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Revamped Dojo - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Revamped Dojo (/showthread.php?tid=52156) Pages:
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Revamped Dojo - Locked - 2012-03-01
Spoiler
Buffs: : 50% HP Recovery (5 second penalty) : 100% HP Recovery (10 second penalty) : MaxHP + 10,000 (15 second penalty) : Weapon/Magic Attack +30 (40 second penalty) : Weapon/Magic Attack +60 (60 second penalty) : Weapon/Magic Defense +2500 (30 second penalty) : Weapon/Magic Defense +4000 (50 second penalty) : Accuracy/Avoid +2000 (30 second penalty) : Max Speed/Jump (20 second penalty) : +1 Attacking Speed (40 second penalty)All buffs last 600000ms or 10 minutes. The only way to heal MP is through sitting or skills you have. Credits to: This thread Max for the second penalty I'm too lazy to add commas. Revamped Dojo - Green4Ever - 2012-03-01 No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume. Revamped Dojo - Shidoshi - 2012-03-01 Green4Ever Wrote:No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume. If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP. Revamped Dojo - Green4Ever - 2012-03-01 Shidoshi Wrote:If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP. Yeah I know, but I was more thinking about the fact that if we get hit by a 1/1, we're doomed. Revamped Dojo - Shidoshi - 2012-03-01 Green4Ever Wrote:Yeah I know, but I was more thinking about the fact that if we get hit by a 1/1, we're doomed. Well, that's no different for other classes. Revamped Dojo - Locked - 2012-03-01 There's no 1/1 in dojo anymore. Revamped Dojo - Green4Ever - 2012-03-01 Shidoshi Wrote:Well, that's no different for other classes.Well most classes now either have some skill that makes it not as lethal or have very high avoidability to just straight out not get hit, while mages just take it and can't do anything about it. Locked Wrote:There's no 1/1 in dojo anymore. Even better. Revamped Dojo - Alloy - 2012-03-01 Welp! I hope those MP familiars help there then! Revamped Dojo - CarrionCrow - 2012-03-01 Alloy Wrote:Welp! I hope those MP familiars help there then!They don't work on pot lock maps. Revamped Dojo - Link - 2012-03-01 Honestly, the only classes not really screwed over by not being able to heal at all are Viper pre-Justice and Demon Slayers. Since we can heal both HP and MP without too many issues (as long as we have Energy Charge up), we have a much easier time getting through and Demon Slayers... we all know the situation with Demon Slayers. Warriors are screwed, pretty much; low MP, high MP usage. Mages... I don't think they'll run out of MP too easily, but without being able to heal HP, they could be screwed (save Bishops, of course). Bowmen... They might run out of MP pretty freaking easily. Thieves... Eh, I'm not sure. They'll probably run out of MP long before they run out of HP. lol Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system. Revamped Dojo - HighOnMushrooms - 2012-03-01 There's also the fact that you regain HP and MP faster inside dojo :o Revamped Dojo - ShinkuDragon - 2012-03-01 >no way to heal MP >50MP per impale cast whelp. edit: after doing some math, i require 76300 MP to be able to solo hell mode. ... GG. Revamped Dojo - Shidoshi - 2012-03-01 Link Wrote:Mages... I don't think they'll run out of MP too easily. Unless the monsters do little/no damage, your MP will run out pretty fast as a mage. Revamped Dojo - CarrionCrow - 2012-03-01 ShinkuDragon Wrote:>no way to heal MPSo kill everything that is not Manon, Griffey, Leviathan, Papulatus or Mu Gong with regular attacks. x) Revamped Dojo - ShinkuDragon - 2012-03-01 CarrionCrow Wrote:So kill everything that is not Manon, Griffey, Leviathan, Papulatus or Mu Gong with regular attacks. x) gonna be sitting in my little musical note chair a loooong time... even if i dealt 5M damage per impale this would still be retarded and impossible. Revamped Dojo - Link - 2012-03-01 Shidoshi Wrote:Unless the monsters do little/no damage, your MP will run out pretty fast as a mage. Yeah, that's how the mobs are in Mu Lung Dojo. XD Up until Manon or so, my Viper didn't take above 1 damage from anything in Ranking Mode. Revamped Dojo - SaptaZapta - 2012-03-01 Link Wrote:Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system. Funding... right... A Hero can do at most 3.6m damage per Intrepid Slash (assuming so funded that even AFA hits cap). So, at barest minimum, he needs 424 IS's to get through the Dojo. (It's actually more because the last IS on every enemy is partly wasted) IS costs 24 MP, so our Hero needs over 10K MP just to walk through and kill unresisting enemies. It would also take a minimum of 267 seconds, during which maxed Self Recovery would give him 2670 MP. So, to get through Dojo without sitting down, a Hero needs at the very least 7500-8000 max MP. Ah well, guess now we know what those Alchemy potions that raise MaxMP are really good for. Revamped Dojo - ShinkuDragon - 2012-03-01 question link, is there any sort of "timer" that kicks you out? i'm assuming yes, but *shrugs* @above: you forgot to reiterate at the end "only if you do max damage" Revamped Dojo - Shidoshi - 2012-03-01 In terms of damage/mp cost, I think there's nothing better than poison mist. You can even do damage without aggroing the monster =D Revamped Dojo - Imitazion - 2012-03-01 I have never had an MP problem in Dojo on my hero. you regenrate much faster while inside. |