[1.2.381] The Wind
#41
JoeTang Wrote:Dragon Breath is useful to Marksmen since they have Pierce. It would be otherwise impossible to get a large cluster of monsters without any rushing skills and Blizzard freezing them.

Ah, true. That makes sense. I first thought of maybe using IA to aggro, but DB is way better since it rush monsters horizontally either way.
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#42
This might be my favorite Jump! update, and I don't even like Bowmen!

I see GPQ earrings~ Anyone know what they did to the PQs exactly?

edit: Ooh, scaled GPQ.
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#43
PeePeeAyeDeeKay Wrote:[SIZE="1"]Some interesting stuff for Items:

Special Mastery Books
Sharp Eyes 30
Illusion Staff 30

Spirit Link: Phoenix 30
Hurricane 30

Spirit Link: Frostprey 30
Snipe 30
Piercing Arrow 30


New Equips:
These seem to be higher level Rex Earrings and have a level req of 125 to equip and have 6 slots for upgrades.
Red: 8 STR, 8 DEX, 1 WA, 1 MA, 100 WD, 100 MD
Blue: 8 DEX, 8 LUK, 1 WA, 1 MA, 100 WD, 100 MD
Red: 8 INT, 8 LUK, 1 WA, 1 MA, 100 WD, 100 MD

Lv 100 Lord Pirate's Hat
12 All stats, 200 HP MP, 100 WD MD, 8 Speed 5 Jump
[/SIZE]

I think they did say they were reworking PQs. Maybe the earrings are from a Chaos Rex lol.
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#44
Aw no note of Dragon Breath/Pulse being able to knockback non-static bosses Sad. I love the look of that new puppet though and 50% PDR on snipe.
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#45
Son of a peach, I PROMISED myself I wouldn't make a Bowman after Jump! Now I have to. It's just too tempting.
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#46
While we're here...

>Level 152 "Ergoth"
>12.5m HP

Are you sure, Nexon? Even if the thing status effects, reflects and seduces to hell it'd still be a minute or two to kill at most Confused
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#47
LV 100 PIRATE HAT. HELL YES.
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#48
[video=youtube;HEjWdZW41vQ]http://www.youtube.com/watch?v=HEjWdZW41vQ[/video]

[video=youtube;Rqmgu18qAzc]http://www.youtube.com/watch?v=Rqmgu18qAzc[/video]

[video=youtube;RbV7P1M5Tik]http://www.youtube.com/watch?v=RbV7P1M5Tik[/video]
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#49
Quote:Increase speed cap

WAIT WAT.

THAT SKILL BELONGS TO THIEVES. THAT'S BULLCRAP! Considering the new semi flash jump, if hasted, maybe they get to be FASTER THAN A THIEF.

Unless they add it to us later. I have to agree it fits both classes, but not bowmen alone :p
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#50
That 3rd video, FJ? Is that the "double jump" they were on about in the patch notes?
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#51
Hot damn those skills look sexy in action. @ videos
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#52
Beg Wrote:That 3rd video, FJ? Is that the "double jump" they were on about in the patch notes?

Yes, it moves very similar to flash jump.
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#53
Welp, after seeing all videos, that new flash jump, avoid, protection, summons, etc, feels like a slap to all Night Lords for real now.

My only hope is that this means change is in order about movement skills for thieves.
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#54
Beg Wrote:While we're here...

>Level 152 "Ergoth"
>12.5m HP

Are you sure, Nexon? Even if the thing status effects, reflects and seduces to hell it'd still be a minute or two to kill at most Confused

A better question is... what's with all the Ergoth's?
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#55
^Might be placeholders for now. Or different levels of difficulty.

@Alloy: Double FJ that you can attack in the middle of. :3
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#56
YEAH!! this update is the best update of Jump!
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#57
Jon Wrote:Hot damn those skills look sexy in action. @ videos

I agree. I was kind of disappointed after reading the updates, but they look much better in action. Still feel like they could have added a couple new attacks or something though.
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#58
[video=youtube;LAGHsJTDqUk]http://www.youtube.com/watch?v=LAGHsJTDqUk[/video]

Elite puppet near the end.
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#59
Oh my goodness, this is effing badarse.

Right now it's looking waaay better than the magician Jump. Maybe it's because archers had so much to catch up on, and when they finally did they got one hell of a lot more awesome.
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#60
Oh. My. God.

I am beyond happy with some of these new archer changes!!!!!
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