2010-12-13, 05:12 PM
Dusk Wrote:I don't understand why people think getting ONE attack in during a Weapon Cancel is a big deal.
EVERY ATTACK MATTERS
TROLOLOLOLOLOL.
Not really.
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So far what I'm doing for 4th job Paladin since resets...
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2010-12-13, 05:12 PM
Dusk Wrote:I don't understand why people think getting ONE attack in during a Weapon Cancel is a big deal. EVERY ATTACK MATTERS TROLOLOLOLOLOL. Not really.
2010-12-13, 05:38 PM
Dusk Wrote:I don't understand why people think getting ONE attack in during a Weapon Cancel is a big deal. And Scarlion's Weapon Cancel only lasts 20 seconds anyway, so one is all you get =x
2010-12-13, 05:41 PM
Dusk Wrote:I don't understand why people think getting ONE attack in during a Weapon Cancel is a big deal. Because that's one more damage than almost every other class can do at the time. o.o Unless you have potential out the ass and hit 1.5m+ on average per blast then HH in most situations is just better especially during wdef up, but if wdef up isn't on and there's only 1 target boss to hit, then HH isn't worth using. I'm guessing that snipe doesn't bypass def up since it's just a regular extremely powerful boss move now. What other skills bypass wdef up?
2010-12-13, 05:47 PM
Takebacker Wrote:Because that's one more damage than almost every other class can do at the time. o.o Unless you have potential out the ass and hit 1.5m+ on average per blast then HH in most situations is just better especially during wdef up, but if wdef up isn't on and there's only 1 target boss to hit, then HH isn't worth using. I'm guessing that snipe doesn't bypass def up since it's just a regular extremely powerful boss move now. What other skills bypass wdef up? He was talking more in the scheme of things mang. Mcing isnt worth worrying about on basically any small boss or non-chaos zakum.
2010-12-13, 06:18 PM
octopusprime Wrote:He was talking more in the scheme of things mang. Considering his post was only one sentence i'd say that's pretty obvious. o.o
2010-12-13, 10:56 PM
Takebacker Wrote:Unless you have potential out the ass and hit 1.5m+ on average per blast then HH in most situations is just better especially during wdef up, but if wdef up isn't on and there's only 1 target boss to hit, then HH isn't worth using. HH is a 3.3 second base cast time, it's 4 times as slow as Blast. So you only need to be able to do 0.25m per Blast for HH to have zero purpose at single bosses outside def up. Of course, HH multiplies to more targets much better - on Zak's arms it's a nice chunk of damage, same for HT.
2010-12-14, 05:14 AM
Jamie_Kurosawa Wrote:HH also just got confirmed to do maximum damage. 1mil dmg per usage. Wait, JUST got confirmed? Where have you been? I've always known that Sanc would do 1mil damage post-BB O_o
2010-12-14, 01:50 PM
In all honesty, Heaven's Hammer doesn't seem that useful anymore. It's nice if you can catch a large mob on the screen or during the arm phase at Zakum, but other than that it's not worth the time to use Rush to make a mob. If you still have a SP reset or another Hot Time comes up at the least, I would recommend maxing ACB, Divine Shield (it stacks with other attack buffs), Divine Charge, and Blast. With that, you should have leftover points. You could start adding into Heaven's Hammer again, but you'd probably be better off with Power Stance. Once you start experiencing the power to not get knocked back, you'll soon realize that you were missing it all along. My regret is that when Big Bang came out, I had to sacrifice some points in Power Stance in order to max Enrage. I have never before missed 16% chance to not get knocked back.
2010-12-14, 02:25 PM
Another possible wrinkle (if it comes true), is a rumor that CO will get enhancement to be able to exceed max level in all job skills, not just 4th job skills.
I have currently only 1 point into HH and maxed Blast/ACB/Holy/Stance/Achilli/DS and 15 points in Guardian, but if I get a chance to do another reset (which I think re-org patch will give out 1 last reset), I would put those 15 points from Guardian into HH instead, as I hardly ever uses any HP pot anymore with DS and HP recovery. I forgo MW because my training/bossing partner has MW30.
2010-12-14, 04:02 PM
ctblack Wrote:Another possible wrinkle (if it comes true), is a rumor that CO will get enhancement to be able to exceed max level in all job skills, not just 4th job skills.The TS does not use shields, so Guardian isn't much of a conversation here. I also highly doubt CO will raise other skills passed max as well, even in the future.
2010-12-14, 04:14 PM
ghostofhalo Wrote:The TS does not use shields, so Guardian isn't much of a conversation here. I also highly doubt CO will raise other skills passed max as well, even in the future. I too using 2H weapon, guardian does increase your defense against attribute and abnormal status attacks without needing a shield, equiped with a shield will add the blocking part. I did noticed sometime I were able to repel 1/1 at bosses, but not sure if its DS or anything else.
2010-12-14, 05:27 PM
ctblack Wrote:I too using 2H weapon, guardian does increase your defense against attribute and abnormal status attacks without needing a shield, equiped with a shield will add the blocking part. I did noticed sometime I were able to repel 1/1 at bosses, but not sure if its DS or anything else.You could have only repelled it with Divine Shield. Achilles lowers any damage and Guardian (with a shield) increases elemental resistance and status effects. I don't have any of the skills (not a Paladin), but I would definitely like to see some confirmation on any part of what you're saying.
2010-12-14, 05:46 PM
ghostofhalo Wrote:You could have only repelled it with Divine Shield. Achilles lowers any damage and Guardian (with a shield) increases elemental resistance and status effects. I don't have any of the skills (not a Paladin), but I would definitely like to see some confirmation on any part of what you're saying. Normally when DS blocks a attack it has the "guard" word animation, but I don't remember seeing that on 1/1, I need to pay closer attention the next time I boss. Also confirmed by other paladins on another thread, DS only blocks physical attacks not magic attacks, I would think 1/1 is a magic or abnormal status attack. Its a tall order to "confirm" if guardian does indeed helps with 1/1. I would need to max just guardian (i.e. to increase the chances if "blocking" 1/1 and with no DS and Achilli) and then go into a boss like zakum and watch the HP bar of other party members when a 1/1 happens then do a SS. Maybe once I have more points into guardian then it will become apparent.
2010-12-14, 06:43 PM
Easy test of Guardian activation is to go to Mulung Dojo and test the poison damage from Frankenroid (250?) and ice damage from the Yeti Bigfoot (500). Both are reduced by Guardian's "elemental resistance" and do constant damage.
Or you could go get poisoned by Zombies, I think they do 15 poison dmg. Either way it makes sense that Guardian works without a shield, cause that's how the description explains it (% status effect and elemental resist doesn't mention a shield)
2010-12-15, 12:53 AM
Stereo Wrote:Either way it makes sense that Guardian works without a shield, cause that's how the description explains it (% status effect and elemental resist doesn't mention a shield)This is what I figured at one point, but someone responded to me saying that a shield was required. I'd like to see how that works out.
2010-12-15, 01:01 AM
Guardian is supposed to require a Shield to work... at least Pre-BB it did.
Taken from SP Game Mechs page: Quote:Increases elemental resistance and status immunity. When a shield is equipped, block attacks at a set chance. Also, when blocking a melee attack, the attacker can be stunned for a short time. Although good question into if it works without one as well. However, without a shield, it does say but isn't absolute, all it does is increase resistance to Status Ailments and Elemental damage.
2010-12-15, 04:01 AM
at first, I went ACB, Divine Shield, Blast, and holy (with one point in rush and guardian), but i can't train on skeles, and the things in RoR are better anyways, so I decided screw holy and used my first reset scroll going ACB, Divine Shield, Blast, 19 MW, 9 stance and liked that a lot more. After that, I used the hot time event one, intending to go ACB, Divine Shield, Blast, HH, and then MW, stance and finally, holy, but I failed all 3 of my HH 30s :3. But I'm liking this more as I 2-3hko things in RoR, but HH lets me clear it really fast. Too bad I can't use ice since they're ice strong.
2010-12-15, 06:18 AM
I've also generated 3 separate combos buffs from my skills, some are still pending as they will require the skill get activated and mastered:
Combo 1: Weapon Booster + Divine Charge/Fire Charge/Ice Charge + Lightning Charge Combo 2: Iron Body + Power Guard + Power Stance Combo 3: Combat Orders + Maple Warrior + Divine Shield Mind you I did this only this way to allow certain buffs priority in terms of usefulness for any situation, but also be able to adjust the primary attack buff combo in terms of needed element as well. This also gives me room for a 4th support combo later on consisting of equipment enabled buffs of Haste, Hyper Body, and Sharp Eyes. The reason I paired the 3rd combo together in that order was to maximize the most critical of buffs effectiveness as well. Combo 1 gives me a minimal buff for any situation even if at weaker monsters, Combo 2 pools all defensive actions together as well when absolutely needed. |
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