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The Ultimate 4th Job DPM Thread
#1
I am making this thread as a reference for everyone who's interested in this.

For now, I'll only be posting MAX damage per minute, so average damage / minute is not implemented. Don't worry, I'll add it later!

If you see any errors in the calculations, please post them, also including how it should be calculated correctly.

I'll add more stats later on, just be patient! Smile

Anyone - Feel free to contribute!

==================================================

Formula's for all classes:

Warriors:
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack

Thieves
Dagger - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
L7 / TT - [(LUK * 5.0) / 100] * Weapon Attack

Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack

Pirates
Knuckle - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Gun - [(DEX * 3.6 + STR) / 100] * Weapon Attack

Magicians - Very Experimental - Error margin 50% Tongue
Wand/Staff: [(MAG * 4.44) / 100] * (0.8 * Spell Magic Attack)



Weapon attack for all classes:
- Based on:
-- lvl 120 Weapons [+7/60%] - (+14 watt)
-- Storm Caster Gloves (+5/60%) - (+15 watt)
-- Shields for 1h att classes [+10/60%] - (+20 watt)
-- Warrior Elixers - (+12 watt)
-- 4 att Pink Adventurer - (+4 watt)
-- 2 att Face Stompers - (+2 watt)
-- All Class Passive/"Endless" watt Skill Boosters

Warriors:
Hero:
Two Handed Sword - 110 + 14 + 15 + 12 + 4 + 2 = 157 watt
One Handed Sword - 108 + 14 + 15 + 20 + 12 + 4 + 2 = 175 watt
One Handed Sword (red katana) - 82 + 14 + 15 + 20 + 12 + 4 + 2 = 149 watt
One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 12 + 4 + 2 = 176 watt
[Onyx Apple] One Handed Sword (red katana) - 82 + 14 + 15 + 20 + 100 + 4 + 2 = 237 watt
[Onyx Apple] One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 100 + 4 + 2 = 264 watt

Paladin:
Two Handed Sword - 110 + 14 + 15 + 12 + 4 + 2 = 157 watt
One Handed Sword - 108 + 14 + 15 + 20 + 12 + 4 + 2 = 175 watt
One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 12 + 4 + 2 = 176 watt
[Onyx Apple] One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 100 + 4 + 2 = 264 watt

Dark Knight
Spear - 112 + 14 + 15 + 15 + 4 + 2 = 162 watt
Spear - 112 + 14 + 15 + 100 + 4 + 2 = 247 watt

Thieves
Shadower (LUK) - 103 + 14 + 15 + 20 + 12 + 4 + 2 = 170 watt
[Onyx Apple] Shadower (LUK) - 103 + 14 + 15 + 20 + 100 + 4 + 2 = 258 watt
Night Lord - 54 + 29 + 14 + 15 + 12 + 4 + 2 = 130 watt
[Onyx Apple] Night Lord - 54 + 29 + 14 + 15 + 12 + 4 + 2 = 218 watt

Archers
Bowmaster - 105 + 14 + 15 + 12 + 4 + 2 + 10 = 162 watt
[Onyx Apple] Bowmaster - 105 + 14 + 15 + 100 + 4 + 2 + 10 = 250 watt
Marksman - 108 + 14 + 15 + 12 + 4 + 2 + 10 = 165 watt

Pirates
Viper - 82 + 14 + 15 + 12 + 4 + 2 + 20 = 149 watt
[Onyx Apple] Viper - 82 + 14 + 15 + 100 + 4 + 2 = 217 watt
Captain - 82 + 14 + 15 + 12 + 4 + 2 + 20 = 149 watt
[Onyx Apple] Captain - 82 + 14 + 15 + 100 + 4 + 2 + 20 = 237 watt

Magicians
Bishop:
Angel's Ray - 192 SMA
Bahamut - 184 SMA
Genesis - 536 SMA

Archmages:
Paralyze - 168 * 1.35 = 227 SMA
Elquines - 216 SMA
Meteor Shower - 456 * 1.35 = 616 SMA
Chain Lightning - 144 * 1.35 = 194 SMA
Ifrit - 240 SMA
Blizzard - 456 * 1.35 = 616 SMA



Attacks / minute for all classes (Based on "Attack Speed Reference" thread by LazyBui)

Warriors:
Hero:
Two Handed Sword - Brandish - Fast (4) - 750ms - 80 / min
One Handed Sword - Brandish - Faster (3) - 690ms - 87 / min
One Handed Sword (lunchbox) - Brandish - Faster (2) - 630ms - 95.24 / min

Paladin:
Two Handed Sword - Blast - Fast (4) - 750ms - 80 / min
One Handed Sword - Blast - Faster (3) - 690ms - 87 / min
One Handed Sword (red katana/lunchbox) - Blast - Faster (2) - 630ms - 95.24 / min

Dark Knight
Spear - Crusher (with Berserk) - Fast (5) - 990ms - 61 / min

Thieves
Night Lord:
Triple Throw - Faster (2) - 600ms - 100 / min

Shadower:
Sblow - Faster (2): 720ms - 83 / min

Assassinate + Bstep Combo - Faster (2):
-- Bstep 1950 - 720 - 720 = 510ms
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
-- Assassinate last hit - 300ms (self timed)
--- Total - 2690 ms - 22.3 / min

Assassinate only - No Charge - Without 4th hit - Faster (2):
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
--- Total - 1880 ms - 31.91 / min

Assassinate only - No Charge - With 4th hit - Faster (2):
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
-- Assassinate last hit - 300ms (self timed)
--- Total - 2180 ms - 27.52 / min

Assassinate only - Full Charge (12 seconds) - With 4th hit - Faster (2):
-- Chargeup - 12000ms
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
-- Assassinate last hit - 300ms (self timed)
--- Total - 14180 ms - 4.23 / min

Bstep + Sblow Combo - Faster (2):
-- Bstep - 510ms
-- SBlow - 720ms
-- SBlow - 720ms
--- Total - 1950 ms - 30.8 / min

Archers
Bowmaster - Hurricane - 120ms - 500 / min
Marksman - Strafe - Fast (4) - 720ms - 83 / min

Pirates
Viper - Demolition - 33 / min (self timed)
Viper - Barrage+DU Combo - 3240ms = 18.52 / min
Viper - Drain = 133 / min (self timed)
Captain - Cannon - 90 / min (self timed)
Captain - Rapid Fire - 500 / min (not 100% sure)

Magicians
Bishop:
Angel's Ray - 720ms 83.33 / min
Bahamut - 5000ms 12 / min - Someone know exact Summon Speed?
Genesis - 2700ms 22.22 / min

Archmages: - With Magic Booster
Paralyze - 720ms 83.33 / min
Elquines - 5000ms 12 / min - Someone know exact Summon Speed?
Meteor Shower - 3060ms 19.61 / min
Chain Lightning - 690ms 86.96 / min
Ifrit - 5000ms 12 / min - Someone know exact Summon Speed?
Blizzard - 3060ms 19.61 / min



Damage percentage per Attack / Hit / Combo:

Warriors:
Hero - Brandish - 260*2 = 520% * 1.9 = 988%
Hero - Brandish + SE:
- 15% > 2*(260+140)*1.9 = 1520%
- 85% > 520*1.9 = 988%
-- 100% = 1068%

Paladin - Blast - 550 * 1.4 (Holy Charge) = 770%
Paladin - Blast - 550 * 1.4 (Holy Charge) * 1.5 = 1155%

Dark Knight
Spear - Crusher (with Berserk) - 170*3*2 = 1020%

Thieves
Night Lord - Triple Throw + SP + Critical (50% critical rate):
- 50% > 1125%
- 50% > 675%
-- 100% = 900%

Night Lord - Triple Throw + SP + Critical + SE (65% critical rate):
- 65% > 1755%
- 35% > 675%
-- 100% = 1377%

Shadower:
Assassinate + Bstep Combo: 2400 / 2650+1000= 3400% / 3650%
- 90% > 3650%
- 10% > 3400%
-- 100% = 3625%

Assassinate + Bstep Combo + SE:
- Assassinate >
-- First 3 Hits > 3*600% = 1800%
-- Last Critical Hit > 100% > 600+250+350= 1150%
--- 100% = 2950%
- Bstep >
-- 15% > 2*500 + 2*240 = 1480%
-- 85% > 2*500 = 1000%
--- 100% = 1072%
---- 100% = 4022%

Assassinate only - No Charge - Without 4th hit: 600*3 = 1800%

Assassinate only - No Charge - With 4th hit: 2400% / 2650%
- 90% > 2650%
- 10% > 2400%
-- 100% = 2625%

Assassinate only - No Charge - With 4th hit + SE:
First 3 Hits > 3*600% = 1800%
Last Critical Hit > 100% > 600+250+350= 1150%
-- 100% = 2950%

Assassinate only - Full Charge (12 seconds) - With 4th hit:
- 90% > 5* 2650 = 13250%
- 10% > 5* 2400 = 12000%
-- 100% = 13.125%

Bstep + Sblow Combo: 1000+480+480= 1960%

Bstep + Sblow Combo + SE:
-- Bstep
- 15% > 2*500 + 2*240 = 1480%
- 85% > 2*500 = 1000%
-- 100% = 1072%
-- Sblow
- 15% > 2*6*80 + 2*6*240 = 3840%
- 85% > 2*6*80 = 960%
-- 100% = 1392%
--- Total Bstep + Sblow Combo + SE: 2464%

Archers
Bowmaster - Hurricane + Critical + SE:
- 55% > 340%
- 45% > 100%
-- 100% = 232%

Marksman - Strafe + Critical + SE:
- 55% > 1360%
- 45% > 400%
-- 100% = 928%

Pirates
Viper - Demolition: 400*8 = 3200%

Viper - Barrage + DU Combo:
- Barrage = 2300%
- Double Upper = 580%
-- Total Barrage + DU Combo = 2880%

Viper - Drain = 360%

Captain - Cannon + Adv. Homing - 380*4 = 1520% * 1.2 = 1824%
Captain - Rapid Fire + Adv. Homing = 160% * 1.2 = 192%
Viper - Demolition + SE
- 15% > 8*400 + 8*240 = 5120%
- 85% > 8*400 = 3200%
-- 100% = 3328%
Captain - Cannon + Adv. Homing + SE
- 15% > 4*380 + 4*240 = 2480% * 1.2 = 2976%
- 85% > 4*380 = 1520% * 1.2 = 1824%
-- 100% = 1905%



All stats combined together
dmp = Damage Multiplier
watt = Weapon Attack
atm = Attacks Per Minute
dpa = Damage Per Attack

Warriors:
Hero - Brandish - 2H: 4.6dmp - 157watt - 80atm - 988%dpa
Hero - Brandish: - 1H: 4.0dmp - 175watt - 87atm - 988%dpa
Hero - Brandish (red katana): - 1H: 4.0dmp - 149 watt - 95.24atm - 988%dpa
Hero - Brandish (lunchbox): - 1H: 4.0dmp - 176watt - 95.24atm - 988%dpa
[Onyx Apple] Hero - Brandish (red katana): - 1H: 4.0dmp - 237 watt - 95.24atm - 988%dpa
[Onyx Apple] Hero - Brandish (lunchbox): - 1H: 4.0dmp - 264watt - 95.24atm - 988%dpa
Hero - Brandish (lunchbox) + SE: - 1H: 4.0dmp - 176watt - 95.24atm - 1068%dpa
[Onyx Apple] Hero - Brandish (lunchbox) + SE: - 1H: 4.0dmp - 264watt - 95.24atm - 1068%dpa
Paladin - Blast - 2H: 4.6dmp - 157watt - 80atm - 770%dpa / 1155%dpa
Paladin - Blast - 1H: 4.0dmp - 175watt - 87atm - 770%dpa / 1155%dpa
Paladin - Blast (lunchbox): - 1H: 4.6dmp - 176watt - 80atm - 770%dpa / 1155%dpa
[Onyx Apple] Paladin - Blast (lunchbox): - 1H: 4.0dmp - 264watt - 87atm - 770%dpa / 1155%dpa
Dark Knight - Spear Crusher (with Berserk): 5.0dmp - 162watt - 61atm - 1020%dpa
[Onyx Apple] Dark Knight - Spear Crusher (with Berserk): 5.0dmp - 247watt - 61atm - 1020%dpa

Thieves
Night Lord - Triple Throw + SP + Critical: 5.0dmp - 130watt - 100atm - 900%dpa
Night Lord - Triple Throw + SP + Critical: 5.0dmp - 130watt - 100atm - 1377%dpa
[Onyx Apple] Night Lord - Triple Throw + SP + Critical: 5.0dmp - 218watt - 100atm - 900%dpa
[Onyx Apple] Night Lord - Triple Throw + SP + Critical: 5.0dmp - 218watt - 100atm - 1377%dpa
Shadower: - Assassinate + Bstep Combo: 3.6dmp - 170watt - 22.3atm - 3625%dpa
Shadower: - Assassinate + Bstep Combo + SE: 3.6dmp - 170watt - 22.3atm - 4022%dpa
[Onyx Apple] Shadower: - Assassinate + Bstep Combo: 3.6dmp - 258watt - 22.3atm - 3625%dpa
Shadower: - Bstep + SBlow Combo: 3.6dmp - 170watt - 30.8atm - 1960%dpa
[Onyx Apple] Shadower: - Bstep + Sblow Combo + SE: 3.6dmp - 258watt - 30.8atm - 2464%dpa
Shadower: - Assassinate only - No Charge - Without 4th hit: 3.6dmp - 170watt - 31.91atm - 1800%dpa
Shadower: - Assassinate only - No Charge - With 4th hit: 3.6dmp - 170watt - 27.52atm - 2625%dpa
Shadower: - Assassinate only - No Charge - With 4th hit + SE: 3.6dmp - 170watt - 27.52atm - 2950%dpa
[Onyx Apple] Shadower: - Assassinate only - No Charge - With 4th hit + SE: 3.6dmp - 170watt - 27.52atm - 2950%dpa
Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 3.6dmp - 170watt - 4.23atm - 13.125%dpa

Archers
Bowmaster - Hurricane + Critical + SE: 3.4dmp - 162watt - 500atm - 232%dpa
[Onyx Apple] Bowmaster - Hurricane + Critical + SE: 3.4dmp - 250watt - 500atm - 232%dpa
Marksman - Strafe + Critical + SE: 3.6dmp - 165watt - 83atm - 928%dpa

Pirates
Viper - Demolition: 4.8dmp - 149watt - 33atm - 3200%dpa
Viper - Barrage + DU Combo: 4.8dmp - 149watt - 18.52atm - 2880%dpa
Viper - Drain: 4.8dpm - 149watt - 133atm - 360%dpa
[Onyx Apple] Viper - Demolition: 4.8dmp - 217watt - 33atm - 3200%dpa
[Onyx Apple] Viper - Demolition + SE: 4.8dmp - 217watt - 33atm - 3328%dpa
Captain - Cannon: 3.6dmp - 149watt - 90atm - 1824%dpa
Captain - Rapid Fire = 3.6dmp - 149watt - 500atm - 192%dpa
[Onyx Apple] Captain - Cannon: 3.6dmp - 237watt - 90atm - 1824%dpa
[Onyx Apple] Captain - Cannon + Adv. Homing + SE: 3.6dmp - 237watt - 90atm - 1905%dpa
[Onyx Apple] Captain - Rapid Fire = 3.6dmp - 237watt - 500atm - 192%dpa

Magicians
Bishop:
Angel's Ray: 4.44dmp - 192 SMA - 83.33atm - 192%dpa
Bahamut: 4.44dmp - 184 SMA - 12atm - 184%dpa
Genesis: 4.44dmp - 536 SMA - 22.22atm - 536%dpa

Archmages:
Paralyze: 4.44dmp - 227 SMA - 83.33atm - 227%dpa
Elquines: 4.44dmp - 216 SMA - 12atm - 216%dpa
Meteor Shower: 4.44dmp - 616 SMA - 19.61atm - 616%dpa
Chain Lightning: 4.44dmp - 194 SMA - 86.96atm - 194%dpa
Ifrit: 4.44dmp - 240 SMA - 12atm - 240%dpa
Blizzard: 4.44dmp - 616 SMA - 19.61atm - 616%dpa



Calculations - 1
Just pure damage percentages per minute... not very usefull... Wink

Warriors:
Hero - Brandish - 2H: 80*988 = 79.040%
Hero - Brandish: - 1H: 87*988 = 85.956%
Hero - Brandish (red katana / lunchbox): - 1H: 95.24*988 = 94.095%
Hero - Brandish (lunchbox) + SE: - 1H: 95.24*1068% = 101.716%
Paladin - Blast - 2H: 80*770 & 1155 = 61.600% & 92.400%
Paladin - Blast - 1H: 87*770 & 1155 = 69.990% & 100.485%
Paladin - Blast (lunchbox): - 1H: 95.24*770 / 1155 = 73.335% / 110.002%
Dark Knight - Spear Crusher (with Berserk): 61*1020 = 62.220%

Thieves
Night Lord - Triple Throw + SP + Critical: 100*900 = 90.000%
Night Lord - Triple Throw + SP + Critical + SE: 100*1377 = 137.700%
Shadower: - Sblow only + SE = 83.3*768 = 63.974%
Shadower: - Assassinate + Bstep Combo: 22.3*3625 = 80.838%
Shadower: - Assassinate + Bstep Combo + SE: 22.3*4022 = 89.691%
Shadower: - Bstep + Sblow Combo: 30.8*1960 = 60.368%
Shadower: - Bstep + Sblow Combo + SE: 30.8*2464 = 75.891%
Shadower: - Assassinate only - No Charge - Without 4th hit: 31.91*1800 = 57.438%
Shadower: - Assassinate only - No Charge - With 4th hit: 27.52*2625 = 72.240%
Shadower: - Assassinate only - No Charge - With 4th hit + SE: 27.52*2950 = 81.184%
Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 4.23*13.125 = 55.519%

Archers
Bowmaster - Hurricane + Critical + SE: 500*232 = 116.000%
Marksman - Strafe + Critical + SE: 83*928 = 77.024%

Pirates
Viper - Demolition: 33*3200 = 105.600%
Viper - Demolition + SE: 33*3328 = 109.824%
Viper - Barrage + DU Combo: 18.52*2880% = 53.338%
Viper - Drain: 133*360% = 47.880%
Captain - Cannon: 90*1824 = 164.160%
Captain - Cannon + SE: 90*1905 = 171.450%
Captain - Rapid Fire: 500*192 = 96.000%

Magicians
Bishop:
Angel's Ray: 83.33 * 192 = 15.999%
Bahamut: 12 * 184 = 2208%
Genesis: 22.22 * 536 = 11.910%

Archmages:
Paralyze: 83.33 * 227 = 18.916%
Elquines: 12 * 216 = 2592%
Meteor Shower: 19.61 * 616 = 12.080%
Chain Lightning: 86.96 * 194 = 16.870%
Ifrit: 12 * 240 = 2880%
Blizzard: 19.61 * 616 = 12.080%



Calculations - 2
Now lets even them out on damage multipliers in the "Class formula's".
All damage percentages converted to a 5.0 multiplier. But still not really usefull since all classes have other weapon attack.

Warriors:
Hero - Brandish - 2H: 79.040% * (4.6/5) = 72.717%
Hero - Brandish: - 1H: 85.956% * (4.0/5) = 68.765%
Hero - Brandish (red katana / lunchbox): - 1H: 94.095% * (4.0/5) = 75.276%
Hero - Brandish (lunchbox) + SE: - 1H: 101.716% * (4.0/5) = 81.373%
Paladin - Blast - 2H: 61.600% & 92.400% * (4.6/5) = 56.672% & 85.008%
Paladin - Blast - 1H: 69.990% & 100.485%* (4.0/5) = 55.992% & 80.388%
Paladin - Blast (lunchbox): - 1H: = 73.335% & 110.002% * (4.0/5) = 58.668% & 88.002%
Dark Knight - Spear Crusher (with Berserk): 62.220% * (5.0/5) = 62.220%

Thieves
Night Lord - Triple Throw + SP + Critical: 90.000% * (5.0/5) = 90.000%
Night Lord - Triple Throw + SP + Critical + SE: 90.000% * (5.0/5) = 90.000%
Shadower: - Sblow only + SE: 63.974% * (3.6/5) = 46.061%
Shadower: - Assassinate + Bstep Combo: 80.838% * (3.6/5) = 58.203%
Shadower: - Assassinate + Bstep Combo + SE: 89.691% * (3.6/5) = 64.578%
Shadower: - Bstep + Sblow Combo: 60.368% * (3.6/5) = 43.465%
Shadower: - Bstep + Sblow Combo + SE: 75.891% * (3.6/5) = 54.642%
Shadower: - Assassinate only - No Charge - Without 4th hit: 57.438% * (3.6/5) = 41.355%
Shadower: - Assassinate only - No Charge - With 4th hit: 72.240% * (3.6/5) = 52.013%
Shadower: - Assassinate only - No Charge - With 4th hit + SE: 81.184% * (3.6/5) = 58.452%
Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 55.519% * (3.6/5) = 39.974%

Archers
Bowmaster - Hurricane + Critical + SE: 116.000% * (3.4/5) = 78.880%
Marksman - Strafe + Critical + SE: 77.024% * (3.6/5) = 55.457%
Marksman - Strafe + Critical + SE + Snipe [with 3000 max att range]: (77.024% + 20.000%) * (3.6/5) = 69.857%
Marksman - Strafe + Critical + SE + Snipe [with 4000 max att range]: (77.024% + 15.000%) * (3.6/5) = 66.257%
Marksman - Strafe + Critical + SE + Snipe [with 5000 max att range]: (77.024% + 12.000%) * (3.6/5) = 64.097%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 3000 max att range]: (77.024% + 40.000%) * (3.6/5) = 84.257%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 4000 max att range]: (77.024% + 30.000%) * (3.6/5) = 77.057%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 5000 max att range]: (77.024% + 24.000%) * (3.6/5) = 72.737%

Pirates
Viper - Demolition: 105.600% * (4.8/5) = 101.376%
Viper - Barrage + DU Combo: 53.338% * (4.8/5) = 51.204%
Viper - Demolition + SE: 109.824% * (4.8/5) = 105.431%
Viper - Drain: 47.880% * (4.8/5) = 45.965%
Captain - Cannon: 164.160% * (3.6/5) = 118.195%
Captain - Cannon + SE: 171.450% * (3.6/5) = 123.444%
Captain - Rapid Fire: 96.000% * (3.6/5) = 69.120%

Magicians
Bishop:
Angel's Ray: 15.999% * (4.44/5) = 14.207% & 21.311%
Bahamut: 2208% * (4.44/5) = 1961% & 2941%
Genesis: 11.910% * (4.44/5) = 10.576% & 15.864%

Archmages:
Paralyze: 18.916% * (4.44/5) = 16.797%
Elquines: 2592% * (4.44/5) = 2302%
Meteor Shower: 12.080% * (4.44/5) = 10.727%
Chain Lightning: 16.870% * (4.44/5) = 14.981%
Ifrit: 2880% * (4.44/5) = 2557%
Blizzard: 12.080% * (4.44/5) = 10.727%



Calculations - 3
Now lets even them out on damage multipliers + weapon attack.
Now here you can compare the classes against each other who does most dps / min.
One handed Heroes / Paladins have most weapon attack so lets use them as comparision.

Warriors:
Hero - Brandish - 2H: 72.717% * (157/175) = 65.238%
Hero - Brandish: - 1H: 68.765% * (175/175) = 68.765%
Hero - Brandish (red katana): 75.276% * (149/175) = 64.092%
Hero - Brandish (lunchbox): 75.276% * (176/175) = 75.706%
Hero - Brandish (lunchbox) + SE: 81.373% * (176/175) = 81.838%
[Onyx Apple] Hero - Brandish (red katana): - 75.276% * (237/175) = 101.945%
[Onyx Apple] Hero - Brandish (lunchbox): - 75.276% * (264/175) = 113.559%
[Onyx Apple] Hero - Brandish (lunchbox) + SE: 81.373% * (264/175) = 122.756%

Paladin - Blast - 2H: 56.672% & 85.008% * (157/175) = 50.843% & 76.264%
Paladin - Blast - 1H: 55.992% & 80.388% * (175/175) = 55.992% & 80.388%
Paladin - Blast (lunchbox) - 1H: 58.668% & 88.002% * (176/175) = 59.003% & 85.494%
[Onyx Apple] Paladin - Blast (lunchbox) - 1H: 58.668% & 88.002% * (264/175) = 88.505% & 132.757%

Dark Knight - Spear Crusher (with Berserk): 62.220%% * (162/175) = 57.598%
Dark Knight - Spear Crusher (without Berserk): 62.220%% * (162/175) = 57.598% / 2 = 28.799%
[Onyx Apple] Dark Knight - Spear Crusher (without Berserk): 62.220%% * (247/175) = 87.819% / 2 = 43.910%

Thieves
Night Lord - Triple Throw + SP + Critical: 90.000% * (130/175) = 66.857%
Night Lord - Triple Throw + SP + Critical + SE: 137.700% * (130/175) = 102.291%
[Onyx Apple] Night Lord - Triple Throw + SP + Critical: 90.000% * (218/175) = 112.114%
[Onyx Apple] Night Lord - Triple Throw + SP + Critical + SE: 137.700% * (218/175) = 171.535%

Shadower: - Assassinate + Bstep Combo: 58.203% * (170/175) = 56.540%
Shadower: - Assassinate + Bstep Combo + SE: 64.578% * (170/175) = 62.733%
Shadower: - Bstep + Sblow Combo: 43.465% * (170/175) = 41.101%
Shadower: - Bstep + Sblow Combo + SE: 54.642% * (170/175) = 53.081%
Shadower: - Assassinate only - No Charge - Without 4th hit: 41.355% * (170/175) = 40.173%
Shadower: - Assassinate only - No Charge - With 4th hit: 52.013% * (170/175) = 50.527%
Shadower: - Assassinate only - No Charge - With 4th hit + SE: 58.452% * (170/175) = 56.782%
Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 39.974% * (170/175) = 38.832%
[Onyx Apple] Shadower: - Sblow only + SE: 46.061% * (258/175) = 67.907%
[Onyx Apple] Shadower: - Assassinate + Bstep Combo: 58.203% * (258/175) = 85.807%
[Onyx Apple] Shadower: - Assassinate + Bstep Combo + SE: 64.578% * (258/175) = 95.206%
[Onyx Apple] Shadower: - Bstep + Sblow Combo: 43.465% * (258/175) = 60.594%
[Onyx Apple] Shadower: - Bstep + Sblow Combo + SE: 54.642% * (258/175) = 80.558%
[Onyx Apple] Shadower: - Assassinate only - No Charge - Without 4th hit + SE: 41.355% * (258/175) = 60.969%
[Onyx Apple] - Shadower: - Assassinate only - No Charge - With 4th hit + SE: 58.452% * (258/175) = 86.175%

Archers
Bowmaster - Hurricane + Critical + SE: 78.880% * (162/175) = 73.020%
[Onyx Apple] Bowmaster - Hurricane + Critical + SE: 78.880% * (250/175) = 112.686%

Marksman - Strafe + Critical + SE: 55.457% * (165/175) = 52.288%
Marksman - Strafe + Critical + SE + Snipe [with 3000 max att range]: 69.857% * (165/175) = 65.865%
Marksman - Strafe + Critical + SE + Snipe [with 4000 max att range]: 66.257% * (165/175) = 62.471%
Marksman - Strafe + Critical + SE + Snipe [with 5000 max att range]: 64.097% * (165/175) = 60.434%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 3000 max att range]: 84.257% * (165/175) = 79.442%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 4000 max att range]: 77.057% * (165/175) = 72.654%
Marksman - Strafe + Critical + SE + Snipe(200k) [with 5000 max att range]: 72.737% * (165/175) = 68.581%

Pirates
Viper - Demolition: 101.376% * (149/175) = 86.314%
Viper - Barrage + DU Combo: 51.204% * (149/175) = 43.597%
Viper - Drain: 45.965% * (149/175) = 39.135%
Viper - Demolition & Barrage + DU Combo: ((16/20)*86.314) + ((4/20)*43.597) = 77771%
[Onyx Apple] Viper - Demolition: 101.376% * (217/175) = 125.706%
[Onyx Apple] Viper - Barrage + DU Combo: 51.204% * (217/175) = 63.493%
[Onyx Apple] Viper - Demolition & Barrage + DU Combo: ((16/20)*125.706) + ((4/20)*63.493) = 113.263%
[Onyx Apple] Viper - Demolition + SE: 105.431% * (217/175) = 130.734%

Captain - Cannon: 118.195% * (149/175) = 99.281%
Captain - Rapid Fire: 69.120% * (149/175) = 58.060%
[Onyx Apple] Captain - Cannon: 118.195% * (237/175) = 160.069%
[Onyx Apple] Captain - Cannon + SE: 123.444% * (237/175) = 167.178%
[Onyx Apple] Captain - Rapid Fire: 69.120% * (237/175) = 93.608%



Magicians (+Element Bonus)
Bishop:
Angel's Ray: 14.207% * (192/175) = 15.587% & 23.381%
Bahamut: 1961% * (184/175) = 2062% & 3093%
-- Angel's Ray + Bahamut (non Elemental - Boss): 17.649%
Genesis: 10.576% * (536/175) = 32.393%& 48.590%

Archmages:
Paralyze: 16.797% * (227/175) = 21.788% & 32.682%
Elquines: 2302% * (216/175) = 2841% & 4262%
-- Paralyze + Elquines (non Elemental - Boss): 24.629%
Meteor Shower: 10.727% * (616/175) = 37.759% & 56.639%
Chain Lightning: 14.981% * (194/175) = 16.608% & 24.912%
Ifrit: 2557% * (240/175) = 3507% & 5261%
-- Chain Lightning + Ifrit (non Elemental - Boss): 20.115%
Blizzard: 10.727% * (616/175) = 37.759% & 56.639%



Calculations - 4

Without Onyx Apples:

Not possible at Horntail:
- 6x NightLord (Not Possible at Horntail - 1-Hit Death)
-- 6x 66.857% = 401.142%

- 6x Bowmaster (Not Possible at Horntail - 1-Hit Death)
-- 6x 73.020% = 438.120%

- 1x Bowmaster + 5x NightLord (Not Possible at Horntail - 1-Hit Death)
-- 73.020% + 5x 102.291% = 584.475%

- 6x Captain (Battleship) (Not Possible at Horntail - 1-Hit Death)
-- 6x 99.281% = 595.686%

Possible at Horntail:
- 6x Hero - Brandish (Red Katana)
-- 6x 64.092% = 384.552%

- Bishop + 5x Viper (6x Revive per 20 mins)
-- X + 5x 77771% = 388.855%

- Bishop + DarkKnight + BowMaster + 3x NightLord
-- X + 28.799% + 73.020% + 3x 102.291% = 408.692%

- 6x Hero - Brandish (Lunchbox)
-- 6x 75.706% = 454.238%

- 6x Viper (Demolition+Barrage+DU Combo)
-- 6x 77771% = 466.626%


With Onyx Apples:

Not possible at Horntail:
- 6x NightLord (Not Possible at Horntail - 1-Hit Death)
-- 6x 112.114% = 672.684%

- 6x Bowmaster (Not Possible at Horntail - 1-Hit Death)
-- 6x 112.686% = 676.116%

- 1x Bowmaster + 5x Viper (Not Possible at Horntail - Bowmaster = 1-Hit Death)
-- 112.686% + 5x 130.734% = 766.356%

- 1x Bowmaster + 5x Captain (Not Possible at Horntail - 1-Hit Death)
-- 112.686% + 5x 167.178% = 948.576%

- 6x Captain (Battleship) (Not Possible at Horntail - 1-Hit Death)
-- 6x 160.069% = 960.414%

- 1x Bowmaster + 5x NightLord (Not Possible at Horntail - 1-Hit Death)
-- 112.686% + 5x 171.535% = 970.361%

Possible at Horntail:
- Bishop + 5x Viper (6x Revive per 20 mins)
-- X + 5x 113.263%% = 566.315%

- 6x Hero - Brandish (Red Katana)
-- 6x 101.945% = 611.670%

- Bishop + DarkKnight + BowMaster + 3x NightLord
-- X + 43.910% + 112.686% + 3x 171.535% = 671.201%

- 6x Viper (Demolition+Barrage+DU Combo)
-- 6x 113.263% = 679.580%

- 6x Hero - Brandish (Lunchbox)
-- 6x 113.559% = 681.354%

- Bishop + DarkKnight + 4x Captain (Battleship)
-- X + 43.910% + 4x 160.069% = 684.186%


==================================================
Please that in mind that this is Max Damage / Min.

If you have any idea's / corrections / comments to post, please do so! Smile
Reply
#2
- Reserved as extra space -
Reply
#3
Devil Wrote:- Captains can use Cannon forever, Rapid Fire will be added if I know bullets / minute of that skill.

One thread says 8 bullets per second (480 per minute), one says 8.3 per second (which I believe, rough estimating, is 500 per minute).

Awesome thread. Very informative.

Also, you could add ranks, just listing jobs in order of most DPM. I know certain people on these forums who can't understand math, or anything. -goes to finish reading-
Reply
#4
Bit confused. What do the percentages mean?

Also, Hurricane does 232% per arrow with SE and Strafe does 232*4 = 928% per attack.

Crits are 340%, not 240%.

I like the idea of using standard equipment for all classes, though. It's a lot more fair than going off assumed market values and bs like that. It shows you realistically how damage would match up if certain classes weren't way more popular than others.
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#5
You did Critical for Bowmasters and Marksmen wrong. You have their crits doing 240% damage, which is only +140% from normal. SE crits are actually much higher than that. Crit arrows with SE do +240%, so 340% damage per arrow.

Archers
Bowmaster - Hurricane + Critical + SE:
- 55% > 340%
- 45% > 100%
-- 100% = 232%

Marksman - Strafe + Critical + SE:
- 55% > 1360%
- 45% > 400%
-- 100% = 928%

Oh, it looks like the damage for NLs is messed up too. Lemmie fix that.

Night Lord - Triple Throw + SP + Critical (50% critical rate):
- 50% > 1875%
- 50% > 1125%
-- 100% = 1500%

And here's with SE
Night Lord - Triple Throw + SP + Critical +SE:
- 65% > 2925%
- 35% > 1125%
-- 100% = 2295%
Reply
#6
Calculations - 2 have a major bug.

[(STR * 4.6 + DEX) / 100] * Weapon Attack

If you multiply that with 5 and divide by 4.6, you'll get a higher percentage than you should have because of the dex. You have to inject the 5.0 multiplier directly into the main stat.


But what I don't get, is what this thread is for. Uhm, well, I do, somewhat, but could you just explain it to me?
Reply
#7
KaidaTan Wrote:You did Critical for Bowmasters and Marksmen wrong. You have their crits doing 240% damage, which is only +140% from normal. SE crits are actually much higher than that. Crit arrows with SE do +240%, so 340% damage per arrow.

Archers
Bowmaster - Hurricane + Critical + SE:
- 55% > 340%
- 45% > 100%
-- 100% = 232%

Marksman - Strafe + Critical + SE:
- 55% > 1360%
- 45% > 400%
-- 100% = 928%

Oh, it looks like the damage for NLs is messed up too. Lemmie fix that.

Night Lord - Triple Throw + SP + Critical (50% critical rate):
- 50% > 1875%
- 50% > 1125%
-- 100% = 1500%

And here's with SE
Night Lord - Triple Throw + SP + Critical +SE:
- 65% > 2925%
- 35% > 1125%
-- 100% = 2295%
Ok fixed Bowmasters / Marksmen! Haha just totally forgot that it worked that way! Smile

But about Triple Throw, no I used the correct value's! So damage without SE = Correct

With critical:
- 3x 150% + 3x100% = 750%
- Shadow Partner > 750 * 1.5 = 1125%
Without critical:
- 3x 150% = 450%
- Shadow Partner > 450 * 1.5 = 675%


And uhm about Triple Throw + SE, how much is each hit then?
- 150% = basic
- 250% = normal critical
But:
- 250*1.4 = 350% = SE critical?
- 250+140 = 390% = SE critical?
- 250+240 = 480% = SE critical?

Explain plz! Smile

Devil's Sunrise Wrote:Calculations - 2 have a major bug.

[(STR * 4.6 + DEX) / 100] * Weapon Attack

If you multiply that with 5 and divide by 4.6, you'll get a higher percentage than you should have because of the dex. You have to inject the 5.0 multiplier directly into the main stat.


But what I don't get, is what this thread is for. Uhm, well, I do, somewhat, but could you just explain it to me?
First, the thread is for anyone who's interested, and it came out of my interest to compare Pirates' Demolition / Cannon VS other classes damage per second... Now with these calculations I for myself could see they're indeed VERY overpowered compared to other classes, so there you have your reason... Wink.

Second, no they're not incorrect. Let me explain:
- I used a 5.0 stat multiplier as reference for a 100% measurement:
--> 5.0x = 5.0/5.0 = 100%
--> 4.6x = 4.6/5.0 = 92%

Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real Tongue). This to balance out the classes main stat has the same meaning to the attack's DPM stat.

Can't explain it any more clear then that... it's just how it works with comparing... Smile
Reply
#8
Devil Wrote:With critical:
- 3x 150% + 3x100% = 750%
- Shadow Partner > 750 * 1.5 = 1125%
Without critical:
- 3x 150% = 450%
- Shadow Partner > 450 * 1.5 = 675%


And uhm about Triple Throw + SE, how much is each hit then?
- 150% = basic
- 250% = normal critical
But:
- 250*1.4 = 350% = SE critical?
- 250+140 = 390% = SE critical?
- 250+240 = 480% = SE critical?

Explain plz! Smile

That one. .65*390 + .35*150 = 306%.

Quote:First, the thread is for anyone who's interested, and it came out of my interest to compare Pirates' Demolition / Cannon VS other classes damage per second... Now with these calculations I for myself could see they're indeed VERY overpowered compared to other classes, so there you have your reason... Wink.

Second, no they're not incorrect. Let me explain:
- I used a 5.0 stat multiplier as reference for a 100% measurement:
--> 5.0x = 5.0/5.0 = 100%
--> 4.6x = 4.6/5.0 = 92%

Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real Tongue). This to balance out the classes main stat has the same meaning to the attack's DPM stat.

Can't explain it any more clear then that... it's just how it works with comparing... Smile
Now that I understand your thread a little better, let me point out something. You completely ignore minimum damage. That's a big flaw. Most classes have 60% mastery, meaning .6*.9 = 54% of their main stat multiplier in minimum damage. NLs have 50% a main stat multiplier in minimum damage. Archers have 81% from Bow Expertise/Marksman Boost. DrKs have 72%. This changes your comparisons around by a lot. And I've ignored secondary stat damage bonuses. Better to run the real formulas.

Edit: Hmm. And what of secondary stats? Thieves would be weaker in this aspect because they need a lot of dex to equip their weapons, and archers would be slightly weaker too. Or do we assume that everyone has no equipment scrolled for their main stat and their secondary stat is buffed just enough to equip their weapon?

Finally, a 20 att shield seems kind of high. Since most classes have 7 slot shields, I think it'd be more appropriate to use 14.
Reply
#9
The Night Lord is using a clean claw (54 atk) where the other classes get scrolled ones.
It should have 130 w.atk.



Maxed Advance Combo is 190%, not 150%, so bump up the Hero quite a bit too.
Reply
#10
Devil Wrote:Ok fixed Bowmasters / Marksmen! Haha just totally forgot that it worked that way! Smile

But about Triple Throw, no I used the correct value's! So damage without SE = Correct

With critical:
- 3x 150% + 3x100% = 750%
- Shadow Partner > 750 * 1.5 = 1125%
Without critical:
- 3x 150% = 450%
- Shadow Partner > 450 * 1.5 = 675%


And uhm about Triple Throw + SE, how much is each hit then?
- 150% = basic
- 250% = normal critical
But:
- 250*1.4 = 350% = SE critical?
- 250+140 = 390% = SE critical?
- 250+240 = 480% = SE critical?

Explain plz! Smile

My mistake, I took the values from some calculations I did earlier, so the NL stuff is in % damage per second, not % damage per throw. But yeah, as Dusk said, it's the center one.

Night Lord - Triple Throw + SP + Critical +SE:
- 65% > 1755%
- 35% > 1125%
-- 100% = 1377%

Oh also, I would suggest doing DPS instead of DPM. DPS is a more practical, more usable number that is more easily compared to other classes. DPM is too large to be practical or to make sense if you want to see how fast you kill a monster. It only really helps when comparing damage on bosses that have tons of HP and don't attack.
Reply
#11
Devil Wrote:Second, no they're not incorrect. Let me explain:
- I used a 5.0 stat multiplier as reference for a 100% measurement:
--> 5.0x = 5.0/5.0 = 100%
--> 4.6x = 4.6/5.0 = 92%

Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real Tongue). This to balance out the classes main stat has the same meaning to the attack's DPM stat.

Can't explain it any more clear then that... it's just how it works with comparing... Smile

Whoops, I misread. It would still be incorrect though.

set str 700 and dex 100

[(700 * 5.0 + 100) / 100] * 100 = 3600 (given damage)

[(700 * 4.6 + 100) / 100] * 100 = 3320 (exact damage)

3600 * 4.6/5 = 3312 (calculated damage by your way)

But well, yeah, it's only an approximation I'd assume, so it doesn't matter that much Rolleyes
Reply
#12
Dusk Wrote:That one. .65*390 + .35*150 = 306%.
Ok, i'll add it! Smile

Quote:Now that I understand your thread a little better, let me point out something. You completely ignore minimum damage. That's a big flaw. Most classes have 60% mastery, meaning .6*.9 = 54% of their main stat multiplier in minimum damage. NLs have 50% a main stat multiplier in minimum damage. Archers have 81% from Bow Expertise/Marksman Boost. DrKs have 72%. This changes your comparisons around by a lot. And I've ignored secondary stat damage bonuses. Better to run the real formulas.
Currently I'm only doing MAX damage, AVG damage / minute will come later, after I have all classes right on MAX damage / minute. Smile

Quote:Edit: Hmm. And what of secondary stats? Thieves would be weaker in this aspect because they need a lot of dex to equip their weapons, and archers would be slightly weaker too. Or do we assume that everyone has no equipment scrolled for their main stat and their secondary stat is buffed just enough to equip their weapon?

Finally, a 20 att shield seems kind of high. Since most classes have 7 slot shields, I think it'd be more appropriate to use 14.
Secondary stats hardly add to damage, and if you mean one class needs more secondary stats to wear item, that's true, i'll look into it how to add it to the stats. However, the higher lvl you get to, the less it matters...

And about the shields... I'm also using CIlbies for Night Lords too... I could also start working with 20+ att Maple Shields... Smile

Stereo Wrote:The Night Lord is using a clean claw (54 atk) where the other classes get scrolled ones.
It should have 130 w.atk.

Maxed Advance Combo is 190%, not 150%, so bump up the Hero quite a bit too.
Ok fixing it both! Tnx! Smile

KaidaTan Wrote:[...]

Night Lord - Triple Throw + SP + Critical +SE:
- 65% > 1755%
- 35% > 1125%
-- 100% = 1377%

Oh also, I would suggest doing DPS instead of DPM. DPS is a more practical, more usable number that is more easily compared to other classes. DPM is too large to be practical or to make sense if you want to see how fast you kill a monster. It only really helps when comparing damage on bosses that have tons of HP and don't attack.
It wouldn't work for Shadowers, since their Combo takes more then 1 second... Also, DPM is most usefull for bosses... Wink

Devil's Sunrise Wrote:Whoops, I misread. It would still be incorrect though.

set str 700 and dex 100

[(700 * 5.0 + 100) / 100] * 100 = 3600 (given damage)

[(700 * 4.6 + 100) / 100] * 100 = 3320 (exact damage)

3600 * 4.6/5 = 3312 (calculated damage by your way)

But well, yeah, it's only an approximation I'd assume, so it doesn't matter that much Rolleyes
8/3320 = 0.24% error margin... nothing to worry about... Wink
Reply
#13
Still, might as well use the real formulas, since it's not that much more effort anyway.

Also, calculating DPM your way allows for rounding error. For example, you state MM strafe as 83/minute, yet it's really 83.333/minute.

A much cleaner way is just to do the following:
(damage per 'combo') / (seconds per 'combo')

So strafe in damage % would be:
928% / 0.72s = 1288%/s.
Reply
#14
Russt Wrote:Still, might as well use the real formulas, since it's not that much more effort anyway.

Also, calculating DPM your way allows for rounding error. For example, you state MM strafe as 83/minute, yet it's really 83.333/minute.

A much cleaner way is just to do the following:
(damage per 'combo') / (seconds per 'combo')

So strafe in damage % would be:
928% / 0.72s = 1288%/s.
That's an error margin of 0,33%, I can live with that...Tongue When I have the time, i'll alter it... Wink

------------

Added "Calculations - 4" Section too now - Party Damage / Minute! Smile
Reply
#15
Cool, now those numbers are looking realistic. Heroes still look a bit low, though. Not sure what's going on there.

Edit: Actually, that does make sense. Kind of unfair for a skill that can hit 3 targets to outdamage every single-target skill except TT+SE.

Quote:Secondary stats hardly add to damage, and if you mean one class needs more secondary stats to wear item, that's true, i'll look into it how to add it to the stats. However, the higher lvl you get to, the less it matters...
I have 100 STR. That's worth 29 dex when you examine max damage and 54 dex when you examine min damage. For average damage, my 100 STR is worth about 38 dex. Considering that 38 dex makes more of a difference on my damage than MW9, and is the main factor in making normal BMs outdamage STRless, I think the secondary stat is pretty important. It'd be most important for archers and Shadowers, and kind of noticeable for warriors depending on how much dex they have.
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#16
Actually, weapon attack is the main factor in making normal outdamage STRless. Damage from STR definitely helps, though.
Reply
#17
Dusk Wrote:Cool, now those numbers are looking realistic. Heroes still look a bit low, though. Not sure what's going on there.

Edit: Actually, that does make sense. Kind of unfair for a skill that can hit 3 targets to outdamage every single-target skill except TT+SE.


I have 100 STR. That's worth 29 dex when you examine max damage and 54 dex when you examine min damage. For average damage, my 100 STR is worth about 38 dex. Considering that 38 dex makes more of a difference on my damage than MW9, and is the main factor in making normal BMs outdamage STRless, I think the secondary stat is pretty important. It'd be most important for archers and Shadowers, and kind of noticeable for warriors depending on how much dex they have.


You realize that your 100 STR is worth 96 DEX to a STR-Less Archer?
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#18
JoeTang Wrote:You realize that your 100 STR is worth 96 DEX to a STR-Less Archer?

STRless archers don't have 100 STR, so it's more like they get next to no damage from their secondary stat. Thank you for going off-topic o_o

 Spoiler
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#19
I was going to make a subclass comparison like this for Magicians, but now that you've done this, I fear I wouldn't generate compatible information. So instead I demand that you add Magicians here, definitely Mages at the very least.

Really, this would do more to help my cause too. Putting it side by side with the other classes would point out that an Arch Mage at full potential isn't quite as bad at single target as everyone thinks. I'd also like to see different sets computed for Mages based on their different attacks and how many they're hitting at once.

Also: since when is "damage per minute" a standard of measurement? Things like this more often work by a "damage per second" standard. Furthermore, punching it down to smaller numbers makes it easier to understand the variances in averages. And along this line, I'd also like to point out that certain skills need to be computed on an average basis based on how long the skills are able to be used or how often they can be used. Think about Pirates, they can't use their transformed states constantly. Other skills have cooldowns or require combos to be built up.
Reply
#20
Afrobean Wrote:I was going to make a subclass comparison like this for Magicians, but now that you've done this, I fear I wouldn't generate compatible information. So instead I demand that you add Magicians here, definitely Mages at the very least.

Really, this would do more to help my cause too. Putting it side by side with the other classes would point out that an Arch Mage at full potential isn't quite as bad at single target as everyone thinks. I'd also like to see different sets computed for Mages based on their different attacks and how many they're hitting at once.

Also: since when is "damage per minute" a standard of measurement? Things like this more often work by a "damage per second" standard. Furthermore, punching it down to smaller numbers makes it easier to understand the variances in averages. And along this line, I'd also like to point out that certain skills need to be computed on an average basis based on how long the skills are able to be used or how often they can be used. Think about Pirates, they can't use their transformed states constantly. Other skills have cooldowns or require combos to be built up.
Oh if you want to make them for magicians, feel free to do so, because I still have no good idea how to compare wdef and mdef to each other... Feel free to post all the stats here, then i'll add them to the start post! I have no idea how the current magic damage formula works, since I last used the old (not so precise) one more then 2 years ago! Smile
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