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[Post-BB] Mage Builds
#1
[COLOR="Magenta"]
Please contribute, discuss, comment!

We especially need some discussions about 4th job options.

Enjoy!
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[Image: 14_2_body_36.gif] [SIZE="6"]I/L Mages[/SIZE]


Written by LittlePrincess
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Written by Kalemora
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Written by Kabanaw
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[Image: 14_1_body_35.gif] [SIZE="6"]F/P Mages[/SIZE]


Written by Dusk
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Written by Green4Ever
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Written by LittlePrincess
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[Image: 14_3_body_32.gif] [SIZE="6"]Bishops[/SIZE]

Written by Lantisca

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Written by LittlePrincess
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[Image: 030.gif][SIZE="4"] Suggestions/Comments/Critisisms [/SIZE][Image: 014.gif]

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<3
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#2
There are three threads in the first 10 topics for each of the mage classes =/ couldn't you just do some compiling?
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#3
Think the point was that there aren't any guides for mages like there are for other jobs. And not everyone is skill savvy enough enough to just compile and go on their marry little way.
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#4
I've been thinking about mages since I like them. I only have my plan through third job so far.

But for bishops I have the following in mind for 4th job: Magic Mastery > BB > MW = Bhamut > HS > Infinity. I think 120 bishops would benefit from 1 gen, 1 behamut, & 1 BB, because BB = strongest atk even at lvl 1, lvl 1 behamut > lvl 20 dragon, gen is still cool to smash the map every minute (just not worth maxing anymore imo).

Edit: my copy pasta from my excel sheet is fail =( If you paste it back into excel maybe you can read it then.

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#5
That's a pain to read man.
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#6
Yeah, Larka sent me a PM that explained things better. Here's my revised F/P build INCOMING WALL OF TEXT:

1st job
1 Energy Bolt
Max Magic Claw
Max Magic Armor
Max Magic Guard
Max MP Boost
7 (+6) Energy Bolt

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2nd job
1 Fire Arrow, 1 Teleport
Max Spell Mastery
Max Fire Arrow
Choice -
1. Max (+19) Teleport, 3 MP Eater, Max Meditation or
2. 3 MP Eater, Max Meditation, Max (+19) Teleport
Max (+17) MP Eater
Max Slow
1 Poison Breath

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3rd job
1 Teleport Mastery, 1 Explosion
3 Elemental Amplification
6 Spell Booster
Max (+17) Elemental Amplification
Max (+9) Teleport Mastery
Max (+19) Explosion
Max Poison Mist
Max Elemental Composition
Max (+14) Spell Booster
Max Elemental Decrease
Max Partial Resistance
11 Seal

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4th job
1 Paralyze, 1 Meteor, 1 Big Bang
Max Buff Mastery
Max Paralyze

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#7
[COLOR="Magenta"]@LittlePrincess

Thanks a lot! When I pasted it into the forum, it lined up fine its just when you submit it doesn't register the tabs. But I'll fix it up and make it look readable for you.[/COLOR]
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#8
I have a hat with +2 All Skills, so my build's a little different, but anywho, I'll post what I did

Note that everything is before adding the +2 All Skills, so all my skills are indeed maxed

1st Job:
14 Magic Guard
13 Magic Armor
18 Energy Bolt
18 Magic Claw
8 MP Boost

2nd Job:
18 MP Eater
18 Meditation
20 Teleport (required for teleport mastery)
18 Slow
18 Poison Breath
18 Spell Mastery
18 Fire Arrow

3rd Job:
18 Partial Resistance
18 Poison Mist
18 Seal
18 Spell Booster
18 Elemental Composition
8 Teleport Mastery
8 Elemental Decrease
18 Elemental Amplification
18 Explosion

4th Job:
28 Big Bang
0 Mana Reflection
21 Infinity (Currently maxing this and then most likely saving points for MW30)
0 Ifrit (Originally had this maxed with 1 Infinity and 21 Big Bang, but I thought he was rather useless so I left it at 0)
0 Hero's Will
8 Buff Mastery
19 Maple Warrior
28 Fire Demon
28 Paralyze
28 Meteor Shower

I LOVE +2 All Skills
Sadly the cap for skills is still 20/30.. A hat with +X All Skills will not increase the cap
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#9
There are like... no I/L builds, so I'm hoping someone comes up with that soon.
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#10
MariaColette Wrote:There are like... no I/L builds, so I'm hoping someone comes up with that soon.

Working on it atm. Sorry for the delay, I'm trying to organize everything and make it look readable.
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#11
Wouldn't it be pretty much the same as an F/P build? Just swap the attacking skills... Fire Arrow becomes Ice Strike, Paralyze becomes Chain Lightning, Meteor Shower becomes Blizzard, etc..
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#12
Just did that =P Its just LittlePrincess's excel was tedious to write out by hand.
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#13
I know Kalemora & several others have actually put together a few comprehensive I/L builds already, and we've been discussing them at *cough* another forum for a few days now. Maybe she could share them here as well.
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#14
Liralei Wrote:I know Kalemora & several others have actually put together a few comprehensive I/L builds already, and we've been discussing them at *cough* another forum for a few days now. Maybe she could share them here as well.

Please ask them for me if you can Smile I unfortunately cannot access *that* site.
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#15
Copy-pasta time. Any constructive criticism is appreciated.

For the I/L Mages:
 1st Job
 2nd Job
 3rd Job
 4th Job
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#16
I also have an I/L build:

 1st job

 2nd Job

 3rd Job

 4th job
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#17
LittlePrincess

For the cleric build, I don't recommend maxing heal first because you will be training in spots that don't have healable mobs. IMHO Spell Mastery is by far higher in the priority list because you need to stablize and increase your magic damage. Plus the monsters HP will keep getting higher and higher the more you go on, and having zero Spell Mastery makes it very bad to train on those mobs. Also, healable mobs are no good until 50, which reinforces my opinion even more.

Heal at best, should be maxed 2nd, with a few points thrown into Invincible here and there to reduce damage even further.
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#18
One thing I was really surprised about was the usefulness of MP Eater now, I was at Memory 1-5 doing quests, and I didn't use a single MP Pot, and that was all night.

Quote:5 points into ID after that to unlock elquines for the freeze, ad then however many points you want for a decent timer. I would put in 6 points, for a total timer of 60 seconds.

I'd wouldn't do this, I'm 156 and I barely use Demon/Elquines, you're better of maxing Chain Lighting then Infinity before even considering Demon and Elquines.
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#19
Elquines's freeze is pretty useless. Mage killing style is mostly initiating mobs with your attack skills, then immediately telecasting by. It will mostly be finishing off monsters as you teleport past them. Also, everything will be constantly stunned when it is near you thanks to Teleport. I still don't have Ifrit at 155 and I don't plan on getting it until I max Meteor.

I agree with Kabanaw's build for the most part; the only things I'd switch are the 1-pointers at the beginning of 2nd and 3rd job. 1 Tele at 30, 1 Tele Mastery at 70. Oh, and max Slow instead of Cold Beam. Sure, you can KB a boss, but it's always better if the boss can't move anywhere on its own. Cold Beam is pretty bad and you won't use it much if at all.
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#20
donovan Wrote:I'd wouldn't do this, I'm 156 and I barely use Demon/Elquines, you're better of maxing Chain Lighting then Infinity before even considering Demon and Elquines.
I'm in the same boat on that; I haven't touched Elquines at 152.
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