Elemental Weapons Bonuses Return
#1
Hime Wrote:We’re happy to announce that an adjusted elemental bonus for new and existing elemental weapons will be introduced in the upcoming update. This change is exclusive to the global MapleStory service!

This decision was made based on careful consideration of game balancing and players’ feedback on elemental weapons.

Elemental weapons will have a 10% attack bonus when used with an attack that has the same elemental attribute, and a 5% attack reduction when used with an attack that has a conflicting elemental attribute.

See you in-game, and happy Mapling!

I'm dissatisfied, but its more than I expected.
http://forum.nexon.net/MapleStory/forums...15584.aspx
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#2
5% reduction? I am okay with this.

Nice to see that those who bought their weapons for boosts will still get their boost...just smaller.
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#3
I think it's great, there's incentive beyond the norm to use them now.
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#4
BEST WEAPON EVER.
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#5
Phoenix Wrote:I think it's great, there's incentive beyond the norm to use them now.

You need incentive to use weapons that are already better than regular wands/staves? My beef with the items is that they render other mage weapons useless.

Oh, and the post lacks clarification. If I'm using a poison staff I get:

+10% poison
-5% ice, lightning, holy
effect on fire?
effect on dark?
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#6
Have to give credit where it's due. Took too long to resolve, though.
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#7
Dusk Wrote:You need incentive to use weapons that are already better than regular wands/staves? My beef with the items is that they render other mage weapons useless.

Oh, and the post lacks clarification. If I'm using a poison staff I get:

+10% poison
-5% ice, lightning, holy
effect on fire?
effect on dark?

They'll probably do nothing at all. For anything.
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#8
I really hope that there's no reduction for say, Poison on an Elemental Staff 5.
Because if there is, I wasted 1b on an Ele Staff 7. Rolleyes

L>Clarification
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#9
Dusk Wrote:You need incentive to use weapons that are already better than regular wands/staves? My beef with the items is that they render other mage weapons useless.

Oh, and the post lacks clarification. If I'm using a poison staff I get:

+10% poison
-5% ice, lightning, holy
effect on fire?
effect on dark?

Quote:Elemental weapons will have a 10% attack bonus when used with an attack that has the same elemental attribute, and a 5% attack reduction when used with an attack that has a conflicting elemental attribute.

I hope they include the secondary element with the weapons...

*edit: Otherwise I don't see the point of Elemental Weapons 7 if they give a -5% damage penalty
to any mage who uses them for their main attacking skills.
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#10
Dusk Wrote:You need incentive to use weapons that are already better than regular wands/staves?

Even more incentive. I realize it's already better, which is why I'm confused why anyone would be disatisfied with more.
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#11
Kalemora Wrote:I really hope that there's no reduction for say, Poison on an Elemental Staff 5.
Because if there is, I wasted 1b on an Ele Staff 7. Rolleyes

L>Clarification

QFT. Disappointed really I would have rather they just kept it the way it was, now I need another Wand/Staff for my Evan.
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#12
Abysseon Wrote:I hope they include the secondary element with the weapons...

Otherwise I don't see the point of Elemental Weapons 2/3/6/7 if they give a -5% damage penalty
to any mage who uses them.
The only ones that would be made useless are 3 and 7 if this is the case.
Evans use 5.
F/P preferably use 6.
I/L use 8.
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#13
I honestly doubt that Hime is the one to ask for clarification if any. Maybe an actual programmer/tester can pass along the message, but I still doubt it'll be effectively communicated.As can be noted by her post.

Quote:Grant,

Thank you for pointing out how elemental effects work. I've adjusted the message to how elementals actually work in MapleStory. This was verified by our testers Smile

Might as well wait and see how they fixed this.
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#14
Kalemora Wrote:The only ones that would be made useless are 3 and 7 if this is the case.
Evans use 5.
F/P preferably use 6.
I/L use 8.

My mistake then.

Elemental Wand/Staff 3 can be used by i/l 3rd job.

I guess that Elemental Wand/Staff 7 is the one that would be useless if they didn't adjust the penalties.

Now if only they'll rename them and put a description for the % bonuses/penalties. =)
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#15
Wait, so my vow of silence can be broken?

10% is exactly what I expected to happen, so no disappointment or over zealous elation from me on this topic. Ambiguity (see: the lovely EXP card fiasco we have going on in that other thread) is still running rampant regarding (the assumed?) +5% for elemental counterparts, I guess we will see tomorrow...

B>E. Staff 8 or looking to convert mesos to NX to snatch that last one in the MTS (nevermind, merchants have prowled)...
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#16
Not exactly what I hoped for, but it's better than nothing. Three months to just make it 10%? I'm glad they're finally doing something at least.
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#17
Any verdict on what Elestaff BaM's should use?
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#18
Luffy Wrote:Any verdict on what Elestaff BaM's should use?

Any of them, or the cheapest, most powerful one you can find. The 33% damage improvement (correct?) simply from speed makes these too good for you guys. Just kidding, I'm not basul here.

Related: I don't check the forums, nor do I have a Battle Mage, but Body Boost fix? Or one better for AMs specifically, FD/ID weakness duration or FP poison duration as our next demand?
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#19
Chilly Wrote:Any of them, or the cheapest, most powerful one you can find. The 33% damage improvement (correct?) simply from speed makes these too good for you guys. Just kidding, I'm not basul here.

Thanks for the answer and calling it a damage improvement and not a bonus. Preferably just simply call it a fast speed weapon.

This is because it is confusing sometimes when someone says damage improvement or bonus, as if this bonus is like the elemental bonus on the staff. A/M's also get this speed advantage, so I don't see how speed is being treated differently for BaM's. I understand the fact that our main attacking skills actually utilize the speed advantage unlike many of the A/M's skills. But that is then relevant to our class skills, nothing else.

This is just something that's been on my mind while browsing these forums.

Related: Body Boost is not fixed yet.
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#20
Chilly Wrote:Any of them, or the cheapest, most powerful one you can find. The 33% damage improvement (correct?) simply from speed makes these too good for you guys. Just kidding, I'm not basul here.

Related: I don't check the forums, nor do I have a Battle Mage, but Body Boost fix? Or one better for AMs specifically, FD/ID weakness duration or FP poison duration as our next demand?
I don't think BaMs will be hurt at all.
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