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KMST[1.2.422 and 1.2.423] Videos Playlists - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Cinema (https://www.southperry.net/forumdisplay.php?fid=35) +--- Thread: KMST[1.2.422 and 1.2.423] Videos Playlists (/showthread.php?tid=51852) |
KMST[1.2.422 and 1.2.423] Videos Playlists - KMSFan - 2012-02-18 I will add more videos if it will be uploaded by Korean. KMST 1.2.422 http://www.youku.com/playlist_show/id_17053367.html Edit: KMST 1.2.423 Lv.140 DB at dragon forest http://v.youku.com/v_show/id_XMzUzOTAxOTUy.html KMST[1.2.422 and 1.2.423] Videos Playlists - RuhoTheWolf - 2012-02-18 Thanks for this. Those dual blade changes are quite cool. KMST[1.2.422 and 1.2.423] Videos Playlists - Devil - 2012-02-18 What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0 KMST[1.2.422 and 1.2.423] Videos Playlists - Daimean - 2012-02-18 Devil Wrote:What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0Damage and/or hit count increased on just about everything. KMST[1.2.422 and 1.2.423] Videos Playlists - CarrionCrow - 2012-02-18 Daimean Wrote:Damage and/or hit count increased on just about everything. Blade Fury changed its animation to match the increased range, and that's the only visual difference other than more hits on some skills. KMST[1.2.422 and 1.2.423] Videos Playlists - Arrol - 2012-02-18 Devil Wrote:What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0 They receieved better dodge rate, now if they get a miss, 15 of their next attacks will all be critical for one second. KMST[1.2.422 and 1.2.423] Videos Playlists - Liteness - 2012-02-18 looks the same, still looking boring id rather play a shad
KMST[1.2.422 and 1.2.423] Videos Playlists - byakugan - 2012-02-20 Who the hell thought that was an upgrade? more hit counts? This game needs less hit counts if anything. Dual blade and shadowers both are such lag sources, and instead of fixing it they make it worse.... KMST[1.2.422 and 1.2.423] Videos Playlists - Takebacker - 2012-02-20 byakugan Wrote:Who the hell thought that was an upgrade? more hit counts? This game needs less hit counts if anything. Dual blade and shadowers both are such lag sources, and instead of fixing it they make it worse.... Wanna go ahead and prove that hit count directly correlates to amount of lag? How about factoring in animation size and the fact that you can adjust it in KMS? KMST[1.2.422 and 1.2.423] Videos Playlists - byakugan - 2012-02-20 Takebacker Wrote:Wanna go ahead and prove that hit count directly correlates to amount of lag? I thought the skill adjustment option was nothing more than blurring the skills, which I doubt helps much. As for the relation number of hits/lag, they got Copycat/Mirror image so every extra hit gets multiplied by 2. My point is, Shadowers got meso explotion which deals like 10 hits on multiple monsters, DB's got blade fury which deals another big bunch of hits, why giving them more freaking hits? KMST[1.2.422 and 1.2.423] Videos Playlists - Takebacker - 2012-02-20 If it didn't help they wouldn't have added it. If it didn't do anything...what's the point of intentionally making their game look worse? >_> Lots of hits give the illusion of speed i think. Thieves were always characterized by speed after all. Now every single one of them have skills that hit multiple times for any number of targets. |