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Would You Buy Permanent Items?
#1
If Nexon ever gave you the choice of buying a cash shop item that never expired would you buy it? Keep in mind the item would cost at least 10 times the normal price.

So you would have to pay 18,000 for a Transparent Hat.
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#2
If I ever had the nx (or managed to merchant some MTS cash) definitely yes.
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#3
Or you could come to KMS. . .A lot of our NX is permanent for the same prices as lolGMS. Only a few things aren't permanent, like pets, or REALLY cheap sale items(365 days).
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#4
MetaSeraphim Wrote:Keep in mind the item would cost at least 10 times the normal price.
Hell no if they're gonna cost 10x as much... you'd have to be playing (and wearing the same NX) for two and a half years in order to get your money's worth. I don't even know if I'll still be playing this game two and a half years down the road.

I would be willing to buy permanent NX, if it weren't as ridiculously priced as you have suggested.
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#5
This is Nexon so 10 times the normal price would either be spot on or low.
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#6
10x is unreasonable. Two and a half years? Yeah, I don't even know if I'm still going to be playing this game then. 3x, 4x, maybe. I'd definitely pick up a permanent transparent hat for 7k nx or so.
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#7
I wouldn't pay 10x...
but I really want permanent penguin slippers and my red tshirt~
Permanent pets would be cool too, but I bet they'd be crazy expensive. Rolleyes
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#8
I think though I quit the game this particular thing I'd spend on. A one-shot waste, and sometimes for old-time's sake I want to look my character up on the rankings...
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#9
Double or x2.5 the cost instead of 10x. That'd be perfect for a permanent item.
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#10
I'd easily pay up to about 10k for a permanent transparent hat.... there is never gonna be a time I don't want one on my Paladin but I don't buy them cause they keep expiring.
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#11
hmm...pets stuff yea, because the pet doesn't expire, but you do need to renew it every now and then. Un-expirable 2x exp, sure!
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#12
There are two sides to this, really. I know myself personally, I'd buy <some> permanent items just because I'll always be using them.

However, with that in mind, there are lots of people out there who enjoy changing their look every few months and look forward to a time when they can go in cash shop and try out various combos to get something they like. If the items were permanent, then they'd just end up having a whole closet of nx items, lol.

That being said, I'd like for the option to be available to us and depending on what, I'd definitely grab permanent versions of some items, such as pet loots, pets, etc.

Here's an interesting idea: A super expensive charm that never expires, lololol.
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#13
Retalion Wrote:Here's an interesting idea: A super expensive charm that never expires, lololol.

I would kill for that.
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#14
100k NX for a charm that has unlimited uses.
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#15
MetaSeraphim Wrote:100k NX for a charm that has unlimited uses.

Maybe 20-30k. Now we're talking. I'd gladly pay for that. Nothing like making dying a trivial matter in Maple. Reminds me of how I purposely get myself killed in humorous ways in WoW for the lulz.
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#16
IllegallySane Wrote:Maybe 20-30k. Now we're talking. I'd gladly pay for that. Nothing like making dying a trivial matter in Maple. Reminds me of how I purposely get myself killed in humorous ways in WoW for the lulz.

I really disagree with the exp loss system we have. The higher level you get, the worse you suffer from death (longer training time to make up exp loss). High LUK causes less exp loss, which directly gives a 2/12 classes a MAJOR benefit that doesn't really make sense (and to a lesser extent, 3 other classes). I'd like to see a declining penalty, starting at maybe start at 10% and drop .5% with each bracket of 10 levels (Ie, a lv 140 would only lose 3%)
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#17
They'll introduce it, like they did in Combat Arms, just so sucker retards over.
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#18
MasPan Wrote:I really disagree with the exp loss system we have. The higher level you get, the worse you suffer from death (longer training time to make up exp loss). High LUK causes less exp loss, which directly gives a 2/12 classes a MAJOR benefit that doesn't really make sense (and to a lesser extent, 3 other classes). I'd like to see a declining penalty, starting at maybe start at 10% and drop .5% with each bracket of 10 levels (Ie, a lv 140 would only lose 3%)

But again, who could say no to permanently making dying trivial to the point it can be downright laughable to see how many different ways you can die? Excellent
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#19
IllegallySane Wrote:But again, who could say no to permanently making dying trivial to the point it can be downright laughable to see how many different ways you can die? Excellent

[color="#cc8899"]Run into monster
Fall from extreme height (bonus points if in FM)
Environmental traps
Snowman or Commander Skeleton's AOE
Snails
Heal + Zombify
Lag
Russelon's potion

That's about it.[/COLOR]
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#20
MasPan Wrote:[color="#cc8899"]Run into monster
Fall from extreme height (bonus points if in FM)
Environmental traps
Snowman or Commander Skeleton's AOE
Snails
Heal + Zombify
Lag
Russelon's potion

That's about it.[/COLOR]

That's generalized. Maybe someone wants to die to every single monster in the game at least once. Who knows? Again, nothing like 0% EXP loss for dying. Rolleyes

*OKay. I be sleeping now. 4 AM here, again. Dang the fact I drank tea 2 hours ago.
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