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Critical Rate - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Critical Rate (/showthread.php?tid=50679) |
Critical Rate - sverreerik - 2012-01-15 I am wondering about how Critical Rate works; especially in regards to the Phantom class. Which Increases in Crit Rate are Multiplicative? Which ones are additive? Explorers Ring, Sharp Eyes, Skills, Chain Lightning, etc. Thanks ^.^ EDIT: In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant? Critical Rate - Razmos - 2012-01-15 Aren't they all additive? I've never noticed any skills with multiplicative crit bonuses, there is no point. Start with 5% + 40% Class skill = 45% + 5% Explorers ring = 50% + 10% Sharp Eyes = 60% Some skills have bonuses like the BaM's dark lightning with +50% crit rate. 60% + 50% = 110% but there is no point of going higher when 100% will always crit. I've heard that there is a cap of 95% crit through buffs, skills and equips alone though Critical Rate - sverreerik - 2012-01-15 Isn't phantom's crit. mastery skill raise it by 50? And they start inherently with an extra 10 percent with their skill link skill. Does the explorers ring only raise it by 5% The description says 10. Same question applies to their skill link. Thank you so much for the quick response, people here seem very knowledgeable. Critical Rate - Razmos - 2012-01-15 Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring )In that case, phantom would have: 5% + 10% +10% from the ring + 50% + 10% from sharp eyes, that would be 85%. With a skill that has an innate crit chance, it would most definitely be 100% crit chance Critical Rate - sverreerik - 2012-01-15 ;_; So OP. I wanted to move to Zenith but the ring is keeping me back in Windia.
Critical Rate - McAwesomesauce - 2012-01-15 Razmos Wrote:Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring Sharp Eyes is 20%, unless you mean the Useful version. But since we're talking about Phantoms I'm going to assume we're talking about stolen skills. Critical Rate - Alloy - 2012-01-15 Razmos Wrote:Oh you are right, sorry, i was using my Battle Mage as an example (and i chose a different explorer ring Right now, I have a 10% critical ring, and a 4% crit claw. Base is 5%, and the skill gives me 50% more... Right now I have 69% critical chance. But when I make a phantom, and get it to lv 70, I'll have 79%, and that means that if I get sharp eyes (buffed from a bowman), I'll have 99% CRITICAL. ON ANY SKILL. Can't wait
Critical Rate - ShinkuDragon - 2012-01-15 Alloy Wrote:Right now, I have a 10% critical ring, and a 4% crit claw. Base is 5%, and the skill gives me 50% more... Right now I have 69% critical chance. But when I make a phantom, and get it to lv 70, I'll have 79%, and that means that if I get sharp eyes (buffed from a bowman), I'll have 99% CRITICAL. ON ANY SKILL. tell me about it, i simply can't wait for the justice patch, my DrK will have: 5% base 10% explorer ring 10% phantom 30% dragon wisdom 10% zerk --------- 65% base critical rate, add decent SE for a whooping 75% crit... ON A WARRIOR, not to mention, crit damage is 120~150% of your normal damage. +15% min crit dmg from wisdom +15% min crit dmg from zerk 150~150% crit damage. and on top of that impale goes from 135% to 180% damage, and sacrifice hits twice. justice patch, i can't wait another moment. Critical Rate - Razmos - 2012-01-15 McAwesomesauce Wrote:Sharp Eyes is 20%, unless you mean the Useful version.Oh right, my bad. I only have Decent Sharp eyes ![]() Damn, that means a phantom with that set up (which isn't even hard, as long as you have the ring) will have 95% Crit. and thats not even including any crit bonuses from weapons etc Critical Rate - Alloy - 2012-01-15 Razmos Wrote:Oh right, my bad. I only have Decent Sharp eyes Woah, that means Phantoms have 100% critical easily? That's carte noir EVERY hit. Critical Rate - Blades4hire - 2012-01-15 Alloy Wrote:Woah, that means Phantoms have 100% critical easily? That's carte noir EVERY hit.It only activates once per attack, not hit. Critical Rate - Razmos - 2012-01-15 Blades4hire Wrote:It only activates once per attack, not hit.Does that include Hurricane/Rapid Fire too? Critical Rate - Blades4hire - 2012-01-15 Every hit of rapid fire is an attack. Every 2 hits of ultimate drive is an attack. etc. Critical Rate - Razmos - 2012-01-15 So Carte Noir would activate on every hit of Rapid Fire with 100% critical rate? *Drool* Critical Rate - sverreerik - 2012-01-15 And if noir crits it goes again lololol. I have a ring in Windia. Critical Rate - Atruya - 2012-01-17 Isn't the crit cap 95%? Critical Rate - Locked - 2012-01-17 Atruya Wrote:Isn't the crit cap 95%? No. Critical Rate - Sorien - 2012-01-17 sverreerik Wrote:And if noir crits it goes again lololol. I'm pretty sure there's been proof against this. If I'm wrong, or it's been changed, then that would mean a Phantom's dps would increase exponentially after every hit of any Hurrican skill if someone managed to get 100% crit rate on it. Critical Rate - lorx - 2012-01-18 Razmos Wrote:So Carte Noir would activate on every hit of Rapid Fire with 100% critical rate? Would probably be why all those KMS videos of Phantoms nuking bosses use Rapid Fire. My NL is going to hit 95% Crit as well with Phantom's release, gonna be fun. Critical Rate - Alloy - 2012-01-18 Sorien Wrote:I'm pretty sure there's been proof against this. If I'm wrong, or it's been changed, then that would mean a Phantom's dps would increase exponentially after every hit of any Hurrican skill if someone managed to get 100% crit rate on it. Duh, if noir "critted" it'd trigger another noir... that'd trigger another... Of course it can't, and if it did, it'd mean infinity damage per hit. |