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Lol? Lots of Lucky Medal on Hot Time...
#61
I highly doubt Nexon/Wizet went to the trouble of rolling their own RNG instead of using the stock RNG in the standard library of whatever language they're using.

It's more likely coincidences or faulty uses of the random numbers generated, e.g. they're for some reason reusing numbers on purpose.
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#62
happylight Wrote:I highly doubt Nexon/Wizet went to the trouble of rolling their own RNG instead of using the stock RNG in the standard library of whatever language they're using.

It's more likely coincidences or faulty uses of the random numbers generated, e.g. they're for some reason reusing numbers on purpose.

>Implying Nexon knows what they're doing.
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#63
Okiesmokie Wrote:There is no such thing as true randomness.

octopusprime Wrote:Uhm. False.

When it comes to RNGs, there is no such thing as truly random. Every first year computer science student can tell you that RNGs are just complex mathematical equations performed on a base number (the seed). Subsequent calculations should be performed on the previous results of the equation.

I have always noticed the 'wave' pattern of 'random' items in MS. I was very good at figuring out when I would get monster cards based on the pattern. For example, I knew that if I went into Grim Phantom Watch territory, I had 1 chance every half hour to get a card. Using a 2x drop card 'compresses' the wave and gives it a higher frequency, thus I would have 2 chances in a half hour. Stacking a 2x family rep on top of it would give me 4 chances in 30 minutes. The crest of the wave was when an item would drop. Getting an item meant I missed that chance. But I could count on the next chance happening in a certain number of minutes depending on what my drop rate was at the time. If I got lucky, I would catch the wave at the crest and thus get 1 extra chance in that time span.

Now, because of the above, I believe that the RNG used in MapleStory is constantly re-seeding itself instead of working sequentially. The first rule of using RNGs in your programs is that you should only need to Seed it once. I believe that Nexon reseeds their RNG every time it is used. Since the system time is the most likely seed to be used, it would follow that there would be patterns you could track based on the time of day. However, it is completely unlikely that anyone could ever truly predict the actual results since the time used is not likely on the local machine and the time is stored down to microseconds. I do not discount that the seed could be on the local machine though. I say this because I had a long pattern of being able to find monster cards almost immediately after my first login to MS on a given machine after it was freshly booted. (For hard to get cards, I would frequently use this trick and have great results.)

At any rate, Random doesn't truly exist in RNGs.
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#64
RedRaven16 Wrote:DoT dmg is ALWAYS the same. It uses your max dmg

It's not my max damage, it's about 1.5k lower. GG RNG.
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#65
Thorr Wrote:I say this because I had a long pattern of being able to find monster cards almost immediately after my first login to MS on a given machine after it was freshly booted. (For hard to get cards, I would frequently use this trick and have great results.)

And this was one of the tricks I used when cubing, and it often led to magnificent success. Smile It is step 2 in my cubing/scrolling/gaching rules.
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#66
Raul Wrote:It's not my max damage, it's about 1.5k lower. GG RNG.

Are you accounting for the monster's defense?
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#67
Fenne Wrote:And this was one of the tricks I used when cubing, and it often led to magnificent success. Smile It is step 2 in my cubing/scrolling/gaching rules.
May us poor folk learn the secrets of this? +___+

At least by the time the tier beyond Unique arrives, I'll probably have a chance to actually spend money and get cheaper 18/21% gear. :3
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#68
octopusprime Wrote:
Okiesmokie Wrote:There is no such thing as true randomness.

Uhm. False.

Thorr Wrote:Random doesn't truly exist in RNGs

Good thing you typed 3 paragraphs to correct that thing I said.

owait.

Also, cough.
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#69
octopusprime Wrote:Good thing you typed 3 paragraphs to correct that thing I said.

owait.

Also, cough.

If you intend to suggest that Nexon tie into RANDOM.ORG to get its random numbers, that just isn't feasible. Otherwise, that site simply supports my point (which, if I read all your other posts correctly, is the same as yours. Poor randomization is creating patterns.)
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#70
Thorr Wrote:Are you accounting for the monster's defense?

*derps*
My thorns is 80% damage.
Excuse me while I facepalm.
raizoo, you have to use a special cube to get from unique/legendary.
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#71
Raul Wrote:raizoo, you have to use a special cube to get from unique/legendary.
Yeah, I saw. qq

But now, I just wanna make the most of my time when I get to play post-September. If it really does help, it'd make finding those Lunar Dews easier. Haven't found any in 4+ hours. ;~~~~;
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#72
Thorr Wrote:If you intend to suggest that Nexon tie into RANDOM.ORG to get its random numbers, that just isn't feasible. Otherwise, that site simply supports my point (which, if I read all your other posts correctly, is the same as yours. Poor randomization is creating patterns.)

Given what i just had to post i'm a little skeptical that you've read my posts correctly. And actually nexon could feasibly tie into Random.org. Virtually anyone could. They don't have to randomize in real-time you know. But that is neither here nor there
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