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JobIDs:
508
570
571
572
Please excuse the fact that these use the Dragon Warrior job name. It should be Jett.
Jett (I)
Comet Booster
Comet Booster Description: Permanently increases Accuracy, Max Movement Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Movement Speed: +2, Jump: +1
2
Accuracy: +44, Max Movement Speed: +4, Jump: +2
3
Accuracy: +66, Max Movement Speed: +6, Jump: +3
4
Accuracy: +88, Max Movement Speed: +8, Jump: +4
5
Accuracy: +110, Max Movement Speed: +10, Jump: +5
6
Accuracy: +132, Max Movement Speed: +12, Jump: +6
7
Accuracy: +154, Max Movement Speed: +14, Jump: +7
8
Accuracy: +176, Max Movement Speed: +16, Jump: +8
9
Accuracy: +198, Max Movement Speed: +18, Jump: +9
10
Accuracy: +220, Max Movement Speed: +20, Jump: +10
Shadow Heart
Shadow Heart Description: Increases your Critical Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
Tornado Uppercut Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:88% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 274%, Max Enemies Hit: 6
2
MP Cost: 17, Damage: 278%, Max Enemies Hit: 6
3
MP Cost: 17, Damage: 282%, Max Enemies Hit: 6
4
MP Cost: 17, Damage: 286%, Max Enemies Hit: 6
5
MP Cost: 17, Damage: 290%, Max Enemies Hit: 6
6
MP Cost: 19, Damage: 294%, Max Enemies Hit: 6
7
MP Cost: 19, Damage: 298%, Max Enemies Hit: 6
8
MP Cost: 19, Damage: 302%, Max Enemies Hit: 6
9
MP Cost: 19, Damage: 306%, Max Enemies Hit: 6
10
MP Cost: 19, Damage: 310%, Max Enemies Hit: 6
11
MP Cost: 21, Damage: 314%, Max Enemies Hit: 6
12
MP Cost: 21, Damage: 318%, Max Enemies Hit: 6
13
MP Cost: 21, Damage: 322%, Max Enemies Hit: 6
14
MP Cost: 21, Damage: 326%, Max Enemies Hit: 6
15
MP Cost: 21, Damage: 330%, Max Enemies Hit: 6
16
MP Cost: 23, Damage: 334%, Max Enemies Hit: 6
17
MP Cost: 23, Damage: 338%, Max Enemies Hit: 6
18
MP Cost: 23, Damage: 342%, Max Enemies Hit: 6
19
MP Cost: 23, Damage: 346%, Max Enemies Hit: 6
20
MP Cost: 23, Damage: 350%, Max Enemies Hit: 6
Glide Blast
Glide Blast Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
Gun Booster Description: Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Dark Clarity
Dark Clarity Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Static Thumper Description: Pounds the ground to create a shockwave that damages multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1075 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3 Maximum Level: 20
1
MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
15
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
18
MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
19
MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Perseverance
Perseverance Description: Recovers HP and MP over time. Info: type = 50, pvp = 0 Maximum Level: 15
1
Recover 1% HP/MP every 19 sec
2
Recover 1% HP/MP every 18 sec
3
Recover 2% HP/MP every 17 sec
4
Recover 2% HP/MP every 16 sec
5
Recover 3% HP/MP every 15 sec
6
Recover 3% HP/MP every 14 sec
7
Recover 4% HP/MP every 13 sec
8
Recover 4% HP/MP every 12 sec
9
Recover 5% HP/MP every 11 sec
10
Recover 5% HP/MP every 10 sec
11
Recover 6% HP/MP every 9 sec
12
Recover 6% HP/MP every 8 sec
13
Recover 7% HP/MP every 7 sec
14
Recover 7% HP/MP every 6 sec
15
Recover 8% HP/MP every 5 sec
Triple Fire
Triple Fire Description: Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10# Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 10 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Attacks: 3
2
MP Cost: 10, Damage: 127%, Number of Attacks: 3
3
MP Cost: 11, Damage: 130%, Number of Attacks: 3
4
MP Cost: 11, Damage: 133%, Number of Attacks: 3
5
MP Cost: 11, Damage: 136%, Number of Attacks: 3
6
MP Cost: 12, Damage: 139%, Number of Attacks: 3
7
MP Cost: 12, Damage: 142%, Number of Attacks: 3
8
MP Cost: 12, Damage: 145%, Number of Attacks: 3
9
MP Cost: 13, Damage: 148%, Number of Attacks: 3
10
MP Cost: 13, Damage: 151%, Number of Attacks: 3
11
MP Cost: 13, Damage: 154%, Number of Attacks: 3
12
MP Cost: 14, Damage: 157%, Number of Attacks: 3
13
MP Cost: 14, Damage: 160%, Number of Attacks: 3
14
MP Cost: 14, Damage: 163%, Number of Attacks: 3
15
MP Cost: 15, Damage: 166%, Number of Attacks: 3
16
MP Cost: 15, Damage: 169%, Number of Attacks: 3
17
MP Cost: 15, Damage: 172%, Number of Attacks: 3
18
MP Cost: 16, Damage: 175%, Number of Attacks: 3
19
MP Cost: 16, Damage: 178%, Number of Attacks: 3
20
MP Cost: 16, Damage: 181%, Number of Attacks: 3
Physical Training
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of guns. Info: type = 50 Maximum Level: 20
1
Gun Mastery: 12%, Accuracy: +6
2
Gun Mastery: 14%, Accuracy: +12
3
Gun Mastery: 16%, Accuracy: +18
4
Gun Mastery: 18%, Accuracy: +24
5
Gun Mastery: 20%, Accuracy: +30
6
Gun Mastery: 22%, Accuracy: +36
7
Gun Mastery: 24%, Accuracy: +42
8
Gun Mastery: 26%, Accuracy: +48
9
Gun Mastery: 28%, Accuracy: +54
10
Gun Mastery: 30%, Accuracy: +60
11
Gun Mastery: 32%, Accuracy: +66
12
Gun Mastery: 34%, Accuracy: +72
13
Gun Mastery: 36%, Accuracy: +78
14
Gun Mastery: 38%, Accuracy: +84
15
Gun Mastery: 40%, Accuracy: +90
16
Gun Mastery: 42%, Accuracy: +96
17
Gun Mastery: 44%, Accuracy: +102
18
Gun Mastery: 46%, Accuracy: +108
19
Gun Mastery: 48%, Accuracy: +114
20
Gun Mastery: 50%, Accuracy: +120
Jett (III)
Cutting Edge
Cutting Edge Description: Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF. Info: type = 50 Maximum Level: 20
1
Critical Rate: +11%, Enemy DEF Ignored: 1%
2
Critical Rate: +12%, Enemy DEF Ignored: 2%
3
Critical Rate: +13%, Enemy DEF Ignored: 3%
4
Critical Rate: +14%, Enemy DEF Ignored: 4%
5
Critical Rate: +15%, Enemy DEF Ignored: 5%
6
Critical Rate: +16%, Enemy DEF Ignored: 6%
7
Critical Rate: +17%, Enemy DEF Ignored: 7%
8
Critical Rate: +18%, Enemy DEF Ignored: 8%
9
Critical Rate: +19%, Enemy DEF Ignored: 9%
10
Critical Rate: +20%, Enemy DEF Ignored: 10%
11
Critical Rate: +21%, Enemy DEF Ignored: 11%
12
Critical Rate: +22%, Enemy DEF Ignored: 12%
13
Critical Rate: +23%, Enemy DEF Ignored: 13%
14
Critical Rate: +24%, Enemy DEF Ignored: 14%
15
Critical Rate: +25%, Enemy DEF Ignored: 15%
16
Critical Rate: +26%, Enemy DEF Ignored: 16%
17
Critical Rate: +27%, Enemy DEF Ignored: 17%
18
Critical Rate: +28%, Enemy DEF Ignored: 18%
19
Critical Rate: +29%, Enemy DEF Ignored: 19%
20
Critical Rate: +30%, Enemy DEF Ignored: 20%
Roll of the Dice
Roll of the Dice Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Solar Array Description: Fires a scatter shot that damages multiple enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:495% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 20, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 355%
2
MP Cost: 20, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 360%
3
MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 365%
4
MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 370%
5
MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 375%
6
MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 380%
7
MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 385%
8
MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 390%
9
MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 395%
10
MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 400%
11
MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 405%
12
MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 410%
13
MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 415%
14
MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 420%
15
MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 425%
16
MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 430%
17
MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 435%
18
MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 440%
19
MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 445%
20
MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 450%
21
MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455%
22
MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460%
23
MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465%
24
MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470%
25
MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475%
26
MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480%
27
MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485%
28
MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490%
29
MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495%
30
MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%
High Life
High Life Description: Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP. Info: type = 50 Maximum Level: 20
1
Weapon/Magic DEF: +2%, Max HP/MP: +30
2
Weapon/Magic DEF: +3%, Max HP/MP: +60
3
Weapon/Magic DEF: +5%, Max HP/MP: +90
4
Weapon/Magic DEF: +6%, Max HP/MP: +120
5
Weapon/Magic DEF: +8%, Max HP/MP: +150
6
Weapon/Magic DEF: +9%, Max HP/MP: +180
7
Weapon/Magic DEF: +11%, Max HP/MP: +210
8
Weapon/Magic DEF: +12%, Max HP/MP: +240
9
Weapon/Magic DEF: +14%, Max HP/MP: +270
10
Weapon/Magic DEF: +15%, Max HP/MP: +300
11
Weapon/Magic DEF: +17%, Max HP/MP: +330
12
Weapon/Magic DEF: +18%, Max HP/MP: +360
13
Weapon/Magic DEF: +20%, Max HP/MP: +390
14
Weapon/Magic DEF: +21%, Max HP/MP: +420
15
Weapon/Magic DEF: +23%, Max HP/MP: +450
16
Weapon/Magic DEF: +24%, Max HP/MP: +480
17
Weapon/Magic DEF: +26%, Max HP/MP: +510
18
Weapon/Magic DEF: +27%, Max HP/MP: +540
19
Weapon/Magic DEF: +29%, Max HP/MP: +570
20
Weapon/Magic DEF: +30%, Max HP/MP: +600
Gamma Missile
Gamma Missile Description: Summons a powerful explosive to knock enemies back. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash2 - 1140 ms Range:292% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Drone Blast Description: Throws a flurry of punches with a drone. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 20, Number of Attacks: 8, Damage: 102%
2
MP Cost: 20, Number of Attacks: 8, Damage: 104%
3
MP Cost: 20, Number of Attacks: 8, Damage: 106%
4
MP Cost: 20, Number of Attacks: 8, Damage: 108%
5
MP Cost: 22, Number of Attacks: 8, Damage: 110%
6
MP Cost: 22, Number of Attacks: 8, Damage: 112%
7
MP Cost: 22, Number of Attacks: 8, Damage: 114%
8
MP Cost: 22, Number of Attacks: 8, Damage: 116%
9
MP Cost: 22, Number of Attacks: 8, Damage: 118%
10
MP Cost: 24, Number of Attacks: 8, Damage: 120%
11
MP Cost: 24, Number of Attacks: 8, Damage: 122%
12
MP Cost: 24, Number of Attacks: 8, Damage: 124%
13
MP Cost: 24, Number of Attacks: 8, Damage: 126%
14
MP Cost: 24, Number of Attacks: 8, Damage: 128%
15
MP Cost: 26, Number of Attacks: 8, Damage: 130%
16
MP Cost: 26, Number of Attacks: 8, Damage: 132%
17
MP Cost: 26, Number of Attacks: 8, Damage: 134%
18
MP Cost: 26, Number of Attacks: 8, Damage: 136%
19
MP Cost: 26, Number of Attacks: 8, Damage: 138%
20
MP Cost: 28, Number of Attacks: 8, Damage: 140%
21
MP Cost: 28, Number of Attacks: 8, Damage: 142%
22
MP Cost: 28, Number of Attacks: 8, Damage: 144%
Jett (IV)
Hero's Will
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Mighty Meteor
Mighty Meteor Description: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MP Cost: 25, Damage: 458%, Bonus Damage: +1%
2
MP Cost: 25, Damage: 466%, Bonus Damage: +2%
3
MP Cost: 25, Damage: 474%, Bonus Damage: +3%
4
MP Cost: 25, Damage: 482%, Bonus Damage: +4%
5
MP Cost: 28, Damage: 490%, Bonus Damage: +5%
6
MP Cost: 28, Damage: 498%, Bonus Damage: +6%
7
MP Cost: 28, Damage: 506%, Bonus Damage: +7%
8
MP Cost: 28, Damage: 514%, Bonus Damage: +8%
9
MP Cost: 28, Damage: 522%, Bonus Damage: +9%
10
MP Cost: 31, Damage: 530%, Bonus Damage: +10%
11
MP Cost: 31, Damage: 538%, Bonus Damage: +11%
12
MP Cost: 31, Damage: 546%, Bonus Damage: +12%
13
MP Cost: 31, Damage: 554%, Bonus Damage: +13%
14
MP Cost: 31, Damage: 562%, Bonus Damage: +14%
15
MP Cost: 34, Damage: 570%, Bonus Damage: +15%
16
MP Cost: 34, Damage: 578%, Bonus Damage: +16%
17
MP Cost: 34, Damage: 586%, Bonus Damage: +17%
18
MP Cost: 34, Damage: 594%, Bonus Damage: +18%
19
MP Cost: 34, Damage: 602%, Bonus Damage: +19%
20
MP Cost: 37, Damage: 610%, Bonus Damage: +20%
21
MP Cost: 37, Damage: 618%, Bonus Damage: +21%
22
MP Cost: 37, Damage: 626%, Bonus Damage: +22%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Rapid Fire
Rapid Fire Description: Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20# Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, prepare0, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0 Maximum Level: 30
1
MP Cost: 6, Damage: 243% per shot
2
MP Cost: 6, Damage: 246% per shot
3
MP Cost: 6, Damage: 249% per shot
4
MP Cost: 6, Damage: 252% per shot
5
MP Cost: 6, Damage: 255% per shot
6
MP Cost: 6, Damage: 258% per shot
7
MP Cost: 6, Damage: 261% per shot
8
MP Cost: 6, Damage: 264% per shot
9
MP Cost: 6, Damage: 267% per shot
10
MP Cost: 7, Damage: 270% per shot
11
MP Cost: 7, Damage: 273% per shot
12
MP Cost: 7, Damage: 276% per shot
13
MP Cost: 7, Damage: 279% per shot
14
MP Cost: 7, Damage: 282% per shot
15
MP Cost: 7, Damage: 285% per shot
16
MP Cost: 7, Damage: 288% per shot
17
MP Cost: 7, Damage: 291% per shot
18
MP Cost: 7, Damage: 294% per shot
19
MP Cost: 7, Damage: 297% per shot
20
MP Cost: 8, Damage: 300% per shot
21
MP Cost: 8, Damage: 303% per shot
22
MP Cost: 8, Damage: 306% per shot
23
MP Cost: 8, Damage: 309% per shot
24
MP Cost: 8, Damage: 312% per shot
25
MP Cost: 8, Damage: 315% per shot
26
MP Cost: 8, Damage: 318% per shot
27
MP Cost: 8, Damage: 321% per shot
28
MP Cost: 8, Damage: 324% per shot
29
MP Cost: 8, Damage: 327% per shot
30
MP Cost: 9, Damage: 330% per shot
31
MP Cost: 9, Damage: 333% per shot
32
MP Cost: 9, Damage: 336% per shot
Brain Scrambler
Brain Scrambler Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 10 sec
2
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 10 sec
3
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 10 sec
4
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 10 sec
5
MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 10 sec
6
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 9 sec
7
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 9 sec
8
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 9 sec
9
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 9 sec
10
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 9 sec
11
MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 9 sec
12
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 8 sec
13
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 8 sec
14
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 8 sec
15
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 8 sec
16
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 8 sec
17
MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 8 sec
18
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 7 sec
19
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 7 sec
20
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 7 sec
21
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 7 sec
22
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 7 sec
23
MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 7 sec
24
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 6 sec
25
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 6 sec
26
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 6 sec
27
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 6 sec
28
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 6 sec
29
MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 6 sec
30
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec
31
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec
32
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec
Suborbital Bombardier
Suborbital Bombardier Description: Summons a sharpshooting giant robot that fires a hefty barrage of bullets. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1190 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
2
MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
3
MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
4
MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
5
MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
6
MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
7
MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
8
MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
9
MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
10
MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
11
MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
12
MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
13
MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
14
MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
15
MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
16
MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
17
MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
18
MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
19
MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
20
MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
21
MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
22
MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
23
MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
24
MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
25
MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
26
MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
27
MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
28
MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
29
MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
30
MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
31
MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
32
MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4
Starfall
Starfall Description: Order your spaceship to attack multiple enemies at once. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 28 sec
MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec#
2
MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec#
3
MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec#
4
MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec#
5
MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec#
6
MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec#
7
MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
Relentless
Relentless Description: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Counterattack Description: Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
1
Upon being hit, damage +6% at 4% chance, Duration: 18 sec.
2
Upon being hit, damage +7% at 8% chance, Duration: 21 sec.
3
Upon being hit, damage +8% at 12% chance, Duration: 24 sec.
4
Upon being hit, damage +9% at 16% chance, Duration: 27 sec.
5
Upon being hit, damage +10% at 20% chance, Duration: 30 sec.
6
Upon being hit, damage +11% at 24% chance, Duration: 33 sec.
7
Upon being hit, damage +12% at 28% chance, Duration: 36 sec.
8
Upon being hit, damage +13% at 32% chance, Duration: 39 sec.
9
Upon being hit, damage +14% at 36% chance, Duration: 42 sec.
10
Upon being hit, damage +15% at 40% chance, Duration: 45 sec.
11
Upon being hit, damage +16% at 44% chance, Duration: 48 sec.
12
Upon being hit, damage +17% at 48% chance, Duration: 51 sec.
Collateral Damage
Collateral Damage Description: Increases critical rate and critical damage. Grants additional critical rate and damage against bosses. Info: type = 50 Maximum Level: 20
1
Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
2
Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
3
Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
4
Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
5
Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
6
Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
7
Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
8
Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
9
Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
10
Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
11
Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
12
Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
13
Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
14
Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
15
Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
16
Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
17
Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
18
Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
19
Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
20
Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
A Hero, No More
Medal - All Classes Req Level: 10 HP: +50 MP: +50
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Without a Trace
Medal - All Classes Req Level: 30 HP: +100 MP: +100
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
The Mind of the Raven
Medal - All Classes Req Level: 70 STR: +1 DEX: +1 INT: +1 LUK: +1 HP: +150 MP: +150
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
The One Who Remembers
Medal - All Classes Req Level: 120 STR: +2 DEX: +2 INT: +2 LUK: +2 HP: +200 MP: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Master Thief Phantom
Medal - All Classes Req Level: 200 HP: +50 Weapon Attack: +3 Accuracy: +5
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Black Dragon Badge
Badge - All Classes Description: A mysterious badge created to celebrate year of the Black Dragon. Req Level: 10
Untradeable
Cannot extend time limit
Time limited
0 slots
Renegade Justice Badge
Badge - All Classes Description: For people who make their own justice! Req Level: 10 STR: +10 DEX: +10 INT: +10 LUK: +10 WDEF: +125 MDEF: +125 Magic Attack: +10 Weapon Attack: +10 Speed: +10 Jump: +20
Untradeable
One-of-a-kind
Epic item
Platinum Scissors of Karma
0 slots
Cap
Raven Persona
Cap - All Classes Req Level: 50 STR: +10 DEX: +10 INT: +10 LUK: +10 HP: +200 MP: +200 WDEF: +50 MDEF: +50 Charm EXP: +500 Will EXP: +500
Untradeable
10 slots
Time Traveler's Laurel
Cap - All Classes Req Level: 105 STR: +10 DEX: +10 INT: +10 LUK: +10 HP: +200 MP: +200 WDEF: +200 MDEF: +200 Accuracy: +400 Avoid: +100
Untradeable
One-of-a-kind
Cannot resell to merchants
7 slots
Renegades Bandanna
Cap - All Classes Description: A gift for those starting out in the new world, Renegade. Req Level: 70 STR: +18 DEX: +18 INT: +18 LUK: +18 WDEF: +180 MDEF: +180 Accuracy: +25 Avoid: +25 Hands: +10
Untradeable
Epic item
10 slots
Raven Bandanna
Cap - All Classes Description: A gift for those starting out in the new world. Req Level: 70 STR: +18 DEX: +18 INT: +18 LUK: +18 WDEF: +180 MDEF: +180 Accuracy: +25 Avoid: +25 Hands: +10
Untradeable
Epic item
10 slots
<Renegades> Bugeyed Frog Hat
Cap - All Classes Req Level: 60 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +70 MDEF: +70 Magic Attack: +2 Weapon Attack: +2 Speed: +10 Jump: +8
Untradeable
Cannot resell to merchants
5 slots
Goggles of Counterattack
Cap - All Classes Req Level: 50 STR: +10 DEX: +10 INT: +10 LUK: +10 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Charm EXP: +500 Will EXP: +500
Untradeable
10 slots
Goggles of Counterattack
Cap - All Classes Req Level: 50 STR: +10 DEX: +10 INT: +10 LUK: +10 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Charm EXP: +500 Will EXP: +500
Untradeable
10 slots
Rice Cake on Top of My Head
Cap - All Classes Req Level: 30 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +40 MDEF: +40
7 slots
Two Rice Cakes on Top of My Head
Cap - All Classes Req Level: 40 STR: +2 DEX: +2 INT: +2 LUK: +2 HP: +70 WDEF: +50 MDEF: +50 Charm EXP: +40
Untradeable
7 slots
Elven Spirit Band
Cap - All Classes Description: The latest in Elven hair decorations. Equip for fancy effects!
Cash item
Dear Christmas
Cap - All Classes
Cash item
Star of Ereve
Cap - All Classes
Cash item
Elven Spirit Band
Cap - All Classes Description: The latest in Elven hair decorations. Equip for fancy effects!
Cash item
Lovely Christmas
Cap - All Classes
Cash item
Baby Gold Dragon
Cap - All Classes
Cash item
Sleepy Turkey
Cap - All Classes
Cash item
Christmas Wreath
Cap - All Classes
Cash item
Noblesse Gold Hood
Cap - All Classes
Cash item
Untradeable
Garnet Raven Persona
Cap - All Classes Description: The Garnet on top is constantly shimmering with flashy effects.
Cash item
Milk Chocolate Cone
Cap - All Classes
Cash item
Plump Egg Nigiri
Cap - All Classes
Cash item
Fresh Salmon Nigiri
Cap - All Classes
Cash item
Chewy Octopus Nigiri
Cap - All Classes
Cash item
Tangy Fish Egg Nigiri
Cap - All Classes
Cash item
Cutie Shrimp Nigiri
Cap - All Classes
Cash item
Alice's Tea Cup
Cap - All Classes
Cash item
Alice Rabbit Hat
Cap - All Classes
Cash item
Blue Cat Hood
Cap - All Classes
Cash item
Cap - All Classes
Cash item
Jett's Hat
Cap - All Classes
Cash item
Golden Fox Tail
Cape - All Classes
Cash item
Silver Fox Tail
Cape - All Classes
Cash item
Pink Teru Cape
Cape - All Classes
Cash item
Jewel Blizzard
Cape - All Classes Description: Equip to make small jewelry particles appear around you.
Cash item
Angelic Emerald
Cape - All Classes
Cash item
0 slots
Pretty Pink Bean Balloon
Cape - All Classes
Cash item
Round-We-Go Mirror Ball
Cape - All Classes
Cash item
Floaty Snowman Balloon
Cape - All Classes
Cash item
Elven Spirit Cape
Cape - All Classes
Cash item
Silken Flower Cape
Cape - All Classes Description: Heavenly wings that look like silk sashes. Equip it and see it go afloat when doing certain movements!
Cash item
0 slots
Jett's Cape
Cape - All Classes
Cash item
Alice Rabbit Top
Coat - All Classes
Cash item
Bunny Love T-Shirt
Coat - All Classes Description: Can be purchased and given to another user as a gift. If two characters wearing this item are standing within a given range, the Couple effect is generated.
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Black)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Blue)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Red)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Green)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Brown)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Sapphire)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Violet)
Face - All Classes
Cash item
Glamor Look
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Teacher's Pet Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Teary Eyes (Male) (Amethyst)
Face - All Classes
Cash item
Teary Eyes (Male) (White)
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Elegant Lady Face
Face - All Classes
Cash item
Cattertons Face
Face - All Classes
Cash item
Epicene Face
Face - All Classes
Cash item
Posh Look
Face - All Classes
Cash item
Black Eclipse Hair
Hair - All Classes
Cash item
Red Eclipse Hair
Hair - All Classes
Cash item
Orange Eclipse Hair
Hair - All Classes
Cash item
Yellow Eclipse Hair
Hair - All Classes
Cash item
Green Eclipse Hair
Hair - All Classes
Cash item
Blue Eclipse Hair
Hair - All Classes
Cash item
Purple Eclipse Hair
Hair - All Classes
Cash item
Brown Eclipse Hair
Hair - All Classes
Cash item
Black I'm the Best Hair
Hair - All Classes
Cash item
Red I'm the Best Hair
Hair - All Classes
Cash item
Orange I'm the Best Hair
Hair - All Classes
Cash item
Yellow I'm the Best Hair
Hair - All Classes
Cash item
Green I'm the Best Hair
Hair - All Classes
Cash item
Blue I'm the Best Hair
Hair - All Classes
Cash item
Purple I'm the Best Hair
Hair - All Classes
Cash item
Brown I'm the Best Hair
Hair - All Classes
Cash item
Black Luxurious 'Do
Hair - All Classes
Cash item
Red Luxurious 'Do
Hair - All Classes
Cash item
Orange Luxurious 'Do
Hair - All Classes
Cash item
Yellow Luxurious 'Do
Hair - All Classes
Cash item
Green Luxurious 'Do
Hair - All Classes
Cash item
Blue Luxurious 'Do
Hair - All Classes
Cash item
Purple Luxurious 'Do
Hair - All Classes
Cash item
Brown Luxurious 'Do
Hair - All Classes
Cash item
Black Wavy Ponytail
Hair - All Classes
Cash item
Red Wavy Ponytail
Hair - All Classes
Cash item
Orange Wavy Ponytail
Hair - All Classes
Cash item
Yellow Wavy Ponytail
Hair - All Classes
Cash item
Green Wavy Ponytail
Hair - All Classes
Cash item
Blue Wavy Ponytail
Hair - All Classes
Cash item
Purple Wavy Ponytail
Hair - All Classes
Cash item
Brown Wavy Ponytail
Hair - All Classes
Cash item
Black Chevalier Hair
Hair - All Classes
Cash item
Red Chevalier Hair
Hair - All Classes
Cash item
Orange Chevalier Hair
Hair - All Classes
Cash item
Yellow Chevalier Hair
Hair - All Classes
Cash item
Green Chevalier Hair
Hair - All Classes
Cash item
Blue Chevalier Hair
Hair - All Classes
Cash item
Purple Chevalier Hair
Hair - All Classes
Cash item
Brown Chevalier Hair
Hair - All Classes
Cash item
Black Romantic Perm Hair
Hair - All Classes
Cash item
Red Romantic Perm Hair
Hair - All Classes
Cash item
Orange Romantic Perm Hair
Hair - All Classes
Cash item
Blondee Romantic Perm Hair
Hair - All Classes
Cash item
Green Romantic Perm Hair
Hair - All Classes
Cash item
Blue Romantic Perm Hair
Hair - All Classes
Cash item
Purple Romantic Perm Hair
Hair - All Classes
Cash item
Brown Romantic Perm Hair
Hair - All Classes
Cash item
Black Atomic Hair
Hair - All Classes
Cash item
Red Atomic Hair
Hair - All Classes
Cash item
Orange Atomic Hair
Hair - All Classes
Cash item
Yellow Atomic Hair
Hair - All Classes
Cash item
Green Atomic Hair
Hair - All Classes
Cash item
Blue Atomic Hair
Hair - All Classes
Cash item
Purple Atomic Hair
Hair - All Classes
Cash item
Brown Atomic Hair
Hair - All Classes
Cash item
Black Wild Man Hair
Hair - All Classes
Cash item
Red Wild Man Hair
Hair - All Classes
Cash item
Orange Wild Man Hair
Hair - All Classes
Cash item
Blonde Wild Man Hair
Hair - All Classes
Cash item
Green Wild Man Hair
Hair - All Classes
Cash item
Blue Wild Man Hair
Hair - All Classes
Cash item
Purple Wild Man Hair
Hair - All Classes
Cash item
Brown Wild Man Hair
Hair - All Classes
Cash item
Black Player Hair
Hair - All Classes
Cash item
Red Player Hair
Hair - All Classes
Cash item
Orange Player Hair
Hair - All Classes
Cash item
Blonde Player Hair
Hair - All Classes
Cash item
Green Player Hair
Hair - All Classes
Cash item
Blue Player Hair
Hair - All Classes
Cash item
Purple Player Hair
Hair - All Classes
Cash item
Brown Player Hair
Hair - All Classes
Cash item
Black One-Eye Cover Hair
Hair - All Classes
Cash item
Red One-Eye Cover Hair
Hair - All Classes
Cash item
Orange One-Eye Cover Hair
Hair - All Classes
Cash item
Blonde One-Eye Cover Hair
Hair - All Classes
Cash item
Green One-Eye Cover Hair
Hair - All Classes
Cash item
Blue One-Eye Cover Hair
Hair - All Classes
Cash item
Purple One-Eye Cover Hair
Hair - All Classes
Cash item
Brown One-Eye Cover Hair
Hair - All Classes
Cash item
Black Wild Windswept Hair
Hair - All Classes
Cash item
Red Wild Windswept Hair
Hair - All Classes
Cash item
Orange Wild Windswept Hair
Hair - All Classes
Cash item
Yellow Wild Windswept Hair
Hair - All Classes
Cash item
Green Wild Windswept Hair
Hair - All Classes
Cash item
Blue Wild Windswept Hair
Hair - All Classes
Cash item
Purple Wild Windswept Hair
Hair - All Classes
Cash item
Brown Wild Windswept Hair
Hair - All Classes
Cash item
Black Cute Tied Bun Hair
Hair - All Classes
Cash item
Red Cute Tied Bun Hair
Hair - All Classes
Cash item
Orange Cute Tied Bun Hair
Hair - All Classes
Cash item
Yellow Cute Tied Bun Hair
Hair - All Classes
Cash item
Green Cute Tied Bun Hair
Hair - All Classes
Cash item
Blue Cute Tied Bun Hair
Hair - All Classes
Cash item
Purple Cute Tied Bun Hair
Hair - All Classes
Cash item
Brown Cute Tied Bun Hair
Hair - All Classes
Cash item
Black I-Like-It-Short Hair
Hair - All Classes
Cash item
Red I-Like-It-Short Hair
Hair - All Classes
Cash item
Orange I-Like-It-Short Hair
Hair - All Classes
Cash item
Yellow I-Like-It-Short Hair
Hair - All Classes
Cash item
Green I-Like-It-Short Hair
Hair - All Classes
Cash item
Blue I-Like-It-Short Hair
Hair - All Classes
Cash item
Purple I-Like-It-Short Hair
Hair - All Classes
Cash item
Brown I-Like-It-Short Hair
Hair - All Classes
Cash item
Black Antennae-For-Girls
Hair - All Classes
Cash item
Red Antennae-For-Girls
Hair - All Classes
Cash item
Orange Antennae-For-Girls
Hair - All Classes
Cash item
Yellow Antennae-For-Girls
Hair - All Classes
Cash item
Green Antennae-For-Girls
Hair - All Classes
Cash item
Blue Antennae-For-Girls
Hair - All Classes
Cash item
Purple Antennae-For-Girls
Hair - All Classes
Cash item
Brown Antennae-For-Girls
Hair - All Classes
Cash item
Black Voluminous Wave
Hair - All Classes
Cash item
Red Voluminous Wave
Hair - All Classes
Cash item
Orange Voluminous Wave
Hair - All Classes
Cash item
Yellow Voluminous Wave
Hair - All Classes
Cash item
Green Voluminous Wave
Hair - All Classes
Cash item
Blue Voluminous Wave
Hair - All Classes
Cash item
Purple Voluminous Wave
Hair - All Classes
Cash item
Brown Voluminous Wave
Hair - All Classes
Cash item
Black Chevalier Hair
Hair - All Classes
Cash item
Red Chevalier Hair
Hair - All Classes
Cash item
Orange Chevalier Hair
Hair - All Classes
Cash item
Yellow Chevalier Hair
Hair - All Classes
Cash item
Green Chevalier Hair
Hair - All Classes
Cash item
Blue Chevalier Hair
Hair - All Classes
Cash item
Purple Chevalier Hair
Hair - All Classes
Cash item
Brown Chevalier Hair
Hair - All Classes
Cash item
Black Ponytail-to-the-Side
Hair - All Classes
Cash item
Red Ponytail-to-the-Side
Hair - All Classes
Cash item
Orange Ponytail-to-the-Side
Hair - All Classes
Cash item
Yellow Ponytail-to-the-Side
Hair - All Classes
Cash item
Green Ponytail-to-the-Side
Hair - All Classes
Cash item
Blue Ponytail-to-the-Side
Hair - All Classes
Cash item
Purple Ponytail-to-the-Side
Hair - All Classes
Cash item
Brown Ponytail-to-the-Side
Hair - All Classes
Cash item
Black Aria Hair
Hair - All Classes
Cash item
Red Aria Hair
Hair - All Classes
Cash item
Orange Aria Hair
Hair - All Classes
Cash item
Yellow Aria Hair
Hair - All Classes
Cash item
Green Aria Hair
Hair - All Classes
Cash item
Blue Aria Hair
Hair - All Classes
Cash item
Purple Aria Hair
Hair - All Classes
Cash item
Brown Aria Hair
Hair - All Classes
Cash item
Black Nymph Hair
Hair - All Classes
Cash item
Red Nymph Hair
Hair - All Classes
Cash item
Orange Nymph Hair
Hair - All Classes
Cash item
Blonde Nymph Hair
Hair - All Classes
Cash item
Green Nymph Hair
Hair - All Classes
Cash item
Blue Nymph Hair
Hair - All Classes
Cash item
Purple Nymph Hair
Hair - All Classes
Cash item
Brown Nymph Hair
Hair - All Classes
Cash item
Black Moonlight Fairy Hair
Hair - All Classes
Cash item
Red Moonlight Fairy Hair
Hair - All Classes
Cash item
Orange Moonlight Fairy Hair
Hair - All Classes
Cash item
Blonde Moonlight Fairy Hair
Hair - All Classes
Cash item
Green Moonlight Fairy Hair
Hair - All Classes
Cash item
Blue Moonlight Fairy Hair
Hair - All Classes
Cash item
Purple Moonlight Fairy Hair
Hair - All Classes
Cash item
Brown Moonlight Fairy Hair
Hair - All Classes
Cash item
Black Female Jett Hair
Hair - All Classes
Cash item
Red Female Jett Hair
Hair - All Classes
Cash item
Orange Female Jett Hair
Hair - All Classes
Cash item
Yellow Female Jett Hair
Hair - All Classes
Cash item
Green Female Jett Hair
Hair - All Classes
Cash item
Blue Female Jett Hair
Hair - All Classes
Cash item
Purple Female Jett Hair
Hair - All Classes
Cash item
Brown Female Jett Hair
Hair - All Classes
Cash item
Black Male Jett Hair
Hair - All Classes
Cash item
Red Male Jett Hair
Hair - All Classes
Cash item
Orange Male Jett Hair
Hair - All Classes
Cash item
Yellow Male Jett Hair
Hair - All Classes
Cash item
Green Male Jett Hair
Hair - All Classes
Cash item
Blue Male Jett Hair
Hair - All Classes
Cash item
Purple Male Jett Hair
Hair - All Classes
Cash item
Brown Male Jett Hair
Hair - All Classes
Cash item
Black Double Duchess
Hair - All Classes
Cash item
Red Double Duchess
Hair - All Classes
Cash item
Orange Double Duchess
Hair - All Classes
Cash item
Blonde Double Duchess
Hair - All Classes
Cash item
Green Double Duchess
Hair - All Classes
Cash item
Blue Double Duchess
Hair - All Classes
Cash item
Purple Double Duchess
Hair - All Classes
Cash item
Brown Double Duchess
Hair - All Classes
Cash item
Imperial Garnet Suit
Longcoat - All Classes
Cash item
Elven Spirit Coat
Longcoat - All Classes
Cash item
Gentle Hanbok
Longcoat - All Classes Description: Equip to see a cute rabbit giving you a bow.
Cash item
Chamomile Tea Time
Longcoat - All Classes
Cash item
Jett's Outfit(M)
Longcoat - All Classes
Cash item
Imperial Garnet Suit
Longcoat - All Classes
Cash item
Cygnus Dress
Longcoat - All Classes
Cash item
Elven Spirit Coat
Longcoat - All Classes
Cash item
Gentle Hanbok
Longcoat - All Classes Description: Equip to see a cute rabbit giving you a bow.
Cash item
Rosemary Tea Time
Longcoat - All Classes
Cash item
Jett's Outfit(F)
Longcoat - All Classes
Cash item
Fancy Noblesse Robe
Longcoat - All Classes
Cash item
Untradeable
Ganache Chocolate Suit
Longcoat - All Classes
Cash item
Alice Rabbit Bottom
Pants - All Classes
Cash item
Parrot Admiral Hat
Pet Equip - All Classes Description: High-class admiral hat that #cLittle Parrot# found somewhere. According to the rumors, the owner of the hat shop cried a river that day.
Cash item
10 slots
Penguin Earmuff Set
Pet Equip - All Classes Description: A set of earmuffs and scarf only available for #cPenguins#.
Cash item
10 slots
Caught Fish
Pet Equip - All Classes Description: A fish that can only be equipped by #cPersian Cats#.
Cash item
10 slots
Pink Bean's Headset
Pet Equip - All Classes Description: A headset just for #cPink Bean#.
Cash item
10 slots
Puffram's Golden Horn
Pet Equip - All Classes Description: A Golden Horn that can only be equipped by the #cPuffram#. It is a symbol of adulthood and strength.
Cash item
10 slots
Garnet-Studded Boots
Shoes - All Classes
Cash item
Garnet-Studded Boots
Shoes - All Classes
Cash item
Cygnus Sandals
Shoes - All Classes
Cash item
Elven Spirit Boots
Shoes - All Classes
Cash item
Jett's Boots
Shoes - All Classes
Cash item
Fortune Flash
Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#.
Cash item
Chocolatier Stick
Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#.
Cash item
Magic Herb Teaspoon
Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#.
Cash item
Advanced Charge:
Changed - Description (Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 30# --> Increases Charge Blow's damage, attack range, and the number of hits. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 30#)
Changed - Level readout (Damage: #damage%. Max Monsters Hit: #mobCount, Weapon Mastery: +#mastery% when charged. --> Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged.)
Changed - damage (700 --> 370) (500+20*level --> 270+10*level)
New - attackCount (2) (2)
Dark Sight:
Changed - Description (Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3# --> Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#y --> MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#speed)
Removed - Pre-requisite
Changed - speed (0 --> 10) (-30+3*level --> -20+3*level)
Changed - y (0 --> 110) (30-3*level --> 80+3*level)
Haste: New Skill
New - Name (Haste)
New - Description (Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Hitbox (300%)
New - Info (type = 10, massSpell = 1)
New - mpCon (20) (10+10*roundDown(level/11))
New - time (200) (10*level)
New - speed (40) (2*level)
New - jump (20) (level)
New - speedMax (20) (level)
New - u (160) (140+level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Self Haste: New Skill
New - Name (Self Haste)
New - Description (Increase self's Movement Speed and Jump for a set time. Increases maximum Movement Speed permanently.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax)
New - Max level (20)
New - Delay (alert2 - 600 ms)
New - Hitbox (300%)
New - Info (type = 10)
New - mpCon (16) (8*roundUp(level/10))
New - time (200) (10*level)
New - speed (40) (2*level)
New - jump (23) (3+level)
New - speedMax (20) (level)
New - u (160) (140+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Nimble Body:
Changed - Max level (20 --> 10)
Changed - x (160 --> 220) (8*level --> 22*level)
Changed - y (160 --> 220) (8*level --> 22*level)
Flash Jump: New Skill
New - Name (Flash Jump)
New - Description (Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (22) (42-2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shuriken Burst: New Skill
New - Name (Shuriken Burst)
New - Description (Throws an exploding shuriken to damage the target and nearby enemies.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (shurikenBurst - 720 ms)
New - Hitbox (170%)
New - Info (type = 2, splash = 1, rectBasedOnTarget = 1)
New - mpCon (18) (12+roundDown(level/3))
New - damage (320) (200+6*level)
New - mobCount (4) (4)
New - bulletConsume (2) (2)
New - Animation (ball)
New - Animation (effect)
New - Animation (effectR)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Physical Training: New Skill
New - Name (Physical Training)
New - Description (Permanently improves LUK and DEX through sheer physical training.)
New - Level readout (Permanently increases LUK by #lukX and DEX by #dexX)
New - Max level (10)
New - Info (type = 50)
New - lukX (30) (3*level)
New - dexX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Claw Booster:
Changed - Description (Doubles the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5# --> Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5#)
Gust Charm: New Skill
New - Name (Gust Charm)
New - Description (Solidifies the wind to damage and knock back enemies.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range)
New - Max level (20)
New - Delay (windTalisman - 990 ms)
New - Info (type = 2, piercing = 1, pushTarget = 1)
New - mpCon (21) (14+roundUp(level/3))
New - bulletConsume (2) (2)
New - damage (281) (201+4*level)
New - mobCount (4) (4)
New - prop (100) (100)
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shadow Resistance: Removed Skill
Drain: Removed Skill
Haste: Removed Skill
Hermit
Triple Throw: New Skill
New - Name (Triple Throw)
New - Description (Throw 3 throwing stars simultaneously.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3)
New - Max level (20)
New - Delay (tripleThrow - 850 ms)
New - Info (type = 2)
New - mpCon (20) (8+2*roundDown(level/3))
New - damage (223) (163+3*level)
New - bulletCount (3) (3)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shadow Web:
Changed - Description (Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move. --> Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Bind Chance: #prop%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per second)
Changed - Max level (20 --> 10)
Changed - Info (type = 1, massSpell = 1, mes = restrict --> type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze)
Changed - mpCon (22 --> 25) (10+2*roundDown(level/3) --> 10+3*roundDown(level/2))
Changed - prop (100 --> 80) (40+3*level --> 40+4*level)
New - damage (150) (110+4*level)
New - dot (100) (60+4*level)
New - dotInterval (1) (1)
New - dotTime (8) (5+roundDown(level/3))
New - Animation (effect)
New - Animation (mob)
New - Animation (mob0)
Enveloping Darkness: New Skill
New - Name (Enveloping Darkness)
New - Description (Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.)
New - Level readout (MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%)
New - Max level (20)
New - Info (type = 10)
New - mhpR (20) (level)
New - asrR (30) (3+level+roundUp(level/3))
New - terR (30) (3+level+roundUp(level/3))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Alchemic Adrenaline: New Skill
New - Name (Alchemic Adrenaline)
New - Description (Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.)
New - Level readout (Recovery Amount: +#x%)
New - Max level (10)
New - Info (type = 50, pvp = 0)
New - x (170) (110+6*level)
New - y (100) (100)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Venom: New Skill
New - Name (Venom)
New - Description (Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.)
New - Level readout (Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec)
New - Max level (20)
New - Info (type = 51, dot = 1, condition = attack, dotType = invenom)
New - prop (30) (10+level)
New - dot (90) (50+2*level)
New - dotInterval (1) (1)
New - dotTime (6) (3+roundDown(level/6))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Expert Throwing Star Handling: New Skill
New - Name (Expert Throwing Star Handling)
New - Description (#cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.))
New - Level readout (Damage Bonus: #damR% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: #prop%)
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate)
New - prop (20) (2*level)
New - damR (20) (2*level)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shadow Stars: New Skill
New - Name (Shadow Stars)
New - Description (Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec)
New - Max level (10)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (16) (6+2*roundDown(level/2))
New - bulletConsume (100) (200-10*level)
New - time (180) (100+8*level)
New - x (1) (1)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flash Jump: Removed Skill
Alchemist: Removed Skill
Shadow Meso: Removed Skill
Avenger: Removed Skill
Meso Up: Removed Skill
Night Lord
Toxic Venom: New Skill
New - Name (Toxic Venom)
New - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#)
New - Level readout (Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Venom)
New - Combat orders (1)
New - Info (type = 51, dot = 1, condition = attack, dotType = invenom)
New - prop (50) (30+2*level)
New - dot (160) (110+5*level)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (2+roundDown(level/6))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Claw Expert: New Skill
New - Name (Claw Expert)
New - Description (Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 20#)
New - Level readout (Claw Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Claw Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - x (30) (level)
New - accR (15) (roundUp(level/2))
New - evaR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Quad Star: New Skill
New - Name (Quad Star)
New - Description (Masterfully unleash four throwing stars.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4)
New - Max level (30)
New - Master Level (10)
New - Delay (quadrupleThrow - 780 ms)
New - Combat orders (1)
New - Info (type = 2)
New - mpCon (26) (11+roundDown(level/2))
New - damage (293) (173+4*level)
New - bulletCount (4) (4)
New - ballDelay (90) (90)
New - ballDelay1 (90) (90)
New - ballDelay2 (180) (180)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Sudden Raid: New Skill
New - Name (Sudden Raid)
New - Description (Calls in a horde of friends to set the stage on fire.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (suddenRaid - 3150 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (290) (290)
New - damage (1150) (700+15*level)
New - mobCount (15) (15)
New - cooltime (30) (60-2*roundDown(level/2))
New - dot (210) (90+4*level)
New - dotTime (10) (5+roundDown(level/6))
New - dotInterval (1) (1)
New - prop (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
New - Animation (tile.9)
Maple Warrior:
New - Animation (affected)
New - Animation (effect)
Taunt:
Changed - Description (Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10# --> Provokes up to 6 enemies, increasing EXP and item drops.\nRequired Skill: #cShadow Shifter Lv. 10#)
Changed - Level readout (MP Cost: #mpCon, Increases Enemy DEF, EXP Earned, and Item Drop Rate by #x% --> MP Cost: #mpCon, EXP Earned/Item Drop Rate: +#x%)
Changed - Max level (30 --> 20)
Changed - mpCon (35 --> 30) (20+roundDown(level/2) --> 20+roundDown(level/2))
Changed - x (40 --> 30) (10+level --> 10+level)
Frailty Curse: New Skill
New - Name (Frailty Curse)
New - Description (Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack and DEF of enemies inside: -#w%, Movement Speed of enemies inside: -#y\nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (flamegear - 1440 ms)
New - Elemental attribute (Fire)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 4, areaAttack = 1)
New - mpCon (41) (11+2*roundDown(level/2))
New - time (40) (10+level)
New - mobCount (8) (8)
New - w (30) (level)
New - x (-30) (-level)
New - z (-30) (-level)
New - y (-60) (-30-level)
New - cooltime (40) (70-level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (tile.0)
Dark Harmony: New Skill
New - Name (Dark Harmony)
New - Description (Become one with the darkenss to deal more damage.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%)
New - Max level (30)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (25) (15+roundDown(level/3))
New - indiePad (40) (10+level)
New - time (180) (90+3*level)
New - ignoreMobpdpR (30) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Expert Throwing Star Handling: Removed Skill
Venomous Star: Removed Skill
Ninja Ambush: Removed Skill
Triple Throw: Removed Skill
Shadow Stars: Removed Skill
Ninja Storm: Removed Skill
Bandit
Shield Mastery: New Skill
New - Name (Shield Mastery)
New - Description (Increases Weapon/Magic DEF and Avoidability when a shield is equipped.)
New - Level readout (Weapon/Magic DEF: +#x%, Avoidability: +#er%)
New - Max level (10)
New - Info (type = 10, magicSteal = 1)
New - x (110) (11*level)
New - er (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Meso Guard: New Skill
New - Name (Meso Guard)
New - Description (Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.)
New - Level readout (MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec)
New - Max level (10)
New - Delay (alert3 - 1500 ms)
New - Info (type = 11, switchDamtoMeso = 1, pvp = 0)
New - mpCon (27) (12+3*roundDown(level/2))
New - x (50) (80-3*level)
New - time (190) (120+7*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Steal:
Changed - Description (Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.\nRequired Skill: #cHaste Lv. 5# --> Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item.)
Changed - Level readout (MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stuns Duration: #time sec --> MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec)
Changed - Max level (20 --> 10)
Removed - Pre-requisite
Changed - prop (40 --> 49) (2*level --> 29+2*level)
Changed - damage (300 --> 330) (200+5*level --> 290+4*level)
Changed - time (4 --> 5) (2+roundDown(level/7) --> 2+roundDown(level/3))
New - Animation (affected)
Savage Blow:
Changed - Max level (30 --> 20)
Changed - mpCon (26 --> 21) (14+2*roundDown(level/5) --> 11+2*roundDown(level/4))
Changed - damage (90 --> 94) (60+level --> 74+level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Physical Training: New Skill
New - Name (Physical Training)
New - Description (Permanently improves LUK and DEX through sheer physical training.)
New - Level readout (Permanently increases LUK by #lukX and DEX by #dexX)
New - Max level (10)
New - Info (type = 50)
New - lukX (30) (3*level)
New - dexX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Channel Karma: New Skill
New - Name (Channel Karma)
New - Description (Maximizes Weapon Attack power.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, magicSteal = 1)
New - mpCon (22) (8+7*roundUp(level/10))
New - pad (30) (level+roundDown(level/2))
New - time (180) (60+6*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flash Jump: New Skill
New - Name (Flash Jump)
New - Description (Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (22) (42-2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Haste: Removed Skill
Shadow Resistance: Removed Skill
Chief Bandit
Enveloping Darkness: New Skill
New - Name (Enveloping Darkness)
New - Description (Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.)
New - Level readout (MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%)
New - Max level (20)
New - Info (type = 10)
New - mhpR (20) (level)
New - asrR (30) (3+level+roundUp(level/3))
New - terR (30) (3+level+roundUp(level/3))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Meso Mastery: New Skill
New - Name (Meso Mastery)
New - Description (Increase the amount of mesos that drop. Skills that use mesos become more efficient.)
New - Level readout (Mesos Dropped (by monsters): #mesoR%, Pick Pocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%)
New - Max level (10)
New - Info (type = 51, mes = incTargetMeso, condition = attack)
New - mesoR (20) (2*level)
New - u (20) (2*level)
New - v (10) (level)
New - w (20) (2*level)
New - x (60) (6*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Venom: New Skill
New - Name (Venom)
New - Description (Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.)
New - Level readout (Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec)
New - Max level (20)
New - Info (type = 51, dot = 1, condition = attack, dotType = invenom)
New - prop (30) (10+level)
New - dot (90) (50+2*level)
New - dotInterval (1) (1)
New - dotTime (6) (3+roundDown(level/6))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Meso Explosion:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per meso, Max Monsters Hit: #mobCount, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - damage (180 --> 186) (100+4*level --> 106+4*level)
New - kp (6) (6)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Animation (hit.5)
New - Animation (hit.6)
New - Animation (hit.7)
New - Animation (hit.8)
Pickpocket:
Changed - Description (Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.\nRequired Skill: #cMeso Explosion Lv. 3# --> Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Pick Pocket Time: #time sec, Meso Drop Chance: #prop% --> Meso Drop Chance: #prop%)
Removed - Delay
Changed - Info (type = 11, mesoDrop = 1, condition = attack, pvp = 0 --> type = 16, mesoDrop = 1, condition = attack, pvp = 0)
Removed - mpCon
Removed - time
Phase Dash:
Changed - Name (Assaulter --> Phase Dash)
Changed - Description (Attacks a single monster with incredible power and speed, possibly Stunning the monster. --> Dashes in at blinding speeds, damaging and knocking back enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount times, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Info (type = 1, areaAttack = 1, casterMove = 1, invincible = 1, delay = 2000 --> type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980)
Changed - mpCon (24 --> 45) (14+2*roundDown(level/4) --> 15+3*roundUp(level/2))
Changed - damage (290 --> 358) (230+3*level --> 278+4*level)
Changed - attackCount (3 --> 2) (3 --> 2)
Changed - prop (80 --> 100) (20+3*level --> 100)
Changed - mobCount (1 --> 4) (1 --> 4)
Removed - time
New - Animation (effect)
New - Animation (hit.0)
Midnight Carnival: New Skill
New - Name (Midnight Carnival)
New - Description (Overwhelms enemies with supersonic slashes.)
New - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%)
New - Max level (20)
New - Delay (edgeCarnival - 1020 ms)
New - Hitbox (180%)
New - Info (type = 1)
New - mpCon (26) (16+2*roundDown(level/4))
New - attackCount (8) (8)
New - damage (122) (62+level+2*level)
New - mobCount (1) (1)
New - kp (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Toxic Venom: New Skill
New - Name (Toxic Venom)
New - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#)
New - Level readout (Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Venom)
New - Combat orders (1)
New - Info (type = 51, dot = 1, condition = attack, dotType = invenom)
New - prop (50) (30+2*level)
New - dot (160) (110+5*level)
New - dotInterval (1) (1)
New - dotTime (8) (5+roundDown(level/3))
New - dotSuperpos (3) (2+roundDown(level/6))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Smokescreen:
Changed - Description (Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min] --> Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, Critical Damage: +#x%, Duration: #time sec, Cooldown: #cooltime sec)
New - x (20) (2*roundUp(level/3))
Changed - cooltime (360 --> 300) (360 --> 360-2*level)
New - Animation (effect)
New - Animation (tile.0)
Boomerang Stab:
Changed - Name (Boomerang Step --> Boomerang Stab)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, and Assaulter --> Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Muspelheim, and Edge Carnival)
Changed - damage (670 --> 710) (550+4*level --> 590+4*level)
Changed - mobCount (4 --> 6) (2+roundDown(level/15) --> 3+roundDown(level/10))
New - kp (6) (6)
New - Animation (effect)
New - Animation (hit.0)
Shadower Instinct: New Skill
New - Name (Shadower Instinct)
New - Description (Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Point upon atack)
New - Max level (20)
New - Master Level (10)
New - Delay (alert4 - 900 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (22) (10+2*roundDown(level/3))
New - time (60) (40+level)
New - ignoreMobpdpR (20) (level)
New - kp (6) (6)
New - x (20) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Assassinate:
Changed - Description (While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do. --> Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Charge Time: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Additional damage while using Dark Sight: #x%, x2.5 damage when you have a Body Count of 5)
Changed - Delay (assassination - 1820 ms --> assassination - 1560 ms)
Changed - Hitbox (100% --> 150%)
Changed - Info (type = 1, requireSkill = 4001003, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, condition = hiding, areaAttack = 1 --> type = 1, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, areaAttack = 1)
Changed - damage (600 --> 740) (420+6*level --> 500+8*level)
New - x (150) (30+4*level)
New - kp (150) (150)
New - Animation (effect)
New - Animation (special)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Sudden Raid: New Skill
New - Name (Sudden Raid)
New - Description (Calls in a horde of friends to set the stage on fire.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (suddenRaid - 3150 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (290) (290)
New - damage (1150) (700+15*level)
New - mobCount (15) (15)
New - cooltime (30) (60-2*roundDown(level/2))
New - dot (210) (90+4*level)
New - dotTime (10) (5+roundDown(level/6))
New - dotInterval (1) (1)
New - prop (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
New - Animation (tile.9)
Maple Warrior:
New - Animation (affected)
New - Animation (effect)
Dagger Expert: New Skill
New - Name (Dagger Expert)
New - Description (Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 20#)
New - Level readout (Dagger Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Dagger Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - x (30) (level)
New - accR (15) (roundUp(level/2))
New - evaR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ninja Ambush: Removed Skill
Meso Mastery: Removed Skill
Taunt: Removed Skill
Venomous Stab: Removed Skill
Dualer (30-54)
Flash Jump: New Skill
New - Name (Flash Jump)
New - Description (Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (22) (42-2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Channel Karma: New Skill
New - Name (Channel Karma)
New - Description (Maximizes Weapon Attack power.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, magicSteal = 1)
New - mpCon (22) (8+7*roundUp(level/10))
New - pad (30) (level+roundDown(level/2))
New - time (180) (60+6*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Physical Training: New Skill
New - Name (Physical Training)
New - Description (Permanently improves LUK and DEX through sheer physical training.)
New - Level readout (Permanently increases LUK by #lukX and DEX by #dexX)
New - Max level (10)
New - Info (type = 50)
New - lukX (30) (3*level)
New - dexX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Self Haste: Removed Skill
Shadow Resistance: Removed Skill
Dual Master (55-69)
Venom: New Skill
New - Name (Venom)
New - Description (Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.)
New - Level readout (Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec)
New - Max level (20)
New - Master Level (20)
New - Info (type = 51, dot = 1, condition = attack, dotType = invenom)
New - prop (30) (10+level)
New - dot (90) (50+2*level)
New - dotInterval (1) (1)
New - dotTime (6) (3+roundDown(level/6))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Flash Jump: Removed Skill
Slasher (70-119)
Enveloping Darkness: New Skill
New - Name (Enveloping Darkness)
New - Description (Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.)
New - Level readout (MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%)
New - Max level (20)
New - Info (type = 10)
New - mhpR (20) (level)
New - asrR (30) (3+level+roundUp(level/3))
New - terR (30) (3+level+roundUp(level/3))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Owl Spirit: Removed Skill
Dual Blader (120+)
Maple Warrior:
New - Animation (affected)
New - Animation (effect)
Final Cut:
Changed - Level readout (MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage Increase: #y% for #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, Cooldown: #cooltime sec)
Sudden Raid: New Skill
New - Name (Sudden Raid)
New - Description (Calls in a horde of friends to set the stage on fire.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (suddenRaid - 3150 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (290) (290)
New - damage (1150) (700+15*level)
New - mobCount (15) (15)
New - cooltime (30) (60-2*roundDown(level/2))
New - dot (210) (90+4*level)
New - dotTime (10) (5+roundDown(level/6))
New - dotInterval (1) (1)
New - prop (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
New - Animation (tile.9)
Venom: Removed Skill
Pirate
Bullet Time:
Changed - Description (Permanently increases Accuracy and Avoidability. --> Permanently increases Accuracy, Max Movement Speed, and Jump.)
Changed - Level readout (Accuracy: +#x, Avoidability: +#y. --> Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump)
Changed - Max level (20 --> 10)
New - psdJump (10) (level)
New - accX (220) (22*level)
New - speedMax (20) (2*level)
Removed - x
Removed - y
Shadow Heart: New Skill
New - Name (Shadow Heart)
New - Description (Increases your Critical Rate and minimum Critical Damage.)
New - Level readout (Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%)
New - Max level (10)
New - Info (type = 50)
New - cr (20) (2*level)
New - criticaldamageMin (10) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dash:
Changed - Description (Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: ->-> or <-<- with the arrow keys.] --> Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys →→ or ←←] Use Corkscrew Blow or Triple Fire during the dash for additional damage.)
Changed - Level readout (MP Cost: #mpCon, Movement Speed: +#x, Jump: +#y, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#x, Jump: +#y, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: #z%)
Changed - mpCon (5 --> 0) (15-level --> 10-level)
Changed - x (30 --> 50) (3*level --> 5*level)
New - z (100) (100)
New - Animation (effect)
New - Animation (special)
Dark Clarity: New Skill
New - Name (Dark Clarity)
New - Description (Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, magicSteal = 1)
New - mpCon (24) (14+roundUp(level/2))
New - indiePad (30) (level+roundDown(level/2))
New - time (180) (60+6*level)
New - acc (160) (80+4*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Perseverence: New Skill
New - Name (Perseverence)
New - Description (Recovers HP and MP over time.)
New - Level readout (Recover #x% HP/MP every #y sec)
New - Max level (10)
New - Info (type = 50, pvp = 0)
New - x (5) (roundUp(level/2))
New - y (5) (15-level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tornado Uppercut: New Skill
New - Name (Tornado Uppercut)
New - Description (Performs a super-fast uppercut, creating a tornado that attacks enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (tornadoUpper - 1080 ms)
New - Hitbox (45%)
New - Info (type = 2, areaAttack = 1)
New - mpCon (24) (16+2*roundUp(level/5))
New - damage (375) (315+3*level)
New - mobCount (6) (6)
New - x (350) (350)
New - time (900) (900)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Physical Training: New Skill
New - Name (Physical Training)
New - Description (Permanently improves STR and DEX through sheer physical training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
New - Max level (10)
New - Info (type = 50)
New - strX (30) (3*level)
New - dexX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Backspin Blow: Removed Skill
Double Uppercut: Removed Skill
Oak Barrel: Removed Skill
MP Recovery: Removed Skill
Critical Punch: Removed Skill
Marauder
Stun Mastery:
Changed - Description (Increases Critical Rate when attacking Stunned enemies. --> Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.)
Changed - Level readout (Critical Rate: #prop% when attacking a stunned enemy --> Critical Rate when attacking stunned enemies: +#prop%, Stun Rate: #subProp%)
Changed - prop (30 --> 60) (10+level --> 20+2*level)
New - subProp (20) (10+roundDown(level/2))
New - Animation (mob)
Energy Charge:
Changed - Description (A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills. --> Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.)
Changed - Level readout (Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Weapon ATT: +#pad, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop% --> Energy charged at attack: #x, Duration: #time sec, Accuracy: +#acc, Weapon ATT: +#pad, Weapon/Magic DEF: +#pdd, Movement Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses)
Changed - x (200 --> 300) (100+5*level --> 200+5*level)
New - y (300) (200+5*level)
Changed - pad (20 --> 30) (level --> level+roundDown(level/2))
New - pdd (300) (15*level)
New - mdd (300) (15*level)
New - speed (50) (10+2*level)
Removed - eva
Removed - damage
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
Precision Strikes: New Skill
New - Name (Precision Strikes)
New - Description (Increases Critical Rate and critical damage. Additional Critical Rate against bosses.)
New - Level readout (Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%)
New - Max level (20)
New - Info (type = 50)
New - prop (20) (level)
New - criticaldamageMin (10) (3+roundUp(level/3))
New - criticaldamageMax (10) (3+roundUp(level/3))
New - cr (15) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Roll of the Dice:
Changed - cooltime (200 --> 180) (500-30*roundDown(level/2) --> 480-30*roundDown(level/2))
Admiral's Wings: New Skill
New - Name (Admiral's Wings)
New - Description (Focus on defensive maneuvers for a temporary boost to defense.)
New - Level readout (MP Cost: #mpCon, Damage Received: -#x%, Duration: #time)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 11, condition = damaged)
New - mpCon (30) (18+2*roundDown(level/3))
New - time (180) (60+6*level)
New - x (20) (10+roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Energy Blast:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec --> Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Delay (eburster - 720 ms --> eburster - 1020 ms)
Changed - damage (680 --> 400) (580+5*level --> 340+3*level)
Changed - mobCount (4 --> 6) (2+roundDown(level/10) --> 6)
New - attackCount (2) (2)
New - Animation (effect)
New - Animation (hit.0)
Landlubber Blast: New Skill
New - Name (Landlubber Blast)
New - Description (Pounds the ground to create a shockwave that damages multiple enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (shockwave - 1075 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (28) (18+2*roundDown(level/4))
New - damage (750) (650+5*level)
New - mobCount (6) (6)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (effect2)
New - Animation (effect3)
New - Animation (effect4)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spiral Assault: New Skill
New - Name (Spiral Assault)
New - Description (Summons the soul of a super human to charge charge enemies and knock them back. Links with Corkscrew Blow.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
New - Max level (20)
New - Delay (doubleSpiral - 900 ms)
New - Hitbox (350%)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New - mpCon (34) (22+2*roundDown(level/3))
New - damage (325) (265+3*level)
New - mobCount (6) (6)
New - attackCount (2) (2)
New - Animation (effect)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Brawling Mastery: Removed Skill
Shockwave: Removed Skill
Transformation: Removed Skill
Energy Drain: Removed Skill
Buccanneer
Buccaneer Blast: New Skill
New - Name (Buccaneer Blast)
New - Description (Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.)
New - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack)
New - Max level (30)
New - Master Level (10)
New - Delay (energyBlast - 1560 ms)
New - Hitbox (695%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - damage (550) (400+5*level)
New - mobCount (10) (8+roundDown(level/15))
New - attackCount (4) (4)
New - prop (100) (100)
New - x (100) (40+2*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Crossbones: New Skill
New - Name (Crossbones)
New - Description (Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 20#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack: +#x%\nPassive Effects - Knuckle Mastery: #mastery%, Status/Elemental Resistance: +#terR%)
New - Max level (30)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Knuckle Mastery)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (45) (30+roundDown(level/2))
New - time (180) (60+4*level)
New - mastery (70) (55+roundUp(level/2))
New - asrR (30) (level)
New - terR (30) (level)
New - x (15) (roundUp(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Octopunch:
Changed - Name (Barrage --> Octopunch)
Changed - Description (Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete. --> Throws a barrage of punches with super human power.)
Changed - Delay (fist - 2430 ms --> fistEnrage - 900 ms)
Changed - Info (type = 1, casterMove = 1, invincible = 1, mes = slow, knockbackLimit = 80, delay = 500 --> type = 1, invincible = 1)
Changed - mpCon (38 --> 32) (20+3*roundDown(level/5) --> 20+2*roundDown(level/5))
Changed - damage (400 --> 250) (280+4*level --> 190+2*level)
Changed - attackCount (6 --> 8) (6 --> 8)
New - Animation (afterimage.barehands.fistEnrage.3)
New - Animation (afterimage.knuckle.fistEnrage.3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Nautilus Strike: New Skill
New - Name (Nautilus Strike)
New - Description (Order the Nautilus to attack multiple enemies at once.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#)
New - Max level (30)
New - Master Level (10)
New - Delay (bombExplosion - 3420 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (350) (350)
New - damage (520) (400+4*level)
New - attackCount (3) (3)
New - mobCount (15) (15)
New - cooltime (30) (60-2*roundDown(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (screen)
New - Animation (special)
Dragon Strike:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mpCon (35 --> 43) (20+roundDown(level/2) --> 23+2*roundDown(level/3))
Changed - damage (850 --> 700) (640+7*level --> 580+4*level)
New - attackCount (2) (2)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Typhoon Crush: New Skill
New - Name (Typhoon Crush)
New - Description (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.)
New - Level readout (#x% chance of ignoring all enemy DEF)
New - Max level (20)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - x (40) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Maple Warrior:
New - Animation (affected)
New - Animation (effect)
Double Down: New Skill
New - Name (Double Down)
New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#)
New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
New - Max level (5)
New - Master Level (5)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Roll of the Dice)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (60) (60)
New - time (200) (180+4*level)
New - cooltime (200) (200)
New - pddR (30) (30)
New - mhpR (20) (20)
New - mmpR (20) (20)
New - cr (15) (15)
New - damR (20) (20)
New - expR (30) (30)
New - u (15) (15)
New - v (17) (17)
New - w (17) (17)
New - x (17) (17)
New - prop (50) (10*level)
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (affected.5)
New - Animation (affected.6)
New - Animation (affected0.1)
New - Animation (affected0.2)
New - Animation (affected0.3)
New - Animation (affected0.4)
New - Animation (affected0.5)
New - Animation (affected0.6)
New - Image (icon)
New - Animation (http://www.happychinchilla.info/Southper...120012.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (specialAffected.1)
New - Animation (specialAffected.2)
New - Animation (specialAffected.3)
New - Animation (specialAffected.4)
New - Animation (specialAffected.5)
New - Animation (specialAffected.6)
Super Transformation: Removed Skill
Demolition: Removed Skill
Snatch: Removed Skill
Energy Orb: Removed Skill
Gunslinger
Infinity Blast: New Skill
New - Name (Infinity Blast)
New - Description (Uses multiple bullets and lets you attack without using any ammo for a short time.)
New - Level readout (MP Cost: #mpCon and #bulletConsume bullets, Duration: #time sec)
New - Max level (10)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (10+2*roundDown(level/2))
New - bulletConsume (100) (200-10*level)
New - time (180) (100+8*level)
New - x (1) (1)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Physical Training: New Skill
New - Name (Physical Training)
New - Description (Permanently improves STR and DEX through sheer physical training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
New - Max level (10)
New - Info (type = 50)
New - strX (30) (3*level)
New - dexX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Blast:
Changed - Name (Invisible Shot --> Rapid Blast)
Changed - Description (Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye. --> Triple blast enemies with super speed.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 3 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Final attack (Gun)
Changed - mpCon (42 --> 20) (12+3*roundDown(level/2) --> 8+2*roundDown(level/3))
Changed - damage (340 --> 131) (260+4*level --> 91+2*level)
Changed - mobCount (3 --> 4) (3 --> 4)
Changed - bulletConsume (1 --> 3) (1 --> 3)
New - attackCount (3) (3)
New - Animation (afterimage.gun.shot.1)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Recoil Shot:
New - Final attack (Gun)
Changed - range (250 --> 350) (210+2*level --> 350)
Wings:
Changed - Max level (10 --> 5)
Changed - Info (type = 10 --> type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
Changed - x (100 --> 200) (300-20*level --> 200)
Changed - time (5 --> 600) (5 --> 600)
New - v (50) (50)
Removed - mpCon
Triple Fire: New Skill
New - Name (Triple Fire)
New - Description (Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3)
New - Max level (20)
New - Delay (triplefire - 810 ms)
New - Pre-requisite (Level 20 Double Shot)
New - Final attack (Gun)
New - Info (type = 2)
New - mpCon (16) (10+roundDown(level/3))
New - damage (181) (121+3*level)
New - bulletCount (3) (3)
New - range (380) (380)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wings: New Skill
New - Name (Wings)
New - Description (Allows you to jump much higher than usual. Press and hold the jump key again while jumping to descend slowly. Let go to fall at a normal speed.)
New - Level readout (MP Cost: #mpCon)
New - Max level (5)
New - Delay (wings - 810 ms)
New - Info (type = 40, casterMove = 1, pvp = 0)
New - x (0) (0)
New - y (1250) (1250)
New - mpCon (10) (30-4*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Critical Shot: Removed Skill
Grenade: Removed Skill
Blank Shot: Removed Skill
Outlaw
All Aboard: New Skill
New - Name (All Aboard)
New - Description (Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (20)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/4))
New - damage (310) (250+3*level)
New - time (120) (60+3*level)
New - cooltime (30) (90-3*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Blackboot Bill: New Skill
New - Name (Blackboot Bill)
New - Description (Summons the mighty Blackboot Bill to blast through enemies and knock them back.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x)
New - Max level (20)
New - Delay (bulletSmash - 870 ms)
New - Hitbox (380%)
New - Final attack (Gun)
New - Info (type = 1, areaAttack = 1, pushTarget = 1)
New - mpCon (35) (23+2*roundDown(level/3))
New - damage (734) (654+4*level)
New - mobCount (6) (6)
New - x (400) (400)
New - prop (100) (100)
New - bulletConsume (1) (1)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
All Aboard: New Skill
New - Name (All Aboard)
New - Description (Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (20)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (40) (25+3*roundDown(level/4))
New - damage (300) (240+3*level)
New - time (120) (60+3*level)
New - cooltime (30) (90-3*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Octo-Cannon: New Skill
New - Name (Octo-Cannon)
New - Description (Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.)
New - Level readout (MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec)
New - Max level (20)
New - Delay (octopus - 810 ms)
New - Info (type = 33, minionAttack = normal)
New - mpCon (18) (10+8*roundDown(level/15))
New - damage (140) (80+3*level)
New - time (30) (20+roundDown(level/2))
New - mobCount (1) (1)
New - cooltime (10) (30-level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.ball)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard: New Skill
New - Name (All Aboard)
New - Description (Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (20)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/4))
New - damage (240) (180+3*level)
New - time (120) (60+3*level)
New - cooltime (30) (90-3*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Roll of the Dice:
Changed - cooltime (200 --> 180) (500-30*roundDown(level/2) --> 480-30*roundDown(level/2))
Outlaw's Code: New Skill
New - Name (Outlaw's Code)
New - Description (Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.)
New - Level readout (Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x)
New - Max level (20)
New - Info (type = 50)
New - pddR (30) (level+roundUp(level/2))
New - mddR (30) (level+roundUp(level/2))
New - mhpX (600) (30*level)
New - mmpX (600) (30*level)
New - x (600) (30*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Fullmetal Jacket: New Skill
New - Name (Fullmetal Jacket)
New - Description (Increases Critical Rate and ignores a portion of enemy's DEF.)
New - Level readout (Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%)
New - Max level (20)
New - Info (type = 50)
New - cr (30) (10+level)
New - ignoreMobpdpR (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blunderbuster: New Skill
New - Name (Blunderbuster)
New - Description (Fires a scatter shot that damages multiple enemies.)
New - Level readout (MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
New - Max level (20)
New - Delay (doubleBarrel - 1230 ms)
New - Hitbox (416%)
New - Final attack (Gun)
New - Info (type = 1)
New - mpCon (32) (20+2*roundDown(level/3))
New - damage (450) (350+5*level)
New - attackCount (2) (2)
New - mobCount (6) (6)
New - bulletConsume (2) (2)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Cross Cut Blast: New Skill
New - Name (Cross Cut Blast)
New - Description (Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#y, Can be used #x times)
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (35) (20+3*roundDown(level/4))
New - y (30) (10+level)
New - x (700) (500+level*10)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Homing Beacon: Removed Skill
Burst Fire: Removed Skill
Flamethrower: Removed Skill
Ice Splitter: Removed Skill
Gaviota: Removed Skill
Octopus: Removed Skill
Corsair
Double Down: New Skill
New - Name (Double Down)
New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#)
New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
New - Max level (5)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Roll of the Dice)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (60) (60)
New - time (200) (180+4*level)
New - cooltime (200) (200)
New - pddR (30) (30)
New - mhpR (20) (20)
New - mmpR (20) (20)
New - cr (15) (15)
New - damR (20) (20)
New - expR (30) (30)
New - u (15) (15)
New - v (17) (17)
New - w (17) (17)
New - x (17) (17)
New - prop (50) (10*level)
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (affected.5)
New - Animation (affected.6)
New - Animation (affected0.1)
New - Animation (affected0.2)
New - Animation (affected0.3)
New - Animation (affected0.4)
New - Animation (affected0.5)
New - Animation (affected0.6)
New - Image (icon)
New - Animation (http://www.happychinchilla.info/Southper...220014.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (specialAffected.1)
New - Animation (specialAffected.2)
New - Animation (specialAffected.3)
New - Animation (specialAffected.4)
New - Animation (specialAffected.5)
New - Animation (specialAffected.6)
Jolly Roger: New Skill
New - Name (Jolly Roger)
New - Description (Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability -#eva)
New - Max level (20)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (55) (45+2*roundDown(level/4))
New - time (180) (60+6*level)
New - damR (10) (roundUp(level/2))
New - x (30) (10+level)
New - y (30) (10+level)
New - eva (-300) (-15*level)
New - z (60) (20+2*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire:
New - Delay (rapidfire - 120 ms)
Changed - Pre-requisite (Level 20 Burst Fire --> Level 20 Triple Fire)
New - Final attack (Gun)
Changed - Info (type = 2, rapidAttack = 1, knockbackLimit = 80 --> type = 2, rapidAttack = 1, knockbackLimit = 90)
Changed - damage (225 --> 330) (165+2*level --> 240+3*level)
New - Animation (keydown)
New - Animation (keydown0)
Brain Scrambler: New Skill
New - Name (Brain Scrambler)
New - Description (Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.)
New - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (headShot - 1710 ms)
New - Final attack (Gun)
New - Combat orders (1)
New - Info (type = 2, suddenDeath = 1)
New - mpCon (30) (10+4*roundDown(level/6))
New - cooltime (5) (10-roundDown(level/6))
New - damage (800) (500+10*level)
New - attackCount (4) (4)
New - cr (100) (100)
New - ignoreMobpdpR (40) (10+level)
New - range (600) (600)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Maple Warrior:
New - Animation (affected)
New - Animation (effect)
Parrotargetting: New Skill
New - Name (Parrotargetting)
New - Description (Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%)
New - Max level (20)
New - Master Level (10)
New - Delay (homing - 960 ms)
New - Combat orders (1)
New - Info (type = 50)
New - mpCon (37) (25+3*roundDown(level/5))
New - damage (610) (450+8*level)
New - x (20) (level)
New - range (400) (400)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Eight-Legs Easton: New Skill
New - Name (Eight-Legs Easton)
New - Description (Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets.)
New - Level readout (MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
New - Max level (30)
New - Master Level (10)
New - Delay (fusillade - 1190 ms)
New - Hitbox (400%)
New - Final attack (Gun)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, knockbackLimit = 100)
New - mpCon (55) (25+3*roundDown(level/3))
New - damage (590) (470+4*level)
New - attackCount (4) (4)
New - mobCount (6) (6)
New - bulletConsume (4) (4)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ahoy Mateys: New Skill
New - Name (Ahoy Mateys)
New - Description (Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 20#)
New - Level readout (Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 All Aboard)
New - Combat orders (1)
New - Info (type = 50)
New - u (20) (2*level)
New - x (20) (2*level)
New - pad (30) (3*level)
New - cr (10) (level)
New - v (10) (level)
New - z (10) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Nautilus Strike: New Skill
New - Name (Nautilus Strike)
New - Description (Order the Nautilus to attack multiple enemies at once.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#)
New - Max level (30)
New - Master Level (10)
New - Delay (bombExplosion - 3420 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (350) (350)
New - damage (520) (400+4*level)
New - attackCount (3) (3)
New - mobCount (15) (15)
New - cooltime (30) (60-2*roundDown(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (screen)
New - Animation (special)
Majestic Presence: New Skill
New - Name (Majestic Presence)
New - Description (Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20#)
New - Level readout (Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack.)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Gun Mastery)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - mastery (70) (55+roundUp(level/2))
New - damage (70) (40+level)
New - prop (100) (100)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Down:
Changed - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20# --> Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#)
Haste: New Skill
New - Name (Haste)
New - Description (Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax)
New - Max level (20)
New - Delay (alert2 - 600 ms)
New - Hitbox (300%)
New - Info (type = 10, massSpell = 1)
New - mpCon (25) (10+15*roundDown(level/11))
New - time (200) (10*level)
New - speed (40) (2*level)
New - jump (20) (level)
New - speedMax (20) (level)
New - u (160) (140+level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Sight:
Changed - Description (Hide in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3# --> Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#y --> MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#speed)
Removed - Pre-requisite
Changed - speed (0 --> 10) (-30+3*level --> -20+3*level)
Changed - y (0 --> 110) (30-3*level --> 80+3*level)
Keen Eyes: Removed Skill
Disorder: Removed Skill
Night Walker (II)
Shuriken Burst: New Skill
New - Name (Shuriken Burst)
New - Description (Throws an exploding shuriken to damage the target and nearby enemies.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (shurikenBurst - 720 ms)
New - Hitbox (170%)
New - Info (type = 2, splash = 1, rectBasedOnTarget = 1)
New - mpCon (18) (12+roundDown(level/3))
New - damage (320) (200+6*level)
New - mobCount (4) (4)
New - bulletConsume (2) (2)
New - Animation (ball)
New - Animation (effect)
New - Animation (effectR)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gust Charm: New Skill
New - Name (Gust Charm)
New - Description (Solidifies the wind to damage and knock back enemies.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range)
New - Max level (20)
New - Delay (windTalisman - 990 ms)
New - Info (type = 2, piercing = 1, pushTarget = 1)
New - mpCon (21) (14+roundUp(level/3))
New - bulletConsume (2) (2)
New - damage (281) (201+4*level)
New - mobCount (4) (4)
New - prop (100) (100)
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flash Jump:
Changed - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. --> Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.)
Changed - Level readout (MP Cost: #mpCon, jumps a a certain distance --> MP Cost: #mpCon, jumps a certain distance)
Changed - mpCon (12 --> 22) (52-4*level --> 42-2*level)
Alchemic Adrenaline: New Skill
New - Name (Alchemic Adrenaline)
New - Description (Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.)
New - Level readout (Recovery Amount: +#x%)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - x (170) (110+6*level)
New - y (100) (100)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enveloping Darkness: New Skill
New - Name (Enveloping Darkness)
New - Description (Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.)
New - Level readout (MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%)
New - Max level (20)
New - Combat orders (1)
New - Info (type = 10)
New - mhpR (20) (level)
New - asrR (30) (3+level+roundUp(level/3))
New - terR (30) (3+level+roundUp(level/3))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shadow Web:
Changed - Description (Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move. --> Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Bind Chance: #prop%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per second)
Changed - Max level (20 --> 10)
Changed - Info (type = 1, massSpell = 1, mes = restrict --> type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze)
Changed - mpCon (20 --> 25) (10+2*roundDown(level/4) --> 10+3*roundDown(level/2))
Changed - prop (100 --> 80) (40+3*level --> 40+4*level)
New - damage (150) (110+4*level)
New - dot (100) (60+4*level)
New - dotInterval (1) (1)
New - dotTime (8) (5+roundDown(level/3))
New - Animation (effect)
New - Animation (mob)
New - Animation (mob0)
Shadow Stars: New Skill
New - Name (Shadow Stars)
New - Description (Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.)
New - Level readout (MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (16) (6+2*roundDown(level/2))
New - bulletConsume (100) (200-10*level)
New - time (180) (100+8*level)
New - x (1) (1)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Quad Star:
Changed - Name (Triple throw --> Quad Star)
Changed - Description (Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF. --> Masterfully unleash four throwing stars.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4)
New - Delay (quadrupleThrow - 780 ms)
Changed - mpCon (17 --> 21) (11+roundDown(level/3) --> 11+roundDown(level/2))
Changed - damage (251 --> 253) (191+3*level --> 173+4*level)
Changed - bulletCount (3 --> 4) (3 --> 4)
New - ballDelay (90) (90)
New - ballDelay1 (90) (90)
New - ballDelay2 (180) (180)
Removed - ignoreMobpdpR
New - Animation (effect)
New - Animation (hit.0)
Aerial Barrage:
Changed - Level readout (Active Effect: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant Death Chance: #prop%\nPassive Effect: Rising Rush Damage: +#damR% --> Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant Death Chance: #prop%\nPassive Effects - Rising Rush Damage: +#damR%)
Changed - damage (120 --> 100) (105+level --> 85+level)
Changed - damR (30 --> 20) (10+4*roundDown(level/3) --> 5+level)
Mercedes (IV)
Advanced Final Attack:
Changed - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack #attackCount times. --> Permanently increases Attack by #padX and Accuracy by #ar%, During an attack #attackCount-hit #prop% chance of Final Attack, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage)
New - x (70) (50+2*roundDown(level/3))
Rolling Moonsault:
Changed - Level readout (Active Effect: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effect: Rising Rush Damage: +#damR% --> Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR%)
Changed - damage (190 --> 170) (150+2*level --> 130+2*level)
Feather Foot:
New - Name (Feather Foot)
New - Description (Permanently increases Avoidability.)
New - Level readout (Base Avoidability +#er%)
Changed - Max level (20 --> 10)
Changed - Info (type = 50, psd = 1 --> type = 50)
Changed - er (30 --> 20) (10+level --> 2*level)
Impeccable Memory I:
New - Name (Impeccable Memory I)
New - Description (Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.)
New - Level readout (MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x)
New - x (20) (level)
Double Entendre:
New - Name (Double Entendre)
New - Description (Quickly strikes an enemy twice.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (HTdoublePiercing - 540 ms --> HTdoublePiercing - 720 ms)
Changed - Hitbox (200% --> 210%)
Changed - mpCon (21 --> 14) (15+roundDown(level/3) --> 10+roundDown(level/5))
Changed - damage (120 --> 160) (100+level --> 120+2*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Phantom Swiftness:
New - Name (Phantom Swiftness)
New - Description (Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key.)
New - Level readout (Active Effects - MP Cost: #mpCon, Additional Jump distance \nPassive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump)
Changed - Max level (20 --> 15)
Changed - Delay (HTswiftPhantom - 450 ms --> HTswiftPhantom - 120 ms)
Changed - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, psd = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1)
Changed - mpCon (15 --> 20) (35-level --> 35-level)
Changed - x (750 --> 650) (350+20*level --> 350+20*level)
Changed - y (450 --> 400) (250+10*level --> 250+10*level)
Changed - psdSpeed (35.0 --> 35) (5+roundUp(1.5*level) --> 5+2*level)
Phantom (II)
Carte Mille:
New - Name (Carte Mille)
New - Description (Launches a torrent of cards that knocks back enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knocks back enemies)
Changed - Delay (HTknightEngaging - 0 ms --> HTknightEngaging - 810 ms)
Changed - Hitbox (350% --> 380%)
Changed - mpCon (35 --> 40) (25+roundDown(level/2) --> 20+level)
Changed - damage (150 --> 320) (90+3*level --> 200+6*level)
Changed - mobCount (8 --> 10) (8 --> 10)
Calling Card:
New - Name (Calling Card)
New - Description (Launches enchanted cards at enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount )
Changed - Delay (HTcallOfFate - 0 ms --> HTcallOfFate - 750 ms)
Changed - mpCon (30 --> 21) (20+roundDown(level/2) --> 15+2*roundDown(level/6))
Changed - damage (90 --> 170) (60+3*roundDown(level/2) --> 130+2*level)
Changed - attackCount (4 --> 3) (4 --> 3)
Impeccable Memory II:
New - Name (Impeccable Memory II)
New - Description (Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.)
New - Level readout (MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x)
New - x (20) (level)
Cane Booster:
New - Name (Cane Booster)
New - Description (Uses MP to temporarily increase the attack speed of your canes by 2 levels. \nRequired Skill: #cCane Mastery Lv. 5#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Pre-requisite (Level 5 Cane Mastery)
Changed - mpCon (20 --> 30) (40-level --> 50-level)
Changed - time (210 --> 240) (10+10*level --> 12*level)
Cane Mastery:
New - Name (Cane Mastery)
New - Description (Increases the weapon mastery and Accuracy of canes. )
New - Level readout (Cane Mastery: +#mastery%, Accuracy: +#accX)
Devil's Luck:
New - Name (Devil's Luck)
New - Description (Permanently increases LUK.)
New - Level readout (Permanently increases LUK by #lukX)
Carte Blanc:
New - Name (Carte Blanc)
New - Description (Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#)
New - Level readout (Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#)
Changed - Max level (20 --> 10)
Removed - Hitbox
Removed - Info
New - x (1) (1)
Removed - mobCount
Phantom (III)
Rapier Wit:
New - Name (Rapier Wit)
New - Description (Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Carte Mille to reduce post-attack downtime. Permanently increases Carte Mille's damage.)
New - Level readout (Active Effects - MP Cost: #mpCon, While moving - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, After moving - Attacks #w times with #v% damage\nPassive Effects - Increases Brise Carte damage by #damR%)
Changed - Delay (slashStorm1 - 600 ms --> HTphantomCharge - 810 ms)
Changed - Hitbox (350% --> 380%)
Changed - mpCon (24 --> 40) (12+2*roundDown(level/3) --> 30+roundDown(level/2))
Changed - damage (190 --> 270) (150+2*level --> 170+5*level)
New - v (270) (150+6*level)
New - w (3) (3)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
Lune:
New - Name (Lune)
New - Description (Enjoys the cool evening moonlight to increase Attack and Accuracy.)
New - Level readout (MP Cost: #mpCon, Duration: #time, Attack: +#indiePad, Accruacy: +#indieAcc)
Changed - Delay (alert4 - 900 ms --> alert3 - 1500 ms)
Changed - mpCon (50 --> 80) (10+2*level --> 40+2*level)
Changed - time (180 --> 240) (60+6*level --> 40+10*level)
New - indiePad (30) (3*roundUp(level/2))
Removed - indiepad
New - Animation (effect)
Bad Luck Ward:
New - Name (Bad Luck Ward)
New - Description (Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.)
New - Level readout (MP Cost: #mpCon, Duration: #time, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%, Elemental Resistance +#x%, Abnormal Status Resistance +#y%)
Changed - Delay (HTprotectMisfortune - 1080 ms --> alert3 - 1500 ms)
Changed - mpCon (200 --> 80) (100+20*roundDown(level/4) --> 40+4*roundDown(level/2))
Changed - time (180 --> 240) (60+6*level --> 40+10*level)
New - Animation (effect)
New - Animation (effect0)
Final Feint:
New - Name (Final Feint)
New - Description (Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.)
New - Level readout (Active Effects - MP Cost: #mpCon, Upon death, you revive with #x% of Max HP. Makes you invincible for #y sec #\nPassive Effects: Permanently increases LUK by #lukX\n#cAfter using buff:# #cooltime sec Cooldown )
Changed - Delay (HTluckOfMasterthief - 1260 ms --> alert3 - 1500 ms)
Changed - Info (type = 10 --> type = 10, pvp = 0)
Changed - lukX (40 --> 60) (2*level --> 3*level)
New - mpCon (300) (300)
Changed - cooltime (300 --> 900) (600-15*level --> 1800-45*level)
New - y (4) (2+roundDown(level/10))
New - Animation (effect)
New - Animation (effect0)
New - Animation (special)
Impeccable Memory III:
New - Name (Impeccable Memory III)
New - Description (Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.)
New - Level readout (MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x)
New - x (20) (level)
Blason Fantome:
New - Name (Blason Fantome)
New - Description (Marks enemies with Phantom's coat of arms before slicing them to bits.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (HTcoatOfArms - 900 ms --> HTcoatOfArms - 810 ms)
Changed - Hitbox (200% --> 200%)
Changed - mpCon (55 --> 30) (25+3*roundDown(level/2) --> 25+roundDown(level/4))
Changed - damage (240 --> 225) (180+3*level --> 165+3*level)
New - Animation (effect)
Rapier Wit:
New - Name (Rapier Wit)
New - Description (Rapier Wit's additional attack)
New - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount)
Changed - Delay (elfrush2 - 300 ms --> HTphantomCharge2 - 540 ms)
Changed - Hitbox (150% --> 150%)
Changed - damage (220 --> 270) (180+2*level --> 150+6*level)
Changed - attackCount (5 --> 3) (5 --> 3)
New - Animation (effect)
New - Animation (hit.0)
Piercing Vision:
New - Name (Piercing Vision)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Permanently increases Critical Rate by #cr%)
Changed - cr (50.0 --> 50) (roundDown(2.5*level) --> 10+2*level)
Removed - criticaldamageMin
Phantom (IV)
Aria Amour:
New - Name (Aria Amour)
New - Description (Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.)
New - Level readout (MP Cost: #mpCon, Damage: +#damR%, Enemy DEF Ignored: #x%, Duration: #time)
Changed - Delay (blessOfGaia - 1260 ms --> alert3 - 1500 ms)
Changed - mpCon (80 --> 120) (45+5*roundDown(level/4) --> 30+3*level)
Changed - time (210 --> 240) (60+5*level --> 30+7*level)
New - Animation (effect)
Tempest:
New - Name (Tempest)
New - Description (Creates an expanding tornado of cards to blast through enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec)
Changed - mpCon (80 --> 30) (80 --> 25+roundDown(level/6))
Changed - damage (189 --> 400) (129+2*level --> 220+6*level)
Changed - mobCount (20 --> 8) (20 --> 8)
Changed - cooltime (10 --> 12) (20-roundDown(level/3) --> 15-roundDown(level/10))
New - Animation (keydown)
Pouvoir Emprunte:
New - Name (Pouvoir Emprunte)
New - Description (Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.)
New - Level readout (MP Cost: #mpCon, Max Enemies: #mobCount, Buffs applied:\n#cAttack#: Attack +#epad\n#cDamage Ignored#: Damage Received -#x%\n#cDamage Reflect#: Reflects #y% of Damage Received\n#cInvincibility#: Temporary Invincibility\nCooldown: #cooltime sec)
Changed - Master Level (20 --> 10)
Changed - mpCon (15 --> 60) (35-2*roundDown(level/2) --> 50+roundDown(level/2))
Changed - cooltime (120 --> 60) (120 --> 120-3*level)
Changed - mobCount (10 --> 12) (10 --> 12)
Changed - epad (20 --> 40) (level --> 2*level)
Changed - y (400 --> 600) (20*level --> 30*level)
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (effect)
Mille Aiguilles:
New - Name (Mille Aiguilles)
New - Description (Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#)
Changed - Hitbox (200% --> 250%)
Changed - mpCon (80 --> 15) (80 --> 12+roundUp(level/10))
Changed - damage (189 --> 130) (129+2*level --> 100+level)
Changed - attackCount (3 --> 2) (3 --> 2)
Changed - x (125 --> 120) (125 --> 120)
New - Animation (hit.0)
Impeccable Memory IV:
New - Name (Impeccable Memory IV)
New - Description (Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.)
New - Level readout (MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x)
New - x (30) (level)
Penombre:
New - Name (Penombre)
New - Description (Leaps back and throws a powerful card attack. \nLink with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.)
New - Level readout (Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Phantom Charge Damage: +#damR%)
Changed - Delay (HTtwilightVanish - 0 ms --> HTtwilightVanish - 180 ms)
Changed - mpCon (42 --> 50) (12+3*roundDown(level/2) --> 40+roundDown(level/2))
Changed - range (400 --> 390) (400 --> 390)
New - v (600) (500+5*level)
New - w (3) (3)
New - x (10) (10)
New - Animation (effect)
Cane Expert:
New - Name (Cane Expert)
New - Description (Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 20#)
New - Level readout (Cane Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%)
Penombre:
New - Name (Penombre)
New - Description (Penombre's additional attack)
New - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount)
Removed - Master Level
Changed - Delay (HTtwilightFinish - 0 ms --> HTtwilightFinish - 990 ms)
Changed - Hitbox (400% --> 415%)
Changed - mpCon (42 --> 0) (12+3*roundDown(level/2) --> 0)
Changed - damage (310 --> 600) (190+6*level --> 500+5*level)
Changed - mobCount (4 --> 10) (3+roundDown(level/11) --> 10)
Changed - attackCount (10 --> 3) (10 --> 3)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
New - Animation (affected)
New - Animation (effect)
Carte Noir:
New - Name (Carte Noir)
New - Description (Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance.)
New - Level readout (Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#\nAdditional Avoidability Chance +#subProp%)
Removed - Hitbox
Removed - Combat orders
Removed - Info
Changed - damage (150 --> 220) (100+5*roundDown(level/2) --> 160+3*level)
Changed - prop (60 --> 100) (40+level --> 60+2*level)
New - subProp (20) (level)
New - x (1) (1)
Removed - mobCount
Removed - subprop
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Leech Aura:
Changed - Level readout (Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec. --> Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec, Cannot recover more than 50% of Max HP. Requires 1 minute cooldown.)
Comet Booster:
New - Name (Comet Booster)
New - Description (Permanently increases Accuracy, Max Movement Speed, and Jump.)
New - Level readout (Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump)
Shadow Heart:
New - Name (Shadow Heart)
New - Description (Increases your Critical Rate and minimum Critical Damage.)
New - Level readout (Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%)
Tutorial Skill:
New - Name (Tutorial Skill)
New - Description (Tutorial skill.)
Changed - Delay (fusillade - 0 ms --> fusillade - 1190 ms)
튜토리얼스킬:
New - Name (튜토리얼스킬
New - Description (튜토리얼 아크로바틱점프
Tornado Uppercut:
New - Name (Tornado Uppercut)
New - Description (Performs a super-fast uppercut, creating a tornado that attacks enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Delay (tornadoUpper - 0 ms --> tornadoUpper - 1080 ms)
Glide Blast:
New - Name (Glide Blast)
New - Description (Move forward during a jump by tumbling. Movement distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
Double Shot:
New - Name (Double Shot)
New - Description (Fires two consecutive shots at the enemy.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Range: #range)
Dragon Warrior (II)
Gun Booster:
New - Name (Gun Booster)
New - Description (Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
Dark Clarity:
New - Name (Dark Clarity)
New - Description (Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec)
Static Thumper:
New - Name (Static Thumper)
New - Description (Pounds the ground to create a shockwave that damages multiple enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Delay (shockwave - 1230 ms --> shockwave - 1075 ms)
Perseverance:
New - Name (Perseverance)
New - Description (Recovers HP and MP over time.)
New - Level readout (Recover #x% HP/MP every #y sec)
Triple Fire:
New - Name (Triple Fire)
New - Description (Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3)
Physical Training:
New - Name (Physical Training)
New - Description (Permanently improves STR and DEX through sheer physical training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
Gun Mastery:
New - Name (Gun Mastery)
New - Description (Increases the weapon mastery and accuracy of guns.)
New - Level readout (Gun Mastery: #mastery%, Accuracy: +#x)
Dragon Warrior (III)
Cutting Edge:
New - Name (Cutting Edge)
New - Description (Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.)
New - Level readout (Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%)
Roll of the Dice:
New - Name (Roll of the Dice)
New - Description (Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.)
New - Level readout (MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec)
Turret Deployment:
New - Name (Turret Deployment)
New - Description (Summons an upgraded turret to unleash a barrage of shots on nearby enemies.)
New - Level readout (MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec)
Solar Array:
New - Name (Solar Array)
New - Description (Fires a scatter shot that damages multiple enemies.)
New - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage: #damage%)
Changed - Delay (doubleBarrel - 0 ms --> doubleBarrel - 1230 ms)
High Life:
New - Name (High Life)
New - Description (Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.)
New - Level readout (Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x)
Gamma Missile:
New - Name (Gamma Missile)
New - Description (Summons a powerful explosive to knock enemies back.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x, Explosion Damage: #w%)
Changed - Delay (bulletSmash2 - 0 ms --> bulletSmash2 - 1140 ms)
Drone Blast:
New - Name (Drone Blast)
New - Description (Throws a flurry of punches with a drone.)
New - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%)
Changed - Delay (fistEnrage - 0 ms --> fistEnrage - 900 ms)
Dragon Warrior (IV)
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Mighty Meteor:
New - Name (Mighty Meteor)
New - Description (Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
Rapid Fire:
New - Name (Rapid Fire)
New - Description (Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#)
New - Level readout (MP Cost: #mpCon, Damage: #damage% per shot)
Changed - Delay (rapidfire - 60 ms --> rapidfire - 120 ms)
Brain Scrambler:
New - Name (Brain Scrambler)
New - Description (Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.)
New - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec)
Changed - Delay (headShot - 0 ms --> headShot - 1710 ms)
Suborbital Bombardier:
New - Name (Suborbital Bombardier)
New - Description (Summons a sharpshooting giant robot that fires a hefty barrage of bullets.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (fusillade - 0 ms --> fusillade - 1190 ms)
Starfall:
New - Name (Starfall)
New - Description (Order your spaceship to attack multiple enemies at once.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec)
Double Down:
New - Name (Double Down)
New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#)
New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
Relentless:
New - Name (Relentless)
New - Description (Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability -#eva)
Counterattack:
New - Name (Counterattack)
New - Description (Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.)
New - Level readout (Upon being hit, damage +#indieDamR% at #prop% chance, Duration: #time sec.)
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Collateral Damage:
New - Name (Collateral Damage)
New - Description (Increases critical rate and critical damage. Grants additional critical rate and damage against bosses.)
New - Level readout (Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%, Damage on Bosses: +#bdR%)