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Lucky Seven Formula Issue
#41
Fiel Wrote:Lucky 7:
Max Damage: (LUK * WATK * 1.4 * 5.5) / 100 * L7_Damage_Multiplier * (1.0 - (PDRate / 100))
Min Damage: (LUK * WATK * 1.0 * 5.5) / 100 * L7_Damage_Multiplier * (1.0 - (PDRate / 100))

Triple Throw:
Max Damage: (LUK * WATK * 1.4 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
Min Damage: (LUK * WATK * 1.0 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))

TT_Damage_Multiplier = 160 + 3 * level
TT_mobpdpR = RoundUp(level / 2)
TT_maxLevel = 30

L7_Damage_Multiplier = 90 + 4 * level
L7_maxLevel = 20

Do I have that right?

If the above formulas are true, then it looks like Night Lords will be major LUK whoring considering that 1 WATK is just as good as 1 LUK.

Pump DEX high
Get +% LUK on 120 gear
Profit

see #31 & #32
L7 does a little more damage than formula, for a 4th job hermit.
If it is not the cause of the differences between KMST and other MS version,
then it's indeed strange.......
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#42
There was a thread on basil about the kms TT formula possibly nerfed. Till yesterday we all thought there was no actual tt formula, but now since there is one, can someone check the kms TT formula if its same with the 8,4 and 6 multiplier. Bc they raised the TT skill % to 293% and if it is stil same formula, its all good dmg. However if its nerfed then there is no point in having the skill %293.
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#43
Tamillan Wrote:There was a thread on basil about the kms TT formula possibly nerfed. Till yesterday we all thought there was no actual tt formula, but now since there is one, can someone check the kms TT formula if its same with the 8,4 and 6 multiplier. Bc they raised the TT skill % to 293% and if it is stil same formula, its all good dmg. However if its nerfed then there is no point in having the skill %293.

They usually don't change formulas on things like this too often. Hell, they kept the same formula for magic damage for six years. I'd imagine it's the same formula.
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#44
Fiel Wrote:They usually don't change formulas on things like this too often. Hell, they kept the same formula for magic damage for six years. I'd imagine it's the same formula.

Yea i hope not. Also I heard that sp was fixed as in right now in gms 30% boss plays a special role on sp and it is definetely higher than half of the bottom dmg stars. However in kms i heard it got fixed.
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#45
Fiel Wrote:Lucky 7:
Max Damage: (LUK * WATK * 1.4 * 5.5) / 100 * L7_Damage_Multiplier * (1.0 - (PDRate / 100))
Min Damage: (LUK * WATK * 1.0 * 5.5) / 100 * L7_Damage_Multiplier * (1.0 - (PDRate / 100))

Triple Throw:
Max Damage: (LUK * WATK * 1.4 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
Min Damage: (LUK * WATK * 1.0 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))

TT_Damage_Multiplier = 160 + 3 * level
TT_mobpdpR = RoundUp(level / 2)
TT_maxLevel = 30

L7_Damage_Multiplier = 90 + 4 * level
L7_maxLevel = 20

Do I have that right?

If the above formulas are true, then it looks like Night Lords will be major LUK whoring considering that 1 WATK is just as good as 1 LUK.

Pump DEX high
Get +% LUK on 120 gear
Profit

I've punched in the numbers and they seem to match with what damages I've seen. You'd figure that after BigBang, Nexon would finally go away from giving Lucky 7 and Triple Throw their own unique formulas, but I guess not...
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#46
It's not about giving them their own formulas. It's about the description which states that it does not receive any benefits from claw mastery. That means it must have its own formula. Wish I would have thought of that before.
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#47
What the pineapple? Why? I do not understand the need to make L7/TT have formulas that aren't based on the actual attack range of the NL. This is an 8-year-old mystery. Why do they need mastery in 1st job?
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#48
Dusk Wrote:What the pineapple? Why? I do not understand the need to make L7/TT have formulas that aren't based on the actual attack range of the NL. This is an 8-year-old mystery. Why do they need mastery in 1st job?

At least the mage one was finally explained corrected.
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#49
Dusk Wrote:What the pineapple? Why? I do not understand the need to make L7/TT have formulas that aren't based on the actual attack range of the NL. This is an 8-year-old mystery. Why do they need mastery in 1st job?

Because they're obviously disadvantaged by having to recharge stars that they'll be using from level 10 to 200.
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#50
My curiosity has made me want to ask as to whether or not this formula's been changed after Chaos. Has there been any reports of such a thing? Because if not, then even with a claw multiplier drop, TT is virtually unaffected in strength then. =_=a
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#51
Sorry for the double post, but I felt the need to bump this.

[Image: maple0052g.jpg]

Fiel Wrote:Triple Throw:
Max Damage: (LUK * WATK * 1.4 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
Min Damage: (LUK * WATK * 1.0 * 6.0) / 100 * TT_Damage_Multiplier * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))

Using Fiel's formula, I should be landing 100,607 damage a star at most on Castle Golems with their 25% PDRate. My total weapon attack exists at 217 and total LUK at 1,869.

(1869 * 217 * 1.4 * 6.0) / 100 * 2.5 * (1 - (25 - (25 * 0.15))/100)
= 34,068.132 * 2.5 * (1-0.2125)
= 85,170.33 * 0.7875
= 67,071.6364875

That's the raw star. Multiplied by 1.5 for the critical hit multiplier of 1.5 results in
= 100,607.4523125

Note: I have no damage bonuses on my claw either. There's virtually nothing that should give me a random 2k more damage. Any ideas as to why this may be?
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#52
Please show stat window?
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#53
Fiel Wrote:Please show stat window?

[Image: maple0053t.jpg]

And just to show that there's nothing special on the claw:

[Image: maple0054.jpg]
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#54
Fits nicely if you do

(1.4 * (dex + 6.0 * luk) * weapon att/100)) * skill % * PDrate * crit = 1857 more on the dex part = 102,464 when it crits. Except I don't know if that corresponds to the code really. Stupid night lords and their annoying formulas, that includes you Mei. Angry@@@
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#55
Hmmm, that brings my non-crit range from 48,793 to 68,310 and crit range from 65,310 to 102,465. I'm somewhat skeptical and wonder if it's just a coincidence. Welp, I'll be paying attention to the numbers a bit more for now and see how it flows.

Jellyflower Wrote:Stupid night lords and their annoying formulas, that includes you Mei. Angry@@@
Steve is tsundere for Night Lords.
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#56
ShanghaiDizzy Wrote:[Image: maple0053t.jpg]

And just to show that there's nothing special on the claw:

[Image: maple0054.jpg]

*Backs up like Gohan looking at Raditz*

Edit....

P..P... Power Lvl 29,000??????
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#57
I guess I coulda pitched in with pics of my NL earlier...

137 w.atk, no % potential period. TT20 (220%)
[Image: IjLUm.jpg]

737*137*6*1.4 / 100 * 2.2 * 0.8 * 1.5 (crit) = 22390
137*(737*6 + 164)*1.4/100*2.2*0.8*1.5 = 23221

Looks like dex does make it work.
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#58
Fewmet, I know this is a little off topic, but you have the best name ever.
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#59
I think they did remove this hidden multiplier in Chaos o.o I've been playing with a NL on tespia and I can't seem to hit outside my damage range*293% on 10% def rate mobs.

But someone more capable at designing an experiment could tell me what stat build to put and get a few numbers to crunch.
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#60
Phoenix Wrote:I think they did remove this hidden multiplier in Chaos o.o I've been playing with a NL on tespia and I can't seem to hit outside my damage range*293% on 10% def rate mobs.

But someone more capable at designing an experiment could tell me what stat build to put and get a few numbers to crunch.

No, it's not just range*2.93, because I did 26,2xx damage on a 101atk, 864luk, 230dex NL on jr yetis (10 PDef)

6515*2.93*1.5 * (1 - (10 - (10 * 0.15))/100) = 26,199 max
^ no that doesn't fit

However, 26,2xx seems to match the damage of the current formula with 250% multiplier..

No idea what Nexon did, but it seems like damage hasn't changed much.

p.s. why is the multiplier 293%? I thought it was 350%.
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