| 19 | 38% chance to ignore 100% of a monster's defense |
| 20 | 40% chance to ignore 100% of a monster's defense |
| 21 | 42% chance to ignore 100% of a monster's defense |
| 22 | 44% chance to ignore 100% of a monster's defense |
| 23 | 46% chance to ignore 100% of a monster's defense |
![[Image: RED.5120018.png]](http://static.southperry.net/patch/skill/RED.5120018.png)
Ultra Charge
Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Pre-requisite: Level 20 Super Charge
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 10
| 1 | Maximum Energy: 10,000, Energy per Attack: 305, Charged Effect - Weapon ATT: +32, Accuracy: +255, Speed: +31, Weapon and Magic DEF: +510, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 2 | Maximum Energy: 10,000, Energy per Attack: 310, Charged Effect - Weapon ATT: +34, Accuracy: +260, Speed: +32, Weapon and Magic DEF: +520, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 3 | Maximum Energy: 10,000, Energy per Attack: 315, Charged Effect - Weapon ATT: +36, Accuracy: +265, Speed: +33, Weapon and Magic DEF: +530, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 4 | Maximum Energy: 10,000, Energy per Attack: 320, Charged Effect - Weapon ATT: +38, Accuracy: +270, Speed: +34, Weapon and Magic DEF: +540, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 5 | Maximum Energy: 10,000, Energy per Attack: 325, Charged Effect - Weapon ATT: +40, Accuracy: +275, Speed: +35, Weapon and Magic DEF: +550, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 6 | Maximum Energy: 10,000, Energy per Attack: 330, Charged Effect - Weapon ATT: +42, Accuracy: +280, Speed: +36, Weapon and Magic DEF: +560, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 7 | Maximum Energy: 10,000, Energy per Attack: 335, Charged Effect - Weapon ATT: +44, Accuracy: +285, Speed: +37, Weapon and Magic DEF: +570, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 8 | Maximum Energy: 10,000, Energy per Attack: 340, Charged Effect - Weapon ATT: +46, Accuracy: +290, Speed: +38, Weapon and Magic DEF: +580, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 9 | Maximum Energy: 10,000, Energy per Attack: 345, Charged Effect - Weapon ATT: +48, Accuracy: +295, Speed: +39, Weapon and Magic DEF: +590, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
| 10 | Maximum Energy: 10,000, Energy per Attack: 350, Charged Effect - Weapon ATT: +50, Accuracy: +300, Speed: +40, Weapon and Magic DEF: +600, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. |
![[Image: RED.5120011.png]](http://static.southperry.net/patch/skill/RED.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
| 13 | Activation Rate: 52%, Duration: 54 sec, Damage: +18% |
![[Image: RED.5120012.png]](http://static.southperry.net/patch/skill/RED.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%, 7/7: Defense Ignored: +20%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
| 8 | MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec |
![[Image: RED.5121007.png]](http://static.southperry.net/patch/skill/RED.5121007.png)
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 2 | MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 3 | MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 4 | MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 5 | MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 6 | MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 7 | MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 8 | MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 9 | MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 10 | MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 11 | MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 12 | MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 13 | MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 14 | MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 15 | MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 16 | MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 17 | MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 18 | MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 19 | MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 20 | MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 21 | MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 22 | MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 23 | MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 24 | MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 25 | MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 26 | MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 27 | MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 28 | MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 29 | MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 30 | MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 31 | MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 32 | MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 33 | MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
![[Image: RED.5121000.png]](http://static.southperry.net/patch/skill/RED.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: RED.5121001.png]](http://static.southperry.net/patch/skill/RED.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
| 1 | MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 2 | MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 3 | MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 4 | MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 5 | MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 6 | MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 7 | MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 8 | MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 9 | MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 10 | MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 11 | MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 12 | MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 13 | MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 14 | MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 15 | MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 16 | MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 17 | MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 18 | MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 19 | MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 20 | MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 21 | MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 22 | MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 23 | MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 24 | MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 25 | MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 26 | MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 27 | MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 28 | MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 29 | MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 30 | MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 31 | MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 32 | MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 33 | MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
![[Image: RED.5121008.png]](http://static.southperry.net/patch/skill/RED.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
| 8 | MP Cost: 30, Cooldown Time: 180 sec |
![[Image: RED.5121009.png]](http://static.southperry.net/patch/skill/RED.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
| 1 | HP Cost: 78, MP Cost: 78, Duration: 110 sec |
| 2 | HP Cost: 76, MP Cost: 76, Duration: 120 sec |
| 3 | HP Cost: 74, MP Cost: 74, Duration: 130 sec |
| 4 | HP Cost: 72, MP Cost: 72, Duration: 140 sec |
| 5 | HP Cost: 70, MP Cost: 70, Duration: 150 sec |
| 6 | HP Cost: 68, MP Cost: 68, Duration: 160 sec |
| 7 | HP Cost: 66, MP Cost: 66, Duration: 170 sec |
| 8 | HP Cost: 64, MP Cost: 64, Duration: 180 sec |
| 9 | HP Cost: 62, MP Cost: 62, Duration: 190 sec |
| 10 | HP Cost: 60, MP Cost: 60, Duration: 200 sec |
| 11 | HP Cost: 58, MP Cost: 58, Duration: 210 sec |
| 12 | HP Cost: 56, MP Cost: 56, Duration: 220 sec |
| 13 | HP Cost: 54, MP Cost: 54, Duration: 230 sec |
| 14 | HP Cost: 52, MP Cost: 52, Duration: 240 sec |
| 15 | HP Cost: 50, MP Cost: 50, Duration: 250 sec |
| 16 | HP Cost: 48, MP Cost: 48, Duration: 260 sec |
| 17 | HP Cost: 46, MP Cost: 46, Duration: 270 sec |
| 18 | HP Cost: 44, MP Cost: 44, Duration: 280 sec |
| 19 | HP Cost: 42, MP Cost: 42, Duration: 290 sec |
| 20 | HP Cost: 40, MP Cost: 40, Duration: 300 sec |
| 21 | HP Cost: 38, MP Cost: 38, Duration: 310 sec |
| 22 | HP Cost: 36, MP Cost: 36, Duration: 320 sec |
| 23 | HP Cost: 34, MP Cost: 34, Duration: 330 sec |
![[Image: RED.5121020.png]](http://static.southperry.net/patch/skill/RED.5121020.png)
Fist Outrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 2 | MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 3 | MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 4 | MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 5 | MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 6 | MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 7 | MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 8 | MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 9 | MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 10 | MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 11 | MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 12 | MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 13 | MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 14 | MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 15 | MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 16 | MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 17 | MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 18 | MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 19 | MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 20 | MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 21 | MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 22 | MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 23 | MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 24 | MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 25 | MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 26 | MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 27 | MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 28 | MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 29 | MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 30 | MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 31 | MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 32 | MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
| 33 | MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing |
Hyper
![[Image: RED.5120036.png]](http://static.southperry.net/patch/skill/RED.5120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: RED.5120037.png]](http://static.southperry.net/patch/skill/RED.5120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: RED.5120034.png]](http://static.southperry.net/patch/skill/RED.5120034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: RED.5120035.png]](http://static.southperry.net/patch/skill/RED.5120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: RED.5120032.png]](http://static.southperry.net/patch/skill/RED.5120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120033.png]](http://static.southperry.net/patch/skill/RED.5120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120030.png]](http://static.southperry.net/patch/skill/RED.5120030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120031.png]](http://static.southperry.net/patch/skill/RED.5120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120038.png]](http://static.southperry.net/patch/skill/RED.5120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: RED.5120039.png]](http://static.southperry.net/patch/skill/RED.5120039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: RED.5121054.png]](http://static.southperry.net/patch/skill/RED.5121054.png)
Stimulate
Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
![[Image: RED.5120050.png]](http://static.southperry.net/patch/skill/RED.5120050.png)
Energy Blast - Extra Target
Description: Increases Energy Blast's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 177
![[Image: RED.5120051.png]](http://static.southperry.net/patch/skill/RED.5120051.png)
Energy Blast - Bonus Attack
Description: Increases Energy Blast's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: RED.5121053.png]](http://static.southperry.net/patch/skill/RED.5121053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
![[Image: RED.5121052.png]](http://static.southperry.net/patch/skill/RED.5121052.png)
Unity of Power
Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff.
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: RED.5120043.png]](http://static.southperry.net/patch/skill/RED.5120043.png)
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: RED.5120042.png]](http://static.southperry.net/patch/skill/RED.5120042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: RED.5120041.png]](http://static.southperry.net/patch/skill/RED.5120041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: RED.5120040.png]](http://static.southperry.net/patch/skill/RED.5120040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: RED.5120047.png]](http://static.southperry.net/patch/skill/RED.5120047.png)
Fist Enrage - Boss Killer
Description: Adds Boss Damage to Fist Enrage.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: RED.5120046.png]](http://static.southperry.net/patch/skill/RED.5120046.png)
Fist Enrage - Reinforce
Description: Increases Fist Enrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: RED.5120045.png]](http://static.southperry.net/patch/skill/RED.5120045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: RED.5120044.png]](http://static.southperry.net/patch/skill/RED.5120044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: 7: Ignore DEF: 20%
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: RED.5120049.png]](http://static.southperry.net/patch/skill/RED.5120049.png)
Energy Blast - Reinforce
Description: Increases Energy Blast's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: RED.5120048.png]](http://static.southperry.net/patch/skill/RED.5120048.png)
Fist Enrage - Bonus Attack
Description: Increases Fist Enrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: RED.5120036.png]](http://static.southperry.net/patch/skill/RED.5120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: RED.5120037.png]](http://static.southperry.net/patch/skill/RED.5120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: RED.5120034.png]](http://static.southperry.net/patch/skill/RED.5120034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Hit Rate: +10% |
![[Image: RED.5120035.png]](http://static.southperry.net/patch/skill/RED.5120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: RED.5120032.png]](http://static.southperry.net/patch/skill/RED.5120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: RED.5120033.png]](http://static.southperry.net/patch/skill/RED.5120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: RED.5120030.png]](http://static.southperry.net/patch/skill/RED.5120030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: RED.5120031.png]](http://static.southperry.net/patch/skill/RED.5120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: RED.5120038.png]](http://static.southperry.net/patch/skill/RED.5120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |
![[Image: RED.5120039.png]](http://static.southperry.net/patch/skill/RED.5120039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Weapon DEF: +500 |
![[Image: RED.5121054.png]](http://static.southperry.net/patch/skill/RED.5121054.png)
Stimulate
Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
| 1 | Active Effect - MP Cost: 300, Duration: 120 sec, Damage: +20%, Charge 800 Energy every 4 sec - Cooldown Time: 240 sec - Passive Effect - Boss Damage: +20% |
![[Image: RED.5120050.png]](http://static.southperry.net/patch/skill/RED.5120050.png)
Energy Blast - Extra Target
Description: Increases Energy Blast's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 177
| 1 | Max Enemies Hit: +2 |
![[Image: RED.5120051.png]](http://static.southperry.net/patch/skill/RED.5120051.png)
Energy Blast - Bonus Attack
Description: Increases Energy Blast's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Number of Hits: +1 |
![[Image: RED.5121053.png]](http://static.southperry.net/patch/skill/RED.5121053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec |
![[Image: RED.5121052.png]](http://static.southperry.net/patch/skill/RED.5121052.png)
Unity of Power
Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff.
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | Energy Cost: 2500, Damage: 800%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 90 sec, Minimum and Maximum Critical Damage: +10, Max Stacks: 3 - Cooldown Time : 20 |
![[Image: RED.5120043.png]](http://static.southperry.net/patch/skill/RED.5120043.png)
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | Activation Rate Bonus: +40% |
![[Image: RED.5120042.png]](http://static.southperry.net/patch/skill/RED.5120042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: RED.5120041.png]](http://static.southperry.net/patch/skill/RED.5120041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: RED.5120040.png]](http://static.southperry.net/patch/skill/RED.5120040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magic DEF: +500 |
![[Image: RED.5120047.png]](http://static.southperry.net/patch/skill/RED.5120047.png)
Fist Enrage - Boss Killer
Description: Adds Boss Damage to Fist Enrage.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Boss Damage: +20% |
![[Image: RED.5120046.png]](http://static.southperry.net/patch/skill/RED.5120046.png)
Fist Enrage - Reinforce
Description: Increases Fist Enrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Damage: +20% |
![[Image: RED.5120045.png]](http://static.southperry.net/patch/skill/RED.5120045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Probability: +5% |
![[Image: RED.5120044.png]](http://static.southperry.net/patch/skill/RED.5120044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: 7: Ignore DEF: 20%
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Probability: +9% |
![[Image: RED.5120049.png]](http://static.southperry.net/patch/skill/RED.5120049.png)
Energy Blast - Reinforce
Description: Increases Energy Blast's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Damage: +20% |
![[Image: RED.5120048.png]](http://static.southperry.net/patch/skill/RED.5120048.png)
Fist Enrage - Bonus Attack
Description: Increases Fist Enrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Number of Hits: +1 |
Gunslinger
![[Image: RED.5200000.png]](http://static.southperry.net/patch/skill/RED.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
![[Image: RED.5200010.png]](http://static.southperry.net/patch/skill/RED.5200010.png)
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
![[Image: RED.5201003.png]](http://static.southperry.net/patch/skill/RED.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
![[Image: RED.5201005.png]](http://static.southperry.net/patch/skill/RED.5201005.png)
Wings
Description: Allows you to jump longer and further.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
![[Image: RED.5201012.png]](http://static.southperry.net/patch/skill/RED.5201012.png)
Summon Crew (I)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 1
![[Image: RED.5201014.png]](http://static.southperry.net/patch/skill/RED.5201014.png)
Summon Crew (II)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
![[Image: RED.5201006.png]](http://static.southperry.net/patch/skill/RED.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
![[Image: RED.5201008.png]](http://static.southperry.net/patch/skill/RED.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
![[Image: RED.5200009.png]](http://static.southperry.net/patch/skill/RED.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
![[Image: RED.5201001.png]](http://static.southperry.net/patch/skill/RED.5201001.png)
Magnum Shot
Description: Shoot at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 400%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
![[Image: RED.5200000.png]](http://static.southperry.net/patch/skill/RED.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
| 1 | Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 |
| 2 | Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 |
| 3 | Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 |
| 4 | Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 |
| 5 | Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 |
| 6 | Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 |
| 7 | Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 |
| 8 | Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 |
| 9 | Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 |
| 10 | Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200 |
![[Image: RED.5200010.png]](http://static.southperry.net/patch/skill/RED.5200010.png)
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 125%, Number of Hits: 3, Range: 380 |
| 2 | MP Cost: 10, Damage: 129%, Number of Hits: 3, Range: 380 |
| 3 | MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380 |
| 4 | MP Cost: 11, Damage: 137%, Number of Hits: 3, Range: 380 |
| 5 | MP Cost: 11, Damage: 141%, Number of Hits: 3, Range: 380 |
| 6 | MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380 |
| 7 | MP Cost: 12, Damage: 149%, Number of Hits: 3, Range: 380 |
| 8 | MP Cost: 12, Damage: 153%, Number of Hits: 3, Range: 380 |
| 9 | MP Cost: 13, Damage: 157%, Number of Hits: 3, Range: 380 |
| 10 | MP Cost: 13, Damage: 161%, Number of Hits: 3, Range: 380 |
| 11 | MP Cost: 13, Damage: 165%, Number of Hits: 3, Range: 380 |
| 12 | MP Cost: 14, Damage: 169%, Number of Hits: 3, Range: 380 |
| 13 | MP Cost: 14, Damage: 173%, Number of Hits: 3, Range: 380 |
| 14 | MP Cost: 14, Damage: 177%, Number of Hits: 3, Range: 380 |
| 15 | MP Cost: 15, Damage: 181%, Number of Hits: 3, Range: 380 |
| 16 | MP Cost: 15, Damage: 185%, Number of Hits: 3, Range: 380 |
| 17 | MP Cost: 15, Damage: 189%, Number of Hits: 3, Range: 380 |
| 18 | MP Cost: 16, Damage: 193%, Number of Hits: 3, Range: 380 |
| 19 | MP Cost: 16, Damage: 197%, Number of Hits: 3, Range: 380 |
| 20 | MP Cost: 16, Damage: 201%, Number of Hits: 3, Range: 380 |
![[Image: RED.5201003.png]](http://static.southperry.net/patch/skill/RED.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 29, Duration: 20 sec |
| 2 | MP Cost: 27, Duration: 40 sec |
| 3 | MP Cost: 25, Duration: 60 sec |
| 4 | MP Cost: 23, Duration: 80 sec |
| 5 | MP Cost: 21, Duration: 100 sec |
| 6 | MP Cost: 19, Duration: 120 sec |
| 7 | MP Cost: 17, Duration: 140 sec |
| 8 | MP Cost: 15, Duration: 160 sec |
| 9 | MP Cost: 13, Duration: 180 sec |
| 10 | MP Cost: 11, Duration: 200 sec |
![[Image: RED.5201005.png]](http://static.southperry.net/patch/skill/RED.5201005.png)
Wings
Description: Allows you to jump longer and further.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
| 1 | Falling Speed: 200 |
| 2 | Falling Speed: 200 |
| 3 | Falling Speed: 200 |
| 4 | Falling Speed: 200 |
| 5 | Falling Speed: 200 |
![[Image: RED.5201012.png]](http://static.southperry.net/patch/skill/RED.5201012.png)
Summon Crew (I)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 1
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 230% - Cooldown Time: 120 sec |
![[Image: RED.5201014.png]](http://static.southperry.net/patch/skill/RED.5201014.png)
Summon Crew (II)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 160% - Cooldown Time: 120 sec |
![[Image: RED.5201006.png]](http://static.southperry.net/patch/skill/RED.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
| 1 | MP Cost: 12, Damage: 186% |
| 2 | MP Cost: 12, Damage: 192% |
| 3 | MP Cost: 12, Damage: 198% |
| 4 | MP Cost: 12, Damage: 204% |
| 5 | MP Cost: 15, Damage: 210% |
| 6 | MP Cost: 15, Damage: 216% |
| 7 | MP Cost: 15, Damage: 222% |
| 8 | MP Cost: 15, Damage: 228% |
| 9 | MP Cost: 15, Damage: 234% |
| 10 | MP Cost: 18, Damage: 240% |
| 11 | MP Cost: 18, Damage: 246% |
| 12 | MP Cost: 18, Damage: 252% |
| 13 | MP Cost: 18, Damage: 258% |
| 14 | MP Cost: 18, Damage: 264% |
| 15 | MP Cost: 21, Damage: 270% |
| 16 | MP Cost: 21, Damage: 276% |
| 17 | MP Cost: 21, Damage: 282% |
| 18 | MP Cost: 21, Damage: 288% |
| 19 | MP Cost: 21, Damage: 294% |
| 20 | MP Cost: 24, Damage: 300% |
![[Image: RED.5201008.png]](http://static.southperry.net/patch/skill/RED.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 |
| 2 | MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 |
| 3 | MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 |
| 4 | MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 |
| 5 | MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100 |
![[Image: RED.5200009.png]](http://static.southperry.net/patch/skill/RED.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
![[Image: RED.5201001.png]](http://static.southperry.net/patch/skill/RED.5201001.png)
Magnum Shot
Description: Shoot at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 400%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 6 |
| 2 | MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 6 |
| 3 | MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6 |
| 4 | MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 6 |
| 6 | MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6 |
| 7 | MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 6 |
| 8 | MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 6 |
| 9 | MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6 |
| 10 | MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 6 |
| 11 | MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 6 |
| 12 | MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6 |
| 13 | MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 6 |
| 14 | MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6 |
| 15 | MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6 |
| 16 | MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 6 |
| 17 | MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6 |
| 18 | MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6 |
| 19 | MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6 |
| 20 | MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6 |
Outlaw
![[Image: RED.5211010.png]](http://static.southperry.net/patch/skill/RED.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: RED.5211014.png]](http://static.southperry.net/patch/skill/RED.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5211007.png]](http://static.southperry.net/patch/skill/RED.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: RED.5210018.png]](http://static.southperry.net/patch/skill/RED.5210018.png)
Assemble Crew (IV)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 430%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210016.png]](http://static.southperry.net/patch/skill/RED.5210016.png)
Assemble Crew (II)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210017.png]](http://static.southperry.net/patch/skill/RED.5210017.png)
Assemble Crew (III)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210015.png]](http://static.southperry.net/patch/skill/RED.5210015.png)
Assemble Crew (I)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 10
![[Image: RED.5210012.png]](http://static.southperry.net/patch/skill/RED.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
![[Image: RED.5210013.png]](http://static.southperry.net/patch/skill/RED.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
![[Image: RED.5211008.png]](http://static.southperry.net/patch/skill/RED.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1080 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: RED.5211009.png]](http://static.southperry.net/patch/skill/RED.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: RED.5211010.png]](http://static.southperry.net/patch/skill/RED.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 2 | MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 3 | MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 4 | MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 5 | MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 6 | MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 7 | MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 8 | MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 9 | MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 10 | MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 11 | MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 12 | MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 13 | MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 14 | MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 15 | MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 16 | MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 17 | MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 18 | MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 19 | MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 20 | MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Knock-back Distance: 400 |
![[Image: RED.5211014.png]](http://static.southperry.net/patch/skill/RED.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 9, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec |
| 2 | MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec |
| 3 | MP Cost: 11, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec |
| 4 | MP Cost: 12, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec |
| 5 | MP Cost: 13, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec |
| 6 | MP Cost: 14, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec |
| 7 | MP Cost: 15, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec |
| 8 | MP Cost: 16, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec |
| 9 | MP Cost: 17, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec |
| 10 | MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec |
![[Image: RED.5211007.png]](http://static.southperry.net/patch/skill/RED.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: RED.5210018.png]](http://static.southperry.net/patch/skill/RED.5210018.png)
Assemble Crew (IV)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 430%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 408%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 416%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 424%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 432%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 440%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 448%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 456%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 464%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 472%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 480%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
![[Image: RED.5210016.png]](http://static.southperry.net/patch/skill/RED.5210016.png)
Assemble Crew (II)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 488% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 496% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 504% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 512% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 520% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 528% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 536% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 544% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 552% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 560% - Cooldown Time: 120 sec |
![[Image: RED.5210017.png]](http://static.southperry.net/patch/skill/RED.5210017.png)
Assemble Crew (III)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 248% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 256% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 264% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 272% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 280% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 288% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 296% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 304% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 312% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 320% - Cooldown Time: 120 sec |
![[Image: RED.5210015.png]](http://static.southperry.net/patch/skill/RED.5210015.png)
Assemble Crew (I)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 428% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 436% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 444% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 452% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 460% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 468% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 476% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 484% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 492% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 500% - Cooldown Time: 120 sec |
![[Image: RED.5210012.png]](http://static.southperry.net/patch/skill/RED.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
| 1 | Weapon DEF: +2%, Magic DEF: +2%, Max HP and MP: +60 |
| 2 | Weapon DEF: +4%, Magic DEF: +4%, Max HP and MP: +120 |
| 3 | Weapon DEF: +6%, Magic DEF: +6%, Max HP and MP: +180 |
| 4 | Weapon DEF: +8%, Magic DEF: +8%, Max HP and MP: +240 |
| 5 | Weapon DEF: +10%, Magic DEF: +10%, Max HP and MP: +300 |
| 6 | Weapon DEF: +12%, Magic DEF: +12%, Max HP and MP: +360 |
| 7 | Weapon DEF: +14%, Magic DEF: +14%, Max HP and MP: +420 |
| 8 | Weapon DEF: +16%, Magic DEF: +16%, Max HP and MP: +480 |
| 9 | Weapon DEF: +18%, Magic DEF: +18%, Max HP and MP: +540 |
| 10 | Weapon DEF: +20%, Magic DEF: +20%, Max HP and MP: +600 |
![[Image: RED.5210013.png]](http://static.southperry.net/patch/skill/RED.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
| 1 | Critical Hit Rate: +11%, Defense Ignored: 1% |
| 2 | Critical Hit Rate: +12%, Defense Ignored: 2% |
| 3 | Critical Hit Rate: +13%, Defense Ignored: 3% |
| 4 | Critical Hit Rate: +14%, Defense Ignored: 4% |
| 5 | Critical Hit Rate: +15%, Defense Ignored: 5% |
| 6 | Critical Hit Rate: +16%, Defense Ignored: 6% |
| 7 | Critical Hit Rate: +17%, Defense Ignored: 7% |
| 8 | Critical Hit Rate: +18%, Defense Ignored: 8% |
| 9 | Critical Hit Rate: +19%, Defense Ignored: 9% |
| 10 | Critical Hit Rate: +20%, Defense Ignored: 10% |
| 11 | Critical Hit Rate: +21%, Defense Ignored: 11% |
| 12 | Critical Hit Rate: +22%, Defense Ignored: 12% |
| 13 | Critical Hit Rate: +23%, Defense Ignored: 13% |
| 14 | Critical Hit Rate: +24%, Defense Ignored: 14% |
| 15 | Critical Hit Rate: +25%, Defense Ignored: 15% |
| 16 | Critical Hit Rate: +26%, Defense Ignored: 16% |
| 17 | Critical Hit Rate: +27%, Defense Ignored: 17% |
| 18 | Critical Hit Rate: +28%, Defense Ignored: 18% |
| 19 | Critical Hit Rate: +29%, Defense Ignored: 19% |
| 20 | Critical Hit Rate: +30%, Defense Ignored: 20% |
![[Image: RED.5211008.png]](http://static.southperry.net/patch/skill/RED.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1080 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 20, Bullets Consumed: 2, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8 |
| 2 | MP Cost: 20, Bullets Consumed: 2, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8 |
| 3 | MP Cost: 22, Bullets Consumed: 2, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 8 |
| 4 | MP Cost: 22, Bullets Consumed: 2, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8 |
| 5 | MP Cost: 22, Bullets Consumed: 2, Damage: 384%, Number of Hits: 2, Max Enemies Hit: 8 |
| 6 | MP Cost: 24, Bullets Consumed: 2, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8 |
| 7 | MP Cost: 24, Bullets Consumed: 2, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8 |
| 8 | MP Cost: 24, Bullets Consumed: 2, Damage: 399%, Number of Hits: 2, Max Enemies Hit: 8 |
| 9 | MP Cost: 26, Bullets Consumed: 2, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 8 |
| 10 | MP Cost: 26, Bullets Consumed: 2, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8 |
| 11 | MP Cost: 26, Bullets Consumed: 2, Damage: 414%, Number of Hits: 2, Max Enemies Hit: 8 |
| 12 | MP Cost: 28, Bullets Consumed: 2, Damage: 419%, Number of Hits: 2, Max Enemies Hit: 8 |
| 13 | MP Cost: 28, Bullets Consumed: 2, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 8 |
| 14 | MP Cost: 28, Bullets Consumed: 2, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8 |
| 15 | MP Cost: 30, Bullets Consumed: 2, Damage: 434%, Number of Hits: 2, Max Enemies Hit: 8 |
| 16 | MP Cost: 30, Bullets Consumed: 2, Damage: 439%, Number of Hits: 2, Max Enemies Hit: 8 |
| 17 | MP Cost: 30, Bullets Consumed: 2, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 8 |
| 18 | MP Cost: 32, Bullets Consumed: 2, Damage: 449%, Number of Hits: 2, Max Enemies Hit: 8 |
| 19 | MP Cost: 32, Bullets Consumed: 2, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 8 |
| 20 | MP Cost: 32, Bullets Consumed: 2, Damage: 459%, Number of Hits: 2, Max Enemies Hit: 8 |
![[Image: RED.5211009.png]](http://static.southperry.net/patch/skill/RED.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 20, Duration: 66 sec, Weapon ATT: 11 |
| 2 | MP Cost: 20, Duration: 72 sec, Weapon ATT: 12 |
| 3 | MP Cost: 20, Duration: 78 sec, Weapon ATT: 13 |
| 4 | MP Cost: 23, Duration: 84 sec, Weapon ATT: 14 |
| 5 | MP Cost: 23, Duration: 90 sec, Weapon ATT: 15 |
| 6 | MP Cost: 23, Duration: 96 sec, Weapon ATT: 16 |
| 7 | MP Cost: 23, Duration: 102 sec, Weapon ATT: 17 |
| 8 | MP Cost: 26, Duration: 108 sec, Weapon ATT: 18 |
| 9 | MP Cost: 26, Duration: 114 sec, Weapon ATT: 19 |
| 10 | MP Cost: 26, Duration: 120 sec, Weapon ATT: 20 |
| 11 | MP Cost: 26, Duration: 126 sec, Weapon ATT: 21 |
| 12 | MP Cost: 29, Duration: 132 sec, Weapon ATT: 22 |
| 13 | MP Cost: 29, Duration: 138 sec, Weapon ATT: 23 |
| 14 | MP Cost: 29, Duration: 144 sec, Weapon ATT: 24 |
| 15 | MP Cost: 29, Duration: 150 sec, Weapon ATT: 25 |
| 16 | MP Cost: 32, Duration: 156 sec, Weapon ATT: 26 |
| 17 | MP Cost: 32, Duration: 162 sec, Weapon ATT: 27 |
| 18 | MP Cost: 32, Duration: 168 sec, Weapon ATT: 28 |
| 19 | MP Cost: 32, Duration: 174 sec, Weapon ATT: 29 |
| 20 | MP Cost: 35, Duration: 180 sec, Weapon ATT: 30 |
Corsair
![[Image: RED.5220019.png]](http://static.southperry.net/patch/skill/RED.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew (I)
Animations: repeat
Maximum Level: 15
![[Image: RED.5221022.png]](http://static.southperry.net/patch/skill/RED.5221022.png)
Battleship Bomber
Description: Hold down the skill key to constantly fire shells. These shells will explode after 0.9 seconds dealing a massive amount of damage. Every 5th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing.
Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
![[Image: RED.5221021.png]](http://static.southperry.net/patch/skill/RED.5221021.png)
Quick Draw
Description: Your next attack will have increased damage. You will have a chance to enable this skill by attacking. You are required to stop attacking to activate this buff.
Info: type = 35
Animations: effect, special
Maximum Level: 10
![[Image: RED.5221004.png]](http://static.southperry.net/patch/skill/RED.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
![[Image: RED.5221000.png]](http://static.southperry.net/patch/skill/RED.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: RED.5220020.png]](http://static.southperry.net/patch/skill/RED.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
![[Image: RED.5220023.png]](http://static.southperry.net/patch/skill/RED.5220023.png)
Battleship Bomber (10th Shell)
Description: Dummy for 10th Shell
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
![[Image: RED.5220014.png]](http://static.southperry.net/patch/skill/RED.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
![[Image: RED.5221018.png]](http://static.southperry.net/patch/skill/RED.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: RED.5220012.png]](http://static.southperry.net/patch/skill/RED.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: RED.5221013.png]](http://static.southperry.net/patch/skill/RED.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: RED.5221010.png]](http://static.southperry.net/patch/skill/RED.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: RED.5221016.png]](http://static.southperry.net/patch/skill/RED.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1260 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
![[Image: RED.5221017.png]](http://static.southperry.net/patch/skill/RED.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1410 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5221015.png]](http://static.southperry.net/patch/skill/RED.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 10
![[Image: RED.5220019.png]](http://static.southperry.net/patch/skill/RED.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew (I)
Animations: repeat
Maximum Level: 15
| 1 | Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Chance to Not Die when blocking status effects: +1%, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%, Stoner - Damage Reduction: +1% |
| 2 | Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Chance to Not Die when blocking status effects: +2%, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%, Stoner - Damage Reduction: +2% |
| 3 | Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Chance to Not Die when blocking status effects: +3%, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%, Stoner - Damage Reduction: +3% |
| 4 | Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Chance to Not Die when blocking status effects: +4%, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%, Stoner - Damage Reduction: +4% |
| 5 | Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Chance to Not Die when blocking status effects: +5%, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%, Stoner - Damage Reduction: +5% |
| 6 | Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Chance to Not Die when blocking status effects: +6%, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%, Stoner - Damage Reduction: +6% |
| 7 | Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Chance to Not Die when blocking status effects: +7%, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%, Stoner - Damage Reduction: +7% |
| 8 | Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Chance to Not Die when blocking status effects: +8%, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%, Stoner - Damage Reduction: +8% |
| 9 | Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Chance to Not Die when blocking status effects: +9%, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%, Stoner - Damage Reduction: +9% |
| 10 | Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Chance to Not Die when blocking status effects: +10%, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%, Stoner - Damage Reduction: +10% |
| 11 | Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Chance to Not Die when blocking status effects: +11%, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%, Stoner - Damage Reduction: +11% |
| 12 | Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Chance to Not Die when blocking status effects: +12%, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%, Stoner - Damage Reduction: +12% |
| 13 | Assemble Crew Damage: +13%, All Crew - Weapon ATT: +39, Chance to Not Die when blocking status effects: +13%, Muirhat - Critical Damage: +13%, Valerie - Critical Hit Rate: +13%, Jack - HP and MP: +26%, Speed: +26%, Stoner - Damage Reduction: +13% |
| 14 | Assemble Crew Damage: +14%, All Crew - Weapon ATT: +42, Chance to Not Die when blocking status effects: +14%, Muirhat - Critical Damage: +14%, Valerie - Critical Hit Rate: +14%, Jack - HP and MP: +28%, Speed: +28%, Stoner - Damage Reduction: +14% |
| 15 | Assemble Crew Damage: +15%, All Crew - Weapon ATT: +45, Chance to Not Die when blocking status effects: +15%, Muirhat - Critical Damage: +15%, Valerie - Critical Hit Rate: +15%, Jack - HP and MP: +30%, Speed: +30%, Stoner - Damage Reduction: +15% |
| 16 | Assemble Crew Damage: +16%, All Crew - Weapon ATT: +48, Chance to Not Die when blocking status effects: +16%, Muirhat - Critical Damage: +16%, Valerie - Critical Hit Rate: +16%, Jack - HP and MP: +32%, Speed: +32%, Stoner - Damage Reduction: +16% |
| 17 | Assemble Crew Damage: +17%, All Crew - Weapon ATT: +51, Chance to Not Die when blocking status effects: +17%, Muirhat - Critical Damage: +17%, Valerie - Critical Hit Rate: +17%, Jack - HP and MP: +34%, Speed: +34%, Stoner - Damage Reduction: +17% |
| 18 | Assemble Crew Damage: +18%, All Crew - Weapon ATT: +54, Chance to Not Die when blocking status effects: +18%, Muirhat - Critical Damage: +18%, Valerie - Critical Hit Rate: +18%, Jack - HP and MP: +36%, Speed: +36%, Stoner - Damage Reduction: +18% |
![[Image: RED.5221022.png]](http://static.southperry.net/patch/skill/RED.5221022.png)
Battleship Bomber
Description: Hold down the skill key to constantly fire shells. These shells will explode after 0.9 seconds dealing a massive amount of damage. Every 5th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing.
Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
| 1 | MP Cost: 5, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +11% - 5th Bomb on Bosses: Damage: 510%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 2 | MP Cost: 5, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +12% - 5th Bomb on Bosses: Damage: 520%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 3 | MP Cost: 5, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +13% - 5th Bomb on Bosses: Damage: 530%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 4 | MP Cost: 5, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +14% - 5th Bomb on Bosses: Damage: 540%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 5 | MP Cost: 5, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +15% - 5th Bomb on Bosses: Damage: 550%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 6 | MP Cost: 5, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +16% - 5th Bomb on Bosses: Damage: 560%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 7 | MP Cost: 5, Damage: 256%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +17% - 5th Bomb on Bosses: Damage: 570%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 8 | MP Cost: 5, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +18% - 5th Bomb on Bosses: Damage: 580%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 9 | MP Cost: 5, Damage: 262%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +19% - 5th Bomb on Bosses: Damage: 590%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 10 | MP Cost: 5, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +20% - 5th Bomb on Bosses: Damage: 600%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 11 | MP Cost: 7, Damage: 268%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +21% - 5th Bomb on Bosses: Damage: 610%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 12 | MP Cost: 7, Damage: 271%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +22% - 5th Bomb on Bosses: Damage: 620%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 13 | MP Cost: 7, Damage: 274%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +23% - 5th Bomb on Bosses: Damage: 630%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 14 | MP Cost: 7, Damage: 277%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +24% - 5th Bomb on Bosses: Damage: 640%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 15 | MP Cost: 7, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +25% - 5th Bomb on Bosses: Damage: 650%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 16 | MP Cost: 7, Damage: 283%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +26% - 5th Bomb on Bosses: Damage: 660%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 17 | MP Cost: 7, Damage: 286%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +27% - 5th Bomb on Bosses: Damage: 670%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 18 | MP Cost: 7, Damage: 289%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +28% - 5th Bomb on Bosses: Damage: 680%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 19 | MP Cost: 7, Damage: 292%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +29% - 5th Bomb on Bosses: Damage: 690%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 20 | MP Cost: 7, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +30% - 5th Bomb on Bosses: Damage: 700%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 21 | MP Cost: 7, Damage: 298%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +31% - 5th Bomb on Bosses: Damage: 710%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 22 | MP Cost: 9, Damage: 301%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +32% - 5th Bomb on Bosses: Damage: 720%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 23 | MP Cost: 9, Damage: 304%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +33% - 5th Bomb on Bosses: Damage: 730%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 24 | MP Cost: 9, Damage: 307%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +34% - 5th Bomb on Bosses: Damage: 740%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 25 | MP Cost: 9, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +35% - 5th Bomb on Bosses: Damage: 750%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 26 | MP Cost: 9, Damage: 313%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +36% - 5th Bomb on Bosses: Damage: 760%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 27 | MP Cost: 9, Damage: 316%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +37% - 5th Bomb on Bosses: Damage: 770%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 28 | MP Cost: 9, Damage: 319%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +38% - 5th Bomb on Bosses: Damage: 780%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 29 | MP Cost: 9, Damage: 322%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +39% - 5th Bomb on Bosses: Damage: 790%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 30 | MP Cost: 9, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +40% - 5th Bomb on Bosses: Damage: 800%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 31 | MP Cost: 9, Damage: 328%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +41% - 5th Bomb on Bosses: Damage: 810%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 32 | MP Cost: 9, Damage: 331%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +42% - 5th Bomb on Bosses: Damage: 820%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 33 | MP Cost: 11, Damage: 334%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +43% - 5th Bomb on Bosses: Damage: 830%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
![[Image: RED.5221021.png]](http://static.southperry.net/patch/skill/RED.5221021.png)
Quick Draw
Description: Your next attack will have increased damage. You will have a chance to enable this skill by attacking. You are required to stop attacking to activate this buff.
Info: type = 35
Animations: effect, special
Maximum Level: 10
| 1 | Damage: +3% - Passive Effect - 4% chance to enable while attacking |
| 2 | Damage: +6% - Passive Effect - 4% chance to enable while attacking |
| 3 | Damage: +9% - Passive Effect - 5% chance to enable while attacking |
| 4 | Damage: +12% - Passive Effect - 5% chance to enable while attacking |
| 5 | Damage: +15% - Passive Effect - 6% chance to enable while attacking |
| 6 | Damage: +18% - Passive Effect - 6% chance to enable while attacking |
| 7 | Damage: +21% - Passive Effect - 7% chance to enable while attacking |
| 8 | Damage: +24% - Passive Effect - 7% chance to enable while attacking |
| 9 | Damage: +27% - Passive Effect - 8% chance to enable while attacking |
| 10 | Damage: +30% - Passive Effect - 8% chance to enable while attacking |
| 11 | Damage: +33% - Passive Effect - 9% chance to enable while attacking |
| 12 | Damage: +36% - Passive Effect - 9% chance to enable while attacking |
| 13 | Damage: +39% - Passive Effect - 10% chance to enable while attacking |
![[Image: RED.5221004.png]](http://static.southperry.net/patch/skill/RED.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
| 1 | MP Cost: 6, Damage: 213%, Range: 400 |
| 2 | MP Cost: 6, Damage: 216%, Range: 400 |
| 3 | MP Cost: 6, Damage: 219%, Range: 400 |
| 4 | MP Cost: 6, Damage: 222%, Range: 400 |
| 5 | MP Cost: 6, Damage: 225%, Range: 400 |
| 6 | MP Cost: 6, Damage: 228%, Range: 400 |
| 7 | MP Cost: 6, Damage: 231%, Range: 400 |
| 8 | MP Cost: 6, Damage: 234%, Range: 400 |
| 9 | MP Cost: 6, Damage: 237%, Range: 400 |
| 10 | MP Cost: 7, Damage: 240%, Range: 400 |
| 11 | MP Cost: 7, Damage: 243%, Range: 400 |
| 12 | MP Cost: 7, Damage: 246%, Range: 400 |
| 13 | MP Cost: 7, Damage: 249%, Range: 400 |
| 14 | MP Cost: 7, Damage: 252%, Range: 400 |
| 15 | MP Cost: 7, Damage: 255%, Range: 400 |
| 16 | MP Cost: 7, Damage: 258%, Range: 400 |
| 17 | MP Cost: 7, Damage: 261%, Range: 400 |
| 18 | MP Cost: 7, Damage: 264%, Range: 400 |
| 19 | MP Cost: 7, Damage: 267%, Range: 400 |
| 20 | MP Cost: 8, Damage: 270%, Range: 400 |
| 21 | MP Cost: 8, Damage: 273%, Range: 400 |
| 22 | MP Cost: 8, Damage: 276%, Range: 400 |
| 23 | MP Cost: 8, Damage: 279%, Range: 400 |
| 24 | MP Cost: 8, Damage: 282%, Range: 400 |
| 25 | MP Cost: 8, Damage: 285%, Range: 400 |
| 26 | MP Cost: 8, Damage: 288%, Range: 400 |
| 27 | MP Cost: 8, Damage: 291%, Range: 400 |
| 28 | MP Cost: 8, Damage: 294%, Range: 400 |
| 29 | MP Cost: 8, Damage: 297%, Range: 400 |
| 30 | MP Cost: 9, Damage: 300%, Range: 400 |
| 31 | MP Cost: 9, Damage: 303%, Range: 400 |
| 32 | MP Cost: 9, Damage: 306%, Range: 400 |
| 33 | MP Cost: 9, Damage: 309%, Range: 400 |
![[Image: RED.5221000.png]](http://static.southperry.net/patch/skill/RED.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: RED.5220020.png]](http://static.southperry.net/patch/skill/RED.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
| 1 | Gun Mastery: +56%, Explosive Damage: 42%, Range: 450% |
| 2 | Gun Mastery: +56%, Explosive Damage: 44%, Range: 450% |
| 3 | Gun Mastery: +57%, Explosive Damage: 46%, Range: 450% |
| 4 | Gun Mastery: +57%, Explosive Damage: 48%, Range: 450% |
| 5 | Gun Mastery: +58%, Explosive Damage: 50%, Range: 450% |
| 6 | Gun Mastery: +58%, Explosive Damage: 52%, Range: 450% |
| 7 | Gun Mastery: +59%, Explosive Damage: 54%, Range: 450% |
| 8 | Gun Mastery: +59%, Explosive Damage: 56%, Range: 450% |
| 9 | Gun Mastery: +60%, Explosive Damage: 58%, Range: 450% |
| 10 | Gun Mastery: +60%, Explosive Damage: 60%, Range: 450% |
| 11 | Gun Mastery: +61%, Explosive Damage: 62%, Range: 450% |
| 12 | Gun Mastery: +61%, Explosive Damage: 64%, Range: 450% |
| 13 | Gun Mastery: +62%, Explosive Damage: 66%, Range: 450% |
| 14 | Gun Mastery: +62%, Explosive Damage: 68%, Range: 450% |
| 15 | Gun Mastery: +63%, Explosive Damage: 70%, Range: 450% |
| 16 | Gun Mastery: +63%, Explosive Damage: 72%, Range: 450% |
| 17 | Gun Mastery: +64%, Explosive Damage: 74%, Range: 450% |
| 18 | Gun Mastery: +64%, Explosive Damage: 76%, Range: 450% |
| 19 | Gun Mastery: +65%, Explosive Damage: 78%, Range: 450% |
| 20 | Gun Mastery: +65%, Explosive Damage: 80%, Range: 450% |
| 21 | Gun Mastery: +66%, Explosive Damage: 82%, Range: 450% |
| 22 | Gun Mastery: +66%, Explosive Damage: 84%, Range: 450% |
| 23 | Gun Mastery: +67%, Explosive Damage: 86%, Range: 450% |
| 24 | Gun Mastery: +67%, Explosive Damage: 88%, Range: 450% |
| 25 | Gun Mastery: +68%, Explosive Damage: 90%, Range: 450% |
| 26 | Gun Mastery: +68%, Explosive Damage: 92%, Range: 450% |
| 27 | Gun Mastery: +69%, Explosive Damage: 94%, Range: 450% |
| 28 | Gun Mastery: +69%, Explosive Damage: 96%, Range: 450% |
| 29 | Gun Mastery: +70%, Explosive Damage: 98%, Range: 450% |
| 30 | Gun Mastery: +70%, Explosive Damage: 100%, Range: 450% |
| 31 | Gun Mastery: +71%, Explosive Damage: 102%, Range: 450% |
| 32 | Gun Mastery: +71%, Explosive Damage: 104%, Range: 450% |
| 33 | Gun Mastery: +72%, Explosive Damage: 106%, Range: 450% |
![[Image: RED.5220023.png]](http://static.southperry.net/patch/skill/RED.5220023.png)
Battleship Bomber (10th Shell)
Description: Dummy for 10th Shell
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
| 1 | MP Cost: 5, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +11%, Attack Rate: 360 ms, Duration: 1100 ms |
| 2 | MP Cost: 5, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +12%, Attack Rate: 360 ms, Duration: 1100 ms |
| 3 | MP Cost: 5, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +13%, Attack Rate: 360 ms, Duration: 1100 ms |
| 4 | MP Cost: 5, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +14%, Attack Rate: 360 ms, Duration: 1100 ms |
| 5 | MP Cost: 5, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +15%, Attack Rate: 360 ms, Duration: 1100 ms |
| 6 | MP Cost: 5, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +16%, Attack Rate: 360 ms, Duration: 1100 ms |
| 7 | MP Cost: 5, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +17%, Attack Rate: 360 ms, Duration: 1100 ms |
| 8 | MP Cost: 5, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +18%, Attack Rate: 360 ms, Duration: 1100 ms |
| 9 | MP Cost: 5, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +19%, Attack Rate: 360 ms, Duration: 1100 ms |
| 10 | MP Cost: 5, Damage: 600%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +20%, Attack Rate: 360 ms, Duration: 1100 ms |
| 11 | MP Cost: 7, Damage: 610%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +21%, Attack Rate: 360 ms, Duration: 1100 ms |
| 12 | MP Cost: 7, Damage: 620%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +22%, Attack Rate: 360 ms, Duration: 1100 ms |
| 13 | MP Cost: 7, Damage: 630%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +23%, Attack Rate: 360 ms, Duration: 1100 ms |
| 14 | MP Cost: 7, Damage: 640%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +24%, Attack Rate: 360 ms, Duration: 1100 ms |
| 15 | MP Cost: 7, Damage: 650%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +25%, Attack Rate: 360 ms, Duration: 1100 ms |
| 16 | MP Cost: 7, Damage: 660%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +26%, Attack Rate: 360 ms, Duration: 1100 ms |
| 17 | MP Cost: 7, Damage: 670%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +27%, Attack Rate: 360 ms, Duration: 1100 ms |
| 18 | MP Cost: 7, Damage: 680%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +28%, Attack Rate: 360 ms, Duration: 1100 ms |
| 19 | MP Cost: 7, Damage: 690%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +29%, Attack Rate: 360 ms, Duration: 1100 ms |
| 20 | MP Cost: 7, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +30%, Attack Rate: 360 ms, Duration: 1100 ms |
| 21 | MP Cost: 7, Damage: 710%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +31%, Attack Rate: 360 ms, Duration: 1100 ms |
| 22 | MP Cost: 9, Damage: 720%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +32%, Attack Rate: 360 ms, Duration: 1100 ms |
| 23 | MP Cost: 9, Damage: 730%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +33%, Attack Rate: 360 ms, Duration: 1100 ms |
| 24 | MP Cost: 9, Damage: 740%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +34%, Attack Rate: 360 ms, Duration: 1100 ms |
| 25 | MP Cost: 9, Damage: 750%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +35%, Attack Rate: 360 ms, Duration: 1100 ms |
| 26 | MP Cost: 9, Damage: 760%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +36%, Attack Rate: 360 ms, Duration: 1100 ms |
| 27 | MP Cost: 9, Damage: 770%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +37%, Attack Rate: 360 ms, Duration: 1100 ms |
| 28 | MP Cost: 9, Damage: 780%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +38%, Attack Rate: 360 ms, Duration: 1100 ms |
| 29 | MP Cost: 9, Damage: 790%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +39%, Attack Rate: 360 ms, Duration: 1100 ms |
| 30 | MP Cost: 9, Damage: 800%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +40%, Attack Rate: 360 ms, Duration: 1100 ms |
| 31 | MP Cost: 9, Damage: 810%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +41%, Attack Rate: 360 ms, Duration: 1100 ms |
| 32 | MP Cost: 9, Damage: 820%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +42%, Attack Rate: 360 ms, Duration: 1100 ms |
| 33 | MP Cost: 11, Damage: 830%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +43%, Attack Rate: 360 ms, Duration: 1100 ms |
![[Image: RED.5220014.png]](http://static.southperry.net/patch/skill/RED.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
| 8 | MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec |
![[Image: RED.5221018.png]](http://static.southperry.net/patch/skill/RED.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 45, Duration: 66 sec, Total Damage: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15 |
| 2 | MP Cost: 45, Duration: 72 sec, Total Damage: +2%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30 |
| 3 | MP Cost: 45, Duration: 78 sec, Total Damage: +3%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45 |
| 4 | MP Cost: 47, Duration: 84 sec, Total Damage: +4%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60 |
| 5 | MP Cost: 47, Duration: 90 sec, Total Damage: +5%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75 |
| 6 | MP Cost: 47, Duration: 96 sec, Total Damage: +6%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90 |
| 7 | MP Cost: 47, Duration: 102 sec, Total Damage: +7%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105 |
| 8 | MP Cost: 49, Duration: 108 sec, Total Damage: +8%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120 |
| 9 | MP Cost: 49, Duration: 114 sec, Total Damage: +9%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135 |
| 10 | MP Cost: 49, Duration: 120 sec, Total Damage: +10%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150 |
| 11 | MP Cost: 49, Duration: 126 sec, Total Damage: +11%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165 |
| 12 | MP Cost: 51, Duration: 132 sec, Total Damage: +12%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180 |
| 13 | MP Cost: 51, Duration: 138 sec, Total Damage: +13%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195 |
| 14 | MP Cost: 51, Duration: 144 sec, Total Damage: +14%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210 |
| 15 | MP Cost: 51, Duration: 150 sec, Total Damage: +15%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225 |
| 16 | MP Cost: 53, Duration: 156 sec, Total Damage: +16%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240 |
| 17 | MP Cost: 53, Duration: 162 sec, Total Damage: +17%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255 |
| 18 | MP Cost: 53, Duration: 168 sec, Total Damage: +18%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270 |
| 19 | MP Cost: 53, Duration: 174 sec, Total Damage: +19%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285 |
| 20 | MP Cost: 55, Duration: 180 sec, Total Damage: +20%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300 |
| 21 | MP Cost: 55, Duration: 186 sec, Total Damage: +21%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315 |
| 22 | MP Cost: 55, Duration: 192 sec, Total Damage: +22%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330 |
| 23 | MP Cost: 55, Duration: 198 sec, Total Damage: +23%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +66%, Avoidability: -345 |
![[Image: RED.5220012.png]](http://static.southperry.net/patch/skill/RED.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
| 13 | Activation Rate: 52%, Duration: 54 sec, Damage: +18% |
![[Image: RED.5221013.png]](http://static.southperry.net/patch/skill/RED.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
| 33 | MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: RED.5221010.png]](http://static.southperry.net/patch/skill/RED.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
| 8 | MP Cost: 30, Cooldown Time: 180 sec |
![[Image: RED.5221016.png]](http://static.southperry.net/patch/skill/RED.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1260 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
| 1 | MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 2 | MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 3 | MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 4 | MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 5 | MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 6 | MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 7 | MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 8 | MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 9 | MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 10 | MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 11 | MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 12 | MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 13 | MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 14 | MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 15 | MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 16 | MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 17 | MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 18 | MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 19 | MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 20 | MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 21 | MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 22 | MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 23 | MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 24 | MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 25 | MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 26 | MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 27 | MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 28 | MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 29 | MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 30 | MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 31 | MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 32 | MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 33 | MP Cost: 30, Instant Death, vs Bosses: Damage: 830%, Number of Hits: 4, Defense Ignored: 43%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
![[Image: RED.5221017.png]](http://static.southperry.net/patch/skill/RED.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1410 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 25, Bullets Consumed: 4, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 |
| 2 | MP Cost: 25, Bullets Consumed: 4, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8 |
| 3 | MP Cost: 28, Bullets Consumed: 4, Damage: 487%, Number of Hits: 4, Max Enemies Hit: 8 |
| 4 | MP Cost: 28, Bullets Consumed: 4, Damage: 493%, Number of Hits: 4, Max Enemies Hit: 8 |
| 5 | MP Cost: 28, Bullets Consumed: 4, Damage: 499%, Number of Hits: 4, Max Enemies Hit: 8 |
| 6 | MP Cost: 31, Bullets Consumed: 4, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8 |
| 7 | MP Cost: 31, Bullets Consumed: 4, Damage: 511%, Number of Hits: 4, Max Enemies Hit: 8 |
| 8 | MP Cost: 31, Bullets Consumed: 4, Damage: 517%, Number of Hits: 4, Max Enemies Hit: 8 |
| 9 | MP Cost: 34, Bullets Consumed: 4, Damage: 523%, Number of Hits: 4, Max Enemies Hit: 8 |
| 10 | MP Cost: 34, Bullets Consumed: 4, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8 |
| 11 | MP Cost: 34, Bullets Consumed: 4, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 8 |
| 12 | MP Cost: 37, Bullets Consumed: 4, Damage: 541%, Number of Hits: 4, Max Enemies Hit: 8 |
| 13 | MP Cost: 37, Bullets Consumed: 4, Damage: 547%, Number of Hits: 4, Max Enemies Hit: 8 |
| 14 | MP Cost: 37, Bullets Consumed: 4, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8 |
| 15 | MP Cost: 40, Bullets Consumed: 4, Damage: 559%, Number of Hits: 4, Max Enemies Hit: 8 |
| 16 | MP Cost: 40, Bullets Consumed: 4, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 8 |
| 17 | MP Cost: 40, Bullets Consumed: 4, Damage: 571%, Number of Hits: 4, Max Enemies Hit: 8 |
| 18 | MP Cost: 43, Bullets Consumed: 4, Damage: 577%, Number of Hits: 4, Max Enemies Hit: 8 |
| 19 | MP Cost: 43, Bullets Consumed: 4, Damage: 583%, Number of Hits: 4, Max Enemies Hit: 8 |
| 20 | MP Cost: 43, Bullets Consumed: 4, Damage: 589%, Number of Hits: 4, Max Enemies Hit: 8 |
| 21 | MP Cost: 46, Bullets Consumed: 4, Damage: 595%, Number of Hits: 4, Max Enemies Hit: 8 |
| 22 | MP Cost: 46, Bullets Consumed: 4, Damage: 601%, Number of Hits: 4, Max Enemies Hit: 8 |
| 23 | MP Cost: 46, Bullets Consumed: 4, Damage: 607%, Number of Hits: 4, Max Enemies Hit: 8 |
| 24 | MP Cost: 49, Bullets Consumed: 4, Damage: 613%, Number of Hits: 4, Max Enemies Hit: 8 |
| 25 | MP Cost: 49, Bullets Consumed: 4, Damage: 619%, Number of Hits: 4, Max Enemies Hit: 8 |
| 26 | MP Cost: 49, Bullets Consumed: 4, Damage: 625%, Number of Hits: 4, Max Enemies Hit: 8 |
| 27 | MP Cost: 52, Bullets Consumed: 4, Damage: 631%, Number of Hits: 4, Max Enemies Hit: 8 |
| 28 | MP Cost: 52, Bullets Consumed: 4, Damage: 637%, Number of Hits: 4, Max Enemies Hit: 8 |
| 29 | MP Cost: 52, Bullets Consumed: 4, Damage: 643%, Number of Hits: 4, Max Enemies Hit: 8 |
| 30 | MP Cost: 55, Bullets Consumed: 4, Damage: 649%, Number of Hits: 4, Max Enemies Hit: 8 |
| 31 | MP Cost: 55, Bullets Consumed: 4, Damage: 655%, Number of Hits: 4, Max Enemies Hit: 8 |
| 32 | MP Cost: 55, Bullets Consumed: 4, Damage: 661%, Number of Hits: 4, Max Enemies Hit: 8 |
| 33 | MP Cost: 58, Bullets Consumed: 4, Damage: 667%, Number of Hits: 4, Max Enemies Hit: 8 |
![[Image: RED.5221015.png]](http://static.southperry.net/patch/skill/RED.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 10
| 1 | MP Cost: 25, Damage: 466%, Bonus Damage: +2%, Minimum and Maximum Critical Damage: +1%, Range: 400 |
| 2 | MP Cost: 25, Damage: 482%, Bonus Damage: +4%, Minimum and Maximum Critical Damage: +2%, Range: 400 |
| 3 | MP Cost: 25, Damage: 498%, Bonus Damage: +6%, Minimum and Maximum Critical Damage: +3%, Range: 400 |
| 4 | MP Cost: 25, Damage: 514%, Bonus Damage: +8%, Minimum and Maximum Critical Damage: +4%, Range: 400 |
| 5 | MP Cost: 31, Damage: 530%, Bonus Damage: +10%, Minimum and Maximum Critical Damage: +5%, Range: 400 |
| 6 | MP Cost: 31, Damage: 546%, Bonus Damage: +12%, Minimum and Maximum Critical Damage: +6%, Range: 400 |
| 7 | MP Cost: 31, Damage: 562%, Bonus Damage: +14%, Minimum and Maximum Critical Damage: +7%, Range: 400 |
| 8 | MP Cost: 31, Damage: 578%, Bonus Damage: +16%, Minimum and Maximum Critical Damage: +8%, Range: 400 |
| 9 | MP Cost: 31, Damage: 594%, Bonus Damage: +18%, Minimum and Maximum Critical Damage: +9%, Range: 400 |
| 10 | MP Cost: 37, Damage: 610%, Bonus Damage: +20%, Minimum and Maximum Critical Damage: +10%, Range: 400 |
| 11 | MP Cost: 37, Damage: 626%, Bonus Damage: +22%, Minimum and Maximum Critical Damage: +11%, Range: 400 |
| 12 | MP Cost: 37, Damage: 642%, Bonus Damage: +24%, Minimum and Maximum Critical Damage: +12%, Range: 400 |
| 13 | MP Cost: 37, Damage: 658%, Bonus Damage: +26%, Minimum and Maximum Critical Damage: +13%, Range: 400 |
Hyper
![[Image: RED.5220048.png]](http://static.southperry.net/patch/skill/RED.5220048.png)
Head Shot - Cooltime Reduce
Description: Reduces Head Shot's cooldown time.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: RED.5220049.png]](http://static.southperry.net/patch/skill/RED.5220049.png)
Rapid Fire - Reinforce
Description: Increases Rapid Fire's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: RED.5220047.png]](http://static.southperry.net/patch/skill/RED.5220047.png)
Head Shot - Bonus Attack
Description: Increases Head Shot's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 177
![[Image: RED.5220044.png]](http://static.southperry.net/patch/skill/RED.5220044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: The effect should be defense ignore for 20%.
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: RED.5220042.png]](http://static.southperry.net/patch/skill/RED.5220042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: RED.5220043.png]](http://static.southperry.net/patch/skill/RED.5220043.png)
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: RED.5220040.png]](http://static.southperry.net/patch/skill/RED.5220040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: RED.5220041.png]](http://static.southperry.net/patch/skill/RED.5220041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: RED.5221054.png]](http://static.southperry.net/patch/skill/RED.5221054.png)
Unwearying Rum
Description: Have a cup of some special rum to make you stronger.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
![[Image: RED.5220046.png]](http://static.southperry.net/patch/skill/RED.5220046.png)
Head Shot - Reinforce
Description: Increases Head Shot's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: RED.5220045.png]](http://static.southperry.net/patch/skill/RED.5220045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: RED.5221052.png]](http://static.southperry.net/patch/skill/RED.5221052.png)
Strange Bomb
Description: Using your technical know-how, create a large bomb that seeks and destroys.
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: RED.5221053.png]](http://static.southperry.net/patch/skill/RED.5221053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
![[Image: RED.5220051.png]](http://static.southperry.net/patch/skill/RED.5220051.png)
Rapid Fire - Boss Killer
Description: Adds Boss Damage to Rapid Fire.
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: RED.5220050.png]](http://static.southperry.net/patch/skill/RED.5220050.png)
Rapid Fire - Add Range
Description: Increases Rapid Fire's range.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: RED.5220039.png]](http://static.southperry.net/patch/skill/RED.5220039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: RED.5220038.png]](http://static.southperry.net/patch/skill/RED.5220038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: RED.5220033.png]](http://static.southperry.net/patch/skill/RED.5220033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220032.png]](http://static.southperry.net/patch/skill/RED.5220032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220031.png]](http://static.southperry.net/patch/skill/RED.5220031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220030.png]](http://static.southperry.net/patch/skill/RED.5220030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220037.png]](http://static.southperry.net/patch/skill/RED.5220037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: RED.5220036.png]](http://static.southperry.net/patch/skill/RED.5220036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: RED.5220035.png]](http://static.southperry.net/patch/skill/RED.5220035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: RED.5220034.png]](http://static.southperry.net/patch/skill/RED.5220034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: RED.5220048.png]](http://static.southperry.net/patch/skill/RED.5220048.png)
Head Shot - Cooltime Reduce
Description: Reduces Head Shot's cooldown time.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Cooldown Time Reduction: 100% |
![[Image: RED.5220049.png]](http://static.southperry.net/patch/skill/RED.5220049.png)
Rapid Fire - Reinforce
Description: Increases Rapid Fire's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Damage: +20% |
![[Image: RED.5220047.png]](http://static.southperry.net/patch/skill/RED.5220047.png)
Head Shot - Bonus Attack
Description: Increases Head Shot's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 177
| 1 | Number of Hits: +1 |
![[Image: RED.5220044.png]](http://static.southperry.net/patch/skill/RED.5220044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: The effect should be defense ignore for 20%.
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Probability: +9% |
![[Image: RED.5220042.png]](http://static.southperry.net/patch/skill/RED.5220042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: RED.5220043.png]](http://static.southperry.net/patch/skill/RED.5220043.png)
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | Activation Rate Bonus: +40% |
![[Image: RED.5220040.png]](http://static.southperry.net/patch/skill/RED.5220040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magic DEF: +500 |
![[Image: RED.5220041.png]](http://static.southperry.net/patch/skill/RED.5220041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: RED.5221054.png]](http://static.southperry.net/patch/skill/RED.5221054.png)
Unwearying Rum
Description: Have a cup of some special rum to make you stronger.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
| 1 | MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Effect and Elemental Resistance: +15%, Damage Taken: -15% |
![[Image: RED.5220046.png]](http://static.southperry.net/patch/skill/RED.5220046.png)
Head Shot - Reinforce
Description: Increases Head Shot's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Damage: +20% |
![[Image: RED.5220045.png]](http://static.southperry.net/patch/skill/RED.5220045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Probability: +5% |
![[Image: RED.5221052.png]](http://static.southperry.net/patch/skill/RED.5221052.png)
Strange Bomb
Description: Using your technical know-how, create a large bomb that seeks and destroys.
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 500, Damage: 400%, Number of Hits: 12, Max Enemies Hit: 15 - Cooldown Time: 15 sec |
![[Image: RED.5221053.png]](http://static.southperry.net/patch/skill/RED.5221053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec |
![[Image: RED.5220051.png]](http://static.southperry.net/patch/skill/RED.5220051.png)
Rapid Fire - Boss Killer
Description: Adds Boss Damage to Rapid Fire.
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Boss Damage: +20% |
![[Image: RED.5220050.png]](http://static.southperry.net/patch/skill/RED.5220050.png)
Rapid Fire - Add Range
Description: Increases Rapid Fire's range.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Range: +50% |
![[Image: RED.5220039.png]](http://static.southperry.net/patch/skill/RED.5220039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Weapon DEF: +500 |
![[Image: RED.5220038.png]](http://static.southperry.net/patch/skill/RED.5220038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |
![[Image: RED.5220033.png]](http://static.southperry.net/patch/skill/RED.5220033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: RED.5220032.png]](http://static.southperry.net/patch/skill/RED.5220032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: RED.5220031.png]](http://static.southperry.net/patch/skill/RED.5220031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: RED.5220030.png]](http://static.southperry.net/patch/skill/RED.5220030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: RED.5220037.png]](http://static.southperry.net/patch/skill/RED.5220037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: RED.5220036.png]](http://static.southperry.net/patch/skill/RED.5220036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: RED.5220035.png]](http://static.southperry.net/patch/skill/RED.5220035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: RED.5220034.png]](http://static.southperry.net/patch/skill/RED.5220034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Hit Rate: +10% |
Cannon Shooter (I)
![[Image: RED.5011000.png]](http://static.southperry.net/patch/skill/RED.5011000.png)
Cannon Blaster
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
![[Image: RED.5011001.png]](http://static.southperry.net/patch/skill/RED.5011001.png)
Cannon Strike
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
![[Image: RED.5011002.png]](http://static.southperry.net/patch/skill/RED.5011002.png)
Blast Back
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
![[Image: RED.5010003.png]](http://static.southperry.net/patch/skill/RED.5010003.png)
Cannon Boost
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
![[Image: RED.5011000.png]](http://static.southperry.net/patch/skill/RED.5011000.png)
Cannon Blaster
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
| 1 | MP Cost: 7, Damage: 208%, Max Enemies Hit: 3 |
| 2 | MP Cost: 7, Damage: 211%, Max Enemies Hit: 3 |
| 3 | MP Cost: 7, Damage: 214%, Max Enemies Hit: 3 |
| 4 | MP Cost: 7, Damage: 217%, Max Enemies Hit: 3 |
| 5 | MP Cost: 8, Damage: 220%, Max Enemies Hit: 3 |
| 6 | MP Cost: 8, Damage: 223%, Max Enemies Hit: 3 |
| 7 | MP Cost: 8, Damage: 226%, Max Enemies Hit: 3 |
| 8 | MP Cost: 8, Damage: 229%, Max Enemies Hit: 3 |
| 9 | MP Cost: 9, Damage: 232%, Max Enemies Hit: 3 |
| 10 | MP Cost: 9, Damage: 235%, Max Enemies Hit: 3 |
| 11 | MP Cost: 9, Damage: 238%, Max Enemies Hit: 3 |
| 12 | MP Cost: 9, Damage: 241%, Max Enemies Hit: 3 |
| 13 | MP Cost: 10, Damage: 244%, Max Enemies Hit: 3 |
| 14 | MP Cost: 10, Damage: 247%, Max Enemies Hit: 3 |
| 15 | MP Cost: 10, Damage: 250%, Max Enemies Hit: 3 |
| 16 | MP Cost: 10, Damage: 253%, Max Enemies Hit: 3 |
| 17 | MP Cost: 11, Damage: 256%, Max Enemies Hit: 3 |
| 18 | MP Cost: 11, Damage: 259%, Max Enemies Hit: 3 |
| 19 | MP Cost: 11, Damage: 262%, Max Enemies Hit: 3 |
| 20 | MP Cost: 11, Damage: 265%, Max Enemies Hit: 3 |
![[Image: RED.5011001.png]](http://static.southperry.net/patch/skill/RED.5011001.png)
Cannon Strike
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
| 1 | MP Cost: 7, Damage; 76%, Number of Hits: 4 |
| 2 | MP Cost: 7, Damage; 77%, Number of Hits: 4 |
| 3 | MP Cost: 7, Damage; 78%, Number of Hits: 4 |
| 4 | MP Cost: 7, Damage; 79%, Number of Hits: 4 |
| 5 | MP Cost: 7, Damage; 80%, Number of Hits: 4 |
| 6 | MP Cost: 7, Damage; 81%, Number of Hits: 4 |
| 7 | MP Cost: 7, Damage; 82%, Number of Hits: 4 |
| 8 | MP Cost: 7, Damage; 83%, Number of Hits: 4 |
| 9 | MP Cost: 7, Damage; 84%, Number of Hits: 4 |
| 10 | MP Cost: 7, Damage; 85%, Number of Hits: 4 |
| 11 | MP Cost: 9, Damage; 86%, Number of Hits: 4 |
| 12 | MP Cost: 9, Damage; 87%, Number of Hits: 4 |
| 13 | MP Cost: 9, Damage; 88%, Number of Hits: 4 |
| 14 | MP Cost: 9, Damage; 89%, Number of Hits: 4 |
| 15 | MP Cost: 9, Damage; 90%, Number of Hits: 4 |
| 16 | MP Cost: 9, Damage; 91%, Number of Hits: 4 |
| 17 | MP Cost: 9, Damage; 92%, Number of Hits: 4 |
| 18 | MP Cost: 9, Damage; 93%, Number of Hits: 4 |
| 19 | MP Cost: 9, Damage; 94%, Number of Hits: 4 |
| 20 | MP Cost: 9, Damage; 95%, Number of Hits: 4 |
![[Image: RED.5011002.png]](http://static.southperry.net/patch/skill/RED.5011002.png)
Blast Back
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
| 1 | MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, Slow Chance: 28%, Slow Duration: 2, Enemy Speed: -18 |
| 2 | MP Cost: 45, Damage: 185%, Max Enemies Hit: 3, Slow Chance: 31%, Slow Duration: 2, Enemy Speed: -21 |
| 3 | MP Cost: 40, Damage: 190%, Max Enemies Hit: 3, Slow Chance: 34%, Slow Duration: 2, Enemy Speed: -24 |
| 4 | MP Cost: 40, Damage: 195%, Max Enemies Hit: 3, Slow Chance: 37%, Slow Duration: 2, Enemy Speed: -27 |
| 5 | MP Cost: 40, Damage: 200%, Max Enemies Hit: 3, Slow Chance: 40%, Slow Duration: 3, Enemy Speed: -30 |
| 6 | MP Cost: 35, Damage: 205%, Max Enemies Hit: 3, Slow Chance: 43%, Slow Duration: 3, Enemy Speed: -33 |
| 7 | MP Cost: 35, Damage: 210%, Max Enemies Hit: 3, Slow Chance: 46%, Slow Duration: 3, Enemy Speed: -36 |
| 8 | MP Cost: 35, Damage: 215%, Max Enemies Hit: 3, Slow Chance: 49%, Slow Duration: 3, Enemy Speed: -39 |
| 9 | MP Cost: 30, Damage: 220%, Max Enemies Hit: 3, Slow Chance: 52%, Slow Duration: 3, Enemy Speed: -42 |
| 10 | MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, Slow Chance: 55%, Slow Duration: 4, Enemy Speed: -45 |
| 11 | MP Cost: 30, Damage: 230%, Max Enemies Hit: 3, Slow Chance: 58%, Slow Duration: 4, Enemy Speed: -48 |
| 12 | MP Cost: 25, Damage: 235%, Max Enemies Hit: 3, Slow Chance: 61%, Slow Duration: 4, Enemy Speed: -51 |
| 13 | MP Cost: 25, Damage: 240%, Max Enemies Hit: 3, Slow Chance: 64%, Slow Duration: 4, Enemy Speed: -54 |
| 14 | MP Cost: 25, Damage: 245%, Max Enemies Hit: 3, Slow Chance: 67%, Slow Duration: 4, Enemy Speed: -57 |
| 15 | MP Cost: 20, Damage: 250%, Max Enemies Hit: 3, Slow Chance: 70%, Slow Duration: 5, Enemy Speed: -60 |
![[Image: RED.5010003.png]](http://static.southperry.net/patch/skill/RED.5010003.png)
Cannon Boost
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
| 1 | Weapon ATT: +2, Weapon DEF: +25, Magic DEF: +25 |
| 2 | Weapon ATT: +4, Weapon DEF: +50, Magic DEF: +50 |
| 3 | Weapon ATT: +6, Weapon DEF: +75, Magic DEF: +75 |
| 4 | Weapon ATT: +8, Weapon DEF: +100, Magic DEF: +100 |
| 5 | Weapon ATT: +10, Weapon DEF: +125, Magic DEF: +125 |
| 6 | Weapon ATT: +12, Weapon DEF: +150, Magic DEF: +150 |
| 7 | Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175 |
| 8 | Weapon ATT: +16, Weapon DEF: +200, Magic DEF: +200 |
| 9 | Weapon ATT: +18, Weapon DEF: +225, Magic DEF: +225 |
| 10 | Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250 |
Cannon Shooter (II)
![[Image: RED.5301000.png]](http://static.southperry.net/patch/skill/RED.5301000.png)
Scatter Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
![[Image: RED.5301001.png]](http://static.southperry.net/patch/skill/RED.5301001.png)
Barrel Bomb
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
![[Image: RED.5301002.png]](http://static.southperry.net/patch/skill/RED.5301002.png)
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 10
![[Image: RED.5301003.png]](http://static.southperry.net/patch/skill/RED.5301003.png)
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
![[Image: RED.5300005.png]](http://static.southperry.net/patch/skill/RED.5300005.png)
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 10
![[Image: RED.5300004.png]](http://static.southperry.net/patch/skill/RED.5300004.png)
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
![[Image: RED.5300008.png]](http://static.southperry.net/patch/skill/RED.5300008.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
![[Image: RED.5301000.png]](http://static.southperry.net/patch/skill/RED.5301000.png)
Scatter Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
| 1 | MP Cost: 16, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4 |
| 2 | MP Cost: 16, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4 |
| 3 | MP Cost: 16, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4 |
| 4 | MP Cost: 16, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 4 |
| 5 | MP Cost: 18, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4 |
| 6 | MP Cost: 18, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 4 |
| 7 | MP Cost: 18, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 4 |
| 8 | MP Cost: 18, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 4 |
| 9 | MP Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 4 |
| 10 | MP Cost: 20, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 4 |
| 11 | MP Cost: 20, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 4 |
| 12 | MP Cost: 20, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 4 |
| 13 | MP Cost: 20, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4 |
| 14 | MP Cost: 20, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 4 |
| 15 | MP Cost: 22, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4 |
| 16 | MP Cost: 22, Damage: 173%, Number of Hits: 3, Max Enemies Hit: 4 |
| 17 | MP Cost: 22, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 4 |
| 18 | MP Cost: 22, Damage: 179%, Number of Hits: 3, Max Enemies Hit: 4 |
| 19 | MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 4 |
| 20 | MP Cost: 24, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 4 |
![[Image: RED.5301001.png]](http://static.southperry.net/patch/skill/RED.5301001.png)
Barrel Bomb
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
| 1 | MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 275% |
| 2 | MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 280% |
| 3 | MP Cost: 20, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 285% |
| 4 | MP Cost: 20, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 290% |
| 5 | MP Cost: 22, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 295% |
| 6 | MP Cost: 22, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 300% |
| 7 | MP Cost: 22, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 305% |
| 8 | MP Cost: 22, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 310% |
| 9 | MP Cost: 22, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 315% |
| 10 | MP Cost: 24, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 320% |
| 11 | MP Cost: 24, Damage; 52%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 325% |
| 12 | MP Cost: 24, Damage; 54%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 330% |
| 13 | MP Cost: 24, Damage; 56%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 335% |
| 14 | MP Cost: 24, Damage; 58%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 340% |
| 15 | MP Cost: 26, Damage; 60%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 345% |
| 16 | MP Cost: 26, Damage; 62%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 350% |
| 17 | MP Cost: 26, Damage; 64%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 355% |
| 18 | MP Cost: 26, Damage; 66%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 360% |
| 19 | MP Cost: 26, Damage; 68%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 365% |
| 20 | MP Cost: 28, Damage; 70%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 370% |
![[Image: RED.5301002.png]](http://static.southperry.net/patch/skill/RED.5301002.png)
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 29, Duration: 20 sec |
| 2 | MP Cost: 27, Duration: 40 sec |
| 3 | MP Cost: 25, Duration: 60 sec |
| 4 | MP Cost: 23, Duration: 80 sec |
| 5 | MP Cost: 21, Duration: 100 sec |
| 6 | MP Cost: 19, Duration: 120 sec |
| 7 | MP Cost: 17, Duration: 140 sec |
| 8 | MP Cost: 15, Duration: 160 sec |
| 9 | MP Cost: 13, Duration: 180 sec |
| 10 | MP Cost: 11, Duration: 200 sec |
![[Image: RED.5301003.png]](http://static.southperry.net/patch/skill/RED.5301003.png)
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 15 sec, Max HP: +20, Max MP: +20, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8 |
| 2 | MP Cost: 30, Duration: 30 sec, Max HP: +40, Max MP: +40, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16 |
| 3 | MP Cost: 30, Duration: 45 sec, Max HP: +60, Max MP: +60, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24 |
| 4 | MP Cost: 35, Duration: 60 sec, Max HP: +80, Max MP: +80, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32 |
| 5 | MP Cost: 35, Duration: 75 sec, Max HP: +100, Max MP: +100, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40 |
| 6 | MP Cost: 35, Duration: 90 sec, Max HP: +120, Max MP: +120, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48 |
| 7 | MP Cost: 35, Duration: 105 sec, Max HP: +140, Max MP: +140, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56 |
| 8 | MP Cost: 40, Duration: 120 sec, Max HP: +160, Max MP: +160, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64 |
| 9 | MP Cost: 40, Duration: 135 sec, Max HP: +180, Max MP: +180, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72 |
| 10 | MP Cost: 40, Duration: 150 sec, Max HP: +200, Max MP: +200, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80 |
| 11 | MP Cost: 40, Duration: 165 sec, Max HP: +220, Max MP: +220, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88 |
| 12 | MP Cost: 45, Duration: 180 sec, Max HP: +240, Max MP: +240, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96 |
| 13 | MP Cost: 45, Duration: 195 sec, Max HP: +260, Max MP: +260, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104 |
| 14 | MP Cost: 45, Duration: 210 sec, Max HP: +280, Max MP: +280, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112 |
| 15 | MP Cost: 45, Duration: 225 sec, Max HP: +300, Max MP: +300, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120 |
| 16 | MP Cost: 50, Duration: 240 sec, Max HP: +320, Max MP: +320, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128 |
| 17 | MP Cost: 50, Duration: 255 sec, Max HP: +340, Max MP: +340, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136 |
| 18 | MP Cost: 50, Duration: 270 sec, Max HP: +360, Max MP: +360, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144 |
| 19 | MP Cost: 50, Duration: 285 sec, Max HP: +380, Max MP: +380, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152 |
| 20 | MP Cost: 55, Duration: 300 sec, Max HP: +400, Max MP: +400, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160 |
![[Image: RED.5300005.png]](http://static.southperry.net/patch/skill/RED.5300005.png)
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 10
| 1 | Cannon Mastery: +14%, Accuracy: +12 |
| 2 | Cannon Mastery: +18%, Accuracy: +24 |
| 3 | Cannon Mastery: +22%, Accuracy: +36 |
| 4 | Cannon Mastery: +26%, Accuracy: +48 |
| 5 | Cannon Mastery: +30%, Accuracy: +60 |
| 6 | Cannon Mastery: +34%, Accuracy: +72 |
| 7 | Cannon Mastery: +38%, Accuracy: +84 |
| 8 | Cannon Mastery: +42%, Accuracy: +96 |
| 9 | Cannon Mastery: +46%, Accuracy: +108 |
| 10 | Cannon Mastery: +50%, Accuracy: +120 |
![[Image: RED.5300004.png]](http://static.southperry.net/patch/skill/RED.5300004.png)
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +8%, Minimum Critical Damage: +5% |
| 2 | Critical Hit Rate: +8%, Minimum Critical Damage: +6% |
| 3 | Critical Hit Rate: +11%, Minimum Critical Damage: +6% |
| 4 | Critical Hit Rate: +11%, Minimum Critical Damage: +7% |
| 5 | Critical Hit Rate: +14%, Minimum Critical Damage: +7% |
| 6 | Critical Hit Rate: +14%, Minimum Critical Damage: +8% |
| 7 | Critical Hit Rate: +17%, Minimum Critical Damage: +8% |
| 8 | Critical Hit Rate: +17%, Minimum Critical Damage: +9% |
| 9 | Critical Hit Rate: +20%, Minimum Critical Damage: +9% |
| 10 | Critical Hit Rate: +20%, Minimum Critical Damage: +10% |
![[Image: RED.5300008.png]](http://static.southperry.net/patch/skill/RED.5300008.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
Cannon Shooter (III)
![[Image: RED.5310006.png]](http://static.southperry.net/patch/skill/RED.5310006.png)
Reinforced Cannon
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 10
![[Image: RED.5310007.png]](http://static.southperry.net/patch/skill/RED.5310007.png)
Pirate Rush
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 10
![[Image: RED.5311005.png]](http://static.southperry.net/patch/skill/RED.5311005.png)
Luck of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: RED.5311004.png]](http://static.southperry.net/patch/skill/RED.5311004.png)
Barrel Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
![[Image: RED.5310009.png]](http://static.southperry.net/patch/skill/RED.5310009.png)
Counter Crush
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 10
![[Image: RED.5311001.png]](http://static.southperry.net/patch/skill/RED.5311001.png)
Monkey Madness
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: RED.5311000.png]](http://static.southperry.net/patch/skill/RED.5311000.png)
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
![[Image: RED.5311003.png]](http://static.southperry.net/patch/skill/RED.5311003.png)
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 5
![[Image: RED.5311002.png]](http://static.southperry.net/patch/skill/RED.5311002.png)
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
![[Image: RED.5310006.png]](http://static.southperry.net/patch/skill/RED.5310006.png)
Reinforced Cannon
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 10
| 1 | Weapon ATT: +3, Weapon Speed: -1 |
| 2 | Weapon ATT: +6, Weapon Speed: -1 |
| 3 | Weapon ATT: +9, Weapon Speed: -1 |
| 4 | Weapon ATT: +12, Weapon Speed: -1 |
| 5 | Weapon ATT: +15, Weapon Speed: -1 |
| 6 | Weapon ATT: +18, Weapon Speed: -1 |
| 7 | Weapon ATT: +21, Weapon Speed: -1 |
| 8 | Weapon ATT: +24, Weapon Speed: -1 |
| 9 | Weapon ATT: +27, Weapon Speed: -1 |
| 10 | Weapon ATT: +30, Weapon Speed: -1 |
![[Image: RED.5310007.png]](http://static.southperry.net/patch/skill/RED.5310007.png)
Pirate Rush
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 10
| 1 | Max HP: +2%, Weapon DEF: +14%, Status Effect Resistance: +2% |
| 2 | Max HP: +4%, Weapon DEF: +18%, Status Effect Resistance: +4% |
| 3 | Max HP: +6%, Weapon DEF: +22%, Status Effect Resistance: +6% |
| 4 | Max HP: +8%, Weapon DEF: +26%, Status Effect Resistance: +8% |
| 5 | Max HP: +10%, Weapon DEF: +30%, Status Effect Resistance: +10% |
| 6 | Max HP: +12%, Weapon DEF: +34%, Status Effect Resistance: +12% |
| 7 | Max HP: +14%, Weapon DEF: +38%, Status Effect Resistance: +14% |
| 8 | Max HP: +16%, Weapon DEF: +42%, Status Effect Resistance: +16% |
| 9 | Max HP: +18%, Weapon DEF: +46%, Status Effect Resistance: +18% |
| 10 | Max HP: +20%, Weapon DEF: +50%, Status Effect Resistance: +20% |
![[Image: RED.5311005.png]](http://static.southperry.net/patch/skill/RED.5311005.png)
Luck of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: RED.5311004.png]](http://static.southperry.net/patch/skill/RED.5311004.png)
Barrel Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
| 1 | MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +1% - Cooldown Time: 57 sec |
| 2 | MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +2% - Cooldown Time: 54 sec |
| 3 | MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +3% - Cooldown Time: 51 sec |
| 4 | MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +4% - Cooldown Time: 48 sec |
| 5 | MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +5% - Cooldown Time: 45 sec |
| 6 | MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +6% - Cooldown Time: 42 sec |
| 7 | MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +7% - Cooldown Time: 39 sec |
| 8 | MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +8% - Cooldown Time: 36 sec |
| 9 | MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +9% - Cooldown Time: 33 sec |
| 10 | MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +10% - Cooldown Time: 30 sec |
![[Image: RED.5310009.png]](http://static.southperry.net/patch/skill/RED.5310009.png)
Counter Crush
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 10
| 1 | Activation Rate: 8%, Damage: 106% |
| 2 | Activation Rate: 8%, Damage: 112% |
| 3 | Activation Rate: 11%, Damage: 118% |
| 4 | Activation Rate: 11%, Damage: 124% |
| 5 | Activation Rate: 14%, Damage: 130% |
| 6 | Activation Rate: 14%, Damage: 136% |
| 7 | Activation Rate: 17%, Damage: 142% |
| 8 | Activation Rate: 17%, Damage: 148% |
| 9 | Activation Rate: 20%, Damage: 154% |
| 10 | Activation Rate: 20%, Damage: 160% |
![[Image: RED.5311001.png]](http://static.southperry.net/patch/skill/RED.5311001.png)
Monkey Madness
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% |
| 2 | Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% |
| 3 | Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% |
| 4 | Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% |
| 5 | Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% |
| 6 | Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% |
| 7 | Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% |
| 8 | Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% |
| 9 | Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% |
| 10 | Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% |
| 11 | Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% |
| 12 | Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% |
| 13 | Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% |
| 14 | Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% |
| 15 | Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% |
| 16 | Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% |
| 17 | Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% |
| 18 | Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% |
| 19 | Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% |
| 20 | Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% |
![[Image: RED.5311000.png]](http://static.southperry.net/patch/skill/RED.5311000.png)
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 28, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 6 |
| 2 | MP Cost: 28, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 6 |
| 3 | MP Cost: 28, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 6 |
| 4 | MP Cost: 28, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 6 |
| 5 | MP Cost: 30, Damage: 190%, Number of Hits: 4, Max Enemies Hit: 6 |
| 6 | MP Cost: 30, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 6 |
| 7 | MP Cost: 30, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 6 |
| 8 | MP Cost: 30, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 6 |
| 9 | MP Cost: 30, Damage: 198%, Number of Hits: 4, Max Enemies Hit: 6 |
| 10 | MP Cost: 32, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 6 |
| 11 | MP Cost: 32, Damage: 202%, Number of Hits: 4, Max Enemies Hit: 6 |
| 12 | MP Cost: 32, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 6 |
| 13 | MP Cost: 32, Damage: 206%, Number of Hits: 4, Max Enemies Hit: 6 |
| 14 | MP Cost: 32, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 6 |
| 15 | MP Cost: 34, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6 |
| 16 | MP Cost: 34, Damage: 212%, Number of Hits: 4, Max Enemies Hit: 6 |
| 17 | MP Cost: 34, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 6 |
| 18 | MP Cost: 34, Damage: 216%, Number of Hits: 4, Max Enemies Hit: 6 |
| 19 | MP Cost: 34, Damage: 218%, Number of Hits: 4, Max Enemies Hit: 6 |
| 20 | MP Cost: 36, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6 |
![[Image: RED.5311003.png]](http://static.southperry.net/patch/skill/RED.5311003.png)
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 5
| 1 | MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 |
| 2 | MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 |
| 3 | MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 |
| 4 | MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 |
| 5 | MP Cost: 35, Damage: 210%, Max Enemies Hit: 6 |
![[Image: RED.5311002.png]](http://static.southperry.net/patch/skill/RED.5311002.png)
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
| 1 | MP Cost: 35, Damage: 480%, Stun Rate: 45%, Activation Rate: 5% - Passive Effect - Critical Hit Rate: +1% |
| 2 | MP Cost: 35, Damage: 500%, Stun Rate: 50%, Activation Rate: 5% - Passive Effect - Critical Hit Rate: +2% |
| 3 | MP Cost: 35, Damage: 520%, Stun Rate: 50%, Activation Rate: 10% - Passive Effect - Critical Hit Rate: +3% |
| 4 | MP Cost: 35, Damage: 540%, Stun Rate: 55%, Activation Rate: 10% - Passive Effect - Critical Hit Rate: +4% |
| 5 | MP Cost: 40, Damage: 560%, Stun Rate: 55%, Activation Rate: 15% - Passive Effect - Critical Hit Rate: +5% |
| 6 | MP Cost: 40, Damage: 580%, Stun Rate: 60%, Activation Rate: 15% - Passive Effect - Critical Hit Rate: +6% |
| 7 | MP Cost: 40, Damage: 600%, Stun Rate: 60%, Activation Rate: 20% - Passive Effect - Critical Hit Rate: +7% |
| 8 | MP Cost: 40, Damage: 620%, Stun Rate: 65%, Activation Rate: 20% - Passive Effect - Critical Hit Rate: +8% |
| 9 | MP Cost: 40, Damage: 640%, Stun Rate: 65%, Activation Rate: 25% - Passive Effect - Critical Hit Rate: +9% |
| 10 | MP Cost: 45, Damage: 660%, Stun Rate: 70%, Activation Rate: 25% - Passive Effect - Critical Hit Rate: +10% |
| 11 | MP Cost: 45, Damage: 680%, Stun Rate: 70%, Activation Rate: 30% - Passive Effect - Critical Hit Rate: +11% |
| 12 | MP Cost: 45, Damage: 700%, Stun Rate: 75%, Activation Rate: 30% - Passive Effect - Critical Hit Rate: +12% |
| 13 | MP Cost: 45, Damage: 720%, Stun Rate: 75%, Activation Rate: 35% - Passive Effect - Critical Hit Rate: +13% |
| 14 | MP Cost: 45, Damage: 740%, Stun Rate: 80%, Activation Rate: 35% - Passive Effect - Critical Hit Rate: +14% |
| 15 | MP Cost: 50, Damage: 760%, Stun Rate: 80%, Activation Rate: 40% - Passive Effect - Critical Hit Rate: +15% |
| 16 | MP Cost: 50, Damage: 780%, Stun Rate: 85%, Activation Rate: 40% - Passive Effect - Critical Hit Rate: +16% |
| 17 | MP Cost: 50, Damage: 800%, Stun Rate: 85%, Activation Rate: 45% - Passive Effect - Critical Hit Rate: +17% |
| 18 | MP Cost: 50, Damage: 820%, Stun Rate: 90%, Activation Rate: 45% - Passive Effect - Critical Hit Rate: +18% |
| 19 | MP Cost: 50, Damage: 840%, Stun Rate: 90%, Activation Rate: 50% - Passive Effect - Critical Hit Rate: +19% |
| 20 | MP Cost: 55, Damage: 860%, Stun Rate: 95%, Activation Rate: 50% - Passive Effect - Critical Hit Rate: +20% |
Cannon Shooter (IV)
![[Image: RED.5321010.png]](http://static.southperry.net/patch/skill/RED.5321010.png)
Pirate¡¯s Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
![[Image: RED.5321012.png]](http://static.southperry.net/patch/skill/RED.5321012.png)
Cannon Barrage
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 810 ms
Animations: effect, ball, hit.0
Maximum Level: 30
![[Image: RED.5320007.png]](http://static.southperry.net/patch/skill/RED.5320007.png)
Double Down
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
![[Image: RED.5320009.png]](http://static.southperry.net/patch/skill/RED.5320009.png)
Cannon Overload
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Pre-requisite: Level 10 Cannon Mastery
Maximum Level: 30
![[Image: RED.5320008.png]](http://static.southperry.net/patch/skill/RED.5320008.png)
Mega Monkey Magic
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
![[Image: RED.5321006.png]](http://static.southperry.net/patch/skill/RED.5321006.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: RED.5321004.png]](http://static.southperry.net/patch/skill/RED.5321004.png)
Monkey Militia
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
![[Image: RED.5321005.png]](http://static.southperry.net/patch/skill/RED.5321005.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: RED.5321003.png]](http://static.southperry.net/patch/skill/RED.5321003.png)
Anchors Away
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
![[Image: RED.5321000.png]](http://static.southperry.net/patch/skill/RED.5321000.png)
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1110 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
![[Image: RED.5321001.png]](http://static.southperry.net/patch/skill/RED.5321001.png)
Nautilus Strike
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: RED.5321010.png]](http://static.southperry.net/patch/skill/RED.5321010.png)
Pirate¡¯s Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
| 1 | Active Effect - MP Cost: 50, Duration: 10 sec, Knock-back Resistance: +22%, Passive Effect - Cannon Counter Rate: +1% |
| 2 | Active Effect - MP Cost: 50, Duration: 20 sec, Knock-back Resistance: +24%, Passive Effect - Cannon Counter Rate: +1% |
| 3 | Active Effect - MP Cost: 50, Duration: 30 sec, Knock-back Resistance: +26%, Passive Effect - Cannon Counter Rate: +2% |
| 4 | Active Effect - MP Cost: 50, Duration: 40 sec, Knock-back Resistance: +28%, Passive Effect - Cannon Counter Rate: +2% |
| 5 | Active Effect - MP Cost: 55, Duration: 50 sec, Knock-back Resistance: +30%, Passive Effect - Cannon Counter Rate: +3% |
| 6 | Active Effect - MP Cost: 55, Duration: 60 sec, Knock-back Resistance: +32%, Passive Effect - Cannon Counter Rate: +3% |
| 7 | Active Effect - MP Cost: 55, Duration: 70 sec, Knock-back Resistance: +34%, Passive Effect - Cannon Counter Rate: +4% |
| 8 | Active Effect - MP Cost: 55, Duration: 80 sec, Knock-back Resistance: +36%, Passive Effect - Cannon Counter Rate: +4% |
| 9 | Active Effect - MP Cost: 55, Duration: 90 sec, Knock-back Resistance: +38%, Passive Effect - Cannon Counter Rate: +5% |
| 10 | Active Effect - MP Cost: 60, Duration: 100 sec, Knock-back Resistance: +40%, Passive Effect - Cannon Counter Rate: +5% |
| 11 | Active Effect - MP Cost: 60, Duration: 110 sec, Knock-back Resistance: +42%, Passive Effect - Cannon Counter Rate: +6% |
| 12 | Active Effect - MP Cost: 60, Duration: 120 sec, Knock-back Resistance: +44%, Passive Effect - Cannon Counter Rate: +6% |
| 13 | Active Effect - MP Cost: 60, Duration: 130 sec, Knock-back Resistance: +46%, Passive Effect - Cannon Counter Rate: +7% |
| 14 | Active Effect - MP Cost: 60, Duration: 140 sec, Knock-back Resistance: +48%, Passive Effect - Cannon Counter Rate: +7% |
| 15 | Active Effect - MP Cost: 65, Duration: 150 sec, Knock-back Resistance: +50%, Passive Effect - Cannon Counter Rate: +8% |
| 16 | Active Effect - MP Cost: 65, Duration: 160 sec, Knock-back Resistance: +52%, Passive Effect - Cannon Counter Rate: +8% |
| 17 | Active Effect - MP Cost: 65, Duration: 170 sec, Knock-back Resistance: +54%, Passive Effect - Cannon Counter Rate: +9% |
| 18 | Active Effect - MP Cost: 65, Duration: 180 sec, Knock-back Resistance: +56%, Passive Effect - Cannon Counter Rate: +9% |
| 19 | Active Effect - MP Cost: 65, Duration: 190 sec, Knock-back Resistance: +58%, Passive Effect - Cannon Counter Rate: +10% |
| 20 | Active Effect - MP Cost: 70, Duration: 200 sec, Knock-back Resistance: +60%, Passive Effect - Cannon Counter Rate: +10% |
| 21 | Active Effect - MP Cost: 70, Duration: 210 sec, Knock-back Resistance: +62%, Passive Effect - Cannon Counter Rate: +11% |
| 22 | Active Effect - MP Cost: 70, Duration: 220 sec, Knock-back Resistance: +64%, Passive Effect - Cannon Counter Rate: +11% |
| 23 | Active Effect - MP Cost: 70, Duration: 230 sec, Knock-back Resistance: +66%, Passive Effect - Cannon Counter Rate: +12% |
| 24 | Active Effect - MP Cost: 70, Duration: 240 sec, Knock-back Resistance: +68%, Passive Effect - Cannon Counter Rate: +12% |
| 25 | Active Effect - MP Cost: 75, Duration: 250 sec, Knock-back Resistance: +70%, Passive Effect - Cannon Counter Rate: +13% |
| 26 | Active Effect - MP Cost: 75, Duration: 260 sec, Knock-back Resistance: +72%, Passive Effect - Cannon Counter Rate: +13% |
| 27 | Active Effect - MP Cost: 75, Duration: 270 sec, Knock-back Resistance: +74%, Passive Effect - Cannon Counter Rate: +14% |
| 28 | Active Effect - MP Cost: 75, Duration: 280 sec, Knock-back Resistance: +76%, Passive Effect - Cannon Counter Rate: +14% |
| 29 | Active Effect - MP Cost: 75, Duration: 290 sec, Knock-back Resistance: +78%, Passive Effect - Cannon Counter Rate: +15% |
| 30 | Active Effect - MP Cost: 80, Duration: 300 sec, Knock-back Resistance: +80%, Passive Effect - Cannon Counter Rate: +15% |
| 31 | Active Effect - MP Cost: 80, Duration: 310 sec, Knock-back Resistance: +82%, Passive Effect - Cannon Counter Rate: +16% |
| 32 | Active Effect - MP Cost: 80, Duration: 320 sec, Knock-back Resistance: +84%, Passive Effect - Cannon Counter Rate: +16% |
| 33 | Active Effect - MP Cost: 80, Duration: 330 sec, Knock-back Resistance: +86%, Passive Effect - Cannon Counter Rate: +17% |
![[Image: RED.5321012.png]](http://static.southperry.net/patch/skill/RED.5321012.png)
Cannon Barrage
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 810 ms
Animations: effect, ball, hit.0
Maximum Level: 30
| 1 | MP Cost: 45, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +1% |
| 2 | MP Cost: 45, Damage: 275%, Number of Hits: 4, Critical Hit Rate: +1% |
| 3 | MP Cost: 45, Damage: 280%, Number of Hits: 4, Critical Hit Rate: +2% |
| 4 | MP Cost: 45, Damage: 285%, Number of Hits: 4, Critical Hit Rate: +2% |
| 5 | MP Cost: 48, Damage: 290%, Number of Hits: 4, Critical Hit Rate: +3% |
| 6 | MP Cost: 48, Damage: 295%, Number of Hits: 4, Critical Hit Rate: +3% |
| 7 | MP Cost: 48, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +4% |
| 8 | MP Cost: 48, Damage: 305%, Number of Hits: 4, Critical Hit Rate: +4% |
| 9 | MP Cost: 48, Damage: 310%, Number of Hits: 4, Critical Hit Rate: +5% |
| 10 | MP Cost: 51, Damage: 315%, Number of Hits: 4, Critical Hit Rate: +5% |
| 11 | MP Cost: 51, Damage: 320%, Number of Hits: 4, Critical Hit Rate: +6% |
| 12 | MP Cost: 51, Damage: 325%, Number of Hits: 4, Critical Hit Rate: +6% |
| 13 | MP Cost: 51, Damage: 330%, Number of Hits: 4, Critical Hit Rate: +7% |
| 14 | MP Cost: 51, Damage: 335%, Number of Hits: 4, Critical Hit Rate: +7% |
| 15 | MP Cost: 54, Damage: 340%, Number of Hits: 4, Critical Hit Rate: +8% |
| 16 | MP Cost: 54, Damage: 345%, Number of Hits: 4, Critical Hit Rate: +8% |
| 17 | MP Cost: 54, Damage: 350%, Number of Hits: 4, Critical Hit Rate: +9% |
| 18 | MP Cost: 54, Damage: 355%, Number of Hits: 4, Critical Hit Rate: +9% |
| 19 | MP Cost: 54, Damage: 360%, Number of Hits: 4, Critical Hit Rate: +10% |
| 20 | MP Cost: 57, Damage: 365%, Number of Hits: 4, Critical Hit Rate: +10% |
| 21 | MP Cost: 57, Damage: 370%, Number of Hits: 4, Critical Hit Rate: +11% |
| 22 | MP Cost: 57, Damage: 375%, Number of Hits: 4, Critical Hit Rate: +11% |
| 23 | MP Cost: 57, Damage: 380%, Number of Hits: 4, Critical Hit Rate: +12% |
| 24 | MP Cost: 57, Damage: 385%, Number of Hits: 4, Critical Hit Rate: +12% |
| 25 | MP Cost: 60, Damage: 390%, Number of Hits: 4, Critical Hit Rate: +13% |
| 26 | MP Cost: 60, Damage: 395%, Number of Hits: 4, Critical Hit Rate: +13% |
| 27 | MP Cost: 60, Damage: 400%, Number of Hits: 4, Critical Hit Rate: +14% |
| 28 | MP Cost: 60, Damage: 405%, Number of Hits: 4, Critical Hit Rate: +14% |
| 29 | MP Cost: 60, Damage: 410%, Number of Hits: 4, Critical Hit Rate: +15% |
| 30 | MP Cost: 63, Damage: 415%, Number of Hits: 4, Critical Hit Rate: +15% |
| 31 | MP Cost: 63, Damage: 420%, Number of Hits: 4, Critical Hit Rate: +16% |
| 32 | MP Cost: 63, Damage: 425%, Number of Hits: 4, Critical Hit Rate: +16% |
| 33 | MP Cost: 63, Damage: 430%, Number of Hits: 4, Critical Hit Rate: +17% |
![[Image: RED.5320007.png]](http://static.southperry.net/patch/skill/RED.5320007.png)
Double Down
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
| 8 | MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec |
![[Image: RED.5320009.png]](http://static.southperry.net/patch/skill/RED.5320009.png)
Cannon Overload
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Pre-requisite: Level 10 Cannon Mastery
Maximum Level: 30
| 1 | Mastery: 56%, Damage: +11%, Defense Ignored: +5% |
| 2 | Mastery: 56%, Damage: +12%, Defense Ignored: +6% |
| 3 | Mastery: 57%, Damage: +13%, Defense Ignored: +6% |
| 4 | Mastery: 57%, Damage: +14%, Defense Ignored: +7% |
| 5 | Mastery: 58%, Damage: +15%, Defense Ignored: +7% |
| 6 | Mastery: 58%, Damage: +16%, Defense Ignored: +8% |
| 7 | Mastery: 59%, Damage: +17%, Defense Ignored: +8% |
| 8 | Mastery: 59%, Damage: +18%, Defense Ignored: +9% |
| 9 | Mastery: 60%, Damage: +19%, Defense Ignored: +9% |
| 10 | Mastery: 60%, Damage: +20%, Defense Ignored: +10% |
| 11 | Mastery: 61%, Damage: +21%, Defense Ignored: +10% |
| 12 | Mastery: 61%, Damage: +22%, Defense Ignored: +11% |
| 13 | Mastery: 62%, Damage: +23%, Defense Ignored: +11% |
| 14 | Mastery: 62%, Damage: +24%, Defense Ignored: +12% |
| 15 | Mastery: 63%, Damage: +25%, Defense Ignored: +12% |
| 16 | Mastery: 63%, Damage: +26%, Defense Ignored: +13% |
| 17 | Mastery: 64%, Damage: +27%, Defense Ignored: +13% |
| 18 | Mastery: 64%, Damage: +28%, Defense Ignored: +14% |
| 19 | Mastery: 65%, Damage: +29%, Defense Ignored: +14% |
| 20 | Mastery: 65%, Damage: +30%, Defense Ignored: +15% |
| 21 | Mastery: 66%, Damage: +31%, Defense Ignored: +15% |
| 22 | Mastery: 66%, Damage: +32%, Defense Ignored: +16% |
| 23 | Mastery: 67%, Damage: +33%, Defense Ignored: +16% |
| 24 | Mastery: 67%, Damage: +34%, Defense Ignored: +17% |
| 25 | Mastery: 68%, Damage: +35%, Defense Ignored: +17% |
| 26 | Mastery: 68%, Damage: +36%, Defense Ignored: +18% |
| 27 | Mastery: 69%, Damage: +37%, Defense Ignored: +18% |
| 28 | Mastery: 69%, Damage: +38%, Defense Ignored: +19% |
| 29 | Mastery: 70%, Damage: +39%, Defense Ignored: +19% |
| 30 | Mastery: 70%, Damage: +40%, Defense Ignored: +20% |
| 31 | Mastery: 71%, Damage: +41%, Defense Ignored: +20% |
| 32 | Mastery: 71%, Damage: +42%, Defense Ignored: +21% |
| 33 | Mastery: 72%, Damage: +43%, Defense Ignored: +21% |
![[Image: RED.5320008.png]](http://static.southperry.net/patch/skill/RED.5320008.png)
Mega Monkey Magic
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
| 1 | MP Cost: 60, Duration: 300 sec, Max HP: +420, Max MP: +420, All Stats: +31, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163 |
| 2 | MP Cost: 60, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +32, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166 |
| 3 | MP Cost: 60, Duration: 300 sec, Max HP: +460, Max MP: +460, All Stats: +33, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169 |
| 4 | MP Cost: 60, Duration: 300 sec, Max HP: +480, Max MP: +480, All Stats: +34, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172 |
| 5 | MP Cost: 60, Duration: 300 sec, Max HP: +500, Max MP: +500, All Stats: +35, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175 |
| 6 | MP Cost: 60, Duration: 300 sec, Max HP: +520, Max MP: +520, All Stats: +36, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178 |
| 7 | MP Cost: 65, Duration: 300 sec, Max HP: +540, Max MP: +540, All Stats: +37, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181 |
| 8 | MP Cost: 65, Duration: 300 sec, Max HP: +560, Max MP: +560, All Stats: +38, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184 |
| 9 | MP Cost: 65, Duration: 300 sec, Max HP: +580, Max MP: +580, All Stats: +39, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187 |
| 10 | MP Cost: 65, Duration: 300 sec, Max HP: +600, Max MP: +600, All Stats: +40, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190 |
| 11 | MP Cost: 65, Duration: 300 sec, Max HP: +620, Max MP: +620, All Stats: +41, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193 |
| 12 | MP Cost: 65, Duration: 300 sec, Max HP: +640, Max MP: +640, All Stats: +42, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196 |
| 13 | MP Cost: 70, Duration: 300 sec, Max HP: +660, Max MP: +660, All Stats: +43, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199 |
| 14 | MP Cost: 70, Duration: 300 sec, Max HP: +680, Max MP: +680, All Stats: +44, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202 |
| 15 | MP Cost: 70, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +45, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205 |
| 16 | MP Cost: 70, Duration: 300 sec, Max HP: +720, Max MP: +720, All Stats: +46, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208 |
| 17 | MP Cost: 70, Duration: 300 sec, Max HP: +740, Max MP: +740, All Stats: +47, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211 |
| 18 | MP Cost: 70, Duration: 300 sec, Max HP: +760, Max MP: +760, All Stats: +48, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214 |
| 19 | MP Cost: 75, Duration: 300 sec, Max HP: +780, Max MP: +780, All Stats: +49, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217 |
| 20 | MP Cost: 75, Duration: 300 sec, Max HP: +800, Max MP: +800, All Stats: +50, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220 |
| 21 | MP Cost: 75, Duration: 300 sec, Max HP: +820, Max MP: +820, All Stats: +51, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223 |
| 22 | MP Cost: 75, Duration: 300 sec, Max HP: +840, Max MP: +840, All Stats: +52, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226 |
| 23 | MP Cost: 75, Duration: 300 sec, Max HP: +860, Max MP: +860, All Stats: +53, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229 |
| 24 | MP Cost: 75, Duration: 300 sec, Max HP: +880, Max MP: +880, All Stats: +54, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232 |
| 25 | MP Cost: 80, Duration: 300 sec, Max HP: +900, Max MP: +900, All Stats: +55, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235 |
| 26 | MP Cost: 80, Duration: 300 sec, Max HP: +920, Max MP: +920, All Stats: +56, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238 |
| 27 | MP Cost: 80, Duration: 300 sec, Max HP: +940, Max MP: +940, All Stats: +57, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241 |
| 28 | MP Cost: 80, Duration: 300 sec, Max HP: +960, Max MP: +960, All Stats: +58, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244 |
| 29 | MP Cost: 80, Duration: 300 sec, Max HP: +980, Max MP: +980, All Stats: +59, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247 |
| 30 | MP Cost: 80, Duration: 300 sec, Max HP: +1000, Max MP: +1000, All Stats: +60, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250 |
| 31 | MP Cost: 85, Duration: 300 sec, Max HP: +1020, Max MP: +1020, All Stats: +61, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253 |
| 32 | MP Cost: 85, Duration: 300 sec, Max HP: +1040, Max MP: +1040, All Stats: +62, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256 |
| 33 | MP Cost: 85, Duration: 300 sec, Max HP: +1060, Max MP: +1060, All Stats: +63, Speed: +16%, Jump: +11%, Accuracy: +259, Avoidability: +259 |
![[Image: RED.5321006.png]](http://static.southperry.net/patch/skill/RED.5321006.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
| 8 | MP Cost: 30, Cooldown Time: 180 sec |
![[Image: RED.5321004.png]](http://static.southperry.net/patch/skill/RED.5321004.png)
Monkey Militia
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
| 1 | MP Cost: 40, Duration: 32 sec, Damage: 283%, Cooldown Time: 10 sec |
| 2 | MP Cost: 40, Duration: 34 sec, Damage: 291%, Cooldown Time: 10 sec |
| 3 | MP Cost: 40, Duration: 36 sec, Damage: 299%, Cooldown Time: 10 sec |
| 4 | MP Cost: 40, Duration: 38 sec, Damage: 307%, Cooldown Time: 10 sec |
| 5 | MP Cost: 50, Duration: 40 sec, Damage: 315%, Cooldown Time: 10 sec |
| 6 | MP Cost: 50, Duration: 42 sec, Damage: 323%, Cooldown Time: 10 sec |
| 7 | MP Cost: 50, Duration: 44 sec, Damage: 331%, Cooldown Time: 10 sec |
| 8 | MP Cost: 50, Duration: 46 sec, Damage: 339%, Cooldown Time: 10 sec |
| 9 | MP Cost: 50, Duration: 48 sec, Damage: 347%, Cooldown Time: 10 sec |
| 10 | MP Cost: 60, Duration: 50 sec, Damage: 355%, Cooldown Time: 10 sec |
| 11 | MP Cost: 60, Duration: 52 sec, Damage: 363%, Cooldown Time: 10 sec |
| 12 | MP Cost: 60, Duration: 54 sec, Damage: 371%, Cooldown Time: 10 sec |
| 13 | MP Cost: 60, Duration: 56 sec, Damage: 379%, Cooldown Time: 10 sec |
| 14 | MP Cost: 60, Duration: 58 sec, Damage: 387%, Cooldown Time: 10 sec |
| 15 | MP Cost: 70, Duration: 60 sec, Damage: 395%, Cooldown Time: 10 sec |
| 16 | MP Cost: 70, Duration: 62 sec, Damage: 403%, Cooldown Time: 10 sec |
| 17 | MP Cost: 70, Duration: 64 sec, Damage: 411%, Cooldown Time: 10 sec |
| 18 | MP Cost: 70, Duration: 66 sec, Damage: 419%, Cooldown Time: 10 sec |
![[Image: RED.5321005.png]](http://static.southperry.net/patch/skill/RED.5321005.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: RED.5321003.png]](http://static.southperry.net/patch/skill/RED.5321003.png)
Anchors Away
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
| 1 | MP Cost: 62, Duration: 6 sec, Damage: 264%, Self-destruct Damage: 415% |
| 2 | MP Cost: 62, Duration: 7 sec, Damage: 278%, Self-destruct Damage: 430% |
| 3 | MP Cost: 62, Duration: 8 sec, Damage: 292%, Self-destruct Damage: 445% |
| 4 | MP Cost: 62, Duration: 9 sec, Damage: 306%, Self-destruct Damage: 460% |
| 5 | MP Cost: 62, Duration: 10 sec, Damage: 320%, Self-destruct Damage: 475% |
| 6 | MP Cost: 74, Duration: 11 sec, Damage: 334%, Self-destruct Damage: 490% |
| 7 | MP Cost: 74, Duration: 12 sec, Damage: 348%, Self-destruct Damage: 505% |
| 8 | MP Cost: 74, Duration: 13 sec, Damage: 362%, Self-destruct Damage: 520% |
| 9 | MP Cost: 74, Duration: 14 sec, Damage: 376%, Self-destruct Damage: 535% |
| 10 | MP Cost: 74, Duration: 15 sec, Damage: 390%, Self-destruct Damage: 550% |
| 11 | MP Cost: 86, Duration: 16 sec, Damage: 404%, Self-destruct Damage: 565% |
| 12 | MP Cost: 86, Duration: 17 sec, Damage: 418%, Self-destruct Damage: 580% |
| 13 | MP Cost: 86, Duration: 18 sec, Damage: 432%, Self-destruct Damage: 595% |
| 14 | MP Cost: 86, Duration: 19 sec, Damage: 446%, Self-destruct Damage: 610% |
| 15 | MP Cost: 86, Duration: 20 sec, Damage: 460%, Self-destruct Damage: 625% |
| 16 | MP Cost: 98, Duration: 21 sec, Damage: 474%, Self-destruct Damage: 640% |
| 17 | MP Cost: 98, Duration: 22 sec, Damage: 488%, Self-destruct Damage: 655% |
| 18 | MP Cost: 98, Duration: 23 sec, Damage: 502%, Self-destruct Damage: 670% |
![[Image: RED.5321000.png]](http://static.southperry.net/patch/skill/RED.5321000.png)
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1110 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
| 1 | MP Cost: 50, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8 |
| 2 | MP Cost: 50, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8 |
| 3 | MP Cost: 50, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8 |
| 4 | MP Cost: 50, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8 |
| 5 | MP Cost: 50, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8 |
| 6 | MP Cost: 55, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8 |
| 7 | MP Cost: 55, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8 |
| 8 | MP Cost: 55, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8 |
| 9 | MP Cost: 55, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8 |
| 10 | MP Cost: 55, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8 |
| 11 | MP Cost: 55, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8 |
| 12 | MP Cost: 60, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8 |
| 13 | MP Cost: 60, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8 |
| 14 | MP Cost: 60, Damage: 417%, Number of Hits: 4, Max Enemies Hit: 8 |
| 15 | MP Cost: 60, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 |
| 16 | MP Cost: 60, Damage: 433%, Number of Hits: 4, Max Enemies Hit: 8 |
| 17 | MP Cost: 60, Damage: 441%, Number of Hits: 4, Max Enemies Hit: 8 |
| 18 | MP Cost: 65, Damage: 449%, Number of Hits: 4, Max Enemies Hit: 8 |
| 19 | MP Cost: 65, Damage: 457%, Number of Hits: 4, Max Enemies Hit: 8 |
| 20 | MP Cost: 65, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 |
| 21 | MP Cost: 65, Damage: 473%, Number of Hits: 4, Max Enemies Hit: 8 |
| 22 | MP Cost: 65, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8 |
| 23 | MP Cost: 65, Damage: 489%, Number of Hits: 4, Max Enemies Hit: 8 |
| 24 | MP Cost: 70, Damage: 497%, Number of Hits: 4, Max Enemies Hit: 8 |
| 25 | MP Cost: 70, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8 |
| 26 | MP Cost: 70, Damage: 513%, Number of Hits: 4, Max Enemies Hit: 8 |
| 27 | MP Cost: 70, Damage: 521%, Number of Hits: 4, Max Enemies Hit: 8 |
| 28 | MP Cost: 70, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8 |
| 29 | MP Cost: 70, Damage: 537%, Number of Hits: 4, Max Enemies Hit: 8 |
| 30 | MP Cost: 75, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 8 |
| 31 | MP Cost: 75, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8 |
| 32 | MP Cost: 75, Damage: 561%, Number of Hits: 4, Max Enemies Hit: 8 |
| 33 | MP Cost: 75, Damage: 569%, Number of Hits: 4, Max Enemies Hit: 8 |
![[Image: RED.5321001.png]](http://static.southperry.net/patch/skill/RED.5321001.png)
Nautilus Strike
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
| 33 | MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
Hyper
![[Image: RED.5320045.png]](http://static.southperry.net/patch/skill/RED.5320045.png)
Monkey Militia - Enhanced
Description: Allows you to set up one more Monkey Militia
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: RED.5320044.png]](http://static.southperry.net/patch/skill/RED.5320044.png)
Monkey Militia - Persist
Description: Increases Monkey Militia's duration.
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: RED.5320047.png]](http://static.southperry.net/patch/skill/RED.5320047.png)
Cannon Bazooka - Extra Target
Description: Increases Cannon Bazooka's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: RED.5320046.png]](http://static.southperry.net/patch/skill/RED.5320046.png)
Cannon Bazooka - Reinforce
Description: Increases Cannon Bazooka's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: RED.5320041.png]](http://static.southperry.net/patch/skill/RED.5320041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: RED.5320040.png]](http://static.southperry.net/patch/skill/RED.5320040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: RED.5320043.png]](http://static.southperry.net/patch/skill/RED.5320043.png)
Monkey Militia - Split Damage
Description: Decreases Monkey Militia's damage, but increases number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: RED.5320042.png]](http://static.southperry.net/patch/skill/RED.5320042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: RED.5320049.png]](http://static.southperry.net/patch/skill/RED.5320049.png)
Cannon Barrage - Reinforce
Description: Increases Cannon Barrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: RED.5320048.png]](http://static.southperry.net/patch/skill/RED.5320048.png)
Cannon Bazooka - Bonus Attack
Description: Increases Cannon Bazooka's number of hits
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: RED.5320050.png]](http://static.southperry.net/patch/skill/RED.5320050.png)
Cannon Barrage - Critical Rate
Description: Increases Cannon Barrage's critical hit rate.
Info: type = 50
Maximum Level: 1
Required Level: 177
![[Image: RED.5320051.png]](http://static.southperry.net/patch/skill/RED.5320051.png)
Cannon Barrage - Bonus Attack
Description: Increases Cannon Barrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: RED.5320034.png]](http://static.southperry.net/patch/skill/RED.5320034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: RED.5320035.png]](http://static.southperry.net/patch/skill/RED.5320035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: RED.5320036.png]](http://static.southperry.net/patch/skill/RED.5320036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: RED.5320037.png]](http://static.southperry.net/patch/skill/RED.5320037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: RED.5320030.png]](http://static.southperry.net/patch/skill/RED.5320030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5320031.png]](http://static.southperry.net/patch/skill/RED.5320031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5320032.png]](http://static.southperry.net/patch/skill/RED.5320032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5320033.png]](http://static.southperry.net/patch/skill/RED.5320033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5320038.png]](http://static.southperry.net/patch/skill/RED.5320038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: RED.5320039.png]](http://static.southperry.net/patch/skill/RED.5320039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: RED.5321054.png]](http://static.southperry.net/patch/skill/RED.5321054.png)
Buckshot
Description: Use a special buckshot designed for cannon shooters.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
![[Image: RED.5321053.png]](http://static.southperry.net/patch/skill/RED.5321053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
![[Image: RED.5321052.png]](http://static.southperry.net/patch/skill/RED.5321052.png)
Rolling Cannon Rainbow
Description: Summon a rainbow flash from three cannons with the help of your allies. Key Down skill.
Info: type = 1, areaAttack = 1
Delays: HY532rollingCannon - 480 ms
Range: 550%
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
![[Image: RED.5320045.png]](http://static.southperry.net/patch/skill/RED.5320045.png)
Monkey Militia - Enhanced
Description: Allows you to set up one more Monkey Militia
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Available Summons: +1 |
![[Image: RED.5320044.png]](http://static.southperry.net/patch/skill/RED.5320044.png)
Monkey Militia - Persist
Description: Increases Monkey Militia's duration.
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Duration: +10 sec |
![[Image: RED.5320047.png]](http://static.southperry.net/patch/skill/RED.5320047.png)
Cannon Bazooka - Extra Target
Description: Increases Cannon Bazooka's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Max Enemies Hit: +2 |
![[Image: RED.5320046.png]](http://static.southperry.net/patch/skill/RED.5320046.png)
Cannon Bazooka - Reinforce
Description: Increases Cannon Bazooka's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Damage: +20% |
![[Image: RED.5320041.png]](http://static.southperry.net/patch/skill/RED.5320041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: RED.5320040.png]](http://static.southperry.net/patch/skill/RED.5320040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magic DEF: +500 |
![[Image: RED.5320043.png]](http://static.southperry.net/patch/skill/RED.5320043.png)
Monkey Militia - Split Damage
Description: Decreases Monkey Militia's damage, but increases number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | Number of Hits: +1, Damage: 1/2 |
![[Image: RED.5320042.png]](http://static.southperry.net/patch/skill/RED.5320042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: RED.5320049.png]](http://static.southperry.net/patch/skill/RED.5320049.png)
Cannon Barrage - Reinforce
Description: Increases Cannon Barrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Damage: +20% |
![[Image: RED.5320048.png]](http://static.southperry.net/patch/skill/RED.5320048.png)
Cannon Bazooka - Bonus Attack
Description: Increases Cannon Bazooka's number of hits
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Number of Hits: +1 |
![[Image: RED.5320050.png]](http://static.southperry.net/patch/skill/RED.5320050.png)
Cannon Barrage - Critical Rate
Description: Increases Cannon Barrage's critical hit rate.
Info: type = 50
Maximum Level: 1
Required Level: 177
| 1 | Critical Hit Rate: +15% |
![[Image: RED.5320051.png]](http://static.southperry.net/patch/skill/RED.5320051.png)
Cannon Barrage - Bonus Attack
Description: Increases Cannon Barrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Number of Hits: +1 |
![[Image: RED.5320034.png]](http://static.southperry.net/patch/skill/RED.5320034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Hit Rate: +10% |
![[Image: RED.5320035.png]](http://static.southperry.net/patch/skill/RED.5320035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: RED.5320036.png]](http://static.southperry.net/patch/skill/RED.5320036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: RED.5320037.png]](http://static.southperry.net/patch/skill/RED.5320037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: RED.5320030.png]](http://static.southperry.net/patch/skill/RED.5320030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: RED.5320031.png]](http://static.southperry.net/patch/skill/RED.5320031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: RED.5320032.png]](http://static.southperry.net/patch/skill/RED.5320032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: RED.5320033.png]](http://static.southperry.net/patch/skill/RED.5320033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: RED.5320038.png]](http://static.southperry.net/patch/skill/RED.5320038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |
![[Image: RED.5320039.png]](http://static.southperry.net/patch/skill/RED.5320039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Weapon DEF: +500 |
![[Image: RED.5321054.png]](http://static.southperry.net/patch/skill/RED.5321054.png)
Buckshot
Description: Use a special buckshot designed for cannon shooters.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
| 1 | MP Cost: 300, Duration: 180 sec, Damage Reduced to: 40%, Number of Hits: 3 times more |
![[Image: RED.5321053.png]](http://static.southperry.net/patch/skill/RED.5321053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec |
![[Image: RED.5321052.png]](http://static.southperry.net/patch/skill/RED.5321052.png)
Rolling Cannon Rainbow
Description: Summon a rainbow flash from three cannons with the help of your allies. Key Down skill.
Info: type = 1, areaAttack = 1
Delays: HY532rollingCannon - 480 ms
Range: 550%
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 30, Duration: 12 sec, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 10, Attack Rate: 240 ms - Cooldown Time: 90 sec |

