Cannon Blaster Description: Shoots a flame bomb that attacks multiple enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Max Enemies Hit: 3, Damage: 187%
2
MP Cost: 7, Max Enemies Hit: 3, Damage: 189%
3
MP Cost: 7, Max Enemies Hit: 3, Damage: 191%
4
MP Cost: 7, Max Enemies Hit: 3, Damage: 193%
5
MP Cost: 8, Max Enemies Hit: 3, Damage: 195%
6
MP Cost: 8, Max Enemies Hit: 3, Damage: 197%
7
MP Cost: 8, Max Enemies Hit: 3, Damage: 199%
8
MP Cost: 8, Max Enemies Hit: 3, Damage: 201%
9
MP Cost: 9, Max Enemies Hit: 3, Damage: 203%
10
MP Cost: 9, Max Enemies Hit: 3, Damage: 205%
11
MP Cost: 9, Max Enemies Hit: 3, Damage: 207%
12
MP Cost: 9, Max Enemies Hit: 3, Damage: 209%
13
MP Cost: 10, Max Enemies Hit: 3, Damage: 211%
14
MP Cost: 10, Max Enemies Hit: 3, Damage: 213%
15
MP Cost: 10, Max Enemies Hit: 3, Damage: 215%
16
MP Cost: 10, Max Enemies Hit: 3, Damage: 217%
17
MP Cost: 11, Max Enemies Hit: 3, Damage: 219%
18
MP Cost: 11, Max Enemies Hit: 3, Damage: 221%
19
MP Cost: 11, Max Enemies Hit: 3, Damage: 223%
20
MP Cost: 11, Max Enemies Hit: 3, Damage: 225%
Blast Back Description: Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 15
1
MP Cost: 45, Damage: 154%, Max Enemies Hit: 3, 28% chance of decreasing the speed of target by -18 for 2 sec.
2
MP Cost: 45, Damage: 158%, Max Enemies Hit: 3, 31% chance of decreasing the speed of target by -21 for 2 sec.
3
MP Cost: 40, Damage: 162%, Max Enemies Hit: 3, 34% chance of decreasing the speed of target by -24 for 2 sec.
4
MP Cost: 40, Damage: 166%, Max Enemies Hit: 3, 37% chance of decreasing the speed of target by -27 for 2 sec.
5
MP Cost: 40, Damage: 170%, Max Enemies Hit: 3, 40% chance of decreasing the speed of target by -30 for 3 sec.
6
MP Cost: 35, Damage: 174%, Max Enemies Hit: 3, 43% chance of decreasing the speed of target by -33 for 3 sec.
7
MP Cost: 35, Damage: 178%, Max Enemies Hit: 3, 46% chance of decreasing the speed of target by -36 for 3 sec.
8
MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, 49% chance of decreasing the speed of target by -39 for 3 sec.
9
MP Cost: 30, Damage: 186%, Max Enemies Hit: 3, 52% chance of decreasing the speed of target by -42 for 3 sec.
10
MP Cost: 30, Damage: 190%, Max Enemies Hit: 3, 55% chance of decreasing the speed of target by -45 for 4 sec.
11
MP Cost: 30, Damage: 194%, Max Enemies Hit: 3, 58% chance of decreasing the speed of target by -48 for 4 sec.
12
MP Cost: 25, Damage: 198%, Max Enemies Hit: 3, 61% chance of decreasing the speed of target by -51 for 4 sec.
13
MP Cost: 25, Damage: 202%, Max Enemies Hit: 3, 64% chance of decreasing the speed of target by -54 for 4 sec.
14
MP Cost: 25, Damage: 206%, Max Enemies Hit: 3, 67% chance of decreasing the speed of target by -57 for 4 sec.
15
MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, 70% chance of decreasing the speed of target by -60 for 5 sec.
Cannon Strike Description: Knocks back nearby enemies with a cannon strike. Info: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage: 76%, Max Monsters Hit: 1, Number of Attacks: 3
2
MP Cost: 7, Damage: 77%, Max Monsters Hit: 1, Number of Attacks: 3
3
MP Cost: 7, Damage: 78%, Max Monsters Hit: 1, Number of Attacks: 3
4
MP Cost: 7, Damage: 79%, Max Monsters Hit: 1, Number of Attacks: 3
5
MP Cost: 7, Damage: 80%, Max Monsters Hit: 1, Number of Attacks: 3
6
MP Cost: 7, Damage: 81%, Max Monsters Hit: 1, Number of Attacks: 3
7
MP Cost: 7, Damage: 82%, Max Monsters Hit: 1, Number of Attacks: 3
8
MP Cost: 7, Damage: 83%, Max Monsters Hit: 1, Number of Attacks: 3
9
MP Cost: 7, Damage: 84%, Max Monsters Hit: 1, Number of Attacks: 3
10
MP Cost: 7, Damage: 85%, Max Monsters Hit: 1, Number of Attacks: 3
11
MP Cost: 9, Damage: 86%, Max Monsters Hit: 1, Number of Attacks: 3
12
MP Cost: 9, Damage: 87%, Max Monsters Hit: 1, Number of Attacks: 3
13
MP Cost: 9, Damage: 88%, Max Monsters Hit: 1, Number of Attacks: 3
14
MP Cost: 9, Damage: 89%, Max Monsters Hit: 1, Number of Attacks: 3
15
MP Cost: 9, Damage: 90%, Max Monsters Hit: 1, Number of Attacks: 3
16
MP Cost: 9, Damage: 91%, Max Monsters Hit: 1, Number of Attacks: 3
17
MP Cost: 9, Damage: 92%, Max Monsters Hit: 1, Number of Attacks: 3
18
MP Cost: 9, Damage: 93%, Max Monsters Hit: 1, Number of Attacks: 3
19
MP Cost: 9, Damage: 94%, Max Monsters Hit: 1, Number of Attacks: 3
20
MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 3
Cannon Boost Description: Improves the cannon to permanently increase ATT and DEF. Info: type = 50 Maximum Level: 10
1
ATT: +2, Weapon DEF +25, Magic DEF: +25
2
ATT: +4, Weapon DEF +50, Magic DEF: +50
3
ATT: +6, Weapon DEF +75, Magic DEF: +75
4
ATT: +8, Weapon DEF +100, Magic DEF: +100
5
ATT: +10, Weapon DEF +125, Magic DEF: +125
6
ATT: +12, Weapon DEF +150, Magic DEF: +150
7
ATT: +14, Weapon DEF +175, Magic DEF: +175
8
ATT: +16, Weapon DEF +200, Magic DEF: +200
9
ATT: +18, Weapon DEF +225, Magic DEF: +225
10
ATT: +20, Weapon DEF +250, Magic DEF: +250
Cannon Shooter (II)
Scatter Shot Description: Attack multiple enemies at once by firing a multitude of small bombs. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 163%, Max Enemies Hit: 4, Number of Attacks: 2
2
MP Cost: 16, Damage: 166%, Max Enemies Hit: 4, Number of Attacks: 2
3
MP Cost: 16, Damage: 169%, Max Enemies Hit: 4, Number of Attacks: 2
4
MP Cost: 16, Damage: 172%, Max Enemies Hit: 4, Number of Attacks: 2
5
MP Cost: 18, Damage: 175%, Max Enemies Hit: 4, Number of Attacks: 2
6
MP Cost: 18, Damage: 178%, Max Enemies Hit: 4, Number of Attacks: 2
7
MP Cost: 18, Damage: 181%, Max Enemies Hit: 4, Number of Attacks: 2
8
MP Cost: 18, Damage: 184%, Max Enemies Hit: 4, Number of Attacks: 2
9
MP Cost: 18, Damage: 187%, Max Enemies Hit: 4, Number of Attacks: 2
10
MP Cost: 20, Damage: 190%, Max Enemies Hit: 4, Number of Attacks: 2
11
MP Cost: 20, Damage: 193%, Max Enemies Hit: 4, Number of Attacks: 2
12
MP Cost: 20, Damage: 196%, Max Enemies Hit: 4, Number of Attacks: 2
13
MP Cost: 20, Damage: 199%, Max Enemies Hit: 4, Number of Attacks: 2
14
MP Cost: 20, Damage: 202%, Max Enemies Hit: 4, Number of Attacks: 2
15
MP Cost: 22, Damage: 205%, Max Enemies Hit: 4, Number of Attacks: 2
16
MP Cost: 22, Damage: 208%, Max Enemies Hit: 4, Number of Attacks: 2
17
MP Cost: 22, Damage: 211%, Max Enemies Hit: 4, Number of Attacks: 2
18
MP Cost: 22, Damage: 214%, Max Enemies Hit: 4, Number of Attacks: 2
19
MP Cost: 22, Damage: 217%, Max Enemies Hit: 4, Number of Attacks: 2
20
MP Cost: 24, Damage: 220%, Max Enemies Hit: 4, Number of Attacks: 2
Barrel Bomb Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 31%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 243% damage after moving a fixed distance.
2
MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 246% damage after moving a fixed distance.
3
MP Cost: 20, Damage: 33%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 249% damage after moving a fixed distance.
4
MP Cost: 20, Damage: 34%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 252% damage after moving a fixed distance.
5
MP Cost: 22, Damage: 35%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 255% damage after moving a fixed distance.
6
MP Cost: 22, Damage: 36%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 258% damage after moving a fixed distance.
7
MP Cost: 22, Damage: 37%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 261% damage after moving a fixed distance.
8
MP Cost: 22, Damage: 38%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 264% damage after moving a fixed distance.
9
MP Cost: 22, Damage: 39%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 267% damage after moving a fixed distance.
10
MP Cost: 24, Damage: 40%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 270% damage after moving a fixed distance.
11
MP Cost: 24, Damage: 41%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 273% damage after moving a fixed distance.
12
MP Cost: 24, Damage: 42%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 276% damage after moving a fixed distance.
13
MP Cost: 24, Damage: 43%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 279% damage after moving a fixed distance.
14
MP Cost: 24, Damage: 44%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 282% damage after moving a fixed distance.
15
MP Cost: 26, Damage: 45%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 285% damage after moving a fixed distance.
16
MP Cost: 26, Damage: 46%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 288% damage after moving a fixed distance.
17
MP Cost: 26, Damage: 47%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 291% damage after moving a fixed distance.
18
MP Cost: 26, Damage: 48%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 294% damage after moving a fixed distance.
19
MP Cost: 26, Damage: 49%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 297% damage after moving a fixed distance.
20
MP Cost: 28, Damage: 50%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 300% damage after moving a fixed distance.
Cannon Booster Description: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5# Info: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Monkey Magic Description: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
Cannon Mastery Description: Increases the weapon mastery and accuracy of cannons. Info: type = 50 Maximum Level: 20
1
Cannon Mastery: +12%, Accuracy: +6
2
Cannon Mastery: +14%, Accuracy: +12
3
Cannon Mastery: +16%, Accuracy: +18
4
Cannon Mastery: +18%, Accuracy: +24
5
Cannon Mastery: +20%, Accuracy: +30
6
Cannon Mastery: +22%, Accuracy: +36
7
Cannon Mastery: +24%, Accuracy: +42
8
Cannon Mastery: +26%, Accuracy: +48
9
Cannon Mastery: +28%, Accuracy: +54
10
Cannon Mastery: +30%, Accuracy: +60
11
Cannon Mastery: +32%, Accuracy: +66
12
Cannon Mastery: +34%, Accuracy: +72
13
Cannon Mastery: +36%, Accuracy: +78
14
Cannon Mastery: +38%, Accuracy: +84
15
Cannon Mastery: +40%, Accuracy: +90
16
Cannon Mastery: +42%, Accuracy: +96
17
Cannon Mastery: +44%, Accuracy: +102
18
Cannon Mastery: +46%, Accuracy: +108
19
Cannon Mastery: +48%, Accuracy: +114
20
Cannon Mastery: +50%, Accuracy: +120
Critical Fire Description: Permanently increases your Critical Rate and the minimum Critical Damage. Info: type = 50 Maximum Level: 15
1
Permanently increases Critical Rate by 6% and Minimum Critical Damage by +6%
2
Permanently increases Critical Rate by 7% and Minimum Critical Damage by +6%
3
Permanently increases Critical Rate by 8% and Minimum Critical Damage by +6%
4
Permanently increases Critical Rate by 9% and Minimum Critical Damage by +7%
5
Permanently increases Critical Rate by 10% and Minimum Critical Damage by +7%
6
Permanently increases Critical Rate by 11% and Minimum Critical Damage by +7%
7
Permanently increases Critical Rate by 12% and Minimum Critical Damage by +8%
8
Permanently increases Critical Rate by 13% and Minimum Critical Damage by +8%
9
Permanently increases Critical Rate by 14% and Minimum Critical Damage by +8%
10
Permanently increases Critical Rate by 15% and Minimum Critical Damage by +9%
11
Permanently increases Critical Rate by 16% and Minimum Critical Damage by +9%
12
Permanently increases Critical Rate by 17% and Minimum Critical Damage by +9%
13
Permanently increases Critical Rate by 18% and Minimum Critical Damage by +10%
14
Permanently increases Critical Rate by 19% and Minimum Critical Damage by +10%
15
Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10%
Pirate Training Description: Increases STR and DEX through secret Pirate training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Cannon Shooter (III)
Cannon Spike Description: Fires a sharp cannonball that can penetrate multiple enemies. Info: type = 2, piercing = 1 Delays: cannonSpike - 960 ms Range:450% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 222%, Max Enemies Hit: 6, Number of Attacks: 3
2
MP Cost: 28, Damage: 224%, Max Enemies Hit: 6, Number of Attacks: 3
3
MP Cost: 28, Damage: 226%, Max Enemies Hit: 6, Number of Attacks: 3
4
MP Cost: 28, Damage: 228%, Max Enemies Hit: 6, Number of Attacks: 3
5
MP Cost: 30, Damage: 230%, Max Enemies Hit: 6, Number of Attacks: 3
6
MP Cost: 30, Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 3
7
MP Cost: 30, Damage: 234%, Max Enemies Hit: 6, Number of Attacks: 3
8
MP Cost: 30, Damage: 236%, Max Enemies Hit: 6, Number of Attacks: 3
9
MP Cost: 30, Damage: 238%, Max Enemies Hit: 6, Number of Attacks: 3
10
MP Cost: 32, Damage: 240%, Max Enemies Hit: 6, Number of Attacks: 3
11
MP Cost: 32, Damage: 242%, Max Enemies Hit: 6, Number of Attacks: 3
12
MP Cost: 32, Damage: 244%, Max Enemies Hit: 6, Number of Attacks: 3
13
MP Cost: 32, Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 3
14
MP Cost: 32, Damage: 248%, Max Enemies Hit: 6, Number of Attacks: 3
15
MP Cost: 34, Damage: 250%, Max Enemies Hit: 6, Number of Attacks: 3
16
MP Cost: 34, Damage: 252%, Max Enemies Hit: 6, Number of Attacks: 3
17
MP Cost: 34, Damage: 254%, Max Enemies Hit: 6, Number of Attacks: 3
18
MP Cost: 34, Damage: 256%, Max Enemies Hit: 6, Number of Attacks: 3
19
MP Cost: 34, Damage: 258%, Max Enemies Hit: 6, Number of Attacks: 3
20
MP Cost: 36, Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 3
Monkey Madness Description: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently. Info: type = 1, areaAttack = 1, mes = stun Delays: cannonSlam - 1530 ms Range:250% Animations:effect, hit.0, mob Maximum Level: 20
1
Active Effects - MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +3%
2
Active Effects - MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +3%
3
Active Effects - MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +6%
4
Active Effects - MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +6%
5
Active Effects - MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +9%
6
Active Effects - MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +9%
7
Active Effects - MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +12%
8
Active Effects - MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +12%
9
Active Effects - MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +15%
10
Active Effects - MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +15%
11
Active Effects - MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +18%
12
Active Effects - MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +18%
13
Active Effects - MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +21%
14
Active Effects - MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +21%
15
Active Effects - MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +24%
16
Active Effects - MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +24%
17
Active Effects - MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +27%
18
Active Effects - MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +27%
19
Active Effects - MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +30%
20
Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +30%
Cannon Jump Description: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 15
1
MP Cost: 60, Damage: 168%, Max Enemies Hit: 6
2
MP Cost: 60, Damage: 171%, Max Enemies Hit: 6
3
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
4
MP Cost: 55, Damage: 177%, Max Enemies Hit: 6
5
MP Cost: 55, Damage: 180%, Max Enemies Hit: 6
6
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
7
MP Cost: 50, Damage: 186%, Max Enemies Hit: 6
8
MP Cost: 50, Damage: 189%, Max Enemies Hit: 6
9
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
10
MP Cost: 45, Damage: 195%, Max Enemies Hit: 6
11
MP Cost: 45, Damage: 198%, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 204%, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 207%, Max Enemies Hit: 6
15
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave Description: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
1
MP Cost: 35, Max Damage: 620%, Stun Chance: 45%, When Critical is hit: 2% chance of full strength
2
MP Cost: 35, Max Damage: 640%, Stun Chance: 50%, When Critical is hit: 2% chance of full strength
3
MP Cost: 35, Max Damage: 660%, Stun Chance: 50%, When Critical is hit: 4% chance of full strength
4
MP Cost: 35, Max Damage: 680%, Stun Chance: 55%, When Critical is hit: 4% chance of full strength
5
MP Cost: 40, Max Damage: 700%, Stun Chance: 55%, When Critical is hit: 6% chance of full strength
6
MP Cost: 40, Max Damage: 720%, Stun Chance: 60%, When Critical is hit: 6% chance of full strength
7
MP Cost: 40, Max Damage: 740%, Stun Chance: 60%, When Critical is hit: 8% chance of full strength
8
MP Cost: 40, Max Damage: 760%, Stun Chance: 65%, When Critical is hit: 8% chance of full strength
9
MP Cost: 40, Max Damage: 780%, Stun Chance: 65%, When Critical is hit: 10% chance of full strength
10
MP Cost: 45, Max Damage: 800%, Stun Chance: 70%, When Critical is hit: 10% chance of full strength
11
MP Cost: 45, Max Damage: 820%, Stun Chance: 70%, When Critical is hit: 12% chance of full strength
12
MP Cost: 45, Max Damage: 840%, Stun Chance: 75%, When Critical is hit: 12% chance of full strength
13
MP Cost: 45, Max Damage: 860%, Stun Chance: 75%, When Critical is hit: 14% chance of full strength
14
MP Cost: 45, Max Damage: 880%, Stun Chance: 80%, When Critical is hit: 14% chance of full strength
15
MP Cost: 50, Max Damage: 900%, Stun Chance: 80%, When Critical is hit: 16% chance of full strength
16
MP Cost: 50, Max Damage: 920%, Stun Chance: 85%, When Critical is hit: 16% chance of full strength
17
MP Cost: 50, Max Damage: 940%, Stun Chance: 85%, When Critical is hit: 18% chance of full strength
18
MP Cost: 50, Max Damage: 960%, Stun Chance: 90%, When Critical is hit: 18% chance of full strength
19
MP Cost: 50, Max Damage: 980%, Stun Chance: 90%, When Critical is hit: 20% chance of full strength
20
MP Cost: 55, Max Damage: 1000%, Stun Chance: 95%, When Critical is hit: 20% chance of full strength
Barrel Roulette Description: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them. Info: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Buff Duration: 186 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 3% chance for 3 sec.\n time: 57 sec#
2
MP Cost: 40, Buff Duration: 192 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 6% chance for 3 sec.\n time: 54 sec#
3
MP Cost: 40, Buff Duration: 198 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 9% chance for 3 sec.\n time: 51 sec#
4
MP Cost: 45, Buff Duration: 204 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 12% chance for 3 sec.\n time: 48 sec#
5
MP Cost: 45, Buff Duration: 210 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 15% chance for 4 sec.\n time: 45 sec#
6
MP Cost: 50, Buff Duration: 216 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 18% chance for 4 sec.\n time: 42 sec#
7
MP Cost: 50, Buff Duration: 222 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 21% chance for 4 sec.\n time: 39 sec#
8
MP Cost: 55, Buff Duration: 228 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 24% chance for 4 sec.\n time: 36 sec#
9
MP Cost: 55, Buff Duration: 234 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 27% chance for 4 sec.\n time: 33 sec#
10
MP Cost: 60, Buff Duration: 240 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 30% chance for 5 sec.\n time: 30 sec#
Luck of the Die Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
1
MP Cost: 40, Buff Duration: 66 sec\n: 500 sec#
2
MP Cost: 40, Buff Duration: 72 sec\n: 470 sec#
3
MP Cost: 40, Buff Duration: 78 sec\n: 470 sec#
4
MP Cost: 40, Buff Duration: 84 sec\n: 440 sec#
5
MP Cost: 45, Buff Duration: 90 sec\n: 440 sec#
6
MP Cost: 45, Buff Duration: 96 sec\n: 410 sec#
7
MP Cost: 45, Buff Duration: 102 sec\n: 410 sec#
8
MP Cost: 45, Buff Duration: 108 sec\n: 380 sec#
9
MP Cost: 45, Buff Duration: 114 sec\n: 380 sec#
10
MP Cost: 50, Buff Duration: 120 sec\n: 350 sec#
11
MP Cost: 50, Buff Duration: 126 sec\n: 350 sec#
12
MP Cost: 50, Buff Duration: 132 sec\n: 320 sec#
13
MP Cost: 50, Buff Duration: 138 sec\n: 320 sec#
14
MP Cost: 50, Buff Duration: 144 sec\n: 290 sec#
15
MP Cost: 55, Buff Duration: 150 sec\n: 290 sec#
16
MP Cost: 55, Buff Duration: 156 sec\n: 260 sec#
17
MP Cost: 55, Buff Duration: 162 sec\n: 260 sec#
18
MP Cost: 55, Buff Duration: 168 sec\n: 230 sec#
19
MP Cost: 55, Buff Duration: 174 sec\n: 230 sec#
20
MP Cost: 60, Buff Duration: 180 sec\n: 200 sec#
Reinforced Cannon Description: Permanently increases ATT and Attack Speed by strengthening the cannon. Info: type = 50 Maximum Level: 15
1
Permanently increases ATT by 2 and Attack Speed by 1.
2
Permanently increases ATT by 4 and Attack Speed by 1.
3
Permanently increases ATT by 6 and Attack Speed by 1.
4
Permanently increases ATT by 8 and Attack Speed by 1.
5
Permanently increases ATT by 10 and Attack Speed by 1.
6
Permanently increases ATT by 12 and Attack Speed by 1.
7
Permanently increases ATT by 14 and Attack Speed by 1.
8
Permanently increases ATT by 16 and Attack Speed by 1.
9
Permanently increases ATT by 18 and Attack Speed by 1.
10
Permanently increases ATT by 20 and Attack Speed by 1.
11
Permanently increases ATT by 22 and Attack Speed by 1.
12
Permanently increases ATT by 24 and Attack Speed by 1.
13
Permanently increases ATT by 26 and Attack Speed by 1.
14
Permanently increases ATT by 28 and Attack Speed by 1.
15
Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush Description: Permanently increases HP, DEF, and Abnormal Status Resistance. Info: type = 50 Maximum Level: 20
1
HP: +1%, DEF +12%, Abnormal Status Resistance +1%
2
HP: +2%, DEF +14%, Abnormal Status Resistance +2%
3
HP: +3%, DEF +16%, Abnormal Status Resistance +3%
4
HP: +4%, DEF +18%, Abnormal Status Resistance +4%
5
HP: +5%, DEF +20%, Abnormal Status Resistance +5%
6
HP: +6%, DEF +22%, Abnormal Status Resistance +6%
7
HP: +7%, DEF +24%, Abnormal Status Resistance +7%
8
HP: +8%, DEF +26%, Abnormal Status Resistance +8%
9
HP: +9%, DEF +28%, Abnormal Status Resistance +9%
10
HP: +10%, DEF +30%, Abnormal Status Resistance +10%
11
HP: +11%, DEF +32%, Abnormal Status Resistance +11%
12
HP: +12%, DEF +34%, Abnormal Status Resistance +12%
13
HP: +13%, DEF +36%, Abnormal Status Resistance +13%
14
HP: +14%, DEF +38%, Abnormal Status Resistance +14%
15
HP: +15%, DEF +40%, Abnormal Status Resistance +15%
16
HP: +16%, DEF +42%, Abnormal Status Resistance +16%
17
HP: +17%, DEF +44%, Abnormal Status Resistance +17%
18
HP: +18%, DEF +46%, Abnormal Status Resistance +18%
19
HP: +19%, DEF +48%, Abnormal Status Resistance +19%
20
HP: +20%, DEF +50%, Abnormal Status Resistance +20%
Counter Crush Description: When hit, there is a chance of countering the attack by swinging the cannon. Info: type = 51, condition = damaged, counter = damaged Delays: counterCannon - 420 ms Maximum Level: 15
1
6% chance of blocking an enemy attack and countering with 104% damage.
2
7% chance of blocking an enemy attack and countering with 108% damage.
3
8% chance of blocking an enemy attack and countering with 112% damage.
4
9% chance of blocking an enemy attack and countering with 116% damage.
5
10% chance of blocking an enemy attack and countering with 120% damage.
6
11% chance of blocking an enemy attack and countering with 124% damage.
7
12% chance of blocking an enemy attack and countering with 128% damage.
8
13% chance of blocking an enemy attack and countering with 132% damage.
9
14% chance of blocking an enemy attack and countering with 136% damage.
10
15% chance of blocking an enemy attack and countering with 140% damage.
11
16% chance of blocking an enemy attack and countering with 144% damage.
12
17% chance of blocking an enemy attack and countering with 148% damage.
13
18% chance of blocking an enemy attack and countering with 152% damage.
14
19% chance of blocking an enemy attack and countering with 156% damage.
15
20% chance of blocking an enemy attack and countering with 160% damage.
Cannon Shooter (IV)
Cannon Bazooka Description: Fires a powerful shot that deals damage to multiple enemies nearby. Info: type = 1, areaAttack = 1 Delays: superCannon - 1440 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 2
2
MP Cost: 50, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 2
3
MP Cost: 50, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 2
4
MP Cost: 50, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 2
5
MP Cost: 50, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 2
6
MP Cost: 55, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 2
7
MP Cost: 55, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 2
8
MP Cost: 55, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 2
9
MP Cost: 55, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 2
10
MP Cost: 55, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 2
11
MP Cost: 55, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 2
12
MP Cost: 60, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 2
13
MP Cost: 60, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 2
14
MP Cost: 60, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 2
15
MP Cost: 60, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 2
16
MP Cost: 60, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 2
17
MP Cost: 60, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 2
18
MP Cost: 65, Damage: 602%, Max Enemies Hit: 6, Number of Attacks: 2
19
MP Cost: 65, Damage: 606%, Max Enemies Hit: 6, Number of Attacks: 2
20
MP Cost: 65, Damage: 610%, Max Enemies Hit: 6, Number of Attacks: 2
21
MP Cost: 65, Damage: 614%, Max Enemies Hit: 6, Number of Attacks: 2
22
MP Cost: 65, Damage: 618%, Max Enemies Hit: 6, Number of Attacks: 2
23
MP Cost: 65, Damage: 622%, Max Enemies Hit: 6, Number of Attacks: 2
24
MP Cost: 70, Damage: 626%, Max Enemies Hit: 6, Number of Attacks: 2
25
MP Cost: 70, Damage: 630%, Max Enemies Hit: 6, Number of Attacks: 2
26
MP Cost: 70, Damage: 634%, Max Enemies Hit: 6, Number of Attacks: 2
27
MP Cost: 70, Damage: 638%, Max Enemies Hit: 6, Number of Attacks: 2
28
MP Cost: 70, Damage: 642%, Max Enemies Hit: 6, Number of Attacks: 2
29
MP Cost: 70, Damage: 646%, Max Enemies Hit: 6, Number of Attacks: 2
30
MP Cost: 75, Damage: 650%, Max Enemies Hit: 6, Number of Attacks: 2
31
MP Cost: 75, Damage: 654%, Max Enemies Hit: 6, Number of Attacks: 2
32
MP Cost: 75, Damage: 658%, Max Enemies Hit: 6, Number of Attacks: 2
Cannon Barrage Description: Focus your firepower on enemies ahead of you. Additional critical chance is applied. Info: type = 2 Delays: immolation - 990 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Number of Attacks: 5, Damage: 218%, Bonus Critical Rate: 1%
2
MP Cost: 45, Number of Attacks: 5, Damage: 221%, Bonus Critical Rate: 1%
3
MP Cost: 45, Number of Attacks: 5, Damage: 224%, Bonus Critical Rate: 2%
4
MP Cost: 45, Number of Attacks: 5, Damage: 227%, Bonus Critical Rate: 2%
5
MP Cost: 48, Number of Attacks: 5, Damage: 230%, Bonus Critical Rate: 3%
6
MP Cost: 48, Number of Attacks: 5, Damage: 233%, Bonus Critical Rate: 3%
7
MP Cost: 48, Number of Attacks: 5, Damage: 236%, Bonus Critical Rate: 4%
8
MP Cost: 48, Number of Attacks: 5, Damage: 239%, Bonus Critical Rate: 4%
9
MP Cost: 48, Number of Attacks: 5, Damage: 242%, Bonus Critical Rate: 5%
10
MP Cost: 51, Number of Attacks: 5, Damage: 245%, Bonus Critical Rate: 5%
11
MP Cost: 51, Number of Attacks: 5, Damage: 248%, Bonus Critical Rate: 6%
12
MP Cost: 51, Number of Attacks: 5, Damage: 251%, Bonus Critical Rate: 6%
13
MP Cost: 51, Number of Attacks: 5, Damage: 254%, Bonus Critical Rate: 7%
14
MP Cost: 51, Number of Attacks: 5, Damage: 257%, Bonus Critical Rate: 7%
15
MP Cost: 54, Number of Attacks: 5, Damage: 260%, Bonus Critical Rate: 8%
16
MP Cost: 54, Number of Attacks: 5, Damage: 263%, Bonus Critical Rate: 8%
17
MP Cost: 54, Number of Attacks: 5, Damage: 266%, Bonus Critical Rate: 9%
18
MP Cost: 54, Number of Attacks: 5, Damage: 269%, Bonus Critical Rate: 9%
19
MP Cost: 54, Number of Attacks: 5, Damage: 272%, Bonus Critical Rate: 10%
20
MP Cost: 57, Number of Attacks: 5, Damage: 275%, Bonus Critical Rate: 10%
21
MP Cost: 57, Number of Attacks: 5, Damage: 278%, Bonus Critical Rate: 11%
22
MP Cost: 57, Number of Attacks: 5, Damage: 281%, Bonus Critical Rate: 11%
23
MP Cost: 57, Number of Attacks: 5, Damage: 284%, Bonus Critical Rate: 12%
24
MP Cost: 57, Number of Attacks: 5, Damage: 287%, Bonus Critical Rate: 12%
25
MP Cost: 60, Number of Attacks: 5, Damage: 290%, Bonus Critical Rate: 13%
26
MP Cost: 60, Number of Attacks: 5, Damage: 293%, Bonus Critical Rate: 13%
27
MP Cost: 60, Number of Attacks: 5, Damage: 296%, Bonus Critical Rate: 14%
28
MP Cost: 60, Number of Attacks: 5, Damage: 299%, Bonus Critical Rate: 14%
29
MP Cost: 60, Number of Attacks: 5, Damage: 302%, Bonus Critical Rate: 15%
30
MP Cost: 63, Number of Attacks: 5, Damage: 305%, Bonus Critical Rate: 15%
31
MP Cost: 63, Number of Attacks: 5, Damage: 308%, Bonus Critical Rate: 16%
32
MP Cost: 63, Number of Attacks: 5, Damage: 311%, Bonus Critical Rate: 16%
Nautilus Strike Description: Order the Nautilus to attack multiple enemies at once. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 28 sec
Pirate's Spirit Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
1
Active Effect - MP Cost: 50, Duration: 10 sec, Stance Chance: 22%\nPassive Effect - Permanently increases chance of counterattack by 1%
2
Active Effect - MP Cost: 50, Duration: 20 sec, Stance Chance: 24%\nPassive Effect - Permanently increases chance of counterattack by 1%
3
Active Effect - MP Cost: 50, Duration: 30 sec, Stance Chance: 26%\nPassive Effect - Permanently increases chance of counterattack by 2%
4
Active Effect - MP Cost: 50, Duration: 40 sec, Stance Chance: 28%\nPassive Effect - Permanently increases chance of counterattack by 2%
5
Active Effect - MP Cost: 55, Duration: 50 sec, Stance Chance: 30%\nPassive Effect - Permanently increases chance of counterattack by 3%
6
Active Effect - MP Cost: 55, Duration: 60 sec, Stance Chance: 32%\nPassive Effect - Permanently increases chance of counterattack by 3%
7
Active Effect - MP Cost: 55, Duration: 70 sec, Stance Chance: 34%\nPassive Effect - Permanently increases chance of counterattack by 4%
8
Active Effect - MP Cost: 55, Duration: 80 sec, Stance Chance: 36%\nPassive Effect - Permanently increases chance of counterattack by 4%
9
Active Effect - MP Cost: 55, Duration: 90 sec, Stance Chance: 38%\nPassive Effect - Permanently increases chance of counterattack by 5%
10
Active Effect - MP Cost: 60, Duration: 100 sec, Stance Chance: 40%\nPassive Effect - Permanently increases chance of counterattack by 5%
11
Active Effect - MP Cost: 60, Duration: 110 sec, Stance Chance: 42%\nPassive Effect - Permanently increases chance of counterattack by 6%
12
Active Effect - MP Cost: 60, Duration: 120 sec, Stance Chance: 44%\nPassive Effect - Permanently increases chance of counterattack by 6%
13
Active Effect - MP Cost: 60, Duration: 130 sec, Stance Chance: 46%\nPassive Effect - Permanently increases chance of counterattack by 7%
14
Active Effect - MP Cost: 60, Duration: 140 sec, Stance Chance: 48%\nPassive Effect - Permanently increases chance of counterattack by 7%
15
Active Effect - MP Cost: 65, Duration: 150 sec, Stance Chance: 50%\nPassive Effect - Permanently increases chance of counterattack by 8%
16
Active Effect - MP Cost: 65, Duration: 160 sec, Stance Chance: 52%\nPassive Effect - Permanently increases chance of counterattack by 8%
17
Active Effect - MP Cost: 65, Duration: 170 sec, Stance Chance: 54%\nPassive Effect - Permanently increases chance of counterattack by 9%
18
Active Effect - MP Cost: 65, Duration: 180 sec, Stance Chance: 56%\nPassive Effect - Permanently increases chance of counterattack by 9%
19
Active Effect - MP Cost: 65, Duration: 190 sec, Stance Chance: 58%\nPassive Effect - Permanently increases chance of counterattack by 10%
20
Active Effect - MP Cost: 70, Duration: 200 sec, Stance Chance: 60%\nPassive Effect - Permanently increases chance of counterattack by 10%
21
Active Effect - MP Cost: 70, Duration: 210 sec, Stance Chance: 62%\nPassive Effect - Permanently increases chance of counterattack by 11%
22
Active Effect - MP Cost: 70, Duration: 220 sec, Stance Chance: 64%\nPassive Effect - Permanently increases chance of counterattack by 11%
23
Active Effect - MP Cost: 70, Duration: 230 sec, Stance Chance: 66%\nPassive Effect - Permanently increases chance of counterattack by 12%
24
Active Effect - MP Cost: 70, Duration: 240 sec, Stance Chance: 68%\nPassive Effect - Permanently increases chance of counterattack by 12%
25
Active Effect - MP Cost: 75, Duration: 250 sec, Stance Chance: 70%\nPassive Effect - Permanently increases chance of counterattack by 13%
26
Active Effect - MP Cost: 75, Duration: 260 sec, Stance Chance: 72%\nPassive Effect - Permanently increases chance of counterattack by 13%
27
Active Effect - MP Cost: 75, Duration: 270 sec, Stance Chance: 74%\nPassive Effect - Permanently increases chance of counterattack by 14%
28
Active Effect - MP Cost: 75, Duration: 280 sec, Stance Chance: 76%\nPassive Effect - Permanently increases chance of counterattack by 14%
29
Active Effect - MP Cost: 75, Duration: 290 sec, Stance Chance: 78%\nPassive Effect - Permanently increases chance of counterattack by 15%
30
Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80%\nPassive Effect - Permanently increases chance of counterattack by 15%
31
Active Effect - MP Cost: 80, Duration: 310 sec, Stance Chance: 82%\nPassive Effect - Permanently increases chance of counterattack by 16%
32
Active Effect - MP Cost: 80, Duration: 320 sec, Stance Chance: 84%\nPassive Effect - Permanently increases chance of counterattack by 16%
Anchors Away Description: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1 Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
1
MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 220% damage at fixed intervals. When duration has run out, will explode to deal 508% additional damage
2
MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 240% damage at fixed intervals. When duration has run out, will explode to deal 516% additional damage
3
MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 260% damage at fixed intervals. When duration has run out, will explode to deal 524% additional damage
4
MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 280% damage at fixed intervals. When duration has run out, will explode to deal 532% additional damage
5
MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 300% damage at fixed intervals. When duration has run out, will explode to deal 540% additional damage
6
MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 548% additional damage
7
MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 340% damage at fixed intervals. When duration has run out, will explode to deal 556% additional damage
8
MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 360% damage at fixed intervals. When duration has run out, will explode to deal 564% additional damage
9
MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 380% damage at fixed intervals. When duration has run out, will explode to deal 572% additional damage
10
MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 400% damage at fixed intervals. When duration has run out, will explode to deal 580% additional damage
11
MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 420% damage at fixed intervals. When duration has run out, will explode to deal 588% additional damage
12
MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 440% damage at fixed intervals. When duration has run out, will explode to deal 596% additional damage
13
MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 604% additional damage
14
MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 480% damage at fixed intervals. When duration has run out, will explode to deal 612% additional damage
15
MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 500% damage at fixed intervals. When duration has run out, will explode to deal 620% additional damage
16
MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 520% damage at fixed intervals. When duration has run out, will explode to deal 628% additional damage
17
MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 540% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Cannon Overload Description: Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored. Info: type = 50 Maximum Level: 30
1
Permanently increases damage to 11%. Enemy DEF ignored by 5%.
2
Permanently increases damage to 12%. Enemy DEF ignored by 6%.
3
Permanently increases damage to 13%. Enemy DEF ignored by 6%.
4
Permanently increases damage to 14%. Enemy DEF ignored by 7%.
5
Permanently increases damage to 15%. Enemy DEF ignored by 7%.
6
Permanently increases damage to 16%. Enemy DEF ignored by 8%.
7
Permanently increases damage to 17%. Enemy DEF ignored by 8%.
8
Permanently increases damage to 18%. Enemy DEF ignored by 9%.
9
Permanently increases damage to 19%. Enemy DEF ignored by 9%.
10
Permanently increases damage to 20%. Enemy DEF ignored by 10%.
11
Permanently increases damage to 21%. Enemy DEF ignored by 10%.
12
Permanently increases damage to 22%. Enemy DEF ignored by 11%.
13
Permanently increases damage to 23%. Enemy DEF ignored by 11%.
14
Permanently increases damage to 24%. Enemy DEF ignored by 12%.
15
Permanently increases damage to 25%. Enemy DEF ignored by 12%.
16
Permanently increases damage to 26%. Enemy DEF ignored by 13%.
17
Permanently increases damage to 27%. Enemy DEF ignored by 13%.
18
Permanently increases damage to 28%. Enemy DEF ignored by 14%.
19
Permanently increases damage to 29%. Enemy DEF ignored by 14%.
20
Permanently increases damage to 30%. Enemy DEF ignored by 15%.
21
Permanently increases damage to 31%. Enemy DEF ignored by 15%.
22
Permanently increases damage to 32%. Enemy DEF ignored by 16%.
23
Permanently increases damage to 33%. Enemy DEF ignored by 16%.
24
Permanently increases damage to 34%. Enemy DEF ignored by 17%.
25
Permanently increases damage to 35%. Enemy DEF ignored by 17%.
26
Permanently increases damage to 36%. Enemy DEF ignored by 18%.
27
Permanently increases damage to 37%. Enemy DEF ignored by 18%.
28
Permanently increases damage to 38%. Enemy DEF ignored by 19%.
29
Permanently increases damage to 39%. Enemy DEF ignored by 19%.
30
Permanently increases damage to 40%. Enemy DEF ignored by 20%.
31
Permanently increases damage to 41%. Enemy DEF ignored by 20%.
32
Permanently increases damage to 42%. Enemy DEF ignored by 21%.
Mega Monkey Magic Description: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20# Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
Gonna attempt to translate names and effects, and update this post.
Cannon Shooter (I)
Cannon Splash캐논 스플래셔
Shoots a fireball out, hitting up to three enemies. Targets will continue to take damage over time for a fixed duration. 화염탄을 발사하여 최대 3명의 적을 공격한다. 대상은 일정 시간동안 지속피해를 입게 된다. Delays: flamesplash - 960 ms Range:170% Animations:hit.0, mob, effect Maximum Level: 20
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, #dotTime seconds of #dot% damage every #dotInterval second
1
MP 7 Cost, 169% Damage, hits up to 3 monsters, 2 seconds of 40% damage every 1 second
2
MP 7 Cost, 173% Damage, hits up to 3 monsters, 2 seconds of 41% damage every 1 second
3
MP 7 Cost, 177% Damage, hits up to 3 monsters, 2 seconds of 41% damage every 1 second
4
MP 7 Cost, 181% Damage, hits up to 3 monsters, 2 seconds of 42% damage every 1 second
5
MP 8 Cost, 185% Damage, hits up to 3 monsters, 2 seconds of 42% damage every 1 second
6
MP 8 Cost, 189% Damage, hits up to 3 monsters, 2 seconds of 43% damage every 1 second
7
MP 8 Cost, 193% Damage, hits up to 3 monsters, 2 seconds of 43% damage every 1 second
8
MP 8 Cost, 197% Damage, hits up to 3 monsters, 2 seconds of 44% damage every 1 second
9
MP 9 Cost, 201% Damage, hits up to 3 monsters, 2 seconds of 44% damage every 1 second
10
MP 9 Cost, 205% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
11
MP 9 Cost, 209% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
12
MP 9 Cost, 213% Damage, hits up to 3 monsters, 3 seconds of 46% damage every 1 second
13
MP 10 Cost, 217% Damage, hits up to 3 monsters, 3 seconds of 46% damage every 1 second
14
MP 10 Cost, 221% Damage, hits up to 3 monsters, 3 seconds of 47% damage every 1 second
15
MP 10 Cost, 225% Damage, hits up to 3 monsters, 3 seconds of 47% damage every 1 second
16
MP 10 Cost, 229% Damage, hits up to 3 monsters, 3 seconds of 48% damage every 1 second
17
MP 11 Cost, 233% Damage, hits up to 3 monsters, 3 seconds of 48% damage every 1 second
18
MP 11 Cost, 237% Damage, hits up to 3 monsters, 3 seconds of 49% damage every 1 second
19
MP 11 Cost, 241% Damage, hits up to 3 monsters, 3 seconds of 49% damage every 1 second
20
MP 11 Cost, 245% Damage, hits up to 3 monsters, 4 seconds of 50% damage every 1 second
Punching Cannon 펀칭 캐논
A cannon punch that knocks back a large number of enemies. 캐논 펀치로 근접한 적 다수를 넉백시킨다. Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, #attackCount times, #prop% chance to knockback
1
MP 12 Cost, 60% Damage, hits up to 6 monsters, 2 times, 57% chance to knockback
2
MP 12 Cost, 62% Damage, hits up to 6 monsters, 2 times, 59% chance to knockback
3
MP 12 Cost, 64% Damage, hits up to 6 monsters, 2 times, 61% chance to knockback
4
MP 12 Cost, 66% Damage, hits up to 6 monsters, 2 times, 63% chance to knockback
5
MP 12 Cost, 68% Damage, hits up to 6 monsters, 2 times, 65% chance to knockback
6
MP 14 Cost, 70% Damage, hits up to 6 monsters, 2 times, 67% chance to knockback
7
MP 14 Cost, 72% Damage, hits up to 6 monsters, 2 times, 69% chance to knockback
8
MP 14 Cost, 74% Damage, hits up to 6 monsters, 2 times, 71% chance to knockback
9
MP 14 Cost, 76% Damage, hits up to 6 monsters, 2 times, 73% chance to knockback
10
MP 14 Cost, 78% Damage, hits up to 6 monsters, 2 times, 75% chance to knockback
11
MP 16 Cost, 80% Damage, hits up to 6 monsters, 2 times, 77% chance to knockback
12
MP 16 Cost, 82% Damage, hits up to 6 monsters, 2 times, 79% chance to knockback
13
MP 16 Cost, 84% Damage, hits up to 6 monsters, 2 times, 81% chance to knockback
14
MP 16 Cost, 86% Damage, hits up to 6 monsters, 2 times, 83% chance to knockback
15
MP 16 Cost, 88% Damage, hits up to 6 monsters, 2 times, 85% chance to knockback
16
MP 18 Cost, 90% Damage, hits up to 6 monsters, 2 times, 87% chance to knockback
17
MP 18 Cost, 92% Damage, hits up to 6 monsters, 2 times, 89% chance to knockback
18
MP 18 Cost, 94% Damage, hits up to 6 monsters, 2 times, 91% chance to knockback
19
MP 18 Cost, 96% Damage, hits up to 6 monsters, 2 times, 93% chance to knockback
20
MP 18 Cost, 98% Damage, hits up to 6 monsters, 2 times, 95% chance to knockback
Gigantic Backstep 기간틱 백스탭
An emergency escape measure using Cannonfire. chance to reduce target's speed for to reduce target's movement speed. 후방으로 긴급 회피하며 캐논을 발사한다. 일정 chance to reduce target's speed for 대상의 이동속도를 감소시킬 수 있다. Delays: giganticBackstep seconds by - 480 ms Range:150% Animations:effect, ball, mob, hit.0 Maximum Level: 15
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, #prop% chance to reduce target's speed for #time seconds by #z
1
MP 45 Cost, 154% Damage, hits up to 3 monsters, 28% chance to reduce target's speed for 2 seconds by -18
2
MP 45 Cost, 158% Damage, hits up to 3 monsters, 31% chance to reduce target's speed for 2 seconds by -21
3
MP 40 Cost, 162% Damage, hits up to 3 monsters, 34% chance to reduce target's speed for 2 seconds by -24
4
MP 40 Cost, 166% Damage, hits up to 3 monsters, 37% chance to reduce target's speed for 2 seconds by -27
5
MP 40 Cost, 170% Damage, hits up to 3 monsters, 40% chance to reduce target's speed for 3 seconds by -30
6
MP 35 Cost, 174% Damage, hits up to 3 monsters, 43% chance to reduce target's speed for 3 seconds by -33
7
MP 35 Cost, 178% Damage, hits up to 3 monsters, 46% chance to reduce target's speed for 3 seconds by -36
8
MP 35 Cost, 182% Damage, hits up to 3 monsters, 49% chance to reduce target's speed for 3 seconds by -39
9
MP 30 Cost, 186% Damage, hits up to 3 monsters, 52% chance to reduce target's speed for 3 seconds by -42
10
MP 30 Cost, 190% Damage, hits up to 3 monsters, 55% chance to reduce target's speed for 4 seconds by -45
11
MP 30 Cost, 194% Damage, hits up to 3 monsters, 58% chance to reduce target's speed for 4 seconds by -48
12
MP 25 Cost, 198% Damage, hits up to 3 monsters, 61% chance to reduce target's speed for 4 seconds by -51
13
MP 25 Cost, 202% Damage, hits up to 3 monsters, 64% chance to reduce target's speed for 4 seconds by -54
14
MP 25 Cost, 206% Damage, hits up to 3 monsters, 67% chance to reduce target's speed for 4 seconds by -57
15
MP 20 Cost, 210% Damage, hits up to 3 monsters, 70% chance to reduce target's speed for 5 seconds by -60
Buildup Cannon 빌드업 캐논
An improvement to the Cannon, permanently increase Weapon Attack, and Defense. 캐논을 개량하여 영구적으로 공격력과 방어력을 향상시킨다. Maximum Level: 10
Fortune Attack 포춘 어택 Animations:special Maximum Level: 1
1
Cannon Shooter (II)
Slug Shot 슬러그 샷
Shoots many small shots forward, hitting multiple enemies at once. 전방을 향해 여러발의 소형 포탄을 발사하여 다수의 적을 동시에 공격한다. Delays: swiftShot - 840 ms Range:100% Animations:ball, hit.0, effect Maximum Level: 20
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, uses #bulletCount bullets
1
MP 16 Cost, 163% Damage, hits up to 4 monsters, uses 2 bullets
2
MP 16 Cost, 166% Damage, hits up to 4 monsters, uses 2 bullets
3
MP 16 Cost, 169% Damage, hits up to 4 monsters, uses 2 bullets
4
MP 16 Cost, 172% Damage, hits up to 4 monsters, uses 2 bullets
5
MP 18 Cost, 175% Damage, hits up to 4 monsters, uses 2 bullets
6
MP 18 Cost, 178% Damage, hits up to 4 monsters, uses 2 bullets
7
MP 18 Cost, 181% Damage, hits up to 4 monsters, uses 2 bullets
8
MP 18 Cost, 184% Damage, hits up to 4 monsters, uses 2 bullets
9
MP 18 Cost, 187% Damage, hits up to 4 monsters, uses 2 bullets
10
MP 20 Cost, 190% Damage, hits up to 4 monsters, uses 2 bullets
11
MP 20 Cost, 193% Damage, hits up to 4 monsters, uses 2 bullets
12
MP 20 Cost, 196% Damage, hits up to 4 monsters, uses 2 bullets
13
MP 20 Cost, 199% Damage, hits up to 4 monsters, uses 2 bullets
14
MP 20 Cost, 202% Damage, hits up to 4 monsters, uses 2 bullets
15
MP 22 Cost, 205% Damage, hits up to 4 monsters, uses 2 bullets
16
MP 22 Cost, 208% Damage, hits up to 4 monsters, uses 2 bullets
17
MP 22 Cost, 211% Damage, hits up to 4 monsters, uses 2 bullets
18
MP 22 Cost, 214% Damage, hits up to 4 monsters, uses 2 bullets
19
MP 22 Cost, 217% Damage, hits up to 4 monsters, uses 2 bullets
20
MP 24 Cost, 220% Damage, hits up to 4 monsters, uses 2 bullets
Monkey Rush Boom 몽키 러쉬붐
Several explosive oak barrels are thrown out. The barrels will knockback monsters and explode, causing more damage in a fixed area 폭탄이 가득 들어있는 오크통을 굴린다. 오크통은 일정 거리를 굴러가며 적들을 밀어낸 뒤에 폭발한다. Delays: rushBoom - 930 ms Range:45% Animations:ball, effect, hit.0 Maximum Level: 20
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, hits #attackCounttimes, explodes doing #w% Damage
1
MP 20 Cost, 31% Damage, hits up to 8 monsters, hits 3times, explodes doing 293% Damage
2
MP 20 Cost, 32% Damage, hits up to 8 monsters, hits 3times, explodes doing 296% Damage
3
MP 20 Cost, 33% Damage, hits up to 8 monsters, hits 3times, explodes doing 299% Damage
4
MP 20 Cost, 34% Damage, hits up to 8 monsters, hits 3times, explodes doing 302% Damage
5
MP 22 Cost, 35% Damage, hits up to 8 monsters, hits 3times, explodes doing 305% Damage
6
MP 22 Cost, 36% Damage, hits up to 8 monsters, hits 3times, explodes doing 308% Damage
7
MP 22 Cost, 37% Damage, hits up to 8 monsters, hits 3times, explodes doing 311% Damage
8
MP 22 Cost, 38% Damage, hits up to 8 monsters, hits 3times, explodes doing 314% Damage
9
MP 22 Cost, 39% Damage, hits up to 8 monsters, hits 3times, explodes doing 317% Damage
10
MP 24 Cost, 40% Damage, hits up to 8 monsters, hits 3times, explodes doing 320% Damage
11
MP 24 Cost, 41% Damage, hits up to 8 monsters, hits 3times, explodes doing 323% Damage
12
MP 24 Cost, 42% Damage, hits up to 8 monsters, hits 3times, explodes doing 326% Damage
13
MP 24 Cost, 43% Damage, hits up to 8 monsters, hits 3times, explodes doing 329% Damage
14
MP 24 Cost, 44% Damage, hits up to 8 monsters, hits 3times, explodes doing 332% Damage
15
MP 26 Cost, 45% Damage, hits up to 8 monsters, hits 3times, explodes doing 335% Damage
16
MP 26 Cost, 46% Damage, hits up to 8 monsters, hits 3times, explodes doing 338% Damage
17
MP 26 Cost, 47% Damage, hits up to 8 monsters, hits 3times, explodes doing 341% Damage
18
MP 26 Cost, 48% Damage, hits up to 8 monsters, hits 3times, explodes doing 344% Damage
19
MP 26 Cost, 49% Damage, hits up to 8 monsters, hits 3times, explodes doing 347% Damage
20
MP 28 Cost, 50% Damage, hits up to 8 monsters, hits 3times, explodes doing 350% Damage
Cannon Booster 캐논 부스터
Uses MP to increase weapon speed by 2. \nPrerequisite: #cLevel 5 Cannon Mastery# MP를 소비하여 일정시간 동안 캐논의 공격속도를 2단계 상승시킨다.\n필요 스킬 : #c캐논 마스터리 5레벨 이상# Delays: cannonBooster - 600 ms Animations:effect Maximum Level: 20
MP #mpCon Cost, #time second duration weapon speed increase
1
MP 30 Cost, 10 second duration weapon speed increase
2
MP 29 Cost, 20 second duration weapon speed increase
3
MP 28 Cost, 30 second duration weapon speed increase
4
MP 27 Cost, 40 second duration weapon speed increase
5
MP 26 Cost, 50 second duration weapon speed increase
6
MP 25 Cost, 60 second duration weapon speed increase
7
MP 24 Cost, 70 second duration weapon speed increase
8
MP 23 Cost, 80 second duration weapon speed increase
9
MP 22 Cost, 90 second duration weapon speed increase
10
MP 21 Cost, 100 second duration weapon speed increase
11
MP 20 Cost, 110 second duration weapon speed increase
12
MP 19 Cost, 120 second duration weapon speed increase
13
MP 18 Cost, 130 second duration weapon speed increase
14
MP 17 Cost, 140 second duration weapon speed increase
15
MP 16 Cost, 150 second duration weapon speed increase
16
MP 15 Cost, 160 second duration weapon speed increase
17
MP 14 Cost, 170 second duration weapon speed increase
18
MP 13 Cost, 180 second duration weapon speed increase
19
MP 12 Cost, 190 second duration weapon speed increase
20
MP 11 Cost, 200 second duration weapon speed increase
Monkey Magic 몽키 매직
Monkey magic that increases party member's HP, MP, stats, speed, jump, accuracy, and avoid for a set amount of time. Can work concurrently with other skills. 몽키의 마법으로 일정 시간동안 주변 파티원들의 HP, MP, All Stats, Speed, Jump, Accuracy, Avoid를 높여준다. 다른 모든 버프 스킬과 중복으로 사용할 수 있다. Delays: piratebless - 1350 ms Range:512% Animations:effect0, affected, effect Maximum Level: 20
MP #mpCon Cost, #time second duration, HP #indieMhp, MP #indieMmp, All Stats #indieAllStat, Speed #indieSpeed, Jump #indieJump, Accuracy #indieAcc, Avoid #indieEva increased
1
MP 30 Cost, 15 second duration, HP 15, MP 15, All Stats 1, Speed 1, Jump 1, Accuracy 8, Avoid 8 increased
2
MP 30 Cost, 30 second duration, HP 30, MP 30, All Stats 2, Speed 1, Jump 1, Accuracy 16, Avoid 16 increased
3
MP 30 Cost, 45 second duration, HP 45, MP 45, All Stats 3, Speed 2, Jump 1, Accuracy 24, Avoid 24 increased
4
MP 35 Cost, 60 second duration, HP 60, MP 60, All Stats 4, Speed 2, Jump 1, Accuracy 32, Avoid 32 increased
5
MP 35 Cost, 75 second duration, HP 75, MP 75, All Stats 5, Speed 3, Jump 2, Accuracy 40, Avoid 40 increased
6
MP 35 Cost, 90 second duration, HP 90, MP 90, All Stats 6, Speed 3, Jump 2, Accuracy 48, Avoid 48 increased
7
MP 35 Cost, 105 second duration, HP 105, MP 105, All Stats 7, Speed 4, Jump 2, Accuracy 56, Avoid 56 increased
8
MP 40 Cost, 120 second duration, HP 120, MP 120, All Stats 8, Speed 4, Jump 2, Accuracy 64, Avoid 64 increased
9
MP 40 Cost, 135 second duration, HP 135, MP 135, All Stats 9, Speed 5, Jump 3, Accuracy 72, Avoid 72 increased
10
MP 40 Cost, 150 second duration, HP 150, MP 150, All Stats 10, Speed 5, Jump 3, Accuracy 80, Avoid 80 increased
11
MP 40 Cost, 165 second duration, HP 165, MP 165, All Stats 11, Speed 6, Jump 3, Accuracy 88, Avoid 88 increased
12
MP 45 Cost, 180 second duration, HP 180, MP 180, All Stats 12, Speed 6, Jump 3, Accuracy 96, Avoid 96 increased
13
MP 45 Cost, 195 second duration, HP 195, MP 195, All Stats 13, Speed 7, Jump 4, Accuracy 104, Avoid 104 increased
14
MP 45 Cost, 210 second duration, HP 210, MP 210, All Stats 14, Speed 7, Jump 4, Accuracy 112, Avoid 112 increased
15
MP 45 Cost, 225 second duration, HP 225, MP 225, All Stats 15, Speed 8, Jump 4, Accuracy 120, Avoid 120 increased
16
MP 50 Cost, 240 second duration, HP 240, MP 240, All Stats 16, Speed 8, Jump 4, Accuracy 128, Avoid 128 increased
17
MP 50 Cost, 255 second duration, HP 255, MP 255, All Stats 17, Speed 9, Jump 5, Accuracy 136, Avoid 136 increased
18
MP 50 Cost, 270 second duration, HP 270, MP 270, All Stats 18, Speed 9, Jump 5, Accuracy 144, Avoid 144 increased
19
MP 50 Cost, 285 second duration, HP 285, MP 285, All Stats 19, Speed 10, Jump 5, Accuracy 152, Avoid 152 increased
20
MP 55 Cost, 300 second duration, HP 300, MP 300, All Stats 20, Speed 10, Jump 5, Accuracy 160, Avoid 160 increased
Critical Fire 크리티컬 파이어
Passive increase to Critical Rate and Minimum Critical Damage. 영구적으로 크리티컬 확률과 크리티컬 최소 데미지를시킨다. Maximum Level: 15
Cannon Mastery 캐논 마스터리
Passively increase the minimum damage and accuracy with a Cannon. 캐논 계열 무기의 숙련도와 명중치를 증가시킨다. Maximum Level: 20
Weapon Mastery +#mastery%, Accuracy +#accX
1
Weapon Mastery +12%, Accuracy +6
2
Weapon Mastery +14%, Accuracy +12
3
Weapon Mastery +16%, Accuracy +18
4
Weapon Mastery +18%, Accuracy +24
5
Weapon Mastery +20%, Accuracy +30
6
Weapon Mastery +22%, Accuracy +36
7
Weapon Mastery +24%, Accuracy +42
8
Weapon Mastery +26%, Accuracy +48
9
Weapon Mastery +28%, Accuracy +54
10
Weapon Mastery +30%, Accuracy +60
11
Weapon Mastery +32%, Accuracy +66
12
Weapon Mastery +34%, Accuracy +72
13
Weapon Mastery +36%, Accuracy +78
14
Weapon Mastery +38%, Accuracy +84
15
Weapon Mastery +40%, Accuracy +90
16
Weapon Mastery +42%, Accuracy +96
17
Weapon Mastery +44%, Accuracy +102
18
Weapon Mastery +46%, Accuracy +108
19
Weapon Mastery +48%, Accuracy +114
20
Weapon Mastery +50%, Accuracy +120
Pirate Training 파이렛 트레이닝
Pirate's secret training that increases strength and dexterity 해적의 비밀 수련을 통해 힘과 민첩성을 향상시킨다. Maximum Level: 10
STR +#strX, DEX +#dexX
1
STR +3, DEX +3
2
STR +6, DEX +6
3
STR +9, DEX +9
4
STR +12, DEX +12
5
STR +15, DEX +15
6
STR +18, DEX +18
7
STR +21, DEX +21
8
STR +24, DEX +24
9
STR +27, DEX +27
10
STR +30, DEX +30
Cannon Shooter (III)
Cannon Spike 캐논 스파이크
Penetrate multiple enemies with a drill. 적 다수를 관통할 수 있는 날카로운 캐논 포탄을 발사한다. Delays: cannonSpike - 960 ms Range:450% Animations:hit.0, ball, effect Maximum Level: 20
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters #attackCount times
1
MP 28 Cost, 242% Damage, hits up to 6 monsters 3 times
2
MP 28 Cost, 244% Damage, hits up to 6 monsters 3 times
3
MP 28 Cost, 246% Damage, hits up to 6 monsters 3 times
4
MP 28 Cost, 248% Damage, hits up to 6 monsters 3 times
5
MP 30 Cost, 250% Damage, hits up to 6 monsters 3 times
6
MP 30 Cost, 252% Damage, hits up to 6 monsters 3 times
7
MP 30 Cost, 254% Damage, hits up to 6 monsters 3 times
8
MP 30 Cost, 256% Damage, hits up to 6 monsters 3 times
9
MP 30 Cost, 258% Damage, hits up to 6 monsters 3 times
10
MP 32 Cost, 260% Damage, hits up to 6 monsters 3 times
11
MP 32 Cost, 262% Damage, hits up to 6 monsters 3 times
12
MP 32 Cost, 264% Damage, hits up to 6 monsters 3 times
13
MP 32 Cost, 266% Damage, hits up to 6 monsters 3 times
14
MP 32 Cost, 268% Damage, hits up to 6 monsters 3 times
15
MP 34 Cost, 270% Damage, hits up to 6 monsters 3 times
16
MP 34 Cost, 272% Damage, hits up to 6 monsters 3 times
17
MP 34 Cost, 274% Damage, hits up to 6 monsters 3 times
18
MP 34 Cost, 276% Damage, hits up to 6 monsters 3 times
19
MP 34 Cost, 278% Damage, hits up to 6 monsters 3 times
20
MP 36 Cost, 280% Damage, hits up to 6 monsters 3 times
Monkey Power Boom 몽키 파워붐
Simultaneously explode multiple bombs, hitting monsters in every direction stunning them. Passively increases Monkey Rush Boom. Prerequisite: Level 20 Monkey Rush Boom 대량의 특제 폭탄을 동시에 터뜨려 사방의 적 다수를 공격하고 일정 시간동안 기절시킨다. 추가로 몽키 파워붐 스킬을 배우면 몽키 러쉬붐의 데미지가 영구적으로한다. \n필요스킬 : #c몽키 러쉬붐 20레벨 이상# Delays: cannonSlam - 1260 ms Range:250% Animations:effect0, effect, mob, hit.0 Maximum Level: 20
Active Effect: MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters #attackCount times, #prop% chance to stun target for #time seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by #damR%
1
Active Effect: MP 30 Cost, 123% Damage, hits up to 8 monsters 4 times, 45% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%
2
Active Effect: MP 30 Cost, 126% Damage, hits up to 8 monsters 4 times, 50% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%
3
Active Effect: MP 30 Cost, 129% Damage, hits up to 8 monsters 4 times, 50% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 6%
4
Active Effect: MP 30 Cost, 132% Damage, hits up to 8 monsters 4 times, 55% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 6%
5
Active Effect: MP 34 Cost, 135% Damage, hits up to 8 monsters 4 times, 55% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 9%
6
Active Effect: MP 34 Cost, 138% Damage, hits up to 8 monsters 4 times, 60% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 9%
7
Active Effect: MP 34 Cost, 141% Damage, hits up to 8 monsters 4 times, 60% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 12%
8
Active Effect: MP 34 Cost, 144% Damage, hits up to 8 monsters 4 times, 65% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 12%
9
Active Effect: MP 34 Cost, 147% Damage, hits up to 8 monsters 4 times, 65% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%
10
Active Effect: MP 38 Cost, 150% Damage, hits up to 8 monsters 4 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%
11
Active Effect: MP 38 Cost, 153% Damage, hits up to 8 monsters 4 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 18%
12
Active Effect: MP 38 Cost, 156% Damage, hits up to 8 monsters 4 times, 75% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 18%
13
Active Effect: MP 38 Cost, 159% Damage, hits up to 8 monsters 4 times, 75% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 21%
14
Active Effect: MP 38 Cost, 162% Damage, hits up to 8 monsters 4 times, 80% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 21%
15
Active Effect: MP 42 Cost, 165% Damage, hits up to 8 monsters 4 times, 80% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 24%
16
Active Effect: MP 42 Cost, 168% Damage, hits up to 8 monsters 4 times, 85% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 24%
17
Active Effect: MP 42 Cost, 171% Damage, hits up to 8 monsters 4 times, 85% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 27%
18
Active Effect: MP 42 Cost, 174% Damage, hits up to 8 monsters 4 times, 90% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 27%
19
Active Effect: MP 42 Cost, 177% Damage, hits up to 8 monsters 4 times, 90% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%
20
Active Effect: MP 46 Cost, 180% Damage, hits up to 8 monsters 4 times, 95% chance to stun target for 4 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%
Monkey Wave 몽키 웨이브
Uses sound to attack nearby enemies. Gather up power to release a powerful blast, which does 'maximum output', when it criticals. 소음을 일으켜 주변의 적들을 공격한다. 힘을 모을수록 큰 소음을 넓은 범위로 낼 수 있으며, 크리티컬 시 최고 출력으로 바로 사용할 수 있다. Delays: noiseWave - 600 ms Range:500% Animations:keydown, hit.0, mob, effect, prepare Maximum Level: 20
MP #mpCon Cost, Maximum #Damage, % Damage, #prop% chance to stun, on Critical #w% chance to do 'maximum output'
1
MP 35 Cost, Maximum 620% Damage, 45% chance to stun, on Critical 50% chance to do 'maximum output'
2
MP 35 Cost, Maximum 640% Damage, 50% chance to stun, on Critical 55% chance to do 'maximum output'
3
MP 35 Cost, Maximum 660% Damage, 50% chance to stun, on Critical 55% chance to do 'maximum output'
4
MP 35 Cost, Maximum 680% Damage, 55% chance to stun, on Critical 60% chance to do 'maximum output'
5
MP 40 Cost, Maximum 700% Damage, 55% chance to stun, on Critical 60% chance to do 'maximum output'
6
MP 40 Cost, Maximum 720% Damage, 60% chance to stun, on Critical 65% chance to do 'maximum output'
7
MP 40 Cost, Maximum 740% Damage, 60% chance to stun, on Critical 65% chance to do 'maximum output'
8
MP 40 Cost, Maximum 760% Damage, 65% chance to stun, on Critical 70% chance to do 'maximum output'
9
MP 40 Cost, Maximum 780% Damage, 65% chance to stun, on Critical 70% chance to do 'maximum output'
10
MP 45 Cost, Maximum 800% Damage, 70% chance to stun, on Critical 75% chance to do 'maximum output'
11
MP 45 Cost, Maximum 820% Damage, 70% chance to stun, on Critical 75% chance to do 'maximum output'
12
MP 45 Cost, Maximum 840% Damage, 75% chance to stun, on Critical 80% chance to do 'maximum output'
13
MP 45 Cost, Maximum 860% Damage, 75% chance to stun, on Critical 80% chance to do 'maximum output'
14
MP 45 Cost, Maximum 880% Damage, 80% chance to stun, on Critical 85% chance to do 'maximum output'
15
MP 50 Cost, Maximum 900% Damage, 80% chance to stun, on Critical 85% chance to do 'maximum output'
16
MP 50 Cost, Maximum 920% Damage, 85% chance to stun, on Critical 90% chance to do 'maximum output'
17
MP 50 Cost, Maximum 940% Damage, 85% chance to stun, on Critical 90% chance to do 'maximum output'
18
MP 50 Cost, Maximum 960% Damage, 90% chance to stun, on Critical 95% chance to do 'maximum output'
19
MP 50 Cost, Maximum 980% Damage, 90% chance to stun, on Critical 95% chance to do 'maximum output'
20
MP 55 Cost, Maximum 1000% Damage, 95% chance to stun, on Critical 100% chance to do 'maximum output'
Cannon Jump 캐논 점프
Shoot into the ground, causing a jump. Nearby enemies will take damage from the shot. 지면을 향해 캐논을 발사하여 반동으로 높이 뛰어오른다. 뛰어오르는 순간 주변의 적에게 데미지를 줄 수 있다. Delays: cannonJump - 480 ms Range:60% Animations:hit.0, effect, special Maximum Level: 15
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters, and jumps
1
MP 60 Cost, 168% Damage, hits up to 6 monsters, and jumps
2
MP 60 Cost, 171% Damage, hits up to 6 monsters, and jumps
3
MP 55 Cost, 174% Damage, hits up to 6 monsters, and jumps
4
MP 55 Cost, 177% Damage, hits up to 6 monsters, and jumps
5
MP 55 Cost, 180% Damage, hits up to 6 monsters, and jumps
6
MP 50 Cost, 183% Damage, hits up to 6 monsters, and jumps
7
MP 50 Cost, 186% Damage, hits up to 6 monsters, and jumps
8
MP 50 Cost, 189% Damage, hits up to 6 monsters, and jumps
9
MP 45 Cost, 192% Damage, hits up to 6 monsters, and jumps
10
MP 45 Cost, 195% Damage, hits up to 6 monsters, and jumps
11
MP 45 Cost, 198% Damage, hits up to 6 monsters, and jumps
12
MP 40 Cost, 201% Damage, hits up to 6 monsters, and jumps
13
MP 40 Cost, 204% Damage, hits up to 6 monsters, and jumps
14
MP 40 Cost, 207% Damage, hits up to 6 monsters, and jumps
15
MP 35 Cost, 210% Damage, hits up to 6 monsters, and jumps
Oak Barrel Roulette 오크통 룰렛
Randomly acquire a buff from an exploded oak barrel. If you are attacked while using this skill, there is a chance the enemy will suffer a status effect. 오크통을 폭발시켜 랜덤 버프를 받는다. 버프 지속 상태에서 적을 공격하면 일정확률로 대상에게 상태이상 효과를 적용 수 있다. Delays: monkeyBoomboom - 2400 ms Animations:affected.4, mob2, effect, affected.3, mob4, affected.1, mob3, affected.2 Maximum Level: 10
MP #mpCon Cost, #time second duration. When attacked #w% chance the target will suffer Darkness, Stun, Freeze, or Slow for #v seconds\n#cCooldown #cooltime seconds#
1
MP 35 Cost, 186 second duration. When attacked 3% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 57 seconds#
2
MP 40 Cost, 192 second duration. When attacked 6% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 54 seconds#
3
MP 40 Cost, 198 second duration. When attacked 9% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 51 seconds#
4
MP 45 Cost, 204 second duration. When attacked 12% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 48 seconds#
5
MP 45 Cost, 210 second duration. When attacked 15% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 45 seconds#
6
MP 50 Cost, 216 second duration. When attacked 18% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 42 seconds#
7
MP 50 Cost, 222 second duration. When attacked 21% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 39 seconds#
8
MP 55 Cost, 228 second duration. When attacked 24% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 36 seconds#
9
MP 55 Cost, 234 second duration. When attacked 27% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 33 seconds#
10
MP 60 Cost, 240 second duration. When attacked 30% chance the target will suffer Darkness, Stun, Freeze, or Slow for 5 seconds\n#cCooldown 30 seconds#
Lucky Dice 럭키 다이스
Roll a dice for a buff. Get a 1 and get nothing. 주사위를 던져 자신의 행운을 시험한다. 주사위의 결과에 따라 일정 시간동안 랜덤 버프를 획득할 수 있지만, 1이 나올 경우에는 아무 일도 발생하지 않는다. Delays: alert3 - 1500 ms Animations:affected.5, affected.1, affected.3, affected.4, affected.6, affected.2 Maximum Level: 20
liinposeu Cannon 리인포스 캐논
Permanently increases weapon attack and weapon speed. 영구적으로 캐논을 강화하여 공격력과 공격속도를 향상시킨다. Maximum Level: 15
Weapon Attack +#padX, Weapon Speed -1
1
Weapon Attack +2, Weapon Speed -1
2
Weapon Attack +4, Weapon Speed -1
3
Weapon Attack +6, Weapon Speed -1
4
Weapon Attack +8, Weapon Speed -1
5
Weapon Attack +10, Weapon Speed -1
6
Weapon Attack +12, Weapon Speed -1
7
Weapon Attack +14, Weapon Speed -1
8
Weapon Attack +16, Weapon Speed -1
9
Weapon Attack +18, Weapon Speed -1
10
Weapon Attack +20, Weapon Speed -1
11
Weapon Attack +22, Weapon Speed -1
12
Weapon Attack +24, Weapon Speed -1
13
Weapon Attack +26, Weapon Speed -1
14
Weapon Attack +28, Weapon Speed -1
15
Weapon Attack +30, Weapon Speed -1
Vital Extreme 바이탈 익스트림
Strengthens Cannon, increasing its attack power and attack speed. (Seemingly incorrect description) 캐논을 강화하여 영구적으로 공격력과 공격속도를 향상시킨다. Maximum Level: 20
Maximum HP +#mhpR%, Physical Defense +#pddR%, Status Abnormality Resistance +#asrR%
1
Maximum HP +6%, Physical Defense +5%, Status Abnormality Resistance +1%
2
Maximum HP +7%, Physical Defense +10%, Status Abnormality Resistance +2%
3
Maximum HP +8%, Physical Defense +15%, Status Abnormality Resistance +3%
4
Maximum HP +9%, Physical Defense +20%, Status Abnormality Resistance +4%
5
Maximum HP +10%, Physical Defense +25%, Status Abnormality Resistance +5%
6
Maximum HP +11%, Physical Defense +30%, Status Abnormality Resistance +6%
7
Maximum HP +12%, Physical Defense +35%, Status Abnormality Resistance +7%
8
Maximum HP +13%, Physical Defense +40%, Status Abnormality Resistance +8%
9
Maximum HP +14%, Physical Defense +45%, Status Abnormality Resistance +9%
10
Maximum HP +15%, Physical Defense +50%, Status Abnormality Resistance +10%
11
Maximum HP +16%, Physical Defense +55%, Status Abnormality Resistance +11%
12
Maximum HP +17%, Physical Defense +60%, Status Abnormality Resistance +12%
13
Maximum HP +18%, Physical Defense +65%, Status Abnormality Resistance +13%
14
Maximum HP +19%, Physical Defense +70%, Status Abnormality Resistance +14%
15
Maximum HP +20%, Physical Defense +75%, Status Abnormality Resistance +15%
16
Maximum HP +21%, Physical Defense +80%, Status Abnormality Resistance +16%
17
Maximum HP +22%, Physical Defense +85%, Status Abnormality Resistance +17%
18
Maximum HP +23%, Physical Defense +90%, Status Abnormality Resistance +18%
19
Maximum HP +24%, Physical Defense +95%, Status Abnormality Resistance +19%
20
Maximum HP +25%, Physical Defense +100%, Status Abnormality Resistance +20%
Counter-Attack Shot 반격의 슈터
When attacked, there is a chance to counterattack with your Cannon. 피격 시 일정확률로 캐논을 휘둘러 반격한다. Delays: counterCannon - 420 ms Maximum Level: 15
#prop% chance to counter-attack with #damage% Damage
1
6% chance to counter-attack with 104% Damage
2
7% chance to counter-attack with 108% Damage
3
8% chance to counter-attack with 112% Damage
4
9% chance to counter-attack with 116% Damage
5
10% chance to counter-attack with 120% Damage
6
11% chance to counter-attack with 124% Damage
7
12% chance to counter-attack with 128% Damage
8
13% chance to counter-attack with 132% Damage
9
14% chance to counter-attack with 136% Damage
10
15% chance to counter-attack with 140% Damage
11
16% chance to counter-attack with 144% Damage
12
17% chance to counter-attack with 148% Damage
13
18% chance to counter-attack with 152% Damage
14
19% chance to counter-attack with 156% Damage
15
20% chance to counter-attack with 160% Damage
Cannon Shooter (IV)
Cannon Bazooka 캐논 바주카
Shoot a powerful cannon at multiple enemies. 파워풀한 캐논포를 발사하여 전방의 다수의 적을 공격한다. Delays: superCannon - 1440 ms Range:695% Animations:hit.0, effect Maximum Level: 30
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters #attackCount times
1
MP 35 Cost, 534% Damage, hits up to 6 monsters 2 times
2
MP 35 Cost, 538% Damage, hits up to 6 monsters 2 times
3
MP 35 Cost, 542% Damage, hits up to 6 monsters 2 times
4
MP 35 Cost, 546% Damage, hits up to 6 monsters 2 times
5
MP 40 Cost, 550% Damage, hits up to 6 monsters 2 times
6
MP 40 Cost, 554% Damage, hits up to 6 monsters 2 times
7
MP 40 Cost, 558% Damage, hits up to 6 monsters 2 times
8
MP 40 Cost, 562% Damage, hits up to 6 monsters 2 times
9
MP 40 Cost, 566% Damage, hits up to 6 monsters 2 times
10
MP 45 Cost, 570% Damage, hits up to 6 monsters 2 times
11
MP 45 Cost, 574% Damage, hits up to 6 monsters 2 times
12
MP 45 Cost, 578% Damage, hits up to 6 monsters 2 times
13
MP 45 Cost, 582% Damage, hits up to 6 monsters 2 times
14
MP 45 Cost, 586% Damage, hits up to 6 monsters 2 times
15
MP 50 Cost, 590% Damage, hits up to 6 monsters 2 times
16
MP 50 Cost, 594% Damage, hits up to 6 monsters 2 times
17
MP 50 Cost, 598% Damage, hits up to 6 monsters 2 times
18
MP 50 Cost, 602% Damage, hits up to 6 monsters 2 times
19
MP 50 Cost, 606% Damage, hits up to 6 monsters 2 times
20
MP 55 Cost, 610% Damage, hits up to 6 monsters 2 times
21
MP 55 Cost, 614% Damage, hits up to 6 monsters 2 times
22
MP 55 Cost, 618% Damage, hits up to 6 monsters 2 times
23
MP 55 Cost, 622% Damage, hits up to 6 monsters 2 times
24
MP 55 Cost, 626% Damage, hits up to 6 monsters 2 times
25
MP 60 Cost, 630% Damage, hits up to 6 monsters 2 times
26
MP 60 Cost, 634% Damage, hits up to 6 monsters 2 times
27
MP 60 Cost, 638% Damage, hits up to 6 monsters 2 times
28
MP 60 Cost, 642% Damage, hits up to 6 monsters 2 times
29
MP 60 Cost, 646% Damage, hits up to 6 monsters 2 times
30
MP 65 Cost, 650% Damage, hits up to 6 monsters 2 times
31
MP 65 Cost, 654% Damage, hits up to 6 monsters 2 times
32
MP 65 Cost, 658% Damage, hits up to 6 monsters 2 times
Cannon Buster 캐논 버스터
Unleash concentrated fire on the enemy ahead. 전방의 적들에게 집중 포격을 한다. Delays: immolation - 750 ms Range:150% Animations:hit.0, effect, ball Maximum Level: 30
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters #attackCount times
1
MP 35 Cost, 262% Damage, hits up to 3 monsters 3 times
2
MP 35 Cost, 264% Damage, hits up to 3 monsters 3 times
3
MP 35 Cost, 266% Damage, hits up to 3 monsters 3 times
4
MP 35 Cost, 268% Damage, hits up to 3 monsters 3 times
5
MP 38 Cost, 270% Damage, hits up to 3 monsters 3 times
6
MP 38 Cost, 272% Damage, hits up to 3 monsters 3 times
7
MP 38 Cost, 274% Damage, hits up to 3 monsters 3 times
8
MP 38 Cost, 276% Damage, hits up to 3 monsters 3 times
9
MP 38 Cost, 278% Damage, hits up to 3 monsters 3 times
10
MP 41 Cost, 280% Damage, hits up to 3 monsters 3 times
11
MP 41 Cost, 282% Damage, hits up to 3 monsters 3 times
12
MP 41 Cost, 284% Damage, hits up to 3 monsters 3 times
13
MP 41 Cost, 286% Damage, hits up to 3 monsters 3 times
14
MP 41 Cost, 288% Damage, hits up to 3 monsters 3 times
15
MP 44 Cost, 290% Damage, hits up to 3 monsters 3 times
16
MP 44 Cost, 292% Damage, hits up to 3 monsters 3 times
17
MP 44 Cost, 294% Damage, hits up to 3 monsters 3 times
18
MP 44 Cost, 296% Damage, hits up to 3 monsters 3 times
19
MP 44 Cost, 298% Damage, hits up to 3 monsters 3 times
20
MP 47 Cost, 300% Damage, hits up to 3 monsters 3 times
21
MP 47 Cost, 302% Damage, hits up to 3 monsters 3 times
22
MP 47 Cost, 304% Damage, hits up to 3 monsters 3 times
23
MP 47 Cost, 306% Damage, hits up to 3 monsters 3 times
24
MP 47 Cost, 308% Damage, hits up to 3 monsters 3 times
25
MP 50 Cost, 310% Damage, hits up to 3 monsters 3 times
26
MP 50 Cost, 312% Damage, hits up to 3 monsters 3 times
27
MP 50 Cost, 314% Damage, hits up to 3 monsters 3 times
28
MP 50 Cost, 316% Damage, hits up to 3 monsters 3 times
29
MP 50 Cost, 318% Damage, hits up to 3 monsters 3 times
30
MP 53 Cost, 320% Damage, hits up to 3 monsters 3 times
31
MP 53 Cost, 322% Damage, hits up to 3 monsters 3 times
32
MP 53 Cost, 324% Damage, hits up to 3 monsters 3 times
Battleship: Nautilus 전함 노틸러스
Command the Battleship Nautilus to attack many enemies. 전함 노틸러스호에 공격 명령을 내려 적 다수를 동시에 공격한다. Delays: bombExplosion - 2880 ms Range:400% Animations:screen, special, hit.0, effect Maximum Level: 30
MP #mpCon Cost, #damage% Damage, hits up to #mobCount monsters #attackCount times\n#cCooldown #cooltime seconds#
1
MP 350 Cost, 455% Damage, hits up to 15 monsters 3 times\n#cCooldown 60 seconds#
2
MP 350 Cost, 460% Damage, hits up to 15 monsters 3 times\n#cCooldown 58 seconds#
3
MP 350 Cost, 465% Damage, hits up to 15 monsters 3 times\n#cCooldown 58 seconds#
4
MP 350 Cost, 470% Damage, hits up to 15 monsters 3 times\n#cCooldown 56 seconds#
5
MP 350 Cost, 475% Damage, hits up to 15 monsters 3 times\n#cCooldown 56 seconds#
6
MP 350 Cost, 480% Damage, hits up to 15 monsters 3 times\n#cCooldown 54 seconds#
7
MP 350 Cost, 485% Damage, hits up to 15 monsters 3 times\n#cCooldown 54 seconds#
8
MP 350 Cost, 490% Damage, hits up to 15 monsters 3 times\n#cCooldown 52 seconds#
9
MP 350 Cost, 495% Damage, hits up to 15 monsters 3 times\n#cCooldown 52 seconds#
10
MP 350 Cost, 500% Damage, hits up to 15 monsters 3 times\n#cCooldown 50 seconds#
11
MP 350 Cost, 505% Damage, hits up to 15 monsters 3 times\n#cCooldown 50 seconds#
12
MP 350 Cost, 510% Damage, hits up to 15 monsters 3 times\n#cCooldown 48 seconds#
13
MP 350 Cost, 515% Damage, hits up to 15 monsters 3 times\n#cCooldown 48 seconds#
14
MP 350 Cost, 520% Damage, hits up to 15 monsters 3 times\n#cCooldown 46 seconds#
15
MP 350 Cost, 525% Damage, hits up to 15 monsters 3 times\n#cCooldown 46 seconds#
16
MP 350 Cost, 530% Damage, hits up to 15 monsters 3 times\n#cCooldown 44 seconds#
17
MP 350 Cost, 535% Damage, hits up to 15 monsters 3 times\n#cCooldown 44 seconds#
18
MP 350 Cost, 540% Damage, hits up to 15 monsters 3 times\n#cCooldown 42 seconds#
19
MP 350 Cost, 545% Damage, hits up to 15 monsters 3 times\n#cCooldown 42 seconds#
20
MP 350 Cost, 550% Damage, hits up to 15 monsters 3 times\n#cCooldown 40 seconds#
21
MP 350 Cost, 555% Damage, hits up to 15 monsters 3 times\n#cCooldown 40 seconds#
22
MP 350 Cost, 560% Damage, hits up to 15 monsters 3 times\n#cCooldown 38 seconds#
23
MP 350 Cost, 565% Damage, hits up to 15 monsters 3 times\n#cCooldown 38 seconds#
24
MP 350 Cost, 570% Damage, hits up to 15 monsters 3 times\n#cCooldown 36 seconds#
25
MP 350 Cost, 575% Damage, hits up to 15 monsters 3 times\n#cCooldown 36 seconds#
26
MP 350 Cost, 580% Damage, hits up to 15 monsters 3 times\n#cCooldown 34 seconds#
27
MP 350 Cost, 585% Damage, hits up to 15 monsters 3 times\n#cCooldown 34 seconds#
28
MP 350 Cost, 590% Damage, hits up to 15 monsters 3 times\n#cCooldown 32 seconds#
29
MP 350 Cost, 595% Damage, hits up to 15 monsters 3 times\n#cCooldown 32 seconds#
30
MP 350 Cost, 600% Damage, hits up to 15 monsters 3 times\n#cCooldown 30 seconds#
31
MP 350 Cost, 605% Damage, hits up to 15 monsters 3 times\n#cCooldown 30 seconds#
32
MP 350 Cost, 610% Damage, hits up to 15 monsters 3 times\n#cCooldown 28 seconds#
Magnetic Anchor 마그네틱 앵커
Summons forth a powerful magnetic anchor. The magnetic anchor pulls monsters towards itself, causing damage and dealing damage after self-destruction when it expires. 전방에 강한 자기장을 생성하는 마그네틱 앵커를 설치한다. 마그네틱 앵커는 자기장을 이용하여 주변의 적을 지속적으로 끌어당긴다. 또한 지속시간이 끝나면 폭발하며 주변의 적들에게 치명적인 데미지를 준다. Delays: magneticCannon - 900 ms Range:350% Animations:hit.0, summon.attack2, summon.stand, mob, hit.1, summon.summoned, summon.attack1, summon.die, effect Maximum Level: 15
MP #mpCon Cost, #time second summon duration, at fixed intervals #damage% Damage done in a fixed area, pulling monsters. After duration expires #selfDestruction%self-destruction damage
1
MP 62 Cost, 6 second summon duration, at fixed intervals 220% Damage done in a fixed area, pulling monsters. After duration expires 508%self-destruction damage
2
MP 62 Cost, 7 second summon duration, at fixed intervals 240% Damage done in a fixed area, pulling monsters. After duration expires 516%self-destruction damage
3
MP 62 Cost, 8 second summon duration, at fixed intervals 260% Damage done in a fixed area, pulling monsters. After duration expires 524%self-destruction damage
4
MP 62 Cost, 9 second summon duration, at fixed intervals 280% Damage done in a fixed area, pulling monsters. After duration expires 532%self-destruction damage
5
MP 62 Cost, 10 second summon duration, at fixed intervals 300% Damage done in a fixed area, pulling monsters. After duration expires 540%self-destruction damage
6
MP 74 Cost, 11 second summon duration, at fixed intervals 320% Damage done in a fixed area, pulling monsters. After duration expires 548%self-destruction damage
7
MP 74 Cost, 12 second summon duration, at fixed intervals 340% Damage done in a fixed area, pulling monsters. After duration expires 556%self-destruction damage
8
MP 74 Cost, 13 second summon duration, at fixed intervals 360% Damage done in a fixed area, pulling monsters. After duration expires 564%self-destruction damage
9
MP 74 Cost, 14 second summon duration, at fixed intervals 380% Damage done in a fixed area, pulling monsters. After duration expires 572%self-destruction damage
10
MP 74 Cost, 15 second summon duration, at fixed intervals 400% Damage done in a fixed area, pulling monsters. After duration expires 580%self-destruction damage
11
MP 86 Cost, 16 second summon duration, at fixed intervals 420% Damage done in a fixed area, pulling monsters. After duration expires 588%self-destruction damage
12
MP 86 Cost, 17 second summon duration, at fixed intervals 440% Damage done in a fixed area, pulling monsters. After duration expires 596%self-destruction damage
13
MP 86 Cost, 18 second summon duration, at fixed intervals 460% Damage done in a fixed area, pulling monsters. After duration expires 604%self-destruction damage
14
MP 86 Cost, 19 second summon duration, at fixed intervals 480% Damage done in a fixed area, pulling monsters. After duration expires 612%self-destruction damage
15
MP 86 Cost, 20 second summon duration, at fixed intervals 500% Damage done in a fixed area, pulling monsters. After duration expires 620%self-destruction damage
16
MP 98 Cost, 21 second summon duration, at fixed intervals 520% Damage done in a fixed area, pulling monsters. After duration expires 628%self-destruction damage
17
MP 98 Cost, 22 second summon duration, at fixed intervals 540% Damage done in a fixed area, pulling monsters. After duration expires 636%self-destruction damage
MP #mpCon Cost, #time second summon duration, each doing #damage% Damage, hits up to #mobCount monsters
1
MP 50 Cost, 96 second summon duration, each doing 144% Damage, hits up to 3 monsters
2
MP 50 Cost, 102 second summon duration, each doing 148% Damage, hits up to 3 monsters
3
MP 50 Cost, 108 second summon duration, each doing 152% Damage, hits up to 3 monsters
4
MP 50 Cost, 114 second summon duration, each doing 156% Damage, hits up to 3 monsters
5
MP 65 Cost, 120 second summon duration, each doing 160% Damage, hits up to 3 monsters
6
MP 65 Cost, 126 second summon duration, each doing 164% Damage, hits up to 3 monsters
7
MP 65 Cost, 132 second summon duration, each doing 168% Damage, hits up to 3 monsters
8
MP 65 Cost, 138 second summon duration, each doing 172% Damage, hits up to 3 monsters
9
MP 65 Cost, 144 second summon duration, each doing 176% Damage, hits up to 3 monsters
10
MP 80 Cost, 150 second summon duration, each doing 180% Damage, hits up to 3 monsters
11
MP 80 Cost, 156 second summon duration, each doing 184% Damage, hits up to 3 monsters
12
MP 80 Cost, 162 second summon duration, each doing 188% Damage, hits up to 3 monsters
13
MP 80 Cost, 168 second summon duration, each doing 192% Damage, hits up to 3 monsters
14
MP 80 Cost, 174 second summon duration, each doing 196% Damage, hits up to 3 monsters
15
MP 95 Cost, 180 second summon duration, each doing 200% Damage, hits up to 3 monsters
16
MP 95 Cost, 186 second summon duration, each doing 204% Damage, hits up to 3 monsters
17
MP 95 Cost, 192 second summon duration, each doing 208% Damage, hits up to 3 monsters
Maple Hero 메이플 용사
Increases stats. 일정시간 동안 파티원의 모든 스탯을 일정 퍼센트만큼 상승시켜 준다. Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
MP #mpCon Cost, #time second duration increasing all stats by #x%
1
MP 10 Cost, 30 second duration increasing all stats by 1%
2
MP 10 Cost, 60 second duration increasing all stats by 1%
3
MP 10 Cost, 90 second duration increasing all stats by 2%
4
MP 10 Cost, 120 second duration increasing all stats by 2%
5
MP 20 Cost, 150 second duration increasing all stats by 3%
6
MP 20 Cost, 180 second duration increasing all stats by 3%
7
MP 20 Cost, 210 second duration increasing all stats by 4%
8
MP 20 Cost, 240 second duration increasing all stats by 4%
9
MP 20 Cost, 270 second duration increasing all stats by 5%
10
MP 30 Cost, 300 second duration increasing all stats by 5%
11
MP 30 Cost, 330 second duration increasing all stats by 6%
12
MP 30 Cost, 360 second duration increasing all stats by 6%
13
MP 30 Cost, 390 second duration increasing all stats by 7%
14
MP 30 Cost, 420 second duration increasing all stats by 7%
15
MP 40 Cost, 450 second duration increasing all stats by 8%
16
MP 40 Cost, 480 second duration increasing all stats by 8%
17
MP 40 Cost, 510 second duration increasing all stats by 9%
18
MP 40 Cost, 540 second duration increasing all stats by 9%
19
MP 40 Cost, 570 second duration increasing all stats by 10%
20
MP 50 Cost, 600 second duration increasing all stats by 10%
21
MP 50 Cost, 630 second duration increasing all stats by 11%
22
MP 50 Cost, 660 second duration increasing all stats by 11%
23
MP 50 Cost, 690 second duration increasing all stats by 12%
24
MP 50 Cost, 720 second duration increasing all stats by 12%
25
MP 60 Cost, 750 second duration increasing all stats by 13%
26
MP 60 Cost, 780 second duration increasing all stats by 13%
27
MP 60 Cost, 810 second duration increasing all stats by 14%
28
MP 60 Cost, 840 second duration increasing all stats by 14%
29
MP 60 Cost, 870 second duration increasing all stats by 15%
30
MP 70 Cost, 900 second duration increasing all stats by 15%
31
MP 70 Cost, 930 second duration increasing all stats by 16%
32
MP 70 Cost, 960 second duration increasing all stats by 16%
Hero's Will 용사의 의지
Cures you from being Seduced. The cooldown decreases as the skill level increases. 정신을 집중하여 상태 이상으로부터 벗어난다. 단, 일부 상태 이상 효과에는 적용되지 않는다. Animations:effect Maximum Level: 5
Hyper Monkey Spell 하이퍼 몽키 스펠
Monkey Magic's effects are increased. Prerequisite: Level 20 Monkey Magic. 몽키 매직을 업그레이드 하여 몽키의 마법으로 일정 시간동안 주변 파티원들의 HP, MP, 올스탯, 이동속도, 점프력, 명중치, Avoid +를 높여준다. 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c몽키 매직 20레벨 이상# Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 몽키 매직 Animations:effect, affected, effect0 Maximum Level: 30
MP #mpCon Cost, #time second duration HP +#indieMhp, MP +#indieMmp, All Stats +#indieAllStat, Speed +#indieSpeed, Jump +#indieJump, Accuracy +#indieAcc, Avoid + #indieEva
1
MP 60 Cost, 300 second duration HP +323, MP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoid + 163
2
MP 60 Cost, 300 second duration HP +336, MP +336, All Stats +26, Speed +11, Jump +6, Accuracy +166, Avoid + 166
3
MP 60 Cost, 300 second duration HP +349, MP +349, All Stats +26, Speed +11, Jump +6, Accuracy +169, Avoid + 169
4
MP 60 Cost, 300 second duration HP +362, MP +362, All Stats +27, Speed +11, Jump +6, Accuracy +172, Avoid + 172
5
MP 60 Cost, 300 second duration HP +375, MP +375, All Stats +27, Speed +11, Jump +6, Accuracy +175, Avoid + 175
6
MP 60 Cost, 300 second duration HP +388, MP +388, All Stats +28, Speed +11, Jump +6, Accuracy +178, Avoid + 178
7
MP 65 Cost, 300 second duration HP +401, MP +401, All Stats +28, Speed +12, Jump +7, Accuracy +181, Avoid + 181
8
MP 65 Cost, 300 second duration HP +414, MP +414, All Stats +29, Speed +12, Jump +7, Accuracy +184, Avoid + 184
9
MP 65 Cost, 300 second duration HP +427, MP +427, All Stats +29, Speed +12, Jump +7, Accuracy +187, Avoid + 187
10
MP 65 Cost, 300 second duration HP +440, MP +440, All Stats +30, Speed +12, Jump +7, Accuracy +190, Avoid + 190
11
MP 65 Cost, 300 second duration HP +453, MP +453, All Stats +30, Speed +12, Jump +7, Accuracy +193, Avoid + 193
12
MP 65 Cost, 300 second duration HP +466, MP +466, All Stats +31, Speed +12, Jump +7, Accuracy +196, Avoid + 196
13
MP 70 Cost, 300 second duration HP +479, MP +479, All Stats +31, Speed +13, Jump +8, Accuracy +199, Avoid + 199
14
MP 70 Cost, 300 second duration HP +492, MP +492, All Stats +32, Speed +13, Jump +8, Accuracy +202, Avoid + 202
15
MP 70 Cost, 300 second duration HP +505, MP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoid + 205
16
MP 70 Cost, 300 second duration HP +518, MP +518, All Stats +33, Speed +13, Jump +8, Accuracy +208, Avoid + 208
17
MP 70 Cost, 300 second duration HP +531, MP +531, All Stats +33, Speed +13, Jump +8, Accuracy +211, Avoid + 211
18
MP 70 Cost, 300 second duration HP +544, MP +544, All Stats +34, Speed +13, Jump +8, Accuracy +214, Avoid + 214
19
MP 75 Cost, 300 second duration HP +557, MP +557, All Stats +34, Speed +14, Jump +9, Accuracy +217, Avoid + 217
20
MP 75 Cost, 300 second duration HP +570, MP +570, All Stats +35, Speed +14, Jump +9, Accuracy +220, Avoid + 220
21
MP 75 Cost, 300 second duration HP +583, MP +583, All Stats +35, Speed +14, Jump +9, Accuracy +223, Avoid + 223
22
MP 75 Cost, 300 second duration HP +596, MP +596, All Stats +36, Speed +14, Jump +9, Accuracy +226, Avoid + 226
23
MP 75 Cost, 300 second duration HP +609, MP +609, All Stats +36, Speed +14, Jump +9, Accuracy +229, Avoid + 229
24
MP 75 Cost, 300 second duration HP +622, MP +622, All Stats +37, Speed +14, Jump +9, Accuracy +232, Avoid + 232
25
MP 80 Cost, 300 second duration HP +635, MP +635, All Stats +37, Speed +15, Jump +10, Accuracy +235, Avoid + 235
26
MP 80 Cost, 300 second duration HP +648, MP +648, All Stats +38, Speed +15, Jump +10, Accuracy +238, Avoid + 238
27
MP 80 Cost, 300 second duration HP +661, MP +661, All Stats +38, Speed +15, Jump +10, Accuracy +241, Avoid + 241
28
MP 80 Cost, 300 second duration HP +674, MP +674, All Stats +39, Speed +15, Jump +10, Accuracy +244, Avoid + 244
29
MP 80 Cost, 300 second duration HP +687, MP +687, All Stats +39, Speed +15, Jump +10, Accuracy +247, Avoid + 247
30
MP 80 Cost, 300 second duration HP +700, MP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoid + 250
31
MP 85 Cost, 300 second duration HP +713, MP +713, All Stats +40, Speed +16, Jump +11, Accuracy +253, Avoid + 253
32
MP 85 Cost, 300 second duration HP +726, MP +726, All Stats +41, Speed +16, Jump +11, Accuracy +256, Avoid + 256
Overburn Cannon 오버버닝 캐논
Cannon efficiency is improved to its utmost limits, permanently increasing its damage. Also allows for ignoring target defense. 캐논의 성능을 극한까지 끌어올려 영구적으로 데미지를 증가시킨다. 또한 공격 시 몬스터의 방어율을 일정 수준 무시할 수 있게 된다. Maximum Level: 30
Permanently increases damage by #damR%, Ignore #ignoreMobpdpR% Monster Defense
1
Permanently increases damage by 11%, Ignore 5% Monster Defense
2
Permanently increases damage by 12%, Ignore 6% Monster Defense
3
Permanently increases damage by 13%, Ignore 6% Monster Defense
4
Permanently increases damage by 14%, Ignore 7% Monster Defense
5
Permanently increases damage by 15%, Ignore 7% Monster Defense
6
Permanently increases damage by 16%, Ignore 8% Monster Defense
7
Permanently increases damage by 17%, Ignore 8% Monster Defense
8
Permanently increases damage by 18%, Ignore 9% Monster Defense
9
Permanently increases damage by 19%, Ignore 9% Monster Defense
10
Permanently increases damage by 20%, Ignore 10% Monster Defense
11
Permanently increases damage by 21%, Ignore 10% Monster Defense
12
Permanently increases damage by 22%, Ignore 11% Monster Defense
13
Permanently increases damage by 23%, Ignore 11% Monster Defense
14
Permanently increases damage by 24%, Ignore 12% Monster Defense
15
Permanently increases damage by 25%, Ignore 12% Monster Defense
16
Permanently increases damage by 26%, Ignore 13% Monster Defense
17
Permanently increases damage by 27%, Ignore 13% Monster Defense
18
Permanently increases damage by 28%, Ignore 14% Monster Defense
19
Permanently increases damage by 29%, Ignore 14% Monster Defense
20
Permanently increases damage by 30%, Ignore 15% Monster Defense
21
Permanently increases damage by 31%, Ignore 15% Monster Defense
22
Permanently increases damage by 32%, Ignore 16% Monster Defense
23
Permanently increases damage by 33%, Ignore 16% Monster Defense
24
Permanently increases damage by 34%, Ignore 17% Monster Defense
25
Permanently increases damage by 35%, Ignore 17% Monster Defense
26
Permanently increases damage by 36%, Ignore 18% Monster Defense
27
Permanently increases damage by 37%, Ignore 18% Monster Defense
28
Permanently increases damage by 38%, Ignore 19% Monster Defense
29
Permanently increases damage by 39%, Ignore 19% Monster Defense
30
Permanently increases damage by 40%, Ignore 20% Monster Defense
31
Permanently increases damage by 41%, Ignore 20% Monster Defense
32
Permanently increases damage by 42%, Ignore 21% Monster Defense
Pirate Spirit 파이렛 스피릿
Permanently increases chance counterattack, and adds stance. 영구적으로 반격 확률이 상승하며, 스킬 사용 시 일정시간동안 적의 공격에도 뒤로 물러서지 않는상태가 된다. Animations:effect, special Maximum Level: 30
Active Effect: MP #mpCon Cost, #time second duration, #x% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by #prop%
1
Active Effect: MP 30 Cost, 10 second duration, 22% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
2
Active Effect: MP 30 Cost, 20 second duration, 24% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
3
Active Effect: MP 30 Cost, 30 second duration, 26% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 2%
4
Active Effect: MP 30 Cost, 40 second duration, 28% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 2%
5
Active Effect: MP 35 Cost, 50 second duration, 30% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 3%
6
Active Effect: MP 35 Cost, 60 second duration, 32% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 3%
7
Active Effect: MP 35 Cost, 70 second duration, 34% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 4%
8
Active Effect: MP 35 Cost, 80 second duration, 36% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 4%
9
Active Effect: MP 35 Cost, 90 second duration, 38% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 5%
10
Active Effect: MP 40 Cost, 100 second duration, 40% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 5%
11
Active Effect: MP 40 Cost, 110 second duration, 42% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 6%
12
Active Effect: MP 40 Cost, 120 second duration, 44% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 6%
13
Active Effect: MP 40 Cost, 130 second duration, 46% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 7%
14
Active Effect: MP 40 Cost, 140 second duration, 48% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 7%
15
Active Effect: MP 45 Cost, 150 second duration, 50% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
16
Active Effect: MP 45 Cost, 160 second duration, 52% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
17
Active Effect: MP 45 Cost, 170 second duration, 54% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 9%
18
Active Effect: MP 45 Cost, 180 second duration, 56% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 9%
19
Active Effect: MP 45 Cost, 190 second duration, 58% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 10%
20
Active Effect: MP 50 Cost, 200 second duration, 60% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 10%
21
Active Effect: MP 50 Cost, 210 second duration, 62% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 11%
22
Active Effect: MP 50 Cost, 220 second duration, 64% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 11%
23
Active Effect: MP 50 Cost, 230 second duration, 66% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 12%
24
Active Effect: MP 50 Cost, 240 second duration, 68% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 12%
25
Active Effect: MP 55 Cost, 250 second duration, 70% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 13%
26
Active Effect: MP 55 Cost, 260 second duration, 72% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 13%
27
Active Effect: MP 55 Cost, 270 second duration, 74% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 14%
28
Active Effect: MP 55 Cost, 280 second duration, 76% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 14%
29
Active Effect: MP 55 Cost, 290 second duration, 78% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%
30
Active Effect: MP 60 Cost, 300 second duration, 80% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%
31
Active Effect: MP 60 Cost, 310 second duration, 82% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 16%
32
Active Effect: MP 60 Cost, 320 second duration, 84% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 16%
Holy crap... 3rd job Cannon Shooter is plain INSANE.
Monkey Power Bomb is... just like Soul Driver, with a chance to stun, plus passive increase to Monkey Rush Bomb... though honestly I'm not too sure how MRB works.
Monkey Wave is plain sick. 1000% damage at max charge and a 100% crit rate??? This is more OP than Dark Lightning Plus delay of *edit* 600ms *edit* only. Not forgetting 95% stun rate, and a range of... wtp? 500% at 3rd job? This is just like Mechanic when we first saw it.
Magnetic Anchor looks hack-able (I mean it... it looks like hacks on this skill will pop up), because it just looks sick. 500% damage every second + pull...
Buster Canon and Canon Bazooka (erps... the name...) are just like Battleship Canon and Battleship Torpedo... except Canon is really short range compared to Bazooka.
Wait this class has too many damage buffs... Imma relook at them again.
If this is another gaiden class, chances are it will be overpowered since it'll more than likely be released on special events in KMS compared to GMS. Just look at Dual Blade. It's already crazy overpowered, but the fact that Kataras get weapon potential too makes Dual Blade completely broken.
I knew I made a DW to make a UA from some reason jsut never could figure out why. now i have a reason. for when this thing comes out. do you know what Stats be needed. I assume same as mech str for equips and dex all the way for dmg.
^This guy seems to be STR based... looking at his weapons.
@Joe: Wouldn't "Cannon Punch" sound more like an attack name...? Same for "Cannon Buildup". Anyway Fiel's translated the names for the spells.
Boom... Bomb... whatever.
And here's my coverup for all the buffs for this guy.
Spoiler
1st job
Cannon Buildup - 20WA, 250WD, 250MD
2nd job
Monkey Bless - 300HP, 300MP, 20WA, 10 speed, 5 jump, 160 acc, 160 avoid. STACKS.
Critical Fire - 20% crit rate, 10% min crit damage
Pirate Training - 30 STR, 30 DEX. As usual.
Cannon Booster - Plain old booster. -2 attack speed.
3rd job
Oak Roulette - 30% chance of dealing a status (Darkness, Stun, Freeze, Slow)... 30 seconds cooldown only if you're unlucky during bossing...
Lucky Dice
Cannon Reinforce/Improvement - 30WA and permanent +1 attack speed, but this guy needs the attack speed increase... look at the attack speed of all his weapons and spells.
Extreme Vital - 25%HP, 100% Defence (not sure about MD), 20% state resistance
4th job
Maple Warrior...
Double Lucky Dice - 200 seconds buff duration (!), meaning on average, out of 36 casts of Lucky Dice only 1 will give you nothing (lame if it gives you a more powerful "nothing" =.=)
Hyper Monkey Spell - are they out to make BS go out of job? 700HP, 700MP, *edit* 40allstats *edit*, 15 speed, 10 jump, 250 WD, 250 MD. Just like a BS.
Cannon Overburn - 40% damage increase, and 20% ignoremobPDR. Why the deja vu...
Stance - What's going on?
So... at a decent 4th job level he has 20+30 = 50WA passive boost (space for Apple), +40% damage passive boost, has a summon that attacks twice (it's a twin), a (couple of?) mob movement skills especially Anchor that does DoT (effectively) and pulls 350% range left and right and 20% ignoremobPDR (kinda like many other jobs). Also has counterattack (meh, like the other pirate Explorers) and does (random) status effects per hit (as if some of the skills don't already have stuns and other effects). All before MW and Double Lucky Dice. Anything else that we can throw in for this guy/girl?
Catch is, his attack speed is pretty slow, though most of his spells have built in delays. Strongest 1v1 spell is Cannon Buster which does 1280% raw DPS per mob (or 3840% to 3 mobs), while strongest mobbing spell is Cannon Bazooka which does 5416.7% raw DPS to 6 mobs (902.7% per mob). Comparisions anyone? Looks like a souped-up Corsair to me.
*edit* Corrected mistake on Hyper Monkey Magic *edit*
Who cares about OP it's game only game you guys should gain pleasure from it not frustration about OP class. if you want op in game just choose this character. I like it so much and for me it's the best road of pirate.