No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.
Green4Ever Wrote:No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.
If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP.
Shidoshi Wrote:If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP.
Yeah I know, but I was more thinking about the fact that if we get hit by a 1/1, we're doomed.
Shidoshi Wrote:Well, that's no different for other classes.
Well most classes now either have some skill that makes it not as lethal or have very high avoidability to just straight out not get hit, while mages just take it and can't do anything about it.
Honestly, the only classes not really screwed over by not being able to heal at all are Viper pre-Justice and Demon Slayers. Since we can heal both HP and MP without too many issues (as long as we have Energy Charge up), we have a much easier time getting through and Demon Slayers... we all know the situation with Demon Slayers. Warriors are screwed, pretty much; low MP, high MP usage. Mages... I don't think they'll run out of MP too easily, but without being able to heal HP, they could be screwed (save Bishops, of course). Bowmen... They might run out of MP pretty freaking easily. Thieves... Eh, I'm not sure. They'll probably run out of MP long before they run out of HP. lol
Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system.
Link Wrote:Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system.
Funding... right...
A Hero can do at most 3.6m damage per Intrepid Slash (assuming so funded that even AFA hits cap).
So, at barest minimum, he needs 424 IS's to get through the Dojo. (It's actually more because the last IS on every enemy is partly wasted)
IS costs 24 MP, so our Hero needs over 10K MP just to walk through and kill unresisting enemies.
It would also take a minimum of 267 seconds, during which maxed Self Recovery would give him 2670 MP.
So, to get through Dojo without sitting down, a Hero needs at the very least 7500-8000 max MP.
Ah well, guess now we know what those Alchemy potions that raise MaxMP are really good for.