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PonDeRing about PDR
#1
Lame caps pun aside, is PDR a straight subtraction or is it a multiplication?

Like say a mob has 50% PDR, and I have max Combat Mastery, is it:

1 - (0.5 x (1-0.4)) = 0.7, 70% damage, 30% net PDR

or is it

1 - (0.5 - 0.4) = 0.9, 90% damage, 10% net PDR?
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#2
It's the first one according to a few old ass threads that I can't remember how to find. If you want to take this with a grain of salt then by all means.

There's still a couple of people who believe its the second one, but it should be easily deniable (as in, verify that it isn't) on a hero due to the big difference between 10% and 30% pdr.


Really would like to know if this is wrong though. Because all of my calculations have been based off of method 1.
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#3
I literally just tested and both are like.. wrong.
I must be doing something wrong here, lol.
 Spoiler

This was tested with my bowmaster with just a bow on on rashes. No total damage or anything.

Edit: tested more and minimum was 9987.
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#4
Option 3:
30% ignore pdr = 100% pdr 70% of the time, 0% pdr 30% of the time. So in above example, 10% or 0% PDR both possible (range 9716 ~ 12701).

Mathematically equivalent to option 1, just gives you a wider damage range.


This is what I suspected from work on Tespia (with a Hero) but didn't get to confirm cause the range was too large (plus combo orbs messed with data collection)
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#5
Only did a bit of testing, results are here:

http://www.southperry.net/showthread.php...post602101

TL;DR From what I saw, it's OP's first option.
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#6
I redid some tests as well and didn't happen to get the high maximum I got, so I'm guessing it's the first option also.
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#7
It's the first hypothesis, I can guarantee it. Another way to express it will be

(1 - PDrate) + (PDrate * (ignore defense total)), where ignore defense is additive. If your weapon has 15% ignore and you're a hero with max combat mastery, it'll be 55% defense ignore.
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#8
Jellyflower Wrote:It's the first hypothesis, I can guarantee it. Another way to express it will be

(1 - PDrate) + (PDrate * (ignore defense total)), where ignore defense is additive. If your weapon has 15% ignore and you're a hero with max combat mastery, it'll be 55% defense ignore.

Yea I basically set mine up as [1 - (MobPDR * (1 - CharacterPDR))] which is a--in my mind--simplified and rearranged version of what you had.

Stereo Wrote:Option 3:
30% ignore pdr = 100% pdr 70% of the time, 0% pdr 30% of the time. So in above example, 10% or 0% PDR both possible (range 9716 ~ 12701).

Mathematically equivalent to option 1, just gives you a wider damage range.

This is what I suspected from work on Tespia (with a Hero) but didn't get to confirm cause the range was too large (plus combo orbs messed with data collection)

Combat Mastery makes no mention of requiring Combo? Why wouldn't you just use unbuffed normal attacks? Or Monster magnet? Low % modifier = Low damage spread. (Then again trunication, which maple is famous for, would increase the %error)

In a perfect world it would be additive. It's probably multiplicative such that you don't have a mob with 10% PDR taking 30% extra damage.

Oh what a lovely world that would be...
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#9
would it stacks together with 'Marksmanship' ?
Eg. 15% Ignore Def (from weapon) + 20% Defense Ignored (from marksmanship) = 35% ?
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