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Archer %/s (KMS Unlimited and GMS Tempest) - Printable Version

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Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-11

Current Version: KMS 1.2.202

Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an Adjusted Mastery DPS closer to its absolute DPS.
Adjusted Mastery is always included in a character's %/s.

Boss: The %/s with the listed % Additional Boss Damage.

Hits/s, Max/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Any line of damage is considered a hit, even if it cannot reach the damage cap. Max/s is the maximum potential damage per second available. A skill such as Shadow Partner only deals a fraction of the damage cap as its maximum. Damage over time and summons deal their base damage assuming a range cap.

All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs)

Defense Ignore is using the post-Unlimited Formula.
Bow Master:
 Arrow Platter/Uncountable Arrow
 Hurricane/Uncountable Arrow
 Hyper
Marksman:
 Spoiler
 Hyper
Wind Archer:
 Sky Song
 Spiral Vortex
 Hyper
Mercedes:
 Spoiler
 Double Leap Tornado
 Hyper
Wild Hunter:
 Spoiler
 Hyper

Bow Master: Arrow Platter for 1~4 target. Uncountable Arrow for 5+. Turret is always used. Phoenix is included.
[INDENT]Hyper: Uses Arrow Platter for 5 targets. Uses Wind of Frey, Preparation, and the following: Arrow Platter - Reinforce, Arrow Platter - Boss Killer, Arrow Platter - Extra Target, Sharp Eyes - Critical Rate, Sharp Eyes - Ignore Guard; for 6+ targets, uses Uncountable Arrow - Reinforce, Uncountable Arrow - Bonus Attack, Uncountable Arrow - Extra Target instead of Arrow Platter.[/INDENT]


Marksman: Uses Snipe for single target whenever it is off cooldown. Uses Pierce as primary attack. Single target is assumed to activate Last Man Standing. Separate tables for the maximum bonuses of Distance Sensing. Frostprey is included. Arrow Illusion is included.
[INDENT]Hyper: Uses Long Ranged True Shot, Bullseye, Snipe - Reinforce, Snipe - Limit Canceller, Snipe - Cooltime Reduce, Sharp Eyes - Critical Rate, and Sharp Eyes - Ignore Guard. Uses Pierce - Reinforce, Pierce - Extra Target, Pierce - Bonus Attack for 2+ targets instead of Snipe.[/INDENT]


Wind Archer: Sky Song and Spiral Vortex have separate tables. Sky Song's single target damage bonus is assumed to be total damage. Spiral Vortex has the same attack speed as basic attack, 800ms base, 600ms Fastest (2).
[INDENT]Hyper: Uses Monsoon when available, and Storm Bringer. Hypers for Sky Song use Sky Song - Reinforce and Sky Song - Boss Killer. Hypers for Spiral Vortex use Spiral Vortex - Bonus Attack and Spiral Vortex - Extra Target. These hypers are assumed to affect the splash damage, currently. All Hypers use Trifling Whim - Reinforce, Trifling Whim - Enhanced, Trifling Whim - Double Chance. Double Chance just gives the possibility to roll twice, it does not guarantee Trifling Whim will hit twice.[/INDENT]


Mercedes: Single Target uses Ring of Ishtar. Legendary Spear is used 1s before its duration wears.
2+ Targets uses Legendary Spear + Advanced Strike Dualshot, with Unicorn Spike's debuff whenever available.
Elemental Knights is recast when available if it is the Ice Knight.
[INDENT]Hyper: Uses Wrath of Enlil, Elvish Blessing and the following: Ring of Ishtar - Reinforce, Ring of Ishtar - Ignore Guard, Ring of Ishtar - Boss Killer, Legendary Spear - Reduce Armor, Legendary Spear - Reinforce[/INDENT]
Wild Hunter: Wild Arrow Blast for single target. Uses a Sonic Roar or Swipe for multi-target. Uses Assistant Hunting Device whenever it is available.
[INDENT]Hyper: Uses Rampage As One, Silent Rampage, and Wild Arrow Blast - Reinforce, Wild Arrow Blast - Ignore Guard, Wild Arrow Blast - Boss Killer Sonic Roar - Reinforce, Sonic Roar - Bonus Attack, Beast Form - Reinforce[/INDENT]


Archer %/s (KMS Unlimited and GMS Tempest) - Celan - 2011-11-11

So Mercedes is worse in 1 target than the other classes, and outmatched by marksmen in mobbing?
...WildHunters really got pomegranate % wise. o3o


Archer %/s (KMS Unlimited and GMS Tempest) - Luxeraph - 2011-11-11

Thanks.
[Image: portal5.jpg]


Archer %/s (KMS Unlimited and GMS Tempest) - ElderTree - 2011-11-11

Celan Wrote:So Mercedes is worse in 1 target than the other classes, and outmatched by marksmen in mobbing?
...WildHunters really got pomegranate % wise. o3o

Mercedes has the strongest 1 target damage for 40% & 70% PDRs... the only two that really matter for 1 target scenarios. I suppose some people like to measure based on pap (25%) solo times.

It looks more like: Single target = Mercedes, Mobbing = MM, Pineapple = the rest.
(Since Mercedes also dominates the other "hurricane" archers at mobbing)


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-11

Hi guys. It appears I forgot to include two hits on Advanced Final Attack. Also, I optimized single target to not use Legendary Spear if it weren't useful.

Sincerely, OP Mercedes.

Also, can someone refresh my memory on what Jaguar Boost does again? I've always assumed it was a 1.4x multiplier on skills that attack with the Jaguar. I used this for calculating Swipe's damage, which is actually a decent mobbing skill compared to Ultimate Inferno except it heals HP and hits 8 monsters, i.e. better.


Archer %/s (KMS Unlimited and GMS Tempest) - Kyle Heart - 2011-11-11

So they are balanced now, WH's do not out damage bowmasters on bosses anymore, but at the same time they can for a tiny bit?


Archer %/s (KMS Unlimited and GMS Tempest) - CrazyForDex - 2011-11-11

Kyle Heart Wrote:So they are balanced now, WH's do not out damage bowmasters on bosses anymore, but at the same time they can for a tiny bit?

This does not make sense.


Archer %/s (KMS Unlimited and GMS Tempest) - Even - 2011-11-11

I've said it before and I'll say it again. Remove Legendary Spear or make it passive (nerfed version obviously) and then take away the ability to pot your arrows, its stupid that a legend class outclass the other classes THAT MUCH even on mobbing. 9998%/s bowmaster 6 targets 0% def and 13564%/s mercedes 0% def 6 targets, would make sense if it was more like 10000% then 11000% but 4k more %? Really nexon, really?


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-12

Kyle Heart Wrote:So they are balanced now, WH's do not out damage bowmasters on bosses anymore, but at the same time they can for a tiny bit?

Wild Hunters are better.

Even Wrote:I've said it before and I'll say it again. Remove Legendary Spear or make it passive (nerfed version obviously) and then take away the ability to pot your arrows, its stupid that a legend class outclass the other classes THAT MUCH even on mobbing. 9998%/s bowmaster 6 targets 0% def and 13564%/s mercedes 0% def 6 targets, would make sense if it was more like 10000% then 11000% but 4k more %? Really nexon, really?
If you make Legendary Spear passive, you just inherently nerf every other job. Bow Masters just suck at mobbing. I don't know why people can think that's because other jobs are overpowered at it. Look at Marksmen.


Archer %/s (KMS Unlimited and GMS Tempest) - SwordStaker - 2011-11-12

JoeTang Wrote:Wild Hunters are better.
Yes they are. However, by your numbers they look pretty balanced in terms of power. There doesn't seem to be a HUGE leap from one class to the next, excluding marksmen..


Archer %/s (KMS Unlimited and GMS Tempest) - Chameleonic - 2011-11-12

Numbers confuse me...anyone got a picture book version of the difference in dps. Biggrin


Archer %/s (KMS Unlimited and GMS Tempest) - CrazyForDex - 2011-11-13

What I'm getting from this, is that Bowmasters and Marksmen get pomegranate on. Wooooo hoo.


Archer %/s (KMS Unlimited and GMS Tempest) - Sorien - 2011-11-16

JoeTang Wrote:Also, can someone refresh my memory on what Jaguar Boost does again? I've always assumed it was a 1.4x multiplier on skills that attack with the Jaguar. I used this for calculating Swipe's damage, which is actually a decent mobbing skill compared to Ultimate Inferno except it heals HP and hits 8 monsters, i.e. better.

Well, Jaguar Boost seems like a 1.4 multiplier. I messed around a bit with Swipe and did a bit over 30k on some of my non-critical hits, which would only be possible if it were a 1.4 multiplier.

My range is 11013 ~ 12956, meaning that if Jaguar Boost added 40% to my attack damage, swipe would be 230% damage per hit, making me only able to deal up to 29,798 damage at max without crits; however, with Jaguar Boost being a 1.4x multiplier, then Swipe would deal 266% damage, and I'd be able to hit up to 34,462 damage at max without crits. I didn't test it all that extensively, but it did seem to work.



Oh, just a thought on mobbing for Wild Hunters. Wouldn't Ricochet be better than the other mob attacks because of it's piercing effect that makes it stronger for each monster it hits? Ricochet is a little more than twice as fast as Swipe if I remember right, and at 360% damage and piercing on eight monsters it might be able to deal far more damage than the other mob skills.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-16

Sorien Wrote:Well, Jaguar Boost seems like a 1.4 multiplier. I messed around a bit with Swipe and did a bit over 30k on some of my non-critical hits, which would only be possible if it were a 1.4 multiplier.

My range is 11013 ~ 12956, meaning that if Jaguar Boost added 40% to my attack damage, swipe would be 230% damage per hit, making me only able to deal up to 29,798 damage at max without crits; however, with Jaguar Boost being a 1.4x multiplier, then Swipe would deal 266% damage, and I'd be able to hit up to 34,462 damage at max without crits. I didn't test it all that extensively, but it did seem to work.



Oh, just a thought on mobbing for Wild Hunters. Wouldn't Ricochet be better than the other mob attacks because of it's piercing effect that makes it stronger for each monster it hits? Ricochet is a little more than twice as fast as Swipe if I remember right, and at 360% damage and piercing on eight monsters it might be able to deal far more damage than the other mob skills.

Assuming it's the same piercing effect that Pierce itself has, (this is bullpomegranate by the way because Ricochet hits eight targets, 360% each, piercing effect compared to Arrow Bomb which can't pierce, and Iron Arrow hitting for 350%, both of which only hit six targets), it's not better. Swipe does four hits, and they do massive damage, as well as gets a bonus from Jaguar Boost unlike Ricochet.
Ricochet:

Defense:0%10%25%40%70%
1 Target:5439%/s5022%/s4373%/s3731%/s2443%/s
2 Target:2097%/s1935%/s1693%/s1450%/s968%/s
3 Target:3206%/s2958%/s2582%/s2207%/s1457%/s
4 Target:4541%/s4185%/s3649%/s3114%/s2044%/s
5 Target:6141%/s5658%/s4929%/s4202%/s2748%/s
6 Target:8062%/s7424%/s6466%/s5508%/s3594%/s
7 Target:10368%/s9544%/s8311%/s7077%/s4608%/s
8 Target:13132%/s12088%/s10523%/s8957%/s5824%/s


Updated Marksmen. Buff was pretty big.


Archer %/s (KMS Unlimited and GMS Tempest) - Sorien - 2011-11-16

JoeTang Wrote:Assuming it's the same piercing effect that Pierce itself has, (this is bullpomegranate by the way because Ricochet hits eight targets, 360% each, piercing effect compared to Arrow Bomb which can't pierce, and Iron Arrow hitting for 350%, both of which only hit six targets), it's not better. Swipe does four hits, and they do massive damage, as well as gets a bonus from Jaguar Boost unlike Ricochet.
Ricochet:
-snip-

Ah, well thanks for clearing that up then. I guess Ricochet is still good for getting mobs that are further away at least.


Archer %/s (KMS Unlimited and GMS Tempest) - Takebacker - 2011-11-16

JoeTang Wrote:Updated Marksmen. Buff was pretty big.

I really like the marksman v bowmaster balance now. Marksmen are only > bowmasters 1v1 against 70%+ PDR mobs, but destroy them in mobbing in any situation. They're also less susceptible to damage reflect if the player sucks at avoiding it.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-17

Sorien Wrote:Ah, well thanks for clearing that up then. I guess Ricochet is still good for getting mobs that are further away at least.

Just Roar and then Swipe.


Archer %/s (KMS Unlimited and GMS Tempest) - Sorien - 2011-11-17

JoeTang Wrote:Just Roar and then Swipe.

That only works if I'm not in a party. I've found that 83% of all party members only attack the monsters that need to be rushed.


Archer %/s (KMS Unlimited and GMS Tempest) - DJGaga - 2011-11-17

However, BM's have far more avoid than the other competitors, so we may not do a lot of damage at once, but we can do more damage over time.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-11-24

Mercedes
Fixed a bug with Mercedes' Legendary Spear to apply appropriately at all target scenarios. Previously, it was only applied to less than 40% defense due to a calculation error assuming this was the best scenario.
Fixed a small error that was not adding Ring of Ishtar start-up time after using Legendary Spear. I will need to research further to see what the actual start-up time is, as I am currently assuming it to be identical to Hurricane's (which is also assumed to be unchanged since pre-Big Bang at 300ms).
Fixed an error that was applying Advanced Final Attack to Gust Drive.
Added Mercedes weapon speed comparison. Has minor effects on single target damage since Legendary Spear and Strike Dualshot attack faster, and are used in single targets, but should be minimal, and somewhat countered by the natural variance in Mercedes' variance. Significant improvements on its multitargetting going from Faster (3) to Fastest (2) though.

Bow Master
Added Bow Master weapon speed comparison (doesn't affect single target) for Ultimate Inferno.
Any small difference you see is a result of variance in the random number generator for Advanced Final Attack.

Marksmen
Fixed a bug that wasn't adjusting Snipe's attack speed with weapon speed.

Wild Hunter
Added Wild Hunter weapon speed comparison (doesn't affect single target) for Sonic Roar and Swipe.



I also just thought of a way to calculate accurate Unicorn Spike debuffs for multiple monsters, and the idea, though easily doable, makes me want to shoot myself since the simulation already takes too long for my tastes.