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Archer %/s (KMS Unlimited and GMS Tempest)
#61
nouthyella Wrote:How did you determine the values given though? Even with MW, which you did not include, and 250% each arrow, I am getting 4440% s^-1 with BM Hurricane, which is still a far cry from your updated 5111.
I assumed MW calculations were valid, since it increased 15% of both primary and secondary stat including stat from scrolling/potential which results in it being a stacked 15% damage. I guess that will increase the %damage as compared to being a flat additional 15%damage, but the change is not very large. Furthermore, you did not appear to have included it in your 5111% value?
If it was done through a simulation of some sort, will it be possible for you to provide the algorithm or source code of some sort? The large difference implies that either of us has made a very serious mistake in assumptions.

You could start by not comparing your 25% Defense %/s to my 0% Defense %/s. The number you want to compare with is 3842%/s, which is 1.155x smaller than your MW value.
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#62
JoeTang Wrote:You could start by not comparing your 25% Defense %/s to my 0% Defense %/s. The number you want to compare with is 3842%/s, which is 1.155x smaller than your MW value.

Whoops, lol. Thanks for the help Tongue
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#63
This may not be exactly related to the thread and just related to the last couple of posts but...
Why wouldn't MW also be considered as a boost to %DPS.
Any char's damage would be calculated as follows:
Constant*(4* Base Stat + Non-Base Stat)*Atk*%Skill; with MW, it would be:
Constant*(1.15*4* Base Stat + 1.15*Non-Base Stat)*Atk*%Skill. (15% to both stats); 1.15 can be factored out to make:
1.15*Constant*(4*Base Stat + Non-Base Stat)*Atk*%Skill
=[Constant(4*Base Stat + Non-Base Stat)*Atk]*(1.15*%Skill).
Therefore MW is in theory a 15% multiplicative boost on all Skills. Or did my algebra failed again?

Granted this doesn't matter when comparing two classes because you would assume MW for both and therefore both would receive the exact same amount of %DPS increase but it just didn't make sense to say that it can't be factored in at all or as [MENTION=618]Takebacker[/MENTION] said that it's not the same.
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#64
It's more like this:

To make it easier, let's just look at the main stat portion.

((Base Main Stat * 1.15)+Equip Bonus) * % Main Stat

MW only affects base stats, stats you have because you spent AP points to get them, the max being 999, you can't factor it out because the +stats you have on your equips are not affected by it (meaning, since your equip bonuses are not affected by MW, they don't have the MW bonus as a common factor).

Depending on how much of a stat a particular character has, the effectiveness of MW will vary.
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#65
KMST 1.2.428
Mercedes:
 Spoiler
Nothing big.


 Justice
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#66
SHUT UP JOE.
THIS BUFF CHANGED MY ENTIRE LIFE AND PLAYSTYLE AS A MERCEDES.
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#67
KMST 1.2.429

Mercedes:
 Spoiler
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#68
Just curious, do you include elite puppet into these calculations?
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#69
fodjgngf Wrote:Just curious, do you include elite puppet into these calculations?

I don't.
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#70
Joe how many attacks/sec do you consider Hurricane/Ishtar Ring to do? There's no way that a 180ms delay squares with 16/24 hits/s. Actually I have no idea how you get 16 for hurricane and only 24 for ishtar ring. Enlighten me please.
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#71
inemnitable Wrote:Joe how many attacks/sec do you consider Hurricane/Ishtar Ring to do? There's no way that a 180ms delay squares with 16/24 hits/s. Actually I have no idea how you get 16 for hurricane and only 24 for ishtar ring. Enlighten me please.

Hurricane and Ishtar Ring both attack at 120ms. There was a bug with Bow Masters, the hits/s should only be around 14.2, fixing that now. Thanks for bringing that up.
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#72
JoeTang Wrote:Hurricane and Ishtar Ring both attack at 120ms. There was a bug with Bow Masters, the hits/s should only be around 14.2, fixing that now. Thanks for bringing that up.

Ok, thanks. Just to clarify, Ultimate Drive and Card Tempest are actually slower than Hurricane? That's where I was getting 180ms.
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#73
Yes, they are slower.
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#74
Well considering scenarios at bosses having Elite puppet out is something I find myself doing just due to the damage reduction. Since it's another slow summon skill I wouldn't imagine it would be incredibly beneficial in any regard would it?
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#75
Assuming it attacks at ~1530ms, Elite Puppet should be beneficial to DPS if you drop it on top of a monster and it lasts more than ~15 seconds for a Bow Master, it otherwise hurts DPS due to the constant recast. Marksmen only need about ~8 seconds.

Also, inb4MarksmenOP

KMST 1.2.431:

Bow Master:
 Spoiler

Marksman:
 Spoiler
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#76
Err... I don't get it. MM vs. 10 targets @ 70% PDR is only 5295%/s, but vs. 8 targets @ 70% PDR is 19413%/s?

I assume this is from switching from Pierce to AE?

Also, I lol'd that MM > BM even in single target now, across all PDRs. (And mobbing -- but did that really even have to be mentioned?)
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#77
ElderTree Wrote:Also, I lol'd that MM > BM even in single target now, across all PDRs. (And mobbing -- but did that really even have to be mentioned?)

Good news Pirates, Nexon found a new buttmonkey!
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#78
Jeeeee... Out mobbed on 6 with a third job skill, yay... cause bowmasters didn't get pomegranate on enough by every class out there /sigh

I'm not at all surprised how uninspired these skill changes were for BM's. I had this hope they'd touch the mobbing for BM's slightly.. oh well.. still in the testing phase... probably won't see any other changes on official release.

@JoeTang, EP typically survives it's whole duration, it does use the players stats as its own, minus HP.
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#79
Bowmasters still have drain arrow at least...

:/
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#80
[Image: tumblr_m4cexvku4l1qbi4i7.gif]

all we have IS drain arrow when i think about it
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