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2012-01-15, 12:20 PM
(This post was last modified: 2012-02-17, 01:19 PM by sverreerik.)
I am wondering about how Critical Rate works; especially in regards to the Phantom class.
Which Increases in Crit Rate are Multiplicative? Which ones are additive?
Explorers Ring, Sharp Eyes, Skills, Chain Lightning, etc.
Thanks ^.^
EDIT: In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?
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Aren't they all additive? I've never noticed any skills with multiplicative crit bonuses, there is no point.
Start with 5% + 40% Class skill = 45%
+ 5% Explorers ring = 50%
+ 10% Sharp Eyes = 60%
Some skills have bonuses like the BaM's dark lightning with +50% crit rate. 60% + 50% = 110% but there is no point of going higher when 100% will always crit.
I've heard that there is a cap of 95% crit through buffs, skills and equips alone though
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Isn't phantom's crit. mastery skill raise it by 50? And they start inherently with an extra 10 percent with their skill link skill.
Does the explorers ring only raise it by 5% The description says 10. Same question applies to their skill link.
Thank you so much for the quick response, people here seem very knowledgeable.
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Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring  )
In that case, phantom would have:
5% + 10% +10% from the ring + 50% + 10% from sharp eyes, that would be 85%.
With a skill that has an innate crit chance, it would most definitely be 100% crit chance
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;_; So OP.
I wanted to move to Zenith but the ring is keeping me back in Windia.
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Razmos Wrote:Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring )
In that case, phantom would have:
5% + 10% +10% from the ring + 50% + 10% from sharp eyes, that would be 85%.
With a skill that has an innate crit chance, it would most definitely be 100% crit chance
Sharp Eyes is 20%, unless you mean the Useful version.
But since we're talking about Phantoms I'm going to assume we're talking about stolen skills.
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Razmos Wrote:Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring )
In that case, phantom would have:
5% + 10% +10% from the ring + 50% + 10% from sharp eyes, that would be 85%.
With a skill that has an innate crit chance, it would most definitely be 100% crit chance
Right now, I have a 10% critical ring, and a 4% crit claw. Base is 5%, and the skill gives me 50% more... Right now I have 69% critical chance. But when I make a phantom, and get it to lv 70, I'll have 79%, and that means that if I get sharp eyes (buffed from a bowman), I'll have 99% CRITICAL. ON ANY SKILL.
Can't wait
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Alloy Wrote:Right now, I have a 10% critical ring, and a 4% crit claw. Base is 5%, and the skill gives me 50% more... Right now I have 69% critical chance. But when I make a phantom, and get it to lv 70, I'll have 79%, and that means that if I get sharp eyes (buffed from a bowman), I'll have 99% CRITICAL. ON ANY SKILL.
Can't wait 
tell me about it, i simply can't wait for the justice patch, my DrK will have:
5% base
10% explorer ring
10% phantom
30% dragon wisdom
10% zerk
---------
65% base critical rate, add decent SE for a whooping 75% crit... ON A WARRIOR, not to mention, crit damage is 120~150% of your normal damage.
+15% min crit dmg from wisdom
+15% min crit dmg from zerk
150~150% crit damage.
and on top of that impale goes from 135% to 180% damage, and sacrifice hits twice.
justice patch, i can't wait another moment.
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McAwesomesauce Wrote:Sharp Eyes is 20%, unless you mean the Useful version.
But since we're talking about Phantoms I'm going to assume we're talking about stolen skills. Oh right, my bad. I only have Decent Sharp eyes
Damn, that means a phantom with that set up (which isn't even hard, as long as you have the ring) will have 95% Crit. and thats not even including any crit bonuses from weapons etc
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Razmos Wrote:Oh right, my bad. I only have Decent Sharp eyes 
Damn, that means a phantom with that set up (which isn't even hard, as long as you have the ring) will have 95% Crit. and thats not even including any crit bonuses from weapons etc
Woah, that means Phantoms have 100% critical easily? That's carte noir EVERY hit.
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Alloy Wrote:Woah, that means Phantoms have 100% critical easily? That's carte noir EVERY hit. It only activates once per attack, not hit.
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Blades4hire Wrote:It only activates once per attack, not hit. Does that include Hurricane/Rapid Fire too?
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Every hit of rapid fire is an attack.
Every 2 hits of ultimate drive is an attack.
etc.
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So Carte Noir would activate on every hit of Rapid Fire with 100% critical rate?
*Drool*
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And if noir crits it goes again lololol.
I have a ring in Windia.
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Atruya Wrote:Isn't the crit cap 95%?
No.
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sverreerik Wrote:And if noir crits it goes again lololol.
I'm pretty sure there's been proof against this. If I'm wrong, or it's been changed, then that would mean a Phantom's dps would increase exponentially after every hit of any Hurrican skill if someone managed to get 100% crit rate on it.
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Razmos Wrote:So Carte Noir would activate on every hit of Rapid Fire with 100% critical rate?
*Drool*
Would probably be why all those KMS videos of Phantoms nuking bosses use Rapid Fire.
My NL is going to hit 95% Crit as well with Phantom's release, gonna be fun.
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Sorien Wrote:I'm pretty sure there's been proof against this. If I'm wrong, or it's been changed, then that would mean a Phantom's dps would increase exponentially after every hit of any Hurrican skill if someone managed to get 100% crit rate on it.
Duh, if noir "critted" it'd trigger another noir... that'd trigger another...
Of course it can't, and if it did, it'd mean infinity damage per hit.
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