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I think being a dark knight I can speak for everyone here;
I just want the peach released so I can plunge my spear into her.
harhar.
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Daimean Wrote:New video courtesy of Spadow...
[video=youtube;aI4vD9SLDy8]http://www.youtube.com/watch?v=aI4vD9SLDy8&feature=feedu[/video]
She talks..... O_o
[COLOR="Magenta"]Everyone is right, they actually did pretty well for only 3 in a party.
Ahh, this so fascinating![/COLOR]
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byakugan Wrote:all players in the same expendition to get buffs from ANY teammate. Wait, so if a Battle Mage cast an aura, it wouldn't affect everyone? That's just pinappling stupid. Not everybody in the party? In the exped? And isn't an exped just a big party, needed for certain bosses?
Maybe instead of overhauling the party system, they change it for bosses that you need expeditions for, where you pick a specific kind b(ie. Balrog easy), so for something like this, or the Black Mage, who is going to be way stronger, you can have 9, 10, 11 members, buffs work different (fixing the above), ect.
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Maping Wrote:Wait, so if a Battle Mage cast an aura, it wouldn't affect everyone? That's just pinappling stupid. Not everybody in the party? In the exped? And isn't an exped just a big party, needed for certain bosses?
Maybe instead of overhauling the party system, they change it for bosses that you need expeditions for, where you pick a specific kind b(ie. Balrog easy), so for something like this, or the Black Mage, who is going to be way stronger, you can have 9, 10, 11 members, buffs work different (fixing the above), ect.
He means that if you're in Party 1 and a Dk in Party 2 uses Hb, you get Hb too. Basically party = whole expedition.
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SolicShooter Wrote:I'd rather have a 9/9 party system then all in one party. It would make stuff like perma invincible with smokescreen possible, I believe?
Then let's say you bring 1 Evan, 1 Aran, 1 Battlemage, 1 Shadower, 1 DrK, 1 Bishop and 1 Mechanic. Hooray for the other 4 lucky ones from any job that get to come with you to fight this boss
This fight requires people level 190, you should also be able to bring whoever you can count with. There is no guaranty that you will find enough characters of that level or certain job to, lets say, provide HB to all parteis in expedition, let alone keep smoke screen up for the whole run. Even then, if your strategy consisted on invincibility skills for the whole fight, the sucess of it would rely on the precision of every of your players on using these skills in time, more than"who should I take?". If an expedition was able to pull this and kill the empress would you say they cheated and don't deserve it? I don't think so (Although I doubt an only shadowers/battlemages expedition would deal enough DPS to take down these bosses in 1 hour).
Maping Wrote:Wait, so if a Battle Mage cast an aura, it wouldn't affect everyone? That's just pinappling stupid. Not everybody in the party? In the exped? And isn't an exped just a big party, needed for certain bosses?
Maybe instead of overhauling the party system, they change it for bosses that you need expeditions for, where you pick a specific kind b(ie. Balrog easy), so for something like this, or the Black Mage, who is going to be way stronger, you can have 9, 10, 11 members, buffs work different (fixing the above), ect.
What OB3LISK said.
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Empress was easier than I thought. The summon's damage is low.
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from the replies and the video...
party 1: 6 shadowers - pin enemies to corner
- zombified: attack as usual
- during damage reflection: swap 1 bishop to the team or BS + Chakra , BS + Chakra , BS + Chakra...
- zombified + damage reflection: BS + Chakra , BS + Chakra , BS + Chakra ...
party 2 and 3: 5 attacker + 1 bishop - bishop stands behind, take as less damage as possible during pot/infinity cool down
- zombified and/or damage reflection: attacker stay out of summon's attack range, NL: only attack with drain?
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Do the instructors cast zombify as well or just the empress? If they don't, it seems bishops can be of more use when she summons those guys. Not necessarily spamming heal as it'll drain MP, but using it once every couple of seconds or so can do some good. After the instructors are defeated, I'd probably recommend using smokescreen and such on the empress herself and not risking heal due to zombify.
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Wait, an exped can consist of the parties?
Expedition
^ ^ ^
Party 1 Party 2 Party 3
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An expedition is a way to manage multiple parties at a boss.
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Maping Wrote:Wait, an exped can consist of the parties?
Expedition
^ ^ ^
Party 1 Party 2 Party 3
I don't get what you mean. F6...I think it already is an expedition.
thinbear Wrote:from the replies and the video...
party 1: 6 shadowers- pin enemies to corner
- zombified: attack as usual
- during damage reflection: swap 1 bishop to the team or BS + Chakra , BS + Chakra , BS + Chakra...
- zombified + damage reflection: BS + Chakra , BS + Chakra , BS + Chakra ...
party 2 and 3: 5 attacker + 1 bishop- bishop stands behind, take as less damage as possible during pot/infinity cool down
- zombified and/or damage reflection: attacker stay out of summon's attack range, NL: only attack with drain?
Shadowers can't rush them. Kb maybe, but that's sloppy. Unless you plan to have warriors rush them then have Shads keep them there. In which case I don't see the Shadowers keeping them there long lol.
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@Rayquaza2233: Thanks, I get it now.
@OB3LiSK: I tried to draw a diagram with three parties in an exped.
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have 1-2 aran pin all mobs to corner f3
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Maping Wrote:Wait, an exped can consist of the parties?
Expedition
^ ^ ^
Party 1 Party 2 Party 3 An expedition is a system to manage groups of parties....so yeah
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Liteness Wrote:have 1-2 aran pin all mobs to corner f3
Until your small Hp makes you die. At least, small compared to warriors.
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byakugan Wrote:Then let's say you bring 1 Evan, 1 Aran, 1 Battlemage, 1 Shadower, 1 DrK, 1 Bishop and 1 Mechanic. Hooray for the other 4 lucky ones from any job that get to come with you to fight this boss 
This fight requires people level 190, you should also be able to bring whoever you can count with. There is no guaranty that you will find enough characters of that level or certain job to, lets say, provide HB to all parteis in expedition, let alone keep smoke screen up for the whole run. Even then, if your strategy consisted on invincibility skills for the whole fight, the sucess of it would rely on the precision of every of your players on using these skills in time, more than"who should I take?". If an expedition was able to pull this and kill the empress would you say they cheated and don't deserve it? I don't think so (Although I doubt an only shadowers/battlemages expedition would deal enough DPS to take down these bosses in 1 hour).
What OB3LISK said.
I believe a 9/9 party system would make this beatable while still remaining a challenge. It still gives some 'free' space for other party set ups and it fits nicely in the maximum of 18. But I guess everyone is entitled to his own opinion. Not to mention that we probably don't know enough about this boss yet to properly debate this.
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OB3LISK Wrote:Shadowers can't rush them. Kb maybe, but that's sloppy. Unless you plan to have warriors rush them then have Shads keep them there. In which case I don't see the Shadowers keeping them there long lol.
I agree with the first part of this, but not the second. I haven't done extensive research, so I don't know much about her, but from watching the videos and reading this thread I wonder if for mob control you could have someone rush the mobs into a corner, and have a few shads keep them there. I think they could keep mobs in the corner if there's enough of them (maybe 3?), since Bstep KBs every hit, even if it's just a little, and with two or more shads it would make it harder for the mobs to move forward (since it looks like they don't move with hasted speed, and use at least mildly ranged attacks).
As for taking damage, I think everyone knows shads tank pretty well, especially if they HP wash or have any +10% HP equips. It looked like in that second video that mobs did up to 15k (but I couldn't tell if that was the Pirate CK, or just his minions), which with HB & Meso Guard (and high avoid) shouldn't be hard to tank. As for healing and getting around the pot cool down, they can use smoke screen + Chakra in a pinch. (As long as other people in party still attack the mobs, this person can stand still in smoke and heal faster.)
In addition, it would probably be useful to have a Battle Mage in the party for Advanced Chains; this way, if the shads do lose control of the mobs, they can try to pull them back into the corner. (Plus the usefulness of auras).
Having a bishop (or maybe a mechanic, with their healing robots and rush skills) might be useful for heal (and dispel if it's a bishop, if it turns out she casts dispel-able status effects), just in case.
And having a Drk for HB + rush, and maybe a Pally for CO, tanking, and rush?
So I guess in the end the party would look like:
- 2 or 3 Shads
- 1 Drk (and maybe a pally for CO + rushing + tanking, if you only bring 2 shads or leave something else out)
- 1 BaM
- 1 Mech or Bish
Also, I agree with the idea that the CK boss should be separated out from the mobs if possible and rushed into the opposite corner, which means your mob controllers take less damage, and it gives ranged sometihng to wail on without the regular mobs getting in the way fo their attacks. A pally would maybe be best for separating the mini-boss and keeping him in the opposite corner, since they tank so well now. (The DrK in the range party[ies] could help the pally keep it rushed in the opposite corner, since I'm assuming that all ranged would have a DrK in party to HB them anyway.) However, if he keeps summoning around himself, I don't know if this would work (as obviously he'd respawn them and they'd likely be all over ranged?).
This might be useless as a strategy, I honestly don't know, so I'm sorry if it is >//<.
I was just thinking about it and figured I'd post it just in case. >//>
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OB3LISK Wrote:Until your small Hp makes you die. At least, small compared to warriors.
they wash with incredible efficacy.
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as i said just have 1-2 arans handle the mobs f3, they dont do THAT much dmg at all
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Liteness Wrote:as i said just have 1-2 arans handle the mobs f3, they dont do THAT much dmg at all
If i were to take an aran that far (i'd say lvl 185 minimum) i would easily have 9k hp clean. It really seems the most viable option as a rusher and their damage is looking really solid in the content containing empress.
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