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[Adventurers] Cannon Shooter
#81
hadriel Wrote:Simply put, if a delay has XXXms for normal speed stage 6, are you able to figure out what the delay is for speed stage 5 once the passive increase in attack speed has been factored in?

I kind of like to think of this guy as an artillery... but since when has Nexon ever done anything that needs heavy artillery?

Hadriel

That's what I've done.

The only thing I didn't include into my calculations is Critical Fire because they both learn the skill.
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#82
Thought I'd share this.

Initially when I was doing the name translations for 몽키 러쉬붐 (Monkey Bomb Rush), I wanted to type Monkey Bum Rush. It's the same concept, right?
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#83
Wait, but that's Monkey Rush Boom o_o
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#84
I haven't really played maple for a while (at least, not seriously) but based on what I'm reading here... does DEF matter now? It used to be a negligible stat. Is that currently untrue?
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#85
Sarah Wrote:I haven't really played maple for a while (at least, not seriously) but based on what I'm reading here... does DEF matter now? It used to be a negligible stat. Is that currently untrue?

http://www.happychinchilla.info/damage.html
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#86
Seems pretty useless still. Like, 1 damage per DEF basically.
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#87
Sarah Wrote:Seems pretty useless still. Like, 1 damage per DEF basically.

Mob does 10k damage you have 10k hp but also 1k def (quite easy to get) you end up surviving an otherwise deathly hit.
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#88
Sarah Wrote:Seems pretty useless still. Like, 1 damage per DEF basically.

the more %str you have, the more def you have, the damage i receive at VL when potential locked is noticeable.

also: lolpaladins with 3x defense, it's pretty noticeable
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#89
Sarah Wrote:Seems pretty useless still. Like, 1 damage per DEF basically.

It's actually quite helpfull against high end bosses now. Defense can reduce damage in one of two ways, a set damage reduction or a % damage reduction. When te player takes damage it picks whichever type of reduction yields the best result.
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#90
Sarah Wrote:Seems pretty useless still. Like, 1 damage per DEF basically.

Def is half as useful per point, but much easier to get. My Paladin has 2400~ def, whereas it used to have about 600. And with buffs and stuff I can put that up to 8000+ def.
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#91
So basically it's only useful to classes that already have really high HP.

Should be most effective on Archers, Thieves and Magicians. And yes, I'm aware Magicians have Magic Guard but considering a dispel and single hit = instant death...
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#92
Sarah Wrote:So basically it's only useful to classes that already have really high HP.

Should be most effective on Archers, Thieves and Magicians. And yes, I'm aware Magicians have Magic Guard but considering a dispel and single hit = instant death...

Archers, Thieves, and Magicians shouldn't have high defense (Excluding possibly Bandits/Shadowers...but really they would technically be in light gear for avoid and sacrifice the defense in a real situation). That's the whole point of those types of classes, to do high damage but also have low defenses, basically glass cannons. Though in terms of Archers, they should have more Max HP, simply because later generic monsters do your entire HP bar in touch damage (Which is why I quit my KMS Bowmaster). I don't know how it is for Thieves, I never really mained in a Thief character, but Magicians have Magic Guard, and while MG can be Dispelled, that's just part of playing the class.

I don't have a problem with taking a lot of damage, however every character should have a way to survive more than 1-2 hits. It's just really idiotic when something can spawn on top of you and kill you instantly, there's absolutely nothing you can do about that!
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#93
Sarah Wrote:So basically it's only useful to classes that already have really high HP.

Should be most effective on Archers, Thieves and Magicians. And yes, I'm aware Magicians have Magic Guard but considering a dispel and single hit = instant death...

armor has been useful for me at times but not all the time. its better than maxing energy bolt anyway o.o
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#94
New skill table additions:

- Skill info properties are now included
- Skill summon ranges are now included
- Skill summon mobCounts are now included
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#95
Fiel Wrote:New skill table additions:

- Skill info properties are now included
- Skill summon ranges are now included
- Skill summon mobCounts are now included

Jesus Christ Anchor has a ton of range.

Is there any precedence on the piercing property of Cannon Spike?
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#96
JoeTang Wrote:Jesus Christ Anchor has a ton of range.

Is there any precedence on the piercing property of Cannon Spike?

 Spoiler
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#97
Updated to new KMS values (if any were different, I don't know).
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#98
Fiel Wrote:Updated to new KMS values (if any were different, I don't know).

Here's your info.
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#99
Fiel Wrote:
 Spoiler

Interesting. This has some delay information too for whatever reason. The Boomerang Step delay is at least accurate (1500ms is the delay for spamming Boomerang Step), and I think the Recoil Shot is too, which I'll have to look into. Though some skills that do have delays aren't listed which makes me sad.
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Will train extremely quickly but not have any effective bossing skills. Woopdeedoo.
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