Bullet Time Description: Permanently increases Accuracy, Maximum Speed, and Jump Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Speed: +2%, Jump: +1%
2
Accuracy: +44, Speed: +4%, Jump: +2%
3
Accuracy: +66, Speed: +6%, Jump: +3%
4
Accuracy: +88, Speed: +8%, Jump: +4%
5
Accuracy: +110, Speed: +10%, Jump: +5%
6
Accuracy: +132, Speed: +12%, Jump: +6%
7
Accuracy: +154, Speed: +14%, Jump: +7%
8
Accuracy: +176, Speed: +16%, Jump: +8%
9
Accuracy: +198, Speed: +18%, Jump: +9%
10
Accuracy: +220, Speed: +20%, Jump: +10%
Fortune Attack Description: Gain a chance to deal lethal damage whenever you attack Info: type = 51, showFromTheHead = 1 Animations:special Maximum Level: 1
1
Activation Rate: 7%, Damage: +200%
Critical Rower Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Critical Minimum Damage: +1%
2
Critical Hit Rate: +4%, Critical Minimum Damage: +2%
3
Critical Hit Rate: +6%, Critical Minimum Damage: +3%
4
Critical Hit Rate: +8%, Critical Minimum Damage: +4%
5
Critical Hit Rate: +10%, Critical Minimum Damage: +5%
6
Critical Hit Rate: +12%, Critical Minimum Damage: +6%
7
Critical Hit Rate: +14%, Critical Minimum Damage: +7%
8
Critical Hit Rate: +16%, Critical Minimum Damage: +8%
9
Critical Hit Rate: +18%, Critical Minimum Damage: +9%
10
Critical Hit Rate: +20%, Critical Minimum Damage: +10%
Dash Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased. Info: type = 10 Animations:effect, effect0, special Maximum Level: 5
1
MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
2
MP Cost: 7, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
3
MP Cost: 5, Duration: 12 sec, Speed: +30%, Jump: +12%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
4
MP Cost: 3, Duration: 16 sec, Speed: +40%, Jump: +16%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
5
MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Octopush Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: Jump - 0 ms Animations:effect Maximum Level: 5
{} Description: {} Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
{}
2
{}
3
{}
4
{}
5
{}
6
{}
7
{}
8
{}
9
{}
10
{}
11
{}
12
{}
13
{}
14
{}
15
{}
16
{}
17
{}
18
{}
19
{}
20
{}
Brawler
HP Boost Description: Permanently increases maximum HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Endurance Description: Periodically heal HP and MP. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recover 1% HP and MP every 14 seconds
2
Recover 1% HP and MP every 13 seconds
3
Recover 2% HP and MP every 12 seconds
4
Recover 2% HP and MP every 11 seconds
5
Recover 3% HP and MP every 10 seconds
6
Recover 3% HP and MP every 9 seconds
7
Recover 4% HP and MP every 8 seconds
8
Recover 4% HP and MP every 7 seconds
9
Recover 5% HP and MP every 6 seconds
10
Recover 5% HP and MP every 5 seconds
Energy Tornado Description: Attack with Energy-charged gusts of wind. Info: type = 2, areaAttack = 1 Delays: energyTornado - 990 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 18, Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
2
MP Cost: 18, Energy Cost: 85, Damage: 346%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
3
MP Cost: 18, Energy Cost: 85, Damage: 354%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
4
MP Cost: 18, Energy Cost: 85, Damage: 362%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
5
MP Cost: 18, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
6
MP Cost: 20, Energy Cost: 85, Damage: 378%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
7
MP Cost: 20, Energy Cost: 85, Damage: 386%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
8
MP Cost: 20, Energy Cost: 85, Damage: 394%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
9
MP Cost: 20, Energy Cost: 85, Damage: 402%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
10
MP Cost: 20, Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
Knuckle Booster Description: Increases the attack speed of your weapon. Must have Knuckles equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Corkscrew Blow Description: Rush forward wildly, taking a quick opportunity to punch many enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 720 ms Range:200% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 284%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 292%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 296%, Max Enemies Hit: 6
5
MP Cost: 12, Damage: 300%, Max Enemies Hit: 6
6
MP Cost: 13, Damage: 304%, Max Enemies Hit: 6
7
MP Cost: 13, Damage: 308%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 312%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 316%, Max Enemies Hit: 6
10
MP Cost: 15, Damage: 320%, Max Enemies Hit: 6
11
MP Cost: 15, Damage: 324%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 328%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 332%, Max Enemies Hit: 6
14
MP Cost: 17, Damage: 336%, Max Enemies Hit: 6
15
MP Cost: 17, Damage: 340%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 344%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 348%, Max Enemies Hit: 6
18
MP Cost: 19, Damage: 352%, Max Enemies Hit: 6
19
MP Cost: 19, Damage: 356%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Tornado Upper Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 18, Energy Cost: 85, Damage: 325%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
2
MP Cost: 18, Energy Cost: 85, Damage: 330%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
3
MP Cost: 18, Energy Cost: 85, Damage: 335%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
4
MP Cost: 18, Energy Cost: 85, Damage: 340%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
5
MP Cost: 18, Energy Cost: 85, Damage: 345%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
6
MP Cost: 20, Energy Cost: 85, Damage: 350%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
7
MP Cost: 20, Energy Cost: 85, Damage: 355%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
8
MP Cost: 20, Energy Cost: 85, Damage: 360%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
9
MP Cost: 20, Energy Cost: 85, Damage: 365%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
10
MP Cost: 20, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Accuracy: +84
2
MP Cost: 15, Weapon ATT: +3, Accuracy: +88
3
MP Cost: 16, Weapon ATT: +4, Accuracy: +92
4
MP Cost: 16, Weapon ATT: +6, Accuracy: +96
5
MP Cost: 17, Weapon ATT: +7, Accuracy: +100
6
MP Cost: 17, Weapon ATT: +9, Accuracy: +104
7
MP Cost: 18, Weapon ATT: +10, Accuracy: +108
8
MP Cost: 18, Weapon ATT: +12, Accuracy: +112
9
MP Cost: 19, Weapon ATT: +13, Accuracy: +116
10
MP Cost: 19, Weapon ATT: +15, Accuracy: +120
11
MP Cost: 20, Weapon ATT: +16, Accuracy: +124
12
MP Cost: 20, Weapon ATT: +18, Accuracy: +128
13
MP Cost: 21, Weapon ATT: +19, Accuracy: +132
14
MP Cost: 21, Weapon ATT: +21, Accuracy: +136
15
MP Cost: 22, Weapon ATT: +22, Accuracy: +140
16
MP Cost: 22, Weapon ATT: +24, Accuracy: +144
17
MP Cost: 23, Weapon ATT: +25, Accuracy: +148
18
MP Cost: 23, Weapon ATT: +27, Accuracy: +152
19
MP Cost: 24, Weapon ATT: +28, Accuracy: +156
20
MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles Info: type = 50 Maximum Level: 10
1
Knuckler Mastery: +14%, Accuracy: +12
2
Knuckler Mastery: +18%, Accuracy: +24
3
Knuckler Mastery: +22%, Accuracy: +36
4
Knuckler Mastery: +26%, Accuracy: +48
5
Knuckler Mastery: +30%, Accuracy: +60
6
Knuckler Mastery: +34%, Accuracy: +72
7
Knuckler Mastery: +38%, Accuracy: +84
8
Knuckler Mastery: +42%, Accuracy: +96
9
Knuckler Mastery: +46%, Accuracy: +108
10
Knuckler Mastery: +50%, Accuracy: +120
Energy Charge Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 1
1
Maximum Energy: 5000, Energy per Attack: 150, Charged Effect - Accuracy: +120, Speed: +10, Weapon and Magic DEF: +250, Stance Rate: +40%, Effects halved while charging
Marauder
Super Charge Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Maximum Energy: 10,000, Energy per Attack: 167, Charged Effect - Weapon ATT: +10, Accuracy: +126, Speed: 11, Weapon and Magic DEF: +272, Stance Rate: +33%, Effects halved while charging
2
Maximum Energy: 10,000, Energy per Attack: 174, Charged Effect - Weapon ATT: +12, Accuracy: +132, Speed: 12, Weapon and Magic DEF: +284, Stance Rate: +36%, Effects halved while charging
3
Maximum Energy: 10,000, Energy per Attack: 181, Charged Effect - Weapon ATT: +12, Accuracy: +138, Speed: 13, Weapon and Magic DEF: +296, Stance Rate: +39%, Effects halved while charging
4
Maximum Energy: 10,000, Energy per Attack: 188, Charged Effect - Weapon ATT: +14, Accuracy: +144, Speed: 14, Weapon and Magic DEF: +308, Stance Rate: +42%, Effects halved while charging
5
Maximum Energy: 10,000, Energy per Attack: 195, Charged Effect - Weapon ATT: +14, Accuracy: +150, Speed: 15, Weapon and Magic DEF: +320, Stance Rate: +45%, Effects halved while charging
6
Maximum Energy: 10,000, Energy per Attack: 202, Charged Effect - Weapon ATT: +16, Accuracy: +156, Speed: 16, Weapon and Magic DEF: +332, Stance Rate: +48%, Effects halved while charging
7
Maximum Energy: 10,000, Energy per Attack: 209, Charged Effect - Weapon ATT: +16, Accuracy: +162, Speed: 17, Weapon and Magic DEF: +344, Stance Rate: +51%, Effects halved while charging
8
Maximum Energy: 10,000, Energy per Attack: 216, Charged Effect - Weapon ATT: +18, Accuracy: +168, Speed: 18, Weapon and Magic DEF: +356, Stance Rate: +54%, Effects halved while charging
9
Maximum Energy: 10,000, Energy per Attack: 223, Charged Effect - Weapon ATT: +18, Accuracy: +174, Speed: 19, Weapon and Magic DEF: +368, Stance Rate: +57%, Effects halved while charging
10
Maximum Energy: 10,000, Energy per Attack: 230, Charged Effect - Weapon ATT: +20, Accuracy: +180, Speed: 20, Weapon and Magic DEF: +380, Stance Rate: +60%, Effects halved while charging
11
Maximum Energy: 10,000, Energy per Attack: 237, Charged Effect - Weapon ATT: +20, Accuracy: +186, Speed: 21, Weapon and Magic DEF: +392, Stance Rate: +63%, Effects halved while charging
12
Maximum Energy: 10,000, Energy per Attack: 244, Charged Effect - Weapon ATT: +22, Accuracy: +192, Speed: 22, Weapon and Magic DEF: +404, Stance Rate: +66%, Effects halved while charging
13
Maximum Energy: 10,000, Energy per Attack: 251, Charged Effect - Weapon ATT: +22, Accuracy: +198, Speed: 23, Weapon and Magic DEF: +416, Stance Rate: +69%, Effects halved while charging
14
Maximum Energy: 10,000, Energy per Attack: 258, Charged Effect - Weapon ATT: +24, Accuracy: +204, Speed: 24, Weapon and Magic DEF: +428, Stance Rate: +72%, Effects halved while charging
15
Maximum Energy: 10,000, Energy per Attack: 265, Charged Effect - Weapon ATT: +24, Accuracy: +210, Speed: 25, Weapon and Magic DEF: +440, Stance Rate: +75%, Effects halved while charging
16
Maximum Energy: 10,000, Energy per Attack: 272, Charged Effect - Weapon ATT: +26, Accuracy: +216, Speed: 26, Weapon and Magic DEF: +452, Stance Rate: +78%, Effects halved while charging
17
Maximum Energy: 10,000, Energy per Attack: 279, Charged Effect - Weapon ATT: +26, Accuracy: +222, Speed: 27, Weapon and Magic DEF: +464, Stance Rate: +81%, Effects halved while charging
18
Maximum Energy: 10,000, Energy per Attack: 286, Charged Effect - Weapon ATT: +28, Accuracy: +228, Speed: 28, Weapon and Magic DEF: +476, Stance Rate: +84%, Effects halved while charging
19
Maximum Energy: 10,000, Energy per Attack: 293, Charged Effect - Weapon ATT: +28, Accuracy: +234, Speed: 29, Weapon and Magic DEF: +488, Stance Rate: +87%, Effects halved while charging
20
Maximum Energy: 10,000, Energy per Attack: 300, Charged Effect - Weapon ATT: +30, Accuracy: +240, Speed: 30, Weapon and Magic DEF: +500, Stance Rate: +90%, Effects halved while charging
Stun Mastery Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 10
1
Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24%
2
Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28%
3
Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32%
4
Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36%
5
Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40%
6
Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44%
7
Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48%
8
Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52%
9
Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56%
10
Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Critical Rage Description: Increase hit rate and critical damage, and critical hit rate against bosses. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2%
2
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6%
4
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10%
6
Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12%
7
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14%
8
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16%
9
Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18%
10
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Shockwave (Energy Charge) Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
2
MP Cost: 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
3
MP Cost: 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
4
MP Cost: 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
5
MP Cost: 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
6
MP Cost: 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
7
MP Cost: 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
8
MP Cost: 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
9
MP Cost: 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
10
MP Cost: 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
11
MP Cost: 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
12
MP Cost: 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
13
MP Cost: 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
14
MP Cost: 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
15
MP Cost: 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
16
MP Cost: 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
17
MP Cost: 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
18
MP Cost: 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
19
MP Cost: 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
20
MP Cost: 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
Willow Defense Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect Maximum Level: 10
Energy Buster Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster. Note: Called Energy Buster in KMS. Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Animations:mob, effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Energy Cost: 40, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec
2
MP Cost: 12, Energy Cost: 40, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec
3
MP Cost: 12, Energy Cost: 40, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec
4
MP Cost: 12, Energy Cost: 40, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec
5
MP Cost: 12, Energy Cost: 45, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec
6
MP Cost: 17, Energy Cost: 45, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec
7
MP Cost: 17, Energy Cost: 45, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec
8
MP Cost: 17, Energy Cost: 45, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec
9
MP Cost: 17, Energy Cost: 45, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec
10
MP Cost: 17, Energy Cost: 50, Damage: 393%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec
11
MP Cost: 17, Energy Cost: 50, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec
12
MP Cost: 22, Energy Cost: 50, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec
13
MP Cost: 22, Energy Cost: 50, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec
14
MP Cost: 22, Energy Cost: 50, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec
15
MP Cost: 22, Energy Cost: 55, Damage: 413%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec
16
MP Cost: 22, Energy Cost: 55, Damage: 417%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec
17
MP Cost: 22, Energy Cost: 55, Damage: 421%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec
18
MP Cost: 27, Energy Cost: 55, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec
19
MP Cost: 27, Energy Cost: 55, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec
20
MP Cost: 27, Energy Cost: 60, Damage: 433%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec
Shockwave Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: MP 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
2
MP Cost: MP 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
3
MP Cost: MP 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
4
MP Cost: MP 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
5
MP Cost: MP 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
6
MP Cost: MP 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
7
MP Cost: MP 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
8
MP Cost: MP 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
9
MP Cost: MP 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
10
MP Cost: MP 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
11
MP Cost: MP 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
12
MP Cost: MP 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
13
MP Cost: MP 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
14
MP Cost: MP 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
15
MP Cost: MP 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
16
MP Cost: MP 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
17
MP Cost: MP 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
18
MP Cost: MP 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
19
MP Cost: MP 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
20
MP Cost: MP 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
Hedgehog Buster Description: Blast your energy at nearby enemies. Chance to stun enemies. Info: type = 1, areaAttack = 1, mes = stun Delays: energyBuster - 840 ms Range:270% Animations:effect, hit.0, mob Maximum Level: 20
1
Energy Cost: 140, Damage: 343%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec
2
Energy Cost: 140, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec
3
Energy Cost: 140, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec
4
Energy Cost: 140, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec
5
Energy Cost: 140, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec
6
Energy Cost: 140, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec
7
Energy Cost: 140, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec
8
Energy Cost: 140, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec
9
Energy Cost: 140, Damage: 367%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec
10
Energy Cost: 140, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec
11
Energy Cost: 140, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec
12
Energy Cost: 140, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec
13
Energy Cost: 140, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec
14
Energy Cost: 140, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec
15
Energy Cost: 140, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec
16
Energy Cost: 140, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec
17
Energy Cost: 140, Damage: 391%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec
18
Energy Cost: 140, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec
19
Energy Cost: 140, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec
20
Energy Cost: 140, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec
Double Spiral Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow. Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:450% Animations:effect, hit Maximum Level: 20
1
MP Cost: 22, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
2
MP Cost: 22, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
3
MP Cost: 24, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
4
MP Cost: 24, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
5
MP Cost: 24, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
6
MP Cost: 26, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
7
MP Cost: 26, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
8
MP Cost: 26, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
9
MP Cost: 28, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
10
MP Cost: 28, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
11
MP Cost: 28, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
12
MP Cost: 30, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
13
MP Cost: 30, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
14
MP Cost: 30, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
15
MP Cost: 32, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
16
MP Cost: 32, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
17
MP Cost: 32, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
18
MP Cost: 34, Damage: 331%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
19
MP Cost: 34, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
20
MP Cost: 34, Damage: 337%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets
Buccanneer
Dragon Strike (Energy Charge) Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
2
MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
3
MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
4
MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
5
MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
6
MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
7
MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
8
MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
9
MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
10
MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
11
MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
12
MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
13
MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
14
MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
15
MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
16
MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
17
MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
18
MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
19
MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
20
MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
21
MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
22
MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
23
MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
24
MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
25
MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
26
MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
27
MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
28
MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
29
MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
30
MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
31
MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
32
MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
33
MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
Double Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range. Info: type = 1, areaAttack = 1 Delays: energyBlastMax - 1560 ms Range:850% Animations:effect, effect0, hit.0 Maximum Level: 30
1
Energy Cost: 260, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 10
2
Energy Cost: 260, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 10
3
Energy Cost: 260, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 10
4
Energy Cost: 260, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 10
5
Energy Cost: 260, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 10
6
Energy Cost: 260, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 10
7
Energy Cost: 260, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 10
8
Energy Cost: 260, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 10
9
Energy Cost: 260, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 10
10
Energy Cost: 260, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 10
11
Energy Cost: 260, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 10
12
Energy Cost: 260, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 10
13
Energy Cost: 260, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 10
14
Energy Cost: 260, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 10
15
Energy Cost: 260, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 10
16
Energy Cost: 260, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 10
17
Energy Cost: 260, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 10
18
Energy Cost: 260, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 10
19
Energy Cost: 260, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 10
20
Energy Cost: 260, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 10
21
Energy Cost: 260, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 10
22
Energy Cost: 260, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 10
23
Energy Cost: 260, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 10
24
Energy Cost: 260, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 10
25
Energy Cost: 260, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 10
26
Energy Cost: 260, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 10
27
Energy Cost: 260, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10
28
Energy Cost: 260, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10
29
Energy Cost: 260, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10
30
Energy Cost: 260, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10
31
Energy Cost: 260, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10
32
Energy Cost: 260, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10
33
Energy Cost: 260, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10
Energy Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead. Info: type = 1, areaAttack = 1 Delays: energyBlastNew - 1560 ms Range:495% Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
2
MP Cost: 25, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
3
MP Cost: 25, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
4
MP Cost: 28, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
5
MP Cost: 28, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
6
MP Cost: 28, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
7
MP Cost: 28, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
8
MP Cost: 31, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
9
MP Cost: 31, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
10
MP Cost: 31, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
11
MP Cost: 31, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
12
MP Cost: 34, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
13
MP Cost: 34, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
14
MP Cost: 34, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20%
15
MP Cost: 34, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
16
MP Cost: 37, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
17
MP Cost: 37, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
18
MP Cost: 37, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
19
MP Cost: 37, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
20
MP Cost: 40, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
21
MP Cost: 40, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
22
MP Cost: 40, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
23
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
24
MP Cost: 43, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
25
MP Cost: 43, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
26
MP Cost: 43, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
27
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
28
MP Cost: 46, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
29
MP Cost: 46, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20%
30
MP Cost: 46, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
31
MP Cost: 46, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
32
MP Cost: 49, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
33
MP Cost: 49, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
Vipercision Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles. Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit). Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Pre-requisite: Level 10 Knuckle Mastery Animations:effect Maximum Level: 30
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Note: Battleship refers to the literal class of ship. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Time Leap Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. Info: type = 10, massSpell = 1 Delays: timeleap - 1440 ms Range:400% Animations:effect, affected Maximum Level: 5
1
MP Cost: 465, Cooldown Time: 45 minutes
2
MP Cost: 450, Cooldown Time: 40 minutes
3
MP Cost: 435, Cooldown Time: 35 minutes
4
MP Cost: 420, Cooldown Time: 30 minutes
5
MP Cost: 405, Cooldown Time: 25 minutes
6
MP Cost: 390, Cooldown Time: 20 minutes
7
MP Cost: 375, Cooldown Time: 15 minutes
8
MP Cost: 360, Cooldown Time: 10 minutes
Guard Crash Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses. Info: type = 50 Maximum Level: 20
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
23
46% chance to ignore 100% of a monster's defense
Ultra Charge Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Pre-requisite: Level 20 Super Charge Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 10
1
Maximum Energy: 10,000, Energy per Attack: 305, Charged Effect - Weapon ATT: +32, Accuracy: +255, Speed: +31, Weapon and Magic DEF: +510, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
2
Maximum Energy: 10,000, Energy per Attack: 310, Charged Effect - Weapon ATT: +34, Accuracy: +260, Speed: +32, Weapon and Magic DEF: +520, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
3
Maximum Energy: 10,000, Energy per Attack: 315, Charged Effect - Weapon ATT: +36, Accuracy: +265, Speed: +33, Weapon and Magic DEF: +530, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
4
Maximum Energy: 10,000, Energy per Attack: 320, Charged Effect - Weapon ATT: +38, Accuracy: +270, Speed: +34, Weapon and Magic DEF: +540, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
5
Maximum Energy: 10,000, Energy per Attack: 325, Charged Effect - Weapon ATT: +40, Accuracy: +275, Speed: +35, Weapon and Magic DEF: +550, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
6
Maximum Energy: 10,000, Energy per Attack: 330, Charged Effect - Weapon ATT: +42, Accuracy: +280, Speed: +36, Weapon and Magic DEF: +560, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
7
Maximum Energy: 10,000, Energy per Attack: 335, Charged Effect - Weapon ATT: +44, Accuracy: +285, Speed: +37, Weapon and Magic DEF: +570, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
8
Maximum Energy: 10,000, Energy per Attack: 340, Charged Effect - Weapon ATT: +46, Accuracy: +290, Speed: +38, Weapon and Magic DEF: +580, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
9
Maximum Energy: 10,000, Energy per Attack: 345, Charged Effect - Weapon ATT: +48, Accuracy: +295, Speed: +39, Weapon and Magic DEF: +590, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
10
Maximum Energy: 10,000, Energy per Attack: 350, Charged Effect - Weapon ATT: +50, Accuracy: +300, Speed: +40, Weapon and Magic DEF: +600, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Fist Enrage Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
2
MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
3
MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
4
MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
5
MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
6
MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
7
MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
8
MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
9
MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
10
MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
11
MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
12
MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
13
MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
14
MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
15
MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
16
MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
17
MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
18
MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
19
MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
20
MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
21
MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
22
MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
23
MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
24
MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
25
MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
26
MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
27
MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
28
MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
29
MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
30
MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
31
MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
32
MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
33
MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Dragon Strike Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage. Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
2
MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
3
MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
4
MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
5
MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
6
MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
7
MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
8
MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
9
MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
10
MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
11
MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
12
MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
13
MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
14
MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
15
MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
16
MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
17
MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
18
MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
19
MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
20
MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
21
MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
22
MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
23
MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
24
MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
25
MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
26
MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
27
MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
28
MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
29
MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
30
MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
31
MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
32
MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
33
MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
Pirate's Rage Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Speed Infusion Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 10 Knuckle Booster Animations:effect, affected Maximum Level: 20
1
HP Cost: 78, MP Cost: 78, Duration: 110 sec
2
HP Cost: 76, MP Cost: 76, Duration: 120 sec
3
HP Cost: 74, MP Cost: 74, Duration: 130 sec
4
HP Cost: 72, MP Cost: 72, Duration: 140 sec
5
HP Cost: 70, MP Cost: 70, Duration: 150 sec
6
HP Cost: 68, MP Cost: 68, Duration: 160 sec
7
HP Cost: 66, MP Cost: 66, Duration: 170 sec
8
HP Cost: 64, MP Cost: 64, Duration: 180 sec
9
HP Cost: 62, MP Cost: 62, Duration: 190 sec
10
HP Cost: 60, MP Cost: 60, Duration: 200 sec
11
HP Cost: 58, MP Cost: 58, Duration: 210 sec
12
HP Cost: 56, MP Cost: 56, Duration: 220 sec
13
HP Cost: 54, MP Cost: 54, Duration: 230 sec
14
HP Cost: 52, MP Cost: 52, Duration: 240 sec
15
HP Cost: 50, MP Cost: 50, Duration: 250 sec
16
HP Cost: 48, MP Cost: 48, Duration: 260 sec
17
HP Cost: 46, MP Cost: 46, Duration: 270 sec
18
HP Cost: 44, MP Cost: 44, Duration: 280 sec
19
HP Cost: 42, MP Cost: 42, Duration: 290 sec
20
HP Cost: 40, MP Cost: 40, Duration: 300 sec
21
HP Cost: 38, MP Cost: 38, Duration: 310 sec
22
HP Cost: 36, MP Cost: 36, Duration: 320 sec
23
HP Cost: 34, MP Cost: 34, Duration: 330 sec
Fist Outrage Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
2
MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
3
MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
4
MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
5
MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
6
MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
7
MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
8
MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
9
MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
10
MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
11
MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
12
MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
13
MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
14
MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
15
MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
16
MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
17
MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
18
MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
19
MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
20
MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
21
MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
22
MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
23
MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
24
MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
25
MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
26
MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
27
MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
28
MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
29
MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
30
MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
31
MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
32
MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
33
MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
Hyper
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Stimulate Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses. Info: type = 50 Delays: HY512stimulate - 1080 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
Active Effect - MP Cost: 300, Duration: 120 sec, Damage: +20%, Charge 800 Energy every 4 sec - Cooldown Time: 240 sec - Passive Effect - Boss Damage: +20%
Energy Blast - Extra Target Description: Increases Energy Blast's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit: +2
Energy Blast - Bonus Attack Description: Increases Energy Blast's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Unity of Power Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff. Info: type = 1, areaAttack = 1 Delays: HY512unityOfPower - 1440 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
Energy Cost: 2500, Damage: 800%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 90 sec, Minimum and Maximum Critical Damage: +10, Max Stacks: 3 - Cooldown Time : 20
Double Lucky Dice - One More Chance Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher Info: type = 50 Maximum Level: 1 Required Level: 143
1
Activation Rate Bonus: +40%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Fist Enrage - Boss Killer Description: Adds Boss Damage to Fist Enrage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Boss Damage: +20%
Fist Enrage - Reinforce Description: Increases Fist Enrage's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Double Lucky Dice - Enhance Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice Info: type = 50 Maximum Level: 1 Required Level: 183
1
Probability: +5%
Double Lucky Dice - Extra Number Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll. Note: 7: Ignore DEF: 20% Info: type = 50 Maximum Level: 1 Required Level: 162
1
Probability: +9%
Energy Blast - Reinforce Description: Increases Energy Blast's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Fist Enrage - Bonus Attack Description: Increases Fist Enrage's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Gunslinger
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried. Info: type = 50 Maximum Level: 10
Triple Fire Description: When using Double Shot, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 125%, Number of Hits: 3, Range: 380
2
MP Cost: 10, Damage: 129%, Number of Hits: 3, Range: 380
3
MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380
4
MP Cost: 11, Damage: 137%, Number of Hits: 3, Range: 380
5
MP Cost: 11, Damage: 141%, Number of Hits: 3, Range: 380
6
MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380
7
MP Cost: 12, Damage: 149%, Number of Hits: 3, Range: 380
8
MP Cost: 12, Damage: 153%, Number of Hits: 3, Range: 380
9
MP Cost: 13, Damage: 157%, Number of Hits: 3, Range: 380
10
MP Cost: 13, Damage: 161%, Number of Hits: 3, Range: 380
11
MP Cost: 13, Damage: 165%, Number of Hits: 3, Range: 380
12
MP Cost: 14, Damage: 169%, Number of Hits: 3, Range: 380
13
MP Cost: 14, Damage: 173%, Number of Hits: 3, Range: 380
14
MP Cost: 14, Damage: 177%, Number of Hits: 3, Range: 380
15
MP Cost: 15, Damage: 181%, Number of Hits: 3, Range: 380
16
MP Cost: 15, Damage: 185%, Number of Hits: 3, Range: 380
17
MP Cost: 15, Damage: 189%, Number of Hits: 3, Range: 380
18
MP Cost: 16, Damage: 193%, Number of Hits: 3, Range: 380
19
MP Cost: 16, Damage: 197%, Number of Hits: 3, Range: 380
20
MP Cost: 16, Damage: 201%, Number of Hits: 3, Range: 380
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Wings Description: Allows you to jump longer and further. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Animations:special, finish Maximum Level: 5
1
Falling Speed: 200
2
Falling Speed: 200
3
Falling Speed: 200
4
Falling Speed: 200
5
Falling Speed: 200
Summon Crew (I) Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle. Info: type = 33, condition = attack, summonMinion = 1 Delays: assembleCrew - 1440 ms Summon Range: attack1 = 130% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect Maximum Level: 1
Summon Crew (II) Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 1
Recoil Shot Description: Uses the recoil of the gun to retreat after firing Info: type = 2, casterMove = 1, delay = 1200 Delays: backstep - 300 ms Pre-requisite: Level 5 Wings Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 12, Damage: 186%
2
MP Cost: 12, Damage: 192%
3
MP Cost: 12, Damage: 198%
4
MP Cost: 12, Damage: 204%
5
MP Cost: 15, Damage: 210%
6
MP Cost: 15, Damage: 216%
7
MP Cost: 15, Damage: 222%
8
MP Cost: 15, Damage: 228%
9
MP Cost: 15, Damage: 234%
10
MP Cost: 18, Damage: 240%
11
MP Cost: 18, Damage: 246%
12
MP Cost: 18, Damage: 252%
13
MP Cost: 18, Damage: 258%
14
MP Cost: 18, Damage: 264%
15
MP Cost: 21, Damage: 270%
16
MP Cost: 21, Damage: 276%
17
MP Cost: 21, Damage: 282%
18
MP Cost: 21, Damage: 288%
19
MP Cost: 21, Damage: 294%
20
MP Cost: 24, Damage: 300%
Infinite Bullets Description: Consume some bullets to temporarily have infinite bullets. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 5
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Magnum Shot Description: Shoot at your enemies at an incredible speed. Info: type = 1, areaAttack = 1 Delays: shot - 780 ms Range:400% Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6
Outlaw
Bullet Smash Description: Fire a large bullet, pushing enemies away and damaging them. Note: This skill has a 1260ms spam delay unaffected by booster Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash - 870 ms Range:380% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Octopus Quarterdeck Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun. Note: Attacks at 540ms. Info: type = 33, minionAttack = normal Delays: octopus - 810 ms Summon Range: attack1 = 380% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0 Maximum Level: 10
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Assemble Crew (IV) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 430% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (II) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned. Info: type = 33, minionAttack = normal, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 350% Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (III) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
Assemble Crew (I) Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned. Info: type = 33, condition = attack, summonMinion = 1 Delays: assembleCrew - 1440 ms Summon Range: attack1 = 130% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect Maximum Level: 10
Valkyrie Patience Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP Info: type = 50 Maximum Level: 10
1
Weapon DEF: +2%, Magic DEF: +2%, Max HP and MP: +60
2
Weapon DEF: +4%, Magic DEF: +4%, Max HP and MP: +120
3
Weapon DEF: +6%, Magic DEF: +6%, Max HP and MP: +180
4
Weapon DEF: +8%, Magic DEF: +8%, Max HP and MP: +240
5
Weapon DEF: +10%, Magic DEF: +10%, Max HP and MP: +300
6
Weapon DEF: +12%, Magic DEF: +12%, Max HP and MP: +360
7
Weapon DEF: +14%, Magic DEF: +14%, Max HP and MP: +420
8
Weapon DEF: +16%, Magic DEF: +16%, Max HP and MP: +480
9
Weapon DEF: +18%, Magic DEF: +18%, Max HP and MP: +540
10
Weapon DEF: +20%, Magic DEF: +20%, Max HP and MP: +600
Full Metal Jacket Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: 1%
2
Critical Hit Rate: +12%, Defense Ignored: 2%
3
Critical Hit Rate: +13%, Defense Ignored: 3%
4
Critical Hit Rate: +14%, Defense Ignored: 4%
5
Critical Hit Rate: +15%, Defense Ignored: 5%
6
Critical Hit Rate: +16%, Defense Ignored: 6%
7
Critical Hit Rate: +17%, Defense Ignored: 7%
8
Critical Hit Rate: +18%, Defense Ignored: 8%
9
Critical Hit Rate: +19%, Defense Ignored: 9%
10
Critical Hit Rate: +20%, Defense Ignored: 10%
11
Critical Hit Rate: +21%, Defense Ignored: 11%
12
Critical Hit Rate: +22%, Defense Ignored: 12%
13
Critical Hit Rate: +23%, Defense Ignored: 13%
14
Critical Hit Rate: +24%, Defense Ignored: 14%
15
Critical Hit Rate: +25%, Defense Ignored: 15%
16
Critical Hit Rate: +26%, Defense Ignored: 16%
17
Critical Hit Rate: +27%, Defense Ignored: 17%
18
Critical Hit Rate: +28%, Defense Ignored: 18%
19
Critical Hit Rate: +29%, Defense Ignored: 19%
20
Critical Hit Rate: +30%, Defense Ignored: 20%
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1080 ms Range:416% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Bullets Consumed: 2, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8
2
MP Cost: 20, Bullets Consumed: 2, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8
3
MP Cost: 22, Bullets Consumed: 2, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 8
4
MP Cost: 22, Bullets Consumed: 2, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8
5
MP Cost: 22, Bullets Consumed: 2, Damage: 384%, Number of Hits: 2, Max Enemies Hit: 8
6
MP Cost: 24, Bullets Consumed: 2, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8
7
MP Cost: 24, Bullets Consumed: 2, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8
8
MP Cost: 24, Bullets Consumed: 2, Damage: 399%, Number of Hits: 2, Max Enemies Hit: 8
9
MP Cost: 26, Bullets Consumed: 2, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 8
10
MP Cost: 26, Bullets Consumed: 2, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8
11
MP Cost: 26, Bullets Consumed: 2, Damage: 414%, Number of Hits: 2, Max Enemies Hit: 8
12
MP Cost: 28, Bullets Consumed: 2, Damage: 419%, Number of Hits: 2, Max Enemies Hit: 8
13
MP Cost: 28, Bullets Consumed: 2, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 8
14
MP Cost: 28, Bullets Consumed: 2, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8
15
MP Cost: 30, Bullets Consumed: 2, Damage: 434%, Number of Hits: 2, Max Enemies Hit: 8
16
MP Cost: 30, Bullets Consumed: 2, Damage: 439%, Number of Hits: 2, Max Enemies Hit: 8
17
MP Cost: 30, Bullets Consumed: 2, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 8
18
MP Cost: 32, Bullets Consumed: 2, Damage: 449%, Number of Hits: 2, Max Enemies Hit: 8
19
MP Cost: 32, Bullets Consumed: 2, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 8
20
MP Cost: 32, Bullets Consumed: 2, Damage: 459%, Number of Hits: 2, Max Enemies Hit: 8
Hollow Point Bullets Description: Use more powerful wounding bullets. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 20, Duration: 66 sec, Weapon ATT: 11
2
MP Cost: 20, Duration: 72 sec, Weapon ATT: 12
3
MP Cost: 20, Duration: 78 sec, Weapon ATT: 13
4
MP Cost: 23, Duration: 84 sec, Weapon ATT: 14
5
MP Cost: 23, Duration: 90 sec, Weapon ATT: 15
6
MP Cost: 23, Duration: 96 sec, Weapon ATT: 16
7
MP Cost: 23, Duration: 102 sec, Weapon ATT: 17
8
MP Cost: 26, Duration: 108 sec, Weapon ATT: 18
9
MP Cost: 26, Duration: 114 sec, Weapon ATT: 19
10
MP Cost: 26, Duration: 120 sec, Weapon ATT: 20
11
MP Cost: 26, Duration: 126 sec, Weapon ATT: 21
12
MP Cost: 29, Duration: 132 sec, Weapon ATT: 22
13
MP Cost: 29, Duration: 138 sec, Weapon ATT: 23
14
MP Cost: 29, Duration: 144 sec, Weapon ATT: 24
15
MP Cost: 29, Duration: 150 sec, Weapon ATT: 25
16
MP Cost: 32, Duration: 156 sec, Weapon ATT: 26
17
MP Cost: 32, Duration: 162 sec, Weapon ATT: 27
18
MP Cost: 32, Duration: 168 sec, Weapon ATT: 28
19
MP Cost: 32, Duration: 174 sec, Weapon ATT: 29
20
MP Cost: 35, Duration: 180 sec, Weapon ATT: 30
Corsair
Crew Ship Commander Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members. Info: type = 50 Pre-requisite: Level 10 Assemble Crew (I) Animations:repeat Maximum Level: 15
1
Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Chance to Not Die when blocking status effects: +1%, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%, Stoner - Damage Reduction: +1%
2
Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Chance to Not Die when blocking status effects: +2%, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%, Stoner - Damage Reduction: +2%
3
Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Chance to Not Die when blocking status effects: +3%, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%, Stoner - Damage Reduction: +3%
4
Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Chance to Not Die when blocking status effects: +4%, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%, Stoner - Damage Reduction: +4%
5
Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Chance to Not Die when blocking status effects: +5%, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%, Stoner - Damage Reduction: +5%
6
Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Chance to Not Die when blocking status effects: +6%, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%, Stoner - Damage Reduction: +6%
7
Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Chance to Not Die when blocking status effects: +7%, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%, Stoner - Damage Reduction: +7%
8
Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Chance to Not Die when blocking status effects: +8%, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%, Stoner - Damage Reduction: +8%
9
Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Chance to Not Die when blocking status effects: +9%, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%, Stoner - Damage Reduction: +9%
10
Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Chance to Not Die when blocking status effects: +10%, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%, Stoner - Damage Reduction: +10%
11
Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Chance to Not Die when blocking status effects: +11%, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%, Stoner - Damage Reduction: +11%
12
Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Chance to Not Die when blocking status effects: +12%, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%, Stoner - Damage Reduction: +12%
13
Assemble Crew Damage: +13%, All Crew - Weapon ATT: +39, Chance to Not Die when blocking status effects: +13%, Muirhat - Critical Damage: +13%, Valerie - Critical Hit Rate: +13%, Jack - HP and MP: +26%, Speed: +26%, Stoner - Damage Reduction: +13%
14
Assemble Crew Damage: +14%, All Crew - Weapon ATT: +42, Chance to Not Die when blocking status effects: +14%, Muirhat - Critical Damage: +14%, Valerie - Critical Hit Rate: +14%, Jack - HP and MP: +28%, Speed: +28%, Stoner - Damage Reduction: +14%
15
Assemble Crew Damage: +15%, All Crew - Weapon ATT: +45, Chance to Not Die when blocking status effects: +15%, Muirhat - Critical Damage: +15%, Valerie - Critical Hit Rate: +15%, Jack - HP and MP: +30%, Speed: +30%, Stoner - Damage Reduction: +15%
16
Assemble Crew Damage: +16%, All Crew - Weapon ATT: +48, Chance to Not Die when blocking status effects: +16%, Muirhat - Critical Damage: +16%, Valerie - Critical Hit Rate: +16%, Jack - HP and MP: +32%, Speed: +32%, Stoner - Damage Reduction: +16%
17
Assemble Crew Damage: +17%, All Crew - Weapon ATT: +51, Chance to Not Die when blocking status effects: +17%, Muirhat - Critical Damage: +17%, Valerie - Critical Hit Rate: +17%, Jack - HP and MP: +34%, Speed: +34%, Stoner - Damage Reduction: +17%
18
Assemble Crew Damage: +18%, All Crew - Weapon ATT: +54, Chance to Not Die when blocking status effects: +18%, Muirhat - Critical Damage: +18%, Valerie - Critical Hit Rate: +18%, Jack - HP and MP: +36%, Speed: +36%, Stoner - Damage Reduction: +18%
Battleship Bomber Description: Hold down the skill key to constantly fire shells. These shells will explode after 0.9 seconds dealing a massive amount of damage. Every 5th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing. Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: battleShipBomber - 540 ms Range:80% Animations:prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special Maximum Level: 30
1
MP Cost: 5, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +11% - 5th Bomb on Bosses: Damage: 510%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
2
MP Cost: 5, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +12% - 5th Bomb on Bosses: Damage: 520%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
3
MP Cost: 5, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +13% - 5th Bomb on Bosses: Damage: 530%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
4
MP Cost: 5, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +14% - 5th Bomb on Bosses: Damage: 540%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
5
MP Cost: 5, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +15% - 5th Bomb on Bosses: Damage: 550%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
6
MP Cost: 5, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +16% - 5th Bomb on Bosses: Damage: 560%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
7
MP Cost: 5, Damage: 256%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +17% - 5th Bomb on Bosses: Damage: 570%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
8
MP Cost: 5, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +18% - 5th Bomb on Bosses: Damage: 580%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
9
MP Cost: 5, Damage: 262%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +19% - 5th Bomb on Bosses: Damage: 590%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
10
MP Cost: 5, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +20% - 5th Bomb on Bosses: Damage: 600%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
11
MP Cost: 7, Damage: 268%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +21% - 5th Bomb on Bosses: Damage: 610%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
12
MP Cost: 7, Damage: 271%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +22% - 5th Bomb on Bosses: Damage: 620%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
13
MP Cost: 7, Damage: 274%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +23% - 5th Bomb on Bosses: Damage: 630%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
14
MP Cost: 7, Damage: 277%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +24% - 5th Bomb on Bosses: Damage: 640%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
15
MP Cost: 7, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +25% - 5th Bomb on Bosses: Damage: 650%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
16
MP Cost: 7, Damage: 283%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +26% - 5th Bomb on Bosses: Damage: 660%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
17
MP Cost: 7, Damage: 286%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +27% - 5th Bomb on Bosses: Damage: 670%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
18
MP Cost: 7, Damage: 289%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +28% - 5th Bomb on Bosses: Damage: 680%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
19
MP Cost: 7, Damage: 292%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +29% - 5th Bomb on Bosses: Damage: 690%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
20
MP Cost: 7, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +30% - 5th Bomb on Bosses: Damage: 700%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
21
MP Cost: 7, Damage: 298%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +31% - 5th Bomb on Bosses: Damage: 710%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
22
MP Cost: 9, Damage: 301%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +32% - 5th Bomb on Bosses: Damage: 720%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
23
MP Cost: 9, Damage: 304%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +33% - 5th Bomb on Bosses: Damage: 730%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
24
MP Cost: 9, Damage: 307%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +34% - 5th Bomb on Bosses: Damage: 740%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
25
MP Cost: 9, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +35% - 5th Bomb on Bosses: Damage: 750%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
26
MP Cost: 9, Damage: 313%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +36% - 5th Bomb on Bosses: Damage: 760%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
27
MP Cost: 9, Damage: 316%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +37% - 5th Bomb on Bosses: Damage: 770%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
28
MP Cost: 9, Damage: 319%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +38% - 5th Bomb on Bosses: Damage: 780%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
29
MP Cost: 9, Damage: 322%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +39% - 5th Bomb on Bosses: Damage: 790%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
30
MP Cost: 9, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +40% - 5th Bomb on Bosses: Damage: 800%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
31
MP Cost: 9, Damage: 328%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +41% - 5th Bomb on Bosses: Damage: 810%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
32
MP Cost: 9, Damage: 331%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +42% - 5th Bomb on Bosses: Damage: 820%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
33
MP Cost: 11, Damage: 334%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +43% - 5th Bomb on Bosses: Damage: 830%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
Quick Draw Description: Your next attack will have increased damage. You will have a chance to enable this skill by attacking. You are required to stop attacking to activate this buff. Info: type = 35 Animations:effect, special Maximum Level: 10
1
Damage: +3% - Passive Effect - 4% chance to enable while attacking
2
Damage: +6% - Passive Effect - 4% chance to enable while attacking
3
Damage: +9% - Passive Effect - 5% chance to enable while attacking
4
Damage: +12% - Passive Effect - 5% chance to enable while attacking
5
Damage: +15% - Passive Effect - 6% chance to enable while attacking
6
Damage: +18% - Passive Effect - 6% chance to enable while attacking
7
Damage: +21% - Passive Effect - 7% chance to enable while attacking
8
Damage: +24% - Passive Effect - 7% chance to enable while attacking
9
Damage: +27% - Passive Effect - 8% chance to enable while attacking
10
Damage: +30% - Passive Effect - 8% chance to enable while attacking
11
Damage: +33% - Passive Effect - 9% chance to enable while attacking
12
Damage: +36% - Passive Effect - 9% chance to enable while attacking
13
Damage: +39% - Passive Effect - 10% chance to enable while attacking
Rapid Fire Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, keydownend Maximum Level: 30
1
MP Cost: 6, Damage: 213%, Range: 400
2
MP Cost: 6, Damage: 216%, Range: 400
3
MP Cost: 6, Damage: 219%, Range: 400
4
MP Cost: 6, Damage: 222%, Range: 400
5
MP Cost: 6, Damage: 225%, Range: 400
6
MP Cost: 6, Damage: 228%, Range: 400
7
MP Cost: 6, Damage: 231%, Range: 400
8
MP Cost: 6, Damage: 234%, Range: 400
9
MP Cost: 6, Damage: 237%, Range: 400
10
MP Cost: 7, Damage: 240%, Range: 400
11
MP Cost: 7, Damage: 243%, Range: 400
12
MP Cost: 7, Damage: 246%, Range: 400
13
MP Cost: 7, Damage: 249%, Range: 400
14
MP Cost: 7, Damage: 252%, Range: 400
15
MP Cost: 7, Damage: 255%, Range: 400
16
MP Cost: 7, Damage: 258%, Range: 400
17
MP Cost: 7, Damage: 261%, Range: 400
18
MP Cost: 7, Damage: 264%, Range: 400
19
MP Cost: 7, Damage: 267%, Range: 400
20
MP Cost: 8, Damage: 270%, Range: 400
21
MP Cost: 8, Damage: 273%, Range: 400
22
MP Cost: 8, Damage: 276%, Range: 400
23
MP Cost: 8, Damage: 279%, Range: 400
24
MP Cost: 8, Damage: 282%, Range: 400
25
MP Cost: 8, Damage: 285%, Range: 400
26
MP Cost: 8, Damage: 288%, Range: 400
27
MP Cost: 8, Damage: 291%, Range: 400
28
MP Cost: 8, Damage: 294%, Range: 400
29
MP Cost: 8, Damage: 297%, Range: 400
30
MP Cost: 9, Damage: 300%, Range: 400
31
MP Cost: 9, Damage: 303%, Range: 400
32
MP Cost: 9, Damage: 306%, Range: 400
33
MP Cost: 9, Damage: 309%, Range: 400
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Captain's Dignity Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage. Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 10 Gun Mastery Animations:hit.0 Maximum Level: 30
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Total Damage: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Total Damage: +2%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Total Damage: +3%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Total Damage: +4%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Total Damage: +5%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Total Damage: +6%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Total Damage: +7%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Total Damage: +8%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Total Damage: +9%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Total Damage: +10%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Total Damage: +11%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Total Damage: +12%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Total Damage: +13%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Total Damage: +14%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Total Damage: +15%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Total Damage: +16%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Total Damage: +17%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Total Damage: +18%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Total Damage: +19%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Total Damage: +20%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Total Damage: +21%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Total Damage: +22%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330
23
MP Cost: 55, Duration: 198 sec, Total Damage: +23%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +66%, Avoidability: -345
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Head Shot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1260 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
33
MP Cost: 30, Instant Death, vs Bosses: Damage: 830%, Number of Hits: 4, Defense Ignored: 43%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Fusillade Description: Summon an expert marksman octopus to fusillade the enemy. Note: Definition: Continuous discharge of firearms. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1410 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Bullets Consumed: 4, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 25, Bullets Consumed: 4, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 28, Bullets Consumed: 4, Damage: 487%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 28, Bullets Consumed: 4, Damage: 493%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 28, Bullets Consumed: 4, Damage: 499%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 31, Bullets Consumed: 4, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 31, Bullets Consumed: 4, Damage: 511%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 31, Bullets Consumed: 4, Damage: 517%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 34, Bullets Consumed: 4, Damage: 523%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 34, Bullets Consumed: 4, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 34, Bullets Consumed: 4, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 37, Bullets Consumed: 4, Damage: 541%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 37, Bullets Consumed: 4, Damage: 547%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 37, Bullets Consumed: 4, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 40, Bullets Consumed: 4, Damage: 559%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 40, Bullets Consumed: 4, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 40, Bullets Consumed: 4, Damage: 571%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 43, Bullets Consumed: 4, Damage: 577%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 43, Bullets Consumed: 4, Damage: 583%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 43, Bullets Consumed: 4, Damage: 589%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 46, Bullets Consumed: 4, Damage: 595%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 46, Bullets Consumed: 4, Damage: 601%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 46, Bullets Consumed: 4, Damage: 607%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 49, Bullets Consumed: 4, Damage: 613%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 49, Bullets Consumed: 4, Damage: 619%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 49, Bullets Consumed: 4, Damage: 625%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 52, Bullets Consumed: 4, Damage: 631%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 52, Bullets Consumed: 4, Damage: 637%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 52, Bullets Consumed: 4, Damage: 643%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 55, Bullets Consumed: 4, Damage: 649%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 55, Bullets Consumed: 4, Damage: 655%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 55, Bullets Consumed: 4, Damage: 661%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 58, Bullets Consumed: 4, Damage: 667%, Number of Hits: 4, Max Enemies Hit: 8
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage. Info: type = 2 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 10
1
MP Cost: 25, Damage: 466%, Bonus Damage: +2%, Minimum and Maximum Critical Damage: +1%, Range: 400
2
MP Cost: 25, Damage: 482%, Bonus Damage: +4%, Minimum and Maximum Critical Damage: +2%, Range: 400
3
MP Cost: 25, Damage: 498%, Bonus Damage: +6%, Minimum and Maximum Critical Damage: +3%, Range: 400
4
MP Cost: 25, Damage: 514%, Bonus Damage: +8%, Minimum and Maximum Critical Damage: +4%, Range: 400
5
MP Cost: 31, Damage: 530%, Bonus Damage: +10%, Minimum and Maximum Critical Damage: +5%, Range: 400
6
MP Cost: 31, Damage: 546%, Bonus Damage: +12%, Minimum and Maximum Critical Damage: +6%, Range: 400
7
MP Cost: 31, Damage: 562%, Bonus Damage: +14%, Minimum and Maximum Critical Damage: +7%, Range: 400
8
MP Cost: 31, Damage: 578%, Bonus Damage: +16%, Minimum and Maximum Critical Damage: +8%, Range: 400
9
MP Cost: 31, Damage: 594%, Bonus Damage: +18%, Minimum and Maximum Critical Damage: +9%, Range: 400
10
MP Cost: 37, Damage: 610%, Bonus Damage: +20%, Minimum and Maximum Critical Damage: +10%, Range: 400
11
MP Cost: 37, Damage: 626%, Bonus Damage: +22%, Minimum and Maximum Critical Damage: +11%, Range: 400
12
MP Cost: 37, Damage: 642%, Bonus Damage: +24%, Minimum and Maximum Critical Damage: +12%, Range: 400
13
MP Cost: 37, Damage: 658%, Bonus Damage: +26%, Minimum and Maximum Critical Damage: +13%, Range: 400
Hyper
Head Shot - Cooltime Reduce Description: Reduces Head Shot's cooldown time. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Time Reduction: 100%
Rapid Fire - Reinforce Description: Increases Rapid Fire's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Head Shot - Bonus Attack Description: Increases Head Shot's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Double Lucky Dice - Extra Number Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll. Note: The effect should be defense ignore for 20%. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Probability: +9%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Double Lucky Dice - One More Chance Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher Info: type = 50 Maximum Level: 1 Required Level: 143
1
Activation Rate Bonus: +40%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Unwearying Rum Description: Have a cup of some special rum to make you stronger. Info: type = 50 Delays: HY522unwearyingRum - 1170 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Effect and Elemental Resistance: +15%, Damage Taken: -15%
Head Shot - Reinforce Description: Increases Head Shot's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Double Lucky Dice - Enhance Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice Info: type = 50 Maximum Level: 1 Required Level: 183
1
Probability: +5%
Strange Bomb Description: Using your technical know-how, create a large bomb that seeks and destroys. Info: type = 1, areaAttack = 1 Delays: HY522bigFatBoy - 1080 ms Range:450% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 400%, Number of Hits: 12, Max Enemies Hit: 15 - Cooldown Time: 15 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Rapid Fire - Boss Killer Description: Adds Boss Damage to Rapid Fire. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Boss Damage: +20%
Rapid Fire - Add Range Description: Increases Rapid Fire's range. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Range: +50%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Cannon Shooter (I)
Cannon Blaster Description: Shoots a fireball out, hitting up to three enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Damage: 208%, Max Enemies Hit: 3
2
MP Cost: 7, Damage: 211%, Max Enemies Hit: 3
3
MP Cost: 7, Damage: 214%, Max Enemies Hit: 3
4
MP Cost: 7, Damage: 217%, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 220%, Max Enemies Hit: 3
6
MP Cost: 8, Damage: 223%, Max Enemies Hit: 3
7
MP Cost: 8, Damage: 226%, Max Enemies Hit: 3
8
MP Cost: 8, Damage: 229%, Max Enemies Hit: 3
9
MP Cost: 9, Damage: 232%, Max Enemies Hit: 3
10
MP Cost: 9, Damage: 235%, Max Enemies Hit: 3
11
MP Cost: 9, Damage: 238%, Max Enemies Hit: 3
12
MP Cost: 9, Damage: 241%, Max Enemies Hit: 3
13
MP Cost: 10, Damage: 244%, Max Enemies Hit: 3
14
MP Cost: 10, Damage: 247%, Max Enemies Hit: 3
15
MP Cost: 10, Damage: 250%, Max Enemies Hit: 3
16
MP Cost: 10, Damage: 253%, Max Enemies Hit: 3
17
MP Cost: 11, Damage: 256%, Max Enemies Hit: 3
18
MP Cost: 11, Damage: 259%, Max Enemies Hit: 3
19
MP Cost: 11, Damage: 262%, Max Enemies Hit: 3
20
MP Cost: 11, Damage: 265%, Max Enemies Hit: 3
Cannon Strike Description: Fire a cannon punch at a single enemy. Info: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage; 76%, Number of Hits: 4
2
MP Cost: 7, Damage; 77%, Number of Hits: 4
3
MP Cost: 7, Damage; 78%, Number of Hits: 4
4
MP Cost: 7, Damage; 79%, Number of Hits: 4
5
MP Cost: 7, Damage; 80%, Number of Hits: 4
6
MP Cost: 7, Damage; 81%, Number of Hits: 4
7
MP Cost: 7, Damage; 82%, Number of Hits: 4
8
MP Cost: 7, Damage; 83%, Number of Hits: 4
9
MP Cost: 7, Damage; 84%, Number of Hits: 4
10
MP Cost: 7, Damage; 85%, Number of Hits: 4
11
MP Cost: 9, Damage; 86%, Number of Hits: 4
12
MP Cost: 9, Damage; 87%, Number of Hits: 4
13
MP Cost: 9, Damage; 88%, Number of Hits: 4
14
MP Cost: 9, Damage; 89%, Number of Hits: 4
15
MP Cost: 9, Damage; 90%, Number of Hits: 4
16
MP Cost: 9, Damage; 91%, Number of Hits: 4
17
MP Cost: 9, Damage; 92%, Number of Hits: 4
18
MP Cost: 9, Damage; 93%, Number of Hits: 4
19
MP Cost: 9, Damage; 94%, Number of Hits: 4
20
MP Cost: 9, Damage; 95%, Number of Hits: 4
Blast Back Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 15
Scatter Shot Description: Shoot many small shells forward Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 173%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 179%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 4
Barrel Bomb Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding. Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used. Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 275%
2
MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 280%
3
MP Cost: 20, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 285%
4
MP Cost: 20, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 290%
5
MP Cost: 22, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 295%
6
MP Cost: 22, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 300%
7
MP Cost: 22, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 305%
8
MP Cost: 22, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 310%
9
MP Cost: 22, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 315%
10
MP Cost: 24, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 320%
11
MP Cost: 24, Damage; 52%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 325%
12
MP Cost: 24, Damage; 54%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 330%
13
MP Cost: 24, Damage; 56%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 335%
14
MP Cost: 24, Damage; 58%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 340%
15
MP Cost: 26, Damage; 60%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 345%
16
MP Cost: 26, Damage; 62%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 350%
17
MP Cost: 26, Damage; 64%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 355%
18
MP Cost: 26, Damage; 66%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 360%
19
MP Cost: 26, Damage; 68%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 365%
20
MP Cost: 28, Damage; 70%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 370%
Cannon Booster Description: Increases the attack speed of your weapon. Must have a Cannon equipped. Info: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Monkey Magic Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 30, Duration: 15 sec, Max HP: +20, Max MP: +20, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8
2
MP Cost: 30, Duration: 30 sec, Max HP: +40, Max MP: +40, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16
3
MP Cost: 30, Duration: 45 sec, Max HP: +60, Max MP: +60, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24
4
MP Cost: 35, Duration: 60 sec, Max HP: +80, Max MP: +80, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32
5
MP Cost: 35, Duration: 75 sec, Max HP: +100, Max MP: +100, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40
6
MP Cost: 35, Duration: 90 sec, Max HP: +120, Max MP: +120, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48
7
MP Cost: 35, Duration: 105 sec, Max HP: +140, Max MP: +140, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56
8
MP Cost: 40, Duration: 120 sec, Max HP: +160, Max MP: +160, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64
9
MP Cost: 40, Duration: 135 sec, Max HP: +180, Max MP: +180, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72
10
MP Cost: 40, Duration: 150 sec, Max HP: +200, Max MP: +200, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80
11
MP Cost: 40, Duration: 165 sec, Max HP: +220, Max MP: +220, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88
12
MP Cost: 45, Duration: 180 sec, Max HP: +240, Max MP: +240, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96
13
MP Cost: 45, Duration: 195 sec, Max HP: +260, Max MP: +260, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104
14
MP Cost: 45, Duration: 210 sec, Max HP: +280, Max MP: +280, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112
15
MP Cost: 45, Duration: 225 sec, Max HP: +300, Max MP: +300, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120
16
MP Cost: 50, Duration: 240 sec, Max HP: +320, Max MP: +320, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128
17
MP Cost: 50, Duration: 255 sec, Max HP: +340, Max MP: +340, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136
18
MP Cost: 50, Duration: 270 sec, Max HP: +360, Max MP: +360, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144
19
MP Cost: 50, Duration: 285 sec, Max HP: +380, Max MP: +380, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152
20
MP Cost: 55, Duration: 300 sec, Max HP: +400, Max MP: +400, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery Description: Increases the weapon mastery and accuracy of Cannons. Info: type = 50 Maximum Level: 10
1
Cannon Mastery: +14%, Accuracy: +12
2
Cannon Mastery: +18%, Accuracy: +24
3
Cannon Mastery: +22%, Accuracy: +36
4
Cannon Mastery: +26%, Accuracy: +48
5
Cannon Mastery: +30%, Accuracy: +60
6
Cannon Mastery: +34%, Accuracy: +72
7
Cannon Mastery: +38%, Accuracy: +84
8
Cannon Mastery: +42%, Accuracy: +96
9
Cannon Mastery: +46%, Accuracy: +108
10
Cannon Mastery: +50%, Accuracy: +120
Critical Fire Description: Passively improve your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +8%, Minimum Critical Damage: +5%
2
Critical Hit Rate: +8%, Minimum Critical Damage: +6%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +6%
4
Critical Hit Rate: +11%, Minimum Critical Damage: +7%
5
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
6
Critical Hit Rate: +14%, Minimum Critical Damage: +8%
7
Critical Hit Rate: +17%, Minimum Critical Damage: +8%
8
Critical Hit Rate: +17%, Minimum Critical Damage: +9%
9
Critical Hit Rate: +20%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Cannon Shooter (III)
Reinforced Cannon Description: Permanently enhance your cannon, improving weapon attack and attack speed. Info: type = 50 Maximum Level: 10
1
Weapon ATT: +3, Weapon Speed: -1
2
Weapon ATT: +6, Weapon Speed: -1
3
Weapon ATT: +9, Weapon Speed: -1
4
Weapon ATT: +12, Weapon Speed: -1
5
Weapon ATT: +15, Weapon Speed: -1
6
Weapon ATT: +18, Weapon Speed: -1
7
Weapon ATT: +21, Weapon Speed: -1
8
Weapon ATT: +24, Weapon Speed: -1
9
Weapon ATT: +27, Weapon Speed: -1
10
Weapon ATT: +30, Weapon Speed: -1
Pirate Rush Description: Permanently improve your stamina, defense, and resistance to status effects. Info: type = 50 Maximum Level: 10
1
Max HP: +2%, Weapon DEF: +14%, Status Effect Resistance: +2%
2
Max HP: +4%, Weapon DEF: +18%, Status Effect Resistance: +4%
3
Max HP: +6%, Weapon DEF: +22%, Status Effect Resistance: +6%
4
Max HP: +8%, Weapon DEF: +26%, Status Effect Resistance: +8%
5
Max HP: +10%, Weapon DEF: +30%, Status Effect Resistance: +10%
6
Max HP: +12%, Weapon DEF: +34%, Status Effect Resistance: +12%
7
Max HP: +14%, Weapon DEF: +38%, Status Effect Resistance: +14%
8
Max HP: +16%, Weapon DEF: +42%, Status Effect Resistance: +16%
9
Max HP: +18%, Weapon DEF: +46%, Status Effect Resistance: +18%
10
Max HP: +20%, Weapon DEF: +50%, Status Effect Resistance: +20%
Luck of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Barrel Roulette Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies. Note: Oak Roulette does not affect bosses. Info: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +1% - Cooldown Time: 57 sec
2
MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +2% - Cooldown Time: 54 sec
3
MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +3% - Cooldown Time: 51 sec
4
MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +4% - Cooldown Time: 48 sec
5
MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +5% - Cooldown Time: 45 sec
6
MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +6% - Cooldown Time: 42 sec
7
MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +7% - Cooldown Time: 39 sec
8
MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +8% - Cooldown Time: 36 sec
9
MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +9% - Cooldown Time: 33 sec
10
MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +10% - Cooldown Time: 30 sec
Counter Crush Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations. Info: type = 51, condition = damaged, counter = damaged Delays: counterCannon - 420 ms Maximum Level: 10
1
Activation Rate: 8%, Damage: 106%
2
Activation Rate: 8%, Damage: 112%
3
Activation Rate: 11%, Damage: 118%
4
Activation Rate: 11%, Damage: 124%
5
Activation Rate: 14%, Damage: 130%
6
Activation Rate: 14%, Damage: 136%
7
Activation Rate: 17%, Damage: 142%
8
Activation Rate: 17%, Damage: 148%
9
Activation Rate: 20%, Damage: 154%
10
Activation Rate: 20%, Damage: 160%
Monkey Madness Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage. Info: type = 1, areaAttack = 1, mes = stun Delays: cannonSlam - 1530 ms Range:250% Animations:effect, hit.0, mob Maximum Level: 20
1
Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
2
Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
3
Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
4
Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
5
Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
6
Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
7
Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
8
Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
9
Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
10
Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
11
Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
12
Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
13
Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
14
Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
15
Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
16
Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
17
Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
18
Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
19
Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
20
Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
Cannon Spike Description: Pierce through many enemies with a sharp cannon shot. Info: type = 2, piercing = 1 Delays: cannonSpike - 960 ms Range:450% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 28, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 190%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 30, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 30, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 198%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 32, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 32, Damage: 202%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 32, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 32, Damage: 206%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 32, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 34, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 212%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 216%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 34, Damage: 218%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 36, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6
Cannon Jump Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion. Note: The height jumped does improve with more points. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 5
1
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
3
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
4
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
5
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage. Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
Pirate¡¯s Spirit Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck. Info: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
Cannon Barrage Description: Unleash concentrated fire on the enemy ahead. Info: type = 2 Delays: immolation - 810 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +1%
2
MP Cost: 45, Damage: 275%, Number of Hits: 4, Critical Hit Rate: +1%
3
MP Cost: 45, Damage: 280%, Number of Hits: 4, Critical Hit Rate: +2%
4
MP Cost: 45, Damage: 285%, Number of Hits: 4, Critical Hit Rate: +2%
5
MP Cost: 48, Damage: 290%, Number of Hits: 4, Critical Hit Rate: +3%
6
MP Cost: 48, Damage: 295%, Number of Hits: 4, Critical Hit Rate: +3%
7
MP Cost: 48, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +4%
8
MP Cost: 48, Damage: 305%, Number of Hits: 4, Critical Hit Rate: +4%
9
MP Cost: 48, Damage: 310%, Number of Hits: 4, Critical Hit Rate: +5%
10
MP Cost: 51, Damage: 315%, Number of Hits: 4, Critical Hit Rate: +5%
11
MP Cost: 51, Damage: 320%, Number of Hits: 4, Critical Hit Rate: +6%
12
MP Cost: 51, Damage: 325%, Number of Hits: 4, Critical Hit Rate: +6%
13
MP Cost: 51, Damage: 330%, Number of Hits: 4, Critical Hit Rate: +7%
14
MP Cost: 51, Damage: 335%, Number of Hits: 4, Critical Hit Rate: +7%
15
MP Cost: 54, Damage: 340%, Number of Hits: 4, Critical Hit Rate: +8%
16
MP Cost: 54, Damage: 345%, Number of Hits: 4, Critical Hit Rate: +8%
17
MP Cost: 54, Damage: 350%, Number of Hits: 4, Critical Hit Rate: +9%
18
MP Cost: 54, Damage: 355%, Number of Hits: 4, Critical Hit Rate: +9%
19
MP Cost: 54, Damage: 360%, Number of Hits: 4, Critical Hit Rate: +10%
20
MP Cost: 57, Damage: 365%, Number of Hits: 4, Critical Hit Rate: +10%
21
MP Cost: 57, Damage: 370%, Number of Hits: 4, Critical Hit Rate: +11%
22
MP Cost: 57, Damage: 375%, Number of Hits: 4, Critical Hit Rate: +11%
23
MP Cost: 57, Damage: 380%, Number of Hits: 4, Critical Hit Rate: +12%
24
MP Cost: 57, Damage: 385%, Number of Hits: 4, Critical Hit Rate: +12%
25
MP Cost: 60, Damage: 390%, Number of Hits: 4, Critical Hit Rate: +13%
26
MP Cost: 60, Damage: 395%, Number of Hits: 4, Critical Hit Rate: +13%
27
MP Cost: 60, Damage: 400%, Number of Hits: 4, Critical Hit Rate: +14%
28
MP Cost: 60, Damage: 405%, Number of Hits: 4, Critical Hit Rate: +14%
29
MP Cost: 60, Damage: 410%, Number of Hits: 4, Critical Hit Rate: +15%
30
MP Cost: 63, Damage: 415%, Number of Hits: 4, Critical Hit Rate: +15%
31
MP Cost: 63, Damage: 420%, Number of Hits: 4, Critical Hit Rate: +16%
32
MP Cost: 63, Damage: 425%, Number of Hits: 4, Critical Hit Rate: +16%
33
MP Cost: 63, Damage: 430%, Number of Hits: 4, Critical Hit Rate: +17%
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Cannon Overload Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense. Info: type = 50 Pre-requisite: Level 10 Cannon Mastery Maximum Level: 30
1
Mastery: 56%, Damage: +11%, Defense Ignored: +5%
2
Mastery: 56%, Damage: +12%, Defense Ignored: +6%
3
Mastery: 57%, Damage: +13%, Defense Ignored: +6%
4
Mastery: 57%, Damage: +14%, Defense Ignored: +7%
5
Mastery: 58%, Damage: +15%, Defense Ignored: +7%
6
Mastery: 58%, Damage: +16%, Defense Ignored: +8%
7
Mastery: 59%, Damage: +17%, Defense Ignored: +8%
8
Mastery: 59%, Damage: +18%, Defense Ignored: +9%
9
Mastery: 60%, Damage: +19%, Defense Ignored: +9%
10
Mastery: 60%, Damage: +20%, Defense Ignored: +10%
11
Mastery: 61%, Damage: +21%, Defense Ignored: +10%
12
Mastery: 61%, Damage: +22%, Defense Ignored: +11%
13
Mastery: 62%, Damage: +23%, Defense Ignored: +11%
14
Mastery: 62%, Damage: +24%, Defense Ignored: +12%
15
Mastery: 63%, Damage: +25%, Defense Ignored: +12%
16
Mastery: 63%, Damage: +26%, Defense Ignored: +13%
17
Mastery: 64%, Damage: +27%, Defense Ignored: +13%
18
Mastery: 64%, Damage: +28%, Defense Ignored: +14%
19
Mastery: 65%, Damage: +29%, Defense Ignored: +14%
20
Mastery: 65%, Damage: +30%, Defense Ignored: +15%
21
Mastery: 66%, Damage: +31%, Defense Ignored: +15%
22
Mastery: 66%, Damage: +32%, Defense Ignored: +16%
23
Mastery: 67%, Damage: +33%, Defense Ignored: +16%
24
Mastery: 67%, Damage: +34%, Defense Ignored: +17%
25
Mastery: 68%, Damage: +35%, Defense Ignored: +17%
26
Mastery: 68%, Damage: +36%, Defense Ignored: +18%
27
Mastery: 69%, Damage: +37%, Defense Ignored: +18%
28
Mastery: 69%, Damage: +38%, Defense Ignored: +19%
29
Mastery: 70%, Damage: +39%, Defense Ignored: +19%
30
Mastery: 70%, Damage: +40%, Defense Ignored: +20%
31
Mastery: 71%, Damage: +41%, Defense Ignored: +20%
32
Mastery: 71%, Damage: +42%, Defense Ignored: +21%
33
Mastery: 72%, Damage: +43%, Defense Ignored: +21%
Mega Monkey Magic Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
1
MP Cost: 60, Duration: 300 sec, Max HP: +420, Max MP: +420, All Stats: +31, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163
2
MP Cost: 60, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +32, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166
3
MP Cost: 60, Duration: 300 sec, Max HP: +460, Max MP: +460, All Stats: +33, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169
4
MP Cost: 60, Duration: 300 sec, Max HP: +480, Max MP: +480, All Stats: +34, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172
5
MP Cost: 60, Duration: 300 sec, Max HP: +500, Max MP: +500, All Stats: +35, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175
6
MP Cost: 60, Duration: 300 sec, Max HP: +520, Max MP: +520, All Stats: +36, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178
7
MP Cost: 65, Duration: 300 sec, Max HP: +540, Max MP: +540, All Stats: +37, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181
8
MP Cost: 65, Duration: 300 sec, Max HP: +560, Max MP: +560, All Stats: +38, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184
9
MP Cost: 65, Duration: 300 sec, Max HP: +580, Max MP: +580, All Stats: +39, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187
10
MP Cost: 65, Duration: 300 sec, Max HP: +600, Max MP: +600, All Stats: +40, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190
11
MP Cost: 65, Duration: 300 sec, Max HP: +620, Max MP: +620, All Stats: +41, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193
12
MP Cost: 65, Duration: 300 sec, Max HP: +640, Max MP: +640, All Stats: +42, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196
13
MP Cost: 70, Duration: 300 sec, Max HP: +660, Max MP: +660, All Stats: +43, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199
14
MP Cost: 70, Duration: 300 sec, Max HP: +680, Max MP: +680, All Stats: +44, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202
15
MP Cost: 70, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +45, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205
16
MP Cost: 70, Duration: 300 sec, Max HP: +720, Max MP: +720, All Stats: +46, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208
17
MP Cost: 70, Duration: 300 sec, Max HP: +740, Max MP: +740, All Stats: +47, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211
18
MP Cost: 70, Duration: 300 sec, Max HP: +760, Max MP: +760, All Stats: +48, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214
19
MP Cost: 75, Duration: 300 sec, Max HP: +780, Max MP: +780, All Stats: +49, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217
20
MP Cost: 75, Duration: 300 sec, Max HP: +800, Max MP: +800, All Stats: +50, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220
21
MP Cost: 75, Duration: 300 sec, Max HP: +820, Max MP: +820, All Stats: +51, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223
22
MP Cost: 75, Duration: 300 sec, Max HP: +840, Max MP: +840, All Stats: +52, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226
23
MP Cost: 75, Duration: 300 sec, Max HP: +860, Max MP: +860, All Stats: +53, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229
24
MP Cost: 75, Duration: 300 sec, Max HP: +880, Max MP: +880, All Stats: +54, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232
25
MP Cost: 80, Duration: 300 sec, Max HP: +900, Max MP: +900, All Stats: +55, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235
26
MP Cost: 80, Duration: 300 sec, Max HP: +920, Max MP: +920, All Stats: +56, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238
27
MP Cost: 80, Duration: 300 sec, Max HP: +940, Max MP: +940, All Stats: +57, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241
28
MP Cost: 80, Duration: 300 sec, Max HP: +960, Max MP: +960, All Stats: +58, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244
29
MP Cost: 80, Duration: 300 sec, Max HP: +980, Max MP: +980, All Stats: +59, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247
30
MP Cost: 80, Duration: 300 sec, Max HP: +1000, Max MP: +1000, All Stats: +60, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250
31
MP Cost: 85, Duration: 300 sec, Max HP: +1020, Max MP: +1020, All Stats: +61, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253
32
MP Cost: 85, Duration: 300 sec, Max HP: +1040, Max MP: +1040, All Stats: +62, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256
33
MP Cost: 85, Duration: 300 sec, Max HP: +1060, Max MP: +1060, All Stats: +63, Speed: +16%, Jump: +11%, Accuracy: +259, Avoidability: +259
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Anchors Away Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage. Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
Cannon Bazooka Description: Shoot a powerful cannon at multiple enemies. Info: type = 1, areaAttack = 1 Delays: superCannon - 1110 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 50, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 50, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 50, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 50, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 55, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 55, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 55, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 55, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 55, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 55, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 60, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 60, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 60, Damage: 417%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 60, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 60, Damage: 433%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 60, Damage: 441%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 65, Damage: 449%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 65, Damage: 457%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 65, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 65, Damage: 473%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 65, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 65, Damage: 489%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 70, Damage: 497%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 70, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 70, Damage: 513%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 70, Damage: 521%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 70, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 70, Damage: 537%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 75, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 75, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 75, Damage: 561%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 75, Damage: 569%, Number of Hits: 4, Max Enemies Hit: 8
Nautilus Strike Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hyper
Monkey Militia - Enhanced Description: Allows you to set up one more Monkey Militia Info: type = 50 Maximum Level: 1 Required Level: 183
1
Available Summons: +1
Monkey Militia - Persist Description: Increases Monkey Militia's duration. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +10 sec
Cannon Bazooka - Extra Target Description: Increases Cannon Bazooka's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Cannon Bazooka - Reinforce Description: Increases Cannon Bazooka's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Monkey Militia - Split Damage Description: Decreases Monkey Militia's damage, but increases number of hits. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Hits: +1, Damage: 1/2
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Cannon Barrage - Reinforce Description: Increases Cannon Barrage's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Cannon Bazooka - Bonus Attack Description: Increases Cannon Bazooka's number of hits Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Cannon Barrage - Critical Rate Description: Increases Cannon Barrage's critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Critical Hit Rate: +15%
Cannon Barrage - Bonus Attack Description: Increases Cannon Barrage's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Buckshot Description: Use a special buckshot designed for cannon shooters. Info: type = 50 Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Damage Reduced to: 40%, Number of Hits: 3 times more
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Rolling Cannon Rainbow Description: Summon a rainbow flash from three cannons with the help of your allies. Key Down skill. Info: type = 1, areaAttack = 1 Delays: HY532rollingCannon - 480 ms Range:550% Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 30, Duration: 12 sec, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 10, Attack Rate: 240 ms - Cooldown Time: 90 sec
masterzero Wrote:kmst purposes ? wut ? The skill tables are done from kmst too , plus they can buy the new universal books anyways if they had to test
Do you really need mastery books in a test server? It also seems you missed my mentioning of the possibility of learning Maple Warrior by default rather than by book.
they said adventurers wqon't use mastery books ever now , and since other classes than adventurers ( resistance ) have MW , It would make sense to have the max MW level for those classes reduced since others will still need to use books for mastering it
masterzero Wrote:they said adventurers wqon't use mastery books ever now , and since other classes than adventurers ( resistance ) have MW , It would make sense to have the max MW level for those classes reduced since others will still need to use books for mastering it
But Resistance members and other characters know Maple Warrior by default, no?