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Revamped Dojo - Printable Version

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Pages: 1 2


Revamped Dojo - Locked - 2012-03-01

 Spoiler


Monster (Floor)EasyMediumHardRanking
Mano (1)2625052500157500420000
Mushmom (2)3600072000216000576000
Stumpy (3)4500090000270000720000
Blue Mushmom (4)60000120000360000960000
Zombie Mushmom (5)700001400004200001120000
King Slime (6)700001400004200001120000
Dyle (7)850001700005100001360000
King Clang (8)950001900005700001520000
Faust (9)1200002400007200001920000
Spirit of Rock (10)1380002760008280002208000
Metal Golem (11)1500003000009000002400000
Eliza (12)17000034000010200002720000
Jr. Balrog (13)20000040000012000003200000
Nine-Tailed Fox (14)24500049000014700003920000
Xerxes (15)27500055000016500004400000
Deo (16)31500063000018900005040000
Zeno (17)37500075000022500006000000
Timer (18)45000090000027000007200000
Snack Bar (19)550000110000033000008800000
Tae Roon (20)7000001400000420000011200000
Papa Pixie (21)9500001900000570000015200000
Alishar (22)12500002500000750000020000000
Lord Pirate (23)14500002900000870000023200000
Deet and Roi (24)175000035000001050000028000000
Frankenroid (25)205000041000001230000032800000
Chimera (26)225000045000001350000036000000
Poison Golem (27)245000049000001470000039200000
King Sage Cat (28)275000055000001650000044000000
Giant Centipede (29)305000061000001830000048800000
Crimson Balrog (30)325000065000001950000052000000
Manon (31)375000075000002250000060000000
Griffey (32)425000085000002550000068000000
Snowman (33)475000095000002850000076000000
Papulatus (34)5250000105000003150000084000000
Ani (35)5750000115000003450000092000000
Leviathan (36)67500001350000040500000108000000
Dodo (37)80000001600000048000000128000000
Lilynouch (38)92500001850000055500000148000000
Lyka (39)105000002100000063000000168000000
Mu Gong (40)117500002350000070500000188000000
Total HP953752501907505005722515001526004000


Buffs:
[Image: TmvtI.png]: 50% HP Recovery (5 second penalty)
[Image: TmvtI.png]: 100% HP Recovery (10 second penalty)
[Image: kRLJU.png]: MaxHP + 10,000 (15 second penalty)
[Image: aanoJ.png]: Weapon/Magic Attack +30 (40 second penalty)
[Image: aanoJ.png]: Weapon/Magic Attack +60 (60 second penalty)
[Image: H3JkD.png]: Weapon/Magic Defense +2500 (30 second penalty)
[Image: H3JkD.png]: Weapon/Magic Defense +4000 (50 second penalty)
[Image: uBd8A.png]: Accuracy/Avoid +2000 (30 second penalty)
[Image: dXVD3.png]: Max Speed/Jump (20 second penalty)
[Image: LtK04.png]: +1 Attacking Speed (40 second penalty)

All buffs last 600000ms or 10 minutes.

The only way to heal MP is through sitting or skills you have.

Credits to:
This thread
Max for the second penalty

I'm too lazy to add commas.


Revamped Dojo - Green4Ever - 2012-03-01

No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.


Revamped Dojo - Shidoshi - 2012-03-01

Green4Ever Wrote:No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.

If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP.


Revamped Dojo - Green4Ever - 2012-03-01

Shidoshi Wrote:If you didn't depend on MP for survival as well it wouldn't be THAT hard, we do have infinity and MP eater that help us recover some MP.

Yeah I know, but I was more thinking about the fact that if we get hit by a 1/1, we're doomed.


Revamped Dojo - Shidoshi - 2012-03-01

Green4Ever Wrote:Yeah I know, but I was more thinking about the fact that if we get hit by a 1/1, we're doomed.

Well, that's no different for other classes.


Revamped Dojo - Locked - 2012-03-01

There's no 1/1 in dojo anymore.


Revamped Dojo - Green4Ever - 2012-03-01

Shidoshi Wrote:Well, that's no different for other classes.
Well most classes now either have some skill that makes it not as lethal or have very high avoidability to just straight out not get hit, while mages just take it and can't do anything about it.

Locked Wrote:There's no 1/1 in dojo anymore.

Even better.


Revamped Dojo - Alloy - 2012-03-01

Welp! I hope those MP familiars help there then!


Revamped Dojo - CarrionCrow - 2012-03-01

Alloy Wrote:Welp! I hope those MP familiars help there then!
They don't work on pot lock maps.


Revamped Dojo - Link - 2012-03-01

Honestly, the only classes not really screwed over by not being able to heal at all are Viper pre-Justice and Demon Slayers. Since we can heal both HP and MP without too many issues (as long as we have Energy Charge up), we have a much easier time getting through and Demon Slayers... we all know the situation with Demon Slayers. Warriors are screwed, pretty much; low MP, high MP usage. Mages... I don't think they'll run out of MP too easily, but without being able to heal HP, they could be screwed (save Bishops, of course). Bowmen... They might run out of MP pretty freaking easily. Thieves... Eh, I'm not sure. They'll probably run out of MP long before they run out of HP. lol


Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system.


Revamped Dojo - HighOnMushrooms - 2012-03-01

There's also the fact that you regain HP and MP faster inside dojo :o


Revamped Dojo - ShinkuDragon - 2012-03-01

>no way to heal MP
>50MP per impale cast

whelp.

edit: after doing some math, i require 76300 MP to be able to solo hell mode.

...

GG.


Revamped Dojo - Shidoshi - 2012-03-01

Link Wrote:Mages... I don't think they'll run out of MP too easily.

Unless the monsters do little/no damage, your MP will run out pretty fast as a mage.


Revamped Dojo - CarrionCrow - 2012-03-01

ShinkuDragon Wrote:>no way to heal MP
>50MP per impale cast

whelp.

edit: after doing some math, i require 76300 MP to be able to solo hell mode.

...

GG.
So kill everything that is not Manon, Griffey, Leviathan, Papulatus or Mu Gong with regular attacks. x)


Revamped Dojo - ShinkuDragon - 2012-03-01

CarrionCrow Wrote:So kill everything that is not Manon, Griffey, Leviathan, Papulatus or Mu Gong with regular attacks. x)

gonna be sitting in my little musical note chair a loooong time...

even if i dealt 5M damage per impale this would still be retarded and impossible.


Revamped Dojo - Link - 2012-03-01

Shidoshi Wrote:Unless the monsters do little/no damage, your MP will run out pretty fast as a mage.

Yeah, that's how the mobs are in Mu Lung Dojo. XD Up until Manon or so, my Viper didn't take above 1 damage from anything in Ranking Mode.


Revamped Dojo - SaptaZapta - 2012-03-01

Link Wrote:Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system.

Funding... right...

A Hero can do at most 3.6m damage per Intrepid Slash (assuming so funded that even AFA hits cap).
So, at barest minimum, he needs 424 IS's to get through the Dojo. (It's actually more because the last IS on every enemy is partly wasted)
IS costs 24 MP, so our Hero needs over 10K MP just to walk through and kill unresisting enemies.
It would also take a minimum of 267 seconds, during which maxed Self Recovery would give him 2670 MP.
So, to get through Dojo without sitting down, a Hero needs at the very least 7500-8000 max MP.
Ah well, guess now we know what those Alchemy potions that raise MaxMP are really good for.


Revamped Dojo - ShinkuDragon - 2012-03-01

question link, is there any sort of "timer" that kicks you out? i'm assuming yes, but *shrugs*

@above: you forgot to reiterate at the end "only if you do max damage"


Revamped Dojo - Shidoshi - 2012-03-01

In terms of damage/mp cost, I think there's nothing better than poison mist. You can even do damage without aggroing the monster =D


Revamped Dojo - Imitazion - 2012-03-01

I have never had an MP problem in Dojo on my hero.
you regenrate much faster while inside.