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Well, at the very least, who here has gotten 30% boss on three lines before? Let alone twice?
Still, this does mean DBs can get 60%-100% boss pretty easily, which is just stupid. They should just make blades work like shields and take away weapon bonuses.
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Watch the pirate legend wear two (four) knuckles and have a .85 modifier. 90% boss damage on both knuckles = 2.8x damage on bosses
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Viaje Wrote:How'd you arrive at this conclusion? It'd certainly explain a lot though.
I'm with CarrionCrow: don't let this hit GMS.
As if Potential didn't unbalance the game enough, we don't need this.
Sad that everyone seems to think NX-A is the only one capable of atrocities.
(On a side note, I was just yesterday saying that I want to learn Korean just to see if KMS players peach as much as GMS players.)
Hurrwhat?
Even if they were multiplicative, it'd be:
1.3 * 1.2 or 1.2 * 1.3, which both equal the same thing.
I know people who have it on their weapons. 50% boss damage on a claw, etc.
and it isn't possible for a blader to hit 900k's with Phantom Blow, unless the blader has a 225k range, which is unachievable.
I am going to get Boss 20/30 on my blade to confirm that it works - all I'm waiting for is the NX limit to reset, so I can charge again.
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Dark Link Wrote:They might as well just balance the goddamn game around Potential system with the way they're going.
They did that. I think it was called big bang.
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Theres proof in 2 db youtube vids where they show their ranges, one is 24k max and the other has 36k max (both in the kms thread here), yet the 36 does 3 x as much. Also looking at the mirrored damages it's obvious. Even with final cut being factored in.
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CautionSin Wrote:Also looking at the mirrored damages it's obvious. Even with final cut being factored in.
Aka anyone with shadow partner is OP as f'uck, especially shadowers.
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Viaje Wrote:Hurrwhat?
Even if they were multiplicative, it'd be:
1.3 * 1.2 or 1.2 * 1.3, which both equal the same thing.
When I had the thought processing through my head, I used 30 and 20 as the base number. Which was wrong, of course. I just didn't think clearly.
1.3*1.2 = 1.56 and then additive is 50%.
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Imitazion Wrote:yep, that's right.
total damage can be a theoretical max of 27% on 1 weapon, it's not the lowest line that counts.
boss damage can be a theoretical max of 90% on 1 weapon.
bladers got a huge advantage.

Was this implemented in the recent kms patches (chaos) or has it always stacked in their version?
This would explain a lot regarding the "op'd" dual blade vids.
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Abysseon Wrote:Was this implemented in the recent kms patches (chaos) or has it always stacked in their version?
This would explain a lot regarding the "op'd" dual blade vids.
I hope to god it is recent and they change their damn minds.
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it seems that it has been like this since the arrival of potential.. total damage has been stacking since big bang, and I know that for a fact, since my hero had it.
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Imitazion Wrote:it seems that it has been like this since the arrival of potential.. total damage has been stacking since big bang, and I know that for a fact, since my hero had it.
I thought it was proven that boss damage didn't stack shortly after the arrival of potential.
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octopusprime Wrote:I thought it was proven that boss damage didn't stack shortly after the arrival of potential.
Yeah, same here. Something's not adding up. Either KMS recently changed how the bonuses stacked or GMS secretly removed the bonus stacking when Potential came out.
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Opps misunderstood D: LOL
But wow, surprise they would allow these two to stack with each other.
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Jerry-Boyle Wrote:Opps misunderstood D: LOL
But wow, surprise they would allow these two to stack with each other.
Or worse, the one stacking with itself. Which it evidentially does.
I hope we never get this. Dual bladers will never be fixable with this being the way it is.
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octopusprime Wrote:Or worse, the one stacking with itself. Which it evidentially does.
I hope we never get this. Dual bladers will never be fixable with this being the way it is.
They'd have to severely nerf their weapon modifier to like 0.00001 lol
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octopusprime Wrote:I thought it was proven that boss damage didn't stack shortly after the arrival of potential.
It's additive. My CB's range only fits when the attack is multiplied by 9%.
And I'm assuming that boss damage is additive, like everything else in potential.
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Kabanaw Wrote:![[Image: Maple0011.jpg]](http://i1132.photobucket.com/albums/m575/KabanawX/Maple0011.jpg)
It's additive. My CB's range only fits when the attack is multiplied by 9%.
And I'm assuming that boss damage is additive, like everything else in potential.
That... isn't boss damage.
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octopusprime Wrote:That... isn't boss damage.
Oh whoops. I misread his post. I thought he said that attack didn't stack, and so I responded to that. Nevermind.
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Dark Link Wrote:Yeah, same here. Something's not adding up. Either KMS recently changed how the bonuses stacked or GMS secretly removed the bonus stacking when Potential came out. If the latter is the case, then I vote that we all officially lay the pineapple off of the GMS team, because that move alone makes up for a buttload of shitty moves they have made.
Of course, knowing them, it was probably an accident...
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Viaje Wrote:If the latter is the case, then I vote that we all officially lay the pineapple off of the GMS team, because that move alone makes up for a buttload of shitty moves they have made.
Of course, knowing them, it was probably an accident...
Or Casper is incorrect.
We haven't seen any proof of this.
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