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Thrust.
#81
Yeah. I thought of it that way, but apparently one of the Pink Bean statues has element resist P, treating 'physical' as an element.
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#82
also the "physical attack cancel" and "magical attack cancel" of many monsters...

whenever physical cancel is up, all bowmen attacks do 1 damage or miss... *arrow bomb* and none is removed when magic cancel is on

so blizzard/inferno/wk charges are all physical with elemental touch...
while magician attacks are magic with elemental touch

so pink been's "physical resistance" will block all attacks other than mages'?
technically that's what should happen, because there's no "magical" part about inferno at all
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#83
Russt Wrote:Yeah. I thought of it that way, but apparently one of the Pink Bean statues has element resist P, treating 'physical' as an element.

Well, I assume it would resist the neutral element though. Depends on if Big Bang and Magic Claw are impacted. Keep in mind that Nexon's names for things don't have to match ours.

On a side note, I realized that Inferno only does 1 damage to 2nd form Firebrands, which are immune to Fire. This got me thinking, does any form of immunity render the entire attack harmless? Do I/Ls do 1 damage to ice-immune monsters with I/L compo? According to the logic I stated earlier, Inferno should do half damage on those mobs.
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#84
Immunity could well be a -2047483648% multiplier or something (allowing 1-correction to do the rest) which would enable the game to calculate element by element yet still come up with 1 damage.
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#85
I would assume the immunity makes the Elemental Advantage become "0", thus making any elemental attack do 1 damage.


[Base Damage * Effect Multipliers * Level Multiplier * Element(0) - Defense Reduction]
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#86
Dusk Wrote:Well, I assume it would resist the neutral element though. Depends on if Big Bang and Magic Claw are impacted. Keep in mind that Nexon's names for things don't have to match ours.

On a side note, I realized that Inferno only does 1 damage to 2nd form Firebrands, which are immune to Fire. This got me thinking, does any form of immunity render the entire attack harmless? Do I/Ls do 1 damage to ice-immune monsters with I/L compo? According to the logic I stated earlier, Inferno should do half damage on those mobs.

Give me an Ice-immune monster, and I'd be glad to hop on my I/L arch and test it out for you. I can't think of any off the top of my head. My mind is still raped from the waste of time I just got back from.
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#87
Elderwraiths. They're the only ones I can think of off the top of my head...
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#88
the bear thingys in the clock tower are ice resistant too, the first ones, with the blue ghost on their ass.
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#89
Okay, I got the results. I'll provide screenshots if anyone doesn't believe me for some reason. Lol

I went to Elderwraiths and used Ice Strike and Element Composition. Results:

Ice Strike: Did, indeed, do 1 damage, proving they are Ice-immune
Element Composition: Did reduced damage, as if to an Ice-strong monster

Summary: No, any type of immunity does not render the attack harmless. If a skill truly does have two elements, both won't be blocked out by a single immunity.
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#90
so that just means "elemental immune" is definitely "removing the element"

so that means... there is NO second part to inferno/blizzard and most likely elemental charges
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#91
Meaning they're full elemental attacks, but with weak elemental damage.

Lame. =P
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#92
O_O

I can't seem to find anything in the data that says inferno gets less of an elemental boost than, say, fire arrow, though admittedly I'm not as good with the skill data as other types.
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#93
I'd cite it if I had access to the skill.wz. Could you, ah, possibly bring it to Fiel's attention for me? I posted a thread in the suggestions forum.

Anyway, copy and paste Inferno 30 and Fire Charge 30 here and I'll show you. I don't think Fire Arrow has anything in the data, since its attribute is assumed to be full.

And like I said, Inferno could still be calculated as partial element and not partial boost. All it means is that since Inferno has no element other than fire to "split" the immunity with, it gets reduced to 1 even though it's technically not full element.

(portion of element affected by immunity)/(total element attribute) = portion of damage negated by immunity.

Since Comp's element totals to 1, but only half of it is affected by Elderwraiths' ice immunity, only half the damage is negated. However, since Inferno's element only totals to 0.5 and all of that is affected by Firebrands' immunity, all the damage is negated.

I personally still think this way makes more sense, since if they did it the other way they'd have to manually divide by 2 (why is the attribute value double the actual bonus/penalty in the first place, if not to signify the percent attribute?).
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#94
IsaacGS Wrote:O_O

I can't seem to find anything in the data that says inferno gets less of an elemental boost than, say, fire arrow, though admittedly I'm not as good with the skill data as other types.

Inferno should have an X = 50 thing, while Fire Charge has a X = 100.
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#95
Sauna will suffice for this.

Inferno:

Quote:Level 30

MP - 30, Damage 150%
Uses 30 MP
Lasts for 10 seconds
Hits up to 6 monsters (or players depending on skill) at once

Damage 150%

Argument x = 50

Fire Charge:

Quote:Level 30

Use 35 MP, Damage 120%, For 200 Seconds
Uses 35 MP
Lasts for 200 seconds
Hits up to 6 monsters (or players depending on skill) at once

Damage 120%
Magic Attack +38

Argument x = 1
Argument z = 100

For Inferno, x starts at 21 in level 1 and increases by 1 every level. For fire charge, I have no idea what x is for, but z starts at 13 and increases by 3 every skill level.
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#96
Dusk Wrote:My STR equips are as follows:
15 ZHelm
10 PAC
6 Overall
3 BH Greaves
5 Deputy Star

I have +39 STR from my equips with a STR pac and no HT Pendant. With a HT pendant + egg, that number would be +56. Discounting the 3 from the BH Greaves and 2 more from the overall (I guess Blue Arzunas are more common to use?), that's an estimated +51 STR you can eventually obtain. I would suggest raising your base STR to a level where, given the proper equips, you can equip a Nisrock, but no more. If you end up with a Metus, switch to a dex PAC. Pretty simple. I don't suggest raising STR enough for a Dragon Shiner or a Timeless, you can always switch to a STR-scrolled overall for that. 105-51 is 54. That means it's safe to okay your base STR at any number above 54, but the lower, the better. Mine's at 61.

Thanks for that info, I appreciate it.
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#97
summer Wrote:@Russt
you got it right... the top of the list is what i'm more willing to give up more than the ones on the bottom...

i seriously can't live with anything but maxed MB now... especially in the middle of spamming hurricane... even when monsters come close, i just keep holding the key and 2-3 MB should finish it off in about the same time as half a second of hurricane... and it's KB ability is INSANE! i do 6k+ non-crit and some crits can go up to 13k! *with SE of course* *only skill that has damage coming close to the inferno on fire weak*

now, i haven't leveled up enough to get DB or phoenix, but that would be the 2 things i'll definitely get next level..

and i believe felix on the part that phoenix > hawk ... because well, i'm not a big fan of hawk in the first place like you can see from my list... i only use it now at newtie and nowhere else... and since i haven't been at newtie, with the exception of casting hawk by accident at HHG... i haven't used hawk at all for 3 months now. but when i do get phoenix, even at lvl 1, i think i will have it out most of the time... mainly because it's free, and who wouldn't want free damage? *other than MP cost of course... but that's minimal*

and "the point of this game is to have fun" ... which is the reason why grinding situations isn't considered in the "fun factor" ...

and like myst mentioned, not because you can kill things oh so easily that we all can... for those of us who can't, and stuck with lvl 1 hurricane for 10+ levels... inferno is unbelievably useful in some situations where hurricane just simply can't manage the mobs...

@stereo, arrow rain is almost necessary... while if you have arrow bomb, inferno isn't all that "have to have" but like some of us here... would prefer inferno over arrow bomb any day... but best is to have both and skip something else


My dilemna is this :

I am soon to make the job advancement, and have 12 SP to apply by the time I get there.

I already have 11 SP invested in inferno, puppet at 18, and 0 thrust.
The rest of the core skills are maxed including MB and Hawk.

My question is twofold: Is 18 puppet enough, meaning are the last 2 really worth it?
And, given the 11 points already invested in inferno, does it make sense to get it to 16 to get to max AOE then divvy up the remaining 7 SP

Thanks for the help, and again, I apologize for the redundant question
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#98
16 Inferno'd be your best bet, since you are be unable to max it Unless you plan to get SP resets and take out of Strafe or something when you hit 4th job.

20 Puppet is a must~!
It's not the timer you want, it's the HP on that guy.
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#99
[COLOR="Navy"]
puppet max is pretty essential for boss solos, where you'll be needing to tank hits. 1k hp difference is the diff between a 2hko and 3hko puppet (or 1hko and 2hko for BF/anego)

as you get higher levelled (like 150+, wayy past me) you stop using a strategy as an archer, and start fighting like NL's do. puppet is probably the only supportive skill you'll use (and at that mainly at bosses), db on occasion, and a bird. everything else kinda gets...forgotten.
[/COLOR]
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Ice and KeVVl,

Thank you both very much for your input.
I have no intention of buying 3rd job resets unless they go on sale - cheap. I spend enough on safety charms.

And to playing like NL's .... Aw Man ....
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