2011-02-22, 05:33 AM
Are they worth it? They miss out on additional HP/SP from job advances, the 12 stat demon helm, the Astaroth quest, the Mushking glove, and being able to complete the Subway PQ and Carnival PQ. Maybe other things as well. Would the loss of all that still make it worthwhile to make an Ultimate Paladin with Soul Driver and Cygnus Blessing? Or would it be better to just make a regular one and either forego the skill or just quest for it?
I ask because Nexon, in their infinited assholitude, give older players up to 6 or more character slots while new accounts only get 3. I have a Mechanic for hammer fun, a battle mage for suicidal squishy mage melee fun and a third empty slot. Getting both a Cygnus and Paladin would require one more slot than my account has, and I don't feel like making another one just for some gimmicks or blowing MTS earnings on a fourth slot for a character that can't even start at level 1. Will regular Paladins still be competetive even without the UA perks? Or will UA Paladins have a significant leg up on their old school brethren?
I ask because Nexon, in their infinited assholitude, give older players up to 6 or more character slots while new accounts only get 3. I have a Mechanic for hammer fun, a battle mage for suicidal squishy mage melee fun and a third empty slot. Getting both a Cygnus and Paladin would require one more slot than my account has, and I don't feel like making another one just for some gimmicks or blowing MTS earnings on a fourth slot for a character that can't even start at level 1. Will regular Paladins still be competetive even without the UA perks? Or will UA Paladins have a significant leg up on their old school brethren?

