Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
KMST[1.2.422 and 1.2.423] Videos Playlists
#1
I will add more videos if it will be uploaded by Korean.

KMST 1.2.422

http://www.youku.com/playlist_show/id_17053367.html

Edit:

KMST 1.2.423 Lv.140 DB at dragon forest
http://v.youku.com/v_show/id_XMzUzOTAxOTUy.html
Reply
#2
Thanks for this. Those dual blade changes are quite cool.
Reply
#3
What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0
Reply
#4
Devil Wrote:What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0
Damage and/or hit count increased on just about everything.
Reply
#5
Daimean Wrote:Damage and/or hit count increased on just about everything.

Blade Fury changed its animation to match the increased range, and that's the only visual difference other than more hits on some skills.
Reply
#6
Devil Wrote:What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0

They receieved better dodge rate, now if they get a miss, 15 of their next attacks will all be critical for one second.
Reply
#7
looks the same, still looking boring id rather play a shad Rolleyes
Reply
#8
Who the hell thought that was an upgrade? more hit counts? This game needs less hit counts if anything. Dual blade and shadowers both are such lag sources, and instead of fixing it they make it worse....
Reply
#9
byakugan Wrote:Who the hell thought that was an upgrade? more hit counts? This game needs less hit counts if anything. Dual blade and shadowers both are such lag sources, and instead of fixing it they make it worse....

Wanna go ahead and prove that hit count directly correlates to amount of lag?

How about factoring in animation size and the fact that you can adjust it in KMS?
Reply
#10
Takebacker Wrote:Wanna go ahead and prove that hit count directly correlates to amount of lag?

How about factoring in animation size and the fact that you can adjust it in KMS?

I thought the skill adjustment option was nothing more than blurring the skills, which I doubt helps much. As for the relation number of hits/lag, they got Copycat/Mirror image so every extra hit gets multiplied by 2. My point is, Shadowers got meso explotion which deals like 10 hits on multiple monsters, DB's got blade fury which deals another big bunch of hits, why giving them more freaking hits?
Reply
#11
If it didn't help they wouldn't have added it. If it didn't do anything...what's the point of intentionally making their game look worse? >_>

Lots of hits give the illusion of speed i think. Thieves were always characterized by speed after all. Now every single one of them have skills that hit multiple times for any number of targets.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)