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Dusk Wrote:I don't see why you'd be concerned about aggroing mobs as a mage. I'd say Elquines is the worst summon because it does the least damage. Not by much, though.
That is why you are F/P and I am I/L. 
Not everyone cares about damage and we all have our own playing style and preferences.
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loANGELol Wrote:That is why you are F/P and I am I/L. 
Not everyone cares about damage and we all have our own playing style and preferences.
But...Elquines doesn't do anything useful besides damage. It's not like there's a whole other type of playstyle that it promotes, it just freezes stuff that should already be stunned with Teleport because you have to get right next to stuff for it to attack.
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Dusk Wrote:But...Elquines doesn't do anything useful besides damage. It's not like there's a whole other type of playstyle that it promotes, it just freezes stuff that should already be stunned with Teleport because you have to get right next to stuff for it to attack. There is no point in arguing which one is more useless. We both agree the 3 summons don't worth any SPs post BB.
I don't use the playing style you described on page 1 against high level mobs i.e. "Mage killing style is mostly initiating mobs with your attack skills, then immediately telecasting by. It will mostly be finishing off monsters as you teleport past them.". I don't like getting KB so I always freeze/seal first (if I know I am gonna get hit), kill, telecast to next mobs. I don't use teleport as a finisher.
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loANGELol Wrote:There is no point in arguing which one is more useless. We both agree the 3 summons don't worth any SPs post BB.
I don't use the playing style you described on page 1 against high level mobs i.e. "Mage killing style is mostly initiating mobs with your attack skills, then immediately telecasting by. It will mostly be finishing off monsters as you teleport past them.". I don't like getting KB so I always freeze/seal first (if I know I am gonna get hit), kill, telecast to next mobs. I don't use teleport as a finisher.
I don't understand why you wouldn't. I'm a very weak Arch Mage and I have no need for freezing skills to avoid tanking hits while training. Despite my very low damage in comparison to other Mages, I'm still killing monsters too fast to need to use any skills that immobilize.
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With F/P and I/L mages, does magic booster still give +1 to start with and +2 at 11?
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Kalemora Wrote:I don't understand why you wouldn't. I'm a very weak Arch Mage and I have no need for freezing skills to avoid tanking hits while training. Despite my very low damage in comparison to other Mages, I'm still killing monsters too fast to need to use any skills that immobilize.
Like I said I don't like getting kb/hit. Everyone is different. There is more than one way to play/enjoy a game.
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Hmm... just something i wanted to bring up.
First job, I dont see it necessary to have magic armor. In the case of bishops, this skill is quickly made redundant by bless.
And i guess im not sure as yet how all the new mechanics of the game work, but im assuming def is still pretty useless in general?
The whole reason Im bring this point across is, from my experimentation it looks as though e.blot has longer range than claw.
Now in terms of early leveling, i would still say claw is superior in training, and i guess it soon gets replaced by other skills at second job, but from here on out all attacking skills are element based. Even at fourth job, the one 'neutral' skill, bigbang has been given a base element depending on the class.
So whats my point? magic claw, and e.bolt are your only non elementals, and ebolt has the longer range and has higher potential damage if maxed, or even if you dont use 2nd/3rd job sp to max it, at level 15/16 total potential damage is still higher than claws combined damage.
There probably isnt many places where you'd need neutral damage except a few bosses like papa pixie, margana (cwkpq), and it'd be upto the player if they're ok with standing closer to the target, or like having a little extra distance.
So far, since my bishop is sitting on 196 and almost at the end of its journey, i'm probably going to go for a no so serious build where i can skip out on maxing certain things just so i have others to play around with. Im thinking of going with getting my ebolt to 15. Probably skip mp eater (leave it at 1) and go HA, and 3rd job, leave my dragon at 15 (requirement for bahamut) and put some into doom.
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Cyber Akuma Wrote:Hmm... just something i wanted to bring up.
First job, I dont see it necessary to have magic armor. In the case of bishops, this skill is quickly made redundant by bless.
And i guess im not sure as yet how all the new mechanics of the game work, but im assuming def is still pretty useless in general?
The whole reason Im bring this point across is, from my experimentation it looks as though e.blot has longer range than claw.
Now in terms of early leveling, i would still say claw is superior in training, and i guess it soon gets replaced by other skills at second job, but from here on out all attacking skills are element based. Even at fourth job, the one 'neutral' skill, bigbang has been given a base element depending on the class.
So whats my point? magic claw, and e.bolt are your only non elementals, and ebolt has the longer range and has higher potential damage if maxed, or even if you dont use 2nd/3rd job sp to max it, at level 15/16 total potential damage is still higher than claws combined damage.
There probably isnt many places where you'd need neutral damage except a few bosses like papa pixie, margana (cwkpq), and it'd be upto the player if they're ok with standing closer to the target, or like having a little extra distance.
Elemental Reset for Archmages, for Bishops if you're at a monsters that's Holy resistant for some reason, you aren't there to be doing damage, in which case Armor is superior
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loANGELol Wrote:Like I said I don't like getting kb/hit. Everyone is different. There is more than one way to play/enjoy a game.
I don't mean Teleport INTO the monsters to finish them off.
v Yeah, MP Eater is awesome. The only pots I carry around now are 600 Barbarian Elixirs and 400 Ginger Ales for bossing. In an average hour I use about 30-40 Barbarian Elixirs and nothing else.
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Cyber Akuma Wrote:Hmm... just something i wanted to bring up.
First job, I dont see it necessary to have magic armor. In the case of bishops, this skill is quickly made redundant by bless.
And i guess im not sure as yet how all the new mechanics of the game work, but im assuming def is still pretty useless in general?
The whole reason Im bring this point across is, from my experimentation it looks as though e.blot has longer range than claw.
Now in terms of early leveling, i would still say claw is superior in training, and i guess it soon gets replaced by other skills at second job, but from here on out all attacking skills are element based. Even at fourth job, the one 'neutral' skill, bigbang has been given a base element depending on the class.
So whats my point? magic claw, and e.bolt are your only non elementals, and ebolt has the longer range and has higher potential damage if maxed, or even if you dont use 2nd/3rd job sp to max it, at level 15/16 total potential damage is still higher than claws combined damage.
There probably isnt many places where you'd need neutral damage except a few bosses like papa pixie, margana (cwkpq), and it'd be upto the player if they're ok with standing closer to the target, or like having a little extra distance.
So far, since my bishop is sitting on 196 and almost at the end of its journey, i'm probably going to go for a no so serious build where i can skip out on maxing certain things just so i have others to play around with. Im thinking of going with getting my ebolt to 15. Probably skip mp eater (leave it at 1) and go HA, and 3rd job, leave my dragon at 15 (requirement for bahamut) and put some into doom.
I NEVER use MP pots because of how delicious MP eater is.
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Delicae Wrote:I NEVER use MP pots because of how delicious MP eater is.
Yea skipping on MP Eater is bad no matter how you look at it.
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repostan on a more relevant thread.
guys, i have 105 points to play around with, but i already have plans for 85 points
30 big bang
30 angels ray
9 MW
5 Ress
1 Genesis
10 Mastery
that should be 85 points, assuming i can get big bang 3 books. (i have already maxed angels ray currently)
so the left over 20 points, which skill should i pump ? 50/50 with infinity and bahamut or.. ?
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I'd say put less into Big Bang since it scales so poorly and get better infinity and genesis (the 30 second cooldown makes it quite good to clear the whole screen, 30s passes quite fast).
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Shidoshi Wrote:I'd say put less into Big Bang since it scales so poorly and get better infinity and genesis (the 30 second cooldown makes it quite good to clear the whole screen, 30s passes quite fast).
i thought big bang's range was increased with big bang ? or issit just gMS ?
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DeanNim Wrote:i thought big bang's range was increased with big bang ? or issit just gMS ?
It has full range at level 1. It was glitched before in GMS. The reason to leave it at 1 is because it does 80% of the maxed damage at level 1.
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Dusk Wrote:It has full range at level 1. It was glitched before in GMS. The reason to leave it at 1 is because it does 80% of the maxed damage at level 1.
And that is already enough (most of the time) to 1hko any monster you are training. So you are better off getting other skills like infinity to boost up your other skills and bossing damage.
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Dusk Wrote:It has full range at level 1. It was glitched before in GMS. The reason to leave it at 1 is because it does 80% of the maxed damage at level 1.
come again ? :f6:
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DeanNim Wrote:come again ? :f6:
Lvl 1 BB - 232% damage
Lvl 30 BB - 290% damage
232/290 ~ 80%
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I would like to ask how useful is seal actually? Does seal affect boss now? If it does not seal bosses, will it be better to max out all 3rd job skill and leave seal at level 11?
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4everwithu/imCHERUDIM Wrote:I would like to ask how useful is seal actually? Does seal affect boss now? If it does not seal bosses, will it be better to max out all 3rd job skill and leave seal at level 11?
Nothing better Comp is crap.
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