Southperry.net
[1.2.381] The Wind - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13)
+--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68)
+--- Thread: [1.2.381] The Wind (/showthread.php?tid=42033)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


[1.2.381] The Wind - Fiel - 2011-05-19

Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

-----

Other Changes:
- They redid how mob attacks are laid out in the WZ files. It's so... beautiful. Biggrin - This will make parsing mob attacks MUCH easier!
- New MapMarks were added - kentaInDanger, prisonBreak
- There's a new unicorn pet. It's a lavender color.
- There's a new title screen bgm. Haha, listening to it reminded me of Boston - More Than A Feeling (just the intro).

Click here to see new Bowmen skill tables!

Thanks to PeePeeAyeDeeKay for posting the patch notes so I can repost them here.

 (PvE) Skill Changes

 Patch Notes

[spoiler=JoeTang's No-Engrish Patch Notes]
Skill Changes
1. Archer
Archer Mastery (1st): Increase Range, Speed, Accuracy, Evasion; Increase speed cap
Arrow Blow (1st): Damage increased, max level is now 15
Double Shot (1st): Damage increased, max level is now 15
Focus (1st) Removed

2. Hunter/Ranger/Bow Master
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Drain Arrow (3rd): New skill; absorb HP from target
Spirit Link: Phoenix (4th): New skill; while Phoenix is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Ultimate Inferno (4th): New skill; improve Inferno's efficiency
Advanced Final Attack (4th): New skill; increase Final Attack's damage and probability, adds passive weapon attack and accuracy
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Silver Hawk (2nd): Changed to 2nd job skill, removed summoning rock requirement
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Inferno (3rd): Effect renewed; skill efficiency improved somehow
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Phoenix (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Concentrate (3rd): Changed to 3rd job skill, removed cool down (presumably nerfed as well)
Hurricane (4th): Allows usage of potions during attack
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Dragon Breath (4th): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed

3. Crossbowman/Sniper/Marksman
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Spirit Link: Frostprey (4th): New skill; while Frostprey is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Golden Eagle (2nd): Changed to 2nd job skill, removed summoning rock requirement
Iron Arrow (2nd): Removed damage penalty
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Blizzard (3rd): Effect renewed; skill efficiency improved somehow
Arrow Eruption (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Frostprey (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Dragon Breath (3rd): Changed to 3rd job skill, max level 20
Ultimate Strafe (4th): Damage increased
Snipe (4th): Effect renewed, ignores 50% defense
Pierce (4th): Max targets increased
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed
(Note, patch notes actually say this; presumably, they mean Blind is removed. Dragon Breath was not removed for Marksmen)

4. Wind Archer
Archer Mastery (1st): Increase Range, Speed, 명중치, Evasion; Increase speed cap
Double Jump (2nd): New skill; jump forward twice
Storm Spike (2nd): New skill; shoots a penetrating arrow in front of you
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)

Double Shot (1st): Damage increased
Strafe (2nd): Changed to 2nd job skill, max level 20
Wind Walk (2nd): Max level 10
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Focus (1st): Skill removed
Storm Break (2nd): Skill removed
Thrust (2nd): Skill removed
[/spoiler]

 Videos

------------------------------

 Character

 NPC

 Mob (New)

 Item

 Sound

 SaintSaver?

 Map



[1.2.381] The Wind - ShinkuDragon - 2011-05-19

they seem to like making your job easier with every patch eh fiel?

also: going into hyperdrive here, can't wait, DO WANT, f5'ing like a champ


[1.2.381] The Wind - iamflip - 2011-05-19

... Archers have double jump? WHAT.

*continues reading, trying to understand what else is going on*


[1.2.381] The Wind - Alloy - 2011-05-19

Looking at each detail... Night Lords are seemingly becoming more and more obsolete each time... D:

Hopefully we'll get something unique when our turn comes,whatever it is, because now almost everyone has a decent movement skill, self-healing skill, avoidability enhanced, and defensive measures...

Nontheless, Archers do seem amazing with these changes, it looks exactly the stuff they needed.


[1.2.381] The Wind - Duelman - 2011-05-19

These changes seem very mild for their first go at it. A lot of things removed too. I am looking forward to one of the KMS residents to translate it more properly for us.


[1.2.381] The Wind - Phoenix - 2011-05-19

Interesting. No mention of a new class as far as I can tell.

As of now though, seems like BM's got larger boost than MM's just from AFA.


[1.2.381] The Wind - Fiel - 2011-05-19

This is strange. My scripts are showing that Articuno and Moltres were removed. I can't find either of them in the new skill data, so it's obvious that they were removed. But then why isn't it listed in the patch notes?


[1.2.381] The Wind - PeePeeAyeDeeKay - 2011-05-19

[SIZE="1"]... and over at EF, Spadow says "Amelia is gonna be happy. Sharp Eyes 30 is available as a special masterybook."

@Fiel (above), the patch notes say Phoenix and Frostprey were moved from 4th job to 3rd job, and had their max levels lowered from 30 to 20.

- Phoenix (3rd): 3rd skill have been changed as a master level has been adjusted from 30 to 20.
- Freezer (3rd): 3rd skill have been changed as a master level has been adjusted from 30 to 20. [/SIZE]


[1.2.381] The Wind - Alloy - 2011-05-19

Fiel Wrote:This is strange. My scripts are showing that Articuno and Moltres were removed. I can't find either of them in the new skill data, so it's obvious that they were removed. But then why isn't it listed in the patch notes?

Have a look again. They were moved to third job. Doesn't that make a new skill ID?


[1.2.381] The Wind - Heliox - 2011-05-19

Interesting changes, but double jump is something that simply does not fit. I cant see an archer with double jump |:


[1.2.381] The Wind - Fiel - 2011-05-19

Alloy Wrote:Have a look again. They were moved to third job. Doesn't that make a new skill ID?

Ah, that makes sense then.

For the patch notes it reads that it was moved to third job. But according to the data it looks like "ADD PHOENIX TO 3RD JOB, REMOVE PHOENIX FROM 4TH JOB". No wonder it looked funny. Data-based skill changes coming rrrrrrright up!


[1.2.381] The Wind - Panacea - 2011-05-19

The gibberish is making very little sense to me. Guess I'll have to wait for pictures.


[1.2.381] The Wind - Mike - 2011-05-19

So exciting. I love archers!


[1.2.381] The Wind - Blake - 2011-05-19

Panacea Wrote:The gibberish is making very little sense to me. Guess I'll have to wait for pictures.

Yep. Just woke up and my brain is like "wat." I don't do Engrish well in the mornings.


[1.2.381] The Wind - Beg - 2011-05-19

Elite puppet looks pretty badass. Waiting on further info on how it works.

 Get jiggy



[1.2.381] The Wind - JoeTang - 2011-05-19

Quote:Skill Changes
1. Archer
Archer Mastery (1st): Increase Range, Speed, Accuracy, Evasion; Increase speed cap
Arrow Blow (1st): Damage increased, max level is now 15
Double Shot (1st): Damage increased, max level is now 15
Focus (1st) Removed

2. Hunter/Ranger/Bow Master
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Drain Arrow (3rd): New skill; absorb HP from target
Spirit Link: Phoenix (4th): New skill; while Phoenix is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Ultimate Inferno (4th): New skill; improve Inferno's efficiency
Advanced Final Attack (4th): New skill; increase Final Attack's damage and probability, adds passive weapon attack and accuracy
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Silver Hawk (2nd): Changed to 2nd job skill, removed summoning rock requirement
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Inferno (3rd): Effect renewed; skill efficiency improved somehow
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Phoenix (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Concentrate (3rd): Changed to 3rd job skill, removed cool down (presumably nerfed as well)
Hurricane (4th): Allows usage of potions during attack
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Dragon Breath (4th): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed

3. Crossbowman/Sniper/Marksman
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Spirit Link: Frostprey (4th): New skill; while Frostprey is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Golden Eagle (2nd): Changed to 2nd job skill, removed summoning rock requirement
Iron Arrow (2nd): Removed damage penalty
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Blizzard (3rd): Effect renewed; skill efficiency improved somehow
Arrow Eruption (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Frostprey (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Dragon Breath (3rd): Changed to 3rd job skill, max level 20
Ultimate Strafe (4th): Damage increased
Snipe (4th): Effect renewed, ignores 50% defense
Pierce (4th): Max targets increased
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed
(Note, patch notes actually say this; presumably, they mean Blind is removed. Dragon Breath was not removed for Marksmen)

4. Wind Archer
Archer Mastery (1st): Increase Range, Speed, 명중치, Evasion; Increase speed cap
Double Jump (2nd): New skill; jump forward twice
Storm Spike (2nd): New skill; shoots a penetrating arrow in front of you
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)

Double Shot (1st): Damage increased
Strafe (2nd): Changed to 2nd job skill, max level 20
Wind Walk (2nd): Max level 10
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Focus (1st): Skill removed
Storm Break (2nd): Skill removed
Thrust (2nd): Skill removed

Herp


[1.2.381] The Wind - Eolias - 2011-05-19

Beg Wrote:Elite puppet looks pretty badass. Waiting on further info on how it works.

 Get jiggy

That looks ridiculously cute.


[1.2.381] The Wind - Alloy - 2011-05-19

Beg Wrote:Elite puppet looks pretty badass. Waiting on further info on how it works.

 Get jiggy

Pimped up puppet! Heck yeah!


[1.2.381] The Wind - Yukiko - 2011-05-19

Seems like Rangers/Bowmasters no longer have Dragon Pulse... replaced with drain... =/

Loving the new puppet though =D.


[1.2.381] The Wind - Panacea - 2011-05-19

I'm curious as to how that aura-like ring works with the Phoenix/Freezer summons. I can't wait for these changes.

Should have read Joe's post first.

Some of these changes surprised me, to be honest.