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The Ultimate 4th Job DPM Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: The Ultimate 4th Job DPM Thread (/showthread.php?tid=3137) |
The Ultimate 4th Job DPM Thread - Devil - 2008-09-06 I am making this thread as a reference for everyone who's interested in this. For now, I'll only be posting MAX damage per minute, so average damage / minute is not implemented. Don't worry, I'll add it later! If you see any errors in the calculations, please post them, also including how it should be calculated correctly. I'll add more stats later on, just be patient! ![]() Anyone - Feel free to contribute! ================================================== Formula's for all classes: Warriors: Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack Thieves Dagger - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack L7 / TT - [(LUK * 5.0) / 100] * Weapon Attack Archers Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack Pirates Knuckle - [(STR * 4.8 + DEX) / 100] * Weapon Attack Gun - [(DEX * 3.6 + STR) / 100] * Weapon Attack Magicians - Very Experimental - Error margin 50% ![]() Wand/Staff: [(MAG * 4.44) / 100] * (0.8 * Spell Magic Attack) Weapon attack for all classes: - Based on: -- lvl 120 Weapons [+7/60%] - (+14 watt) -- Storm Caster Gloves (+5/60%) - (+15 watt) -- Shields for 1h att classes [+10/60%] - (+20 watt) -- Warrior Elixers - (+12 watt) -- 4 att Pink Adventurer - (+4 watt) -- 2 att Face Stompers - (+2 watt) -- All Class Passive/"Endless" watt Skill Boosters Warriors: Hero: Two Handed Sword - 110 + 14 + 15 + 12 + 4 + 2 = 157 watt One Handed Sword - 108 + 14 + 15 + 20 + 12 + 4 + 2 = 175 watt One Handed Sword (red katana) - 82 + 14 + 15 + 20 + 12 + 4 + 2 = 149 watt One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 12 + 4 + 2 = 176 watt [Onyx Apple] One Handed Sword (red katana) - 82 + 14 + 15 + 20 + 100 + 4 + 2 = 237 watt [Onyx Apple] One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 100 + 4 + 2 = 264 watt Paladin: Two Handed Sword - 110 + 14 + 15 + 12 + 4 + 2 = 157 watt One Handed Sword - 108 + 14 + 15 + 20 + 12 + 4 + 2 = 175 watt One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 12 + 4 + 2 = 176 watt [Onyx Apple] One Handed Sword (lunchbox) - 109 + 14 + 15 + 20 + 100 + 4 + 2 = 264 watt Dark Knight Spear - 112 + 14 + 15 + 15 + 4 + 2 = 162 watt Spear - 112 + 14 + 15 + 100 + 4 + 2 = 247 watt Thieves Shadower (LUK) - 103 + 14 + 15 + 20 + 12 + 4 + 2 = 170 watt [Onyx Apple] Shadower (LUK) - 103 + 14 + 15 + 20 + 100 + 4 + 2 = 258 watt Night Lord - 54 + 29 + 14 + 15 + 12 + 4 + 2 = 130 watt [Onyx Apple] Night Lord - 54 + 29 + 14 + 15 + 12 + 4 + 2 = 218 watt Archers Bowmaster - 105 + 14 + 15 + 12 + 4 + 2 + 10 = 162 watt [Onyx Apple] Bowmaster - 105 + 14 + 15 + 100 + 4 + 2 + 10 = 250 watt Marksman - 108 + 14 + 15 + 12 + 4 + 2 + 10 = 165 watt Pirates Viper - 82 + 14 + 15 + 12 + 4 + 2 + 20 = 149 watt [Onyx Apple] Viper - 82 + 14 + 15 + 100 + 4 + 2 = 217 watt Captain - 82 + 14 + 15 + 12 + 4 + 2 + 20 = 149 watt [Onyx Apple] Captain - 82 + 14 + 15 + 100 + 4 + 2 + 20 = 237 watt Magicians Bishop: Angel's Ray - 192 SMA Bahamut - 184 SMA Genesis - 536 SMA Archmages: Paralyze - 168 * 1.35 = 227 SMA Elquines - 216 SMA Meteor Shower - 456 * 1.35 = 616 SMA Chain Lightning - 144 * 1.35 = 194 SMA Ifrit - 240 SMA Blizzard - 456 * 1.35 = 616 SMA Attacks / minute for all classes (Based on "Attack Speed Reference" thread by LazyBui) Warriors: Hero: Two Handed Sword - Brandish - Fast (4) - 750ms - 80 / min One Handed Sword - Brandish - Faster (3) - 690ms - 87 / min One Handed Sword (lunchbox) - Brandish - Faster (2) - 630ms - 95.24 / min Paladin: Two Handed Sword - Blast - Fast (4) - 750ms - 80 / min One Handed Sword - Blast - Faster (3) - 690ms - 87 / min One Handed Sword (red katana/lunchbox) - Blast - Faster (2) - 630ms - 95.24 / min Dark Knight Spear - Crusher (with Berserk) - Fast (5) - 990ms - 61 / min Thieves Night Lord: Triple Throw - Faster (2) - 600ms - 100 / min Shadower: Sblow - Faster (2): 720ms - 83 / min Assassinate + Bstep Combo - Faster (2): -- Bstep 1950 - 720 - 720 = 510ms -- Dark Sight (in+out) - 500ms (self timed) -- Assassinate 3 hit - 1380ms -- Assassinate last hit - 300ms (self timed) --- Total - 2690 ms - 22.3 / min Assassinate only - No Charge - Without 4th hit - Faster (2): -- Dark Sight (in+out) - 500ms (self timed) -- Assassinate 3 hit - 1380ms --- Total - 1880 ms - 31.91 / min Assassinate only - No Charge - With 4th hit - Faster (2): -- Dark Sight (in+out) - 500ms (self timed) -- Assassinate 3 hit - 1380ms -- Assassinate last hit - 300ms (self timed) --- Total - 2180 ms - 27.52 / min Assassinate only - Full Charge (12 seconds) - With 4th hit - Faster (2): -- Chargeup - 12000ms -- Dark Sight (in+out) - 500ms (self timed) -- Assassinate 3 hit - 1380ms -- Assassinate last hit - 300ms (self timed) --- Total - 14180 ms - 4.23 / min Bstep + Sblow Combo - Faster (2): -- Bstep - 510ms -- SBlow - 720ms -- SBlow - 720ms --- Total - 1950 ms - 30.8 / min Archers Bowmaster - Hurricane - 120ms - 500 / min Marksman - Strafe - Fast (4) - 720ms - 83 / min Pirates Viper - Demolition - 33 / min (self timed) Viper - Barrage+DU Combo - 3240ms = 18.52 / min Viper - Drain = 133 / min (self timed) Captain - Cannon - 90 / min (self timed) Captain - Rapid Fire - 500 / min (not 100% sure) Magicians Bishop: Angel's Ray - 720ms 83.33 / min Bahamut - 5000ms 12 / min - Someone know exact Summon Speed? Genesis - 2700ms 22.22 / min Archmages: - With Magic Booster Paralyze - 720ms 83.33 / min Elquines - 5000ms 12 / min - Someone know exact Summon Speed? Meteor Shower - 3060ms 19.61 / min Chain Lightning - 690ms 86.96 / min Ifrit - 5000ms 12 / min - Someone know exact Summon Speed? Blizzard - 3060ms 19.61 / min Damage percentage per Attack / Hit / Combo: Warriors: Hero - Brandish - 260*2 = 520% * 1.9 = 988% Hero - Brandish + SE: - 15% > 2*(260+140)*1.9 = 1520% - 85% > 520*1.9 = 988% -- 100% = 1068% Paladin - Blast - 550 * 1.4 (Holy Charge) = 770% Paladin - Blast - 550 * 1.4 (Holy Charge) * 1.5 = 1155% Dark Knight Spear - Crusher (with Berserk) - 170*3*2 = 1020% Thieves Night Lord - Triple Throw + SP + Critical (50% critical rate): - 50% > 1125% - 50% > 675% -- 100% = 900% Night Lord - Triple Throw + SP + Critical + SE (65% critical rate): - 65% > 1755% - 35% > 675% -- 100% = 1377% Shadower: Assassinate + Bstep Combo: 2400 / 2650+1000= 3400% / 3650% - 90% > 3650% - 10% > 3400% -- 100% = 3625% Assassinate + Bstep Combo + SE: - Assassinate > -- First 3 Hits > 3*600% = 1800% -- Last Critical Hit > 100% > 600+250+350= 1150% --- 100% = 2950% - Bstep > -- 15% > 2*500 + 2*240 = 1480% -- 85% > 2*500 = 1000% --- 100% = 1072% ---- 100% = 4022% Assassinate only - No Charge - Without 4th hit: 600*3 = 1800% Assassinate only - No Charge - With 4th hit: 2400% / 2650% - 90% > 2650% - 10% > 2400% -- 100% = 2625% Assassinate only - No Charge - With 4th hit + SE: First 3 Hits > 3*600% = 1800% Last Critical Hit > 100% > 600+250+350= 1150% -- 100% = 2950% Assassinate only - Full Charge (12 seconds) - With 4th hit: - 90% > 5* 2650 = 13250% - 10% > 5* 2400 = 12000% -- 100% = 13.125% Bstep + Sblow Combo: 1000+480+480= 1960% Bstep + Sblow Combo + SE: -- Bstep - 15% > 2*500 + 2*240 = 1480% - 85% > 2*500 = 1000% -- 100% = 1072% -- Sblow - 15% > 2*6*80 + 2*6*240 = 3840% - 85% > 2*6*80 = 960% -- 100% = 1392% --- Total Bstep + Sblow Combo + SE: 2464% Archers Bowmaster - Hurricane + Critical + SE: - 55% > 340% - 45% > 100% -- 100% = 232% Marksman - Strafe + Critical + SE: - 55% > 1360% - 45% > 400% -- 100% = 928% Pirates Viper - Demolition: 400*8 = 3200% Viper - Barrage + DU Combo: - Barrage = 2300% - Double Upper = 580% -- Total Barrage + DU Combo = 2880% Viper - Drain = 360% Captain - Cannon + Adv. Homing - 380*4 = 1520% * 1.2 = 1824% Captain - Rapid Fire + Adv. Homing = 160% * 1.2 = 192% Viper - Demolition + SE - 15% > 8*400 + 8*240 = 5120% - 85% > 8*400 = 3200% -- 100% = 3328% Captain - Cannon + Adv. Homing + SE - 15% > 4*380 + 4*240 = 2480% * 1.2 = 2976% - 85% > 4*380 = 1520% * 1.2 = 1824% -- 100% = 1905% All stats combined together dmp = Damage Multiplier watt = Weapon Attack atm = Attacks Per Minute dpa = Damage Per Attack Warriors: Hero - Brandish - 2H: 4.6dmp - 157watt - 80atm - 988%dpa Hero - Brandish: - 1H: 4.0dmp - 175watt - 87atm - 988%dpa Hero - Brandish (red katana): - 1H: 4.0dmp - 149 watt - 95.24atm - 988%dpa Hero - Brandish (lunchbox): - 1H: 4.0dmp - 176watt - 95.24atm - 988%dpa [Onyx Apple] Hero - Brandish (red katana): - 1H: 4.0dmp - 237 watt - 95.24atm - 988%dpa [Onyx Apple] Hero - Brandish (lunchbox): - 1H: 4.0dmp - 264watt - 95.24atm - 988%dpa Hero - Brandish (lunchbox) + SE: - 1H: 4.0dmp - 176watt - 95.24atm - 1068%dpa [Onyx Apple] Hero - Brandish (lunchbox) + SE: - 1H: 4.0dmp - 264watt - 95.24atm - 1068%dpa Paladin - Blast - 2H: 4.6dmp - 157watt - 80atm - 770%dpa / 1155%dpa Paladin - Blast - 1H: 4.0dmp - 175watt - 87atm - 770%dpa / 1155%dpa Paladin - Blast (lunchbox): - 1H: 4.6dmp - 176watt - 80atm - 770%dpa / 1155%dpa [Onyx Apple] Paladin - Blast (lunchbox): - 1H: 4.0dmp - 264watt - 87atm - 770%dpa / 1155%dpa Dark Knight - Spear Crusher (with Berserk): 5.0dmp - 162watt - 61atm - 1020%dpa [Onyx Apple] Dark Knight - Spear Crusher (with Berserk): 5.0dmp - 247watt - 61atm - 1020%dpa Thieves Night Lord - Triple Throw + SP + Critical: 5.0dmp - 130watt - 100atm - 900%dpa Night Lord - Triple Throw + SP + Critical: 5.0dmp - 130watt - 100atm - 1377%dpa [Onyx Apple] Night Lord - Triple Throw + SP + Critical: 5.0dmp - 218watt - 100atm - 900%dpa [Onyx Apple] Night Lord - Triple Throw + SP + Critical: 5.0dmp - 218watt - 100atm - 1377%dpa Shadower: - Assassinate + Bstep Combo: 3.6dmp - 170watt - 22.3atm - 3625%dpa Shadower: - Assassinate + Bstep Combo + SE: 3.6dmp - 170watt - 22.3atm - 4022%dpa [Onyx Apple] Shadower: - Assassinate + Bstep Combo: 3.6dmp - 258watt - 22.3atm - 3625%dpa Shadower: - Bstep + SBlow Combo: 3.6dmp - 170watt - 30.8atm - 1960%dpa [Onyx Apple] Shadower: - Bstep + Sblow Combo + SE: 3.6dmp - 258watt - 30.8atm - 2464%dpa Shadower: - Assassinate only - No Charge - Without 4th hit: 3.6dmp - 170watt - 31.91atm - 1800%dpa Shadower: - Assassinate only - No Charge - With 4th hit: 3.6dmp - 170watt - 27.52atm - 2625%dpa Shadower: - Assassinate only - No Charge - With 4th hit + SE: 3.6dmp - 170watt - 27.52atm - 2950%dpa [Onyx Apple] Shadower: - Assassinate only - No Charge - With 4th hit + SE: 3.6dmp - 170watt - 27.52atm - 2950%dpa Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 3.6dmp - 170watt - 4.23atm - 13.125%dpa Archers Bowmaster - Hurricane + Critical + SE: 3.4dmp - 162watt - 500atm - 232%dpa [Onyx Apple] Bowmaster - Hurricane + Critical + SE: 3.4dmp - 250watt - 500atm - 232%dpa Marksman - Strafe + Critical + SE: 3.6dmp - 165watt - 83atm - 928%dpa Pirates Viper - Demolition: 4.8dmp - 149watt - 33atm - 3200%dpa Viper - Barrage + DU Combo: 4.8dmp - 149watt - 18.52atm - 2880%dpa Viper - Drain: 4.8dpm - 149watt - 133atm - 360%dpa [Onyx Apple] Viper - Demolition: 4.8dmp - 217watt - 33atm - 3200%dpa [Onyx Apple] Viper - Demolition + SE: 4.8dmp - 217watt - 33atm - 3328%dpa Captain - Cannon: 3.6dmp - 149watt - 90atm - 1824%dpa Captain - Rapid Fire = 3.6dmp - 149watt - 500atm - 192%dpa [Onyx Apple] Captain - Cannon: 3.6dmp - 237watt - 90atm - 1824%dpa [Onyx Apple] Captain - Cannon + Adv. Homing + SE: 3.6dmp - 237watt - 90atm - 1905%dpa [Onyx Apple] Captain - Rapid Fire = 3.6dmp - 237watt - 500atm - 192%dpa Magicians Bishop: Angel's Ray: 4.44dmp - 192 SMA - 83.33atm - 192%dpa Bahamut: 4.44dmp - 184 SMA - 12atm - 184%dpa Genesis: 4.44dmp - 536 SMA - 22.22atm - 536%dpa Archmages: Paralyze: 4.44dmp - 227 SMA - 83.33atm - 227%dpa Elquines: 4.44dmp - 216 SMA - 12atm - 216%dpa Meteor Shower: 4.44dmp - 616 SMA - 19.61atm - 616%dpa Chain Lightning: 4.44dmp - 194 SMA - 86.96atm - 194%dpa Ifrit: 4.44dmp - 240 SMA - 12atm - 240%dpa Blizzard: 4.44dmp - 616 SMA - 19.61atm - 616%dpa Calculations - 1 Just pure damage percentages per minute... not very usefull... ![]() Warriors: Hero - Brandish - 2H: 80*988 = 79.040% Hero - Brandish: - 1H: 87*988 = 85.956% Hero - Brandish (red katana / lunchbox): - 1H: 95.24*988 = 94.095% Hero - Brandish (lunchbox) + SE: - 1H: 95.24*1068% = 101.716% Paladin - Blast - 2H: 80*770 & 1155 = 61.600% & 92.400% Paladin - Blast - 1H: 87*770 & 1155 = 69.990% & 100.485% Paladin - Blast (lunchbox): - 1H: 95.24*770 / 1155 = 73.335% / 110.002% Dark Knight - Spear Crusher (with Berserk): 61*1020 = 62.220% Thieves Night Lord - Triple Throw + SP + Critical: 100*900 = 90.000% Night Lord - Triple Throw + SP + Critical + SE: 100*1377 = 137.700% Shadower: - Sblow only + SE = 83.3*768 = 63.974% Shadower: - Assassinate + Bstep Combo: 22.3*3625 = 80.838% Shadower: - Assassinate + Bstep Combo + SE: 22.3*4022 = 89.691% Shadower: - Bstep + Sblow Combo: 30.8*1960 = 60.368% Shadower: - Bstep + Sblow Combo + SE: 30.8*2464 = 75.891% Shadower: - Assassinate only - No Charge - Without 4th hit: 31.91*1800 = 57.438% Shadower: - Assassinate only - No Charge - With 4th hit: 27.52*2625 = 72.240% Shadower: - Assassinate only - No Charge - With 4th hit + SE: 27.52*2950 = 81.184% Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 4.23*13.125 = 55.519% Archers Bowmaster - Hurricane + Critical + SE: 500*232 = 116.000% Marksman - Strafe + Critical + SE: 83*928 = 77.024% Pirates Viper - Demolition: 33*3200 = 105.600% Viper - Demolition + SE: 33*3328 = 109.824% Viper - Barrage + DU Combo: 18.52*2880% = 53.338% Viper - Drain: 133*360% = 47.880% Captain - Cannon: 90*1824 = 164.160% Captain - Cannon + SE: 90*1905 = 171.450% Captain - Rapid Fire: 500*192 = 96.000% Magicians Bishop: Angel's Ray: 83.33 * 192 = 15.999% Bahamut: 12 * 184 = 2208% Genesis: 22.22 * 536 = 11.910% Archmages: Paralyze: 83.33 * 227 = 18.916% Elquines: 12 * 216 = 2592% Meteor Shower: 19.61 * 616 = 12.080% Chain Lightning: 86.96 * 194 = 16.870% Ifrit: 12 * 240 = 2880% Blizzard: 19.61 * 616 = 12.080% Calculations - 2 Now lets even them out on damage multipliers in the "Class formula's". All damage percentages converted to a 5.0 multiplier. But still not really usefull since all classes have other weapon attack. Warriors: Hero - Brandish - 2H: 79.040% * (4.6/5) = 72.717% Hero - Brandish: - 1H: 85.956% * (4.0/5) = 68.765% Hero - Brandish (red katana / lunchbox): - 1H: 94.095% * (4.0/5) = 75.276% Hero - Brandish (lunchbox) + SE: - 1H: 101.716% * (4.0/5) = 81.373% Paladin - Blast - 2H: 61.600% & 92.400% * (4.6/5) = 56.672% & 85.008% Paladin - Blast - 1H: 69.990% & 100.485%* (4.0/5) = 55.992% & 80.388% Paladin - Blast (lunchbox): - 1H: = 73.335% & 110.002% * (4.0/5) = 58.668% & 88.002% Dark Knight - Spear Crusher (with Berserk): 62.220% * (5.0/5) = 62.220% Thieves Night Lord - Triple Throw + SP + Critical: 90.000% * (5.0/5) = 90.000% Night Lord - Triple Throw + SP + Critical + SE: 90.000% * (5.0/5) = 90.000% Shadower: - Sblow only + SE: 63.974% * (3.6/5) = 46.061% Shadower: - Assassinate + Bstep Combo: 80.838% * (3.6/5) = 58.203% Shadower: - Assassinate + Bstep Combo + SE: 89.691% * (3.6/5) = 64.578% Shadower: - Bstep + Sblow Combo: 60.368% * (3.6/5) = 43.465% Shadower: - Bstep + Sblow Combo + SE: 75.891% * (3.6/5) = 54.642% Shadower: - Assassinate only - No Charge - Without 4th hit: 57.438% * (3.6/5) = 41.355% Shadower: - Assassinate only - No Charge - With 4th hit: 72.240% * (3.6/5) = 52.013% Shadower: - Assassinate only - No Charge - With 4th hit + SE: 81.184% * (3.6/5) = 58.452% Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 55.519% * (3.6/5) = 39.974% Archers Bowmaster - Hurricane + Critical + SE: 116.000% * (3.4/5) = 78.880% Marksman - Strafe + Critical + SE: 77.024% * (3.6/5) = 55.457% Marksman - Strafe + Critical + SE + Snipe [with 3000 max att range]: (77.024% + 20.000%) * (3.6/5) = 69.857% Marksman - Strafe + Critical + SE + Snipe [with 4000 max att range]: (77.024% + 15.000%) * (3.6/5) = 66.257% Marksman - Strafe + Critical + SE + Snipe [with 5000 max att range]: (77.024% + 12.000%) * (3.6/5) = 64.097% Marksman - Strafe + Critical + SE + Snipe(200k) [with 3000 max att range]: (77.024% + 40.000%) * (3.6/5) = 84.257% Marksman - Strafe + Critical + SE + Snipe(200k) [with 4000 max att range]: (77.024% + 30.000%) * (3.6/5) = 77.057% Marksman - Strafe + Critical + SE + Snipe(200k) [with 5000 max att range]: (77.024% + 24.000%) * (3.6/5) = 72.737% Pirates Viper - Demolition: 105.600% * (4.8/5) = 101.376% Viper - Barrage + DU Combo: 53.338% * (4.8/5) = 51.204% Viper - Demolition + SE: 109.824% * (4.8/5) = 105.431% Viper - Drain: 47.880% * (4.8/5) = 45.965% Captain - Cannon: 164.160% * (3.6/5) = 118.195% Captain - Cannon + SE: 171.450% * (3.6/5) = 123.444% Captain - Rapid Fire: 96.000% * (3.6/5) = 69.120% Magicians Bishop: Angel's Ray: 15.999% * (4.44/5) = 14.207% & 21.311% Bahamut: 2208% * (4.44/5) = 1961% & 2941% Genesis: 11.910% * (4.44/5) = 10.576% & 15.864% Archmages: Paralyze: 18.916% * (4.44/5) = 16.797% Elquines: 2592% * (4.44/5) = 2302% Meteor Shower: 12.080% * (4.44/5) = 10.727% Chain Lightning: 16.870% * (4.44/5) = 14.981% Ifrit: 2880% * (4.44/5) = 2557% Blizzard: 12.080% * (4.44/5) = 10.727% Calculations - 3 Now lets even them out on damage multipliers + weapon attack. Now here you can compare the classes against each other who does most dps / min. One handed Heroes / Paladins have most weapon attack so lets use them as comparision. Warriors: Hero - Brandish - 2H: 72.717% * (157/175) = 65.238% Hero - Brandish: - 1H: 68.765% * (175/175) = 68.765% Hero - Brandish (red katana): 75.276% * (149/175) = 64.092% Hero - Brandish (lunchbox): 75.276% * (176/175) = 75.706% Hero - Brandish (lunchbox) + SE: 81.373% * (176/175) = 81.838% [Onyx Apple] Hero - Brandish (red katana): - 75.276% * (237/175) = 101.945% [Onyx Apple] Hero - Brandish (lunchbox): - 75.276% * (264/175) = 113.559% [Onyx Apple] Hero - Brandish (lunchbox) + SE: 81.373% * (264/175) = 122.756% Paladin - Blast - 2H: 56.672% & 85.008% * (157/175) = 50.843% & 76.264% Paladin - Blast - 1H: 55.992% & 80.388% * (175/175) = 55.992% & 80.388% Paladin - Blast (lunchbox) - 1H: 58.668% & 88.002% * (176/175) = 59.003% & 85.494% [Onyx Apple] Paladin - Blast (lunchbox) - 1H: 58.668% & 88.002% * (264/175) = 88.505% & 132.757% Dark Knight - Spear Crusher (with Berserk): 62.220%% * (162/175) = 57.598% Dark Knight - Spear Crusher (without Berserk): 62.220%% * (162/175) = 57.598% / 2 = 28.799% [Onyx Apple] Dark Knight - Spear Crusher (without Berserk): 62.220%% * (247/175) = 87.819% / 2 = 43.910% Thieves Night Lord - Triple Throw + SP + Critical: 90.000% * (130/175) = 66.857% Night Lord - Triple Throw + SP + Critical + SE: 137.700% * (130/175) = 102.291% [Onyx Apple] Night Lord - Triple Throw + SP + Critical: 90.000% * (218/175) = 112.114% [Onyx Apple] Night Lord - Triple Throw + SP + Critical + SE: 137.700% * (218/175) = 171.535% Shadower: - Assassinate + Bstep Combo: 58.203% * (170/175) = 56.540% Shadower: - Assassinate + Bstep Combo + SE: 64.578% * (170/175) = 62.733% Shadower: - Bstep + Sblow Combo: 43.465% * (170/175) = 41.101% Shadower: - Bstep + Sblow Combo + SE: 54.642% * (170/175) = 53.081% Shadower: - Assassinate only - No Charge - Without 4th hit: 41.355% * (170/175) = 40.173% Shadower: - Assassinate only - No Charge - With 4th hit: 52.013% * (170/175) = 50.527% Shadower: - Assassinate only - No Charge - With 4th hit + SE: 58.452% * (170/175) = 56.782% Shadower: - Assassinate only - Full Charge (12 sec) - With 4th hit: 39.974% * (170/175) = 38.832% [Onyx Apple] Shadower: - Sblow only + SE: 46.061% * (258/175) = 67.907% [Onyx Apple] Shadower: - Assassinate + Bstep Combo: 58.203% * (258/175) = 85.807% [Onyx Apple] Shadower: - Assassinate + Bstep Combo + SE: 64.578% * (258/175) = 95.206% [Onyx Apple] Shadower: - Bstep + Sblow Combo: 43.465% * (258/175) = 60.594% [Onyx Apple] Shadower: - Bstep + Sblow Combo + SE: 54.642% * (258/175) = 80.558% [Onyx Apple] Shadower: - Assassinate only - No Charge - Without 4th hit + SE: 41.355% * (258/175) = 60.969% [Onyx Apple] - Shadower: - Assassinate only - No Charge - With 4th hit + SE: 58.452% * (258/175) = 86.175% Archers Bowmaster - Hurricane + Critical + SE: 78.880% * (162/175) = 73.020% [Onyx Apple] Bowmaster - Hurricane + Critical + SE: 78.880% * (250/175) = 112.686% Marksman - Strafe + Critical + SE: 55.457% * (165/175) = 52.288% Marksman - Strafe + Critical + SE + Snipe [with 3000 max att range]: 69.857% * (165/175) = 65.865% Marksman - Strafe + Critical + SE + Snipe [with 4000 max att range]: 66.257% * (165/175) = 62.471% Marksman - Strafe + Critical + SE + Snipe [with 5000 max att range]: 64.097% * (165/175) = 60.434% Marksman - Strafe + Critical + SE + Snipe(200k) [with 3000 max att range]: 84.257% * (165/175) = 79.442% Marksman - Strafe + Critical + SE + Snipe(200k) [with 4000 max att range]: 77.057% * (165/175) = 72.654% Marksman - Strafe + Critical + SE + Snipe(200k) [with 5000 max att range]: 72.737% * (165/175) = 68.581% Pirates Viper - Demolition: 101.376% * (149/175) = 86.314% Viper - Barrage + DU Combo: 51.204% * (149/175) = 43.597% Viper - Drain: 45.965% * (149/175) = 39.135% Viper - Demolition & Barrage + DU Combo: ((16/20)*86.314) + ((4/20)*43.597) = 77771% [Onyx Apple] Viper - Demolition: 101.376% * (217/175) = 125.706% [Onyx Apple] Viper - Barrage + DU Combo: 51.204% * (217/175) = 63.493% [Onyx Apple] Viper - Demolition & Barrage + DU Combo: ((16/20)*125.706) + ((4/20)*63.493) = 113.263% [Onyx Apple] Viper - Demolition + SE: 105.431% * (217/175) = 130.734% Captain - Cannon: 118.195% * (149/175) = 99.281% Captain - Rapid Fire: 69.120% * (149/175) = 58.060% [Onyx Apple] Captain - Cannon: 118.195% * (237/175) = 160.069% [Onyx Apple] Captain - Cannon + SE: 123.444% * (237/175) = 167.178% [Onyx Apple] Captain - Rapid Fire: 69.120% * (237/175) = 93.608% Magicians (+Element Bonus) Bishop: Angel's Ray: 14.207% * (192/175) = 15.587% & 23.381% Bahamut: 1961% * (184/175) = 2062% & 3093% -- Angel's Ray + Bahamut (non Elemental - Boss): 17.649% Genesis: 10.576% * (536/175) = 32.393%& 48.590% Archmages: Paralyze: 16.797% * (227/175) = 21.788% & 32.682% Elquines: 2302% * (216/175) = 2841% & 4262% -- Paralyze + Elquines (non Elemental - Boss): 24.629% Meteor Shower: 10.727% * (616/175) = 37.759% & 56.639% Chain Lightning: 14.981% * (194/175) = 16.608% & 24.912% Ifrit: 2557% * (240/175) = 3507% & 5261% -- Chain Lightning + Ifrit (non Elemental - Boss): 20.115% Blizzard: 10.727% * (616/175) = 37.759% & 56.639% Calculations - 4 Without Onyx Apples: Not possible at Horntail: - 6x NightLord (Not Possible at Horntail - 1-Hit Death) -- 6x 66.857% = 401.142% - 6x Bowmaster (Not Possible at Horntail - 1-Hit Death) -- 6x 73.020% = 438.120% - 1x Bowmaster + 5x NightLord (Not Possible at Horntail - 1-Hit Death) -- 73.020% + 5x 102.291% = 584.475% - 6x Captain (Battleship) (Not Possible at Horntail - 1-Hit Death) -- 6x 99.281% = 595.686% Possible at Horntail: - 6x Hero - Brandish (Red Katana) -- 6x 64.092% = 384.552% - Bishop + 5x Viper (6x Revive per 20 mins) -- X + 5x 77771% = 388.855% - Bishop + DarkKnight + BowMaster + 3x NightLord -- X + 28.799% + 73.020% + 3x 102.291% = 408.692% - 6x Hero - Brandish (Lunchbox) -- 6x 75.706% = 454.238% - 6x Viper (Demolition+Barrage+DU Combo) -- 6x 77771% = 466.626% With Onyx Apples: Not possible at Horntail: - 6x NightLord (Not Possible at Horntail - 1-Hit Death) -- 6x 112.114% = 672.684% - 6x Bowmaster (Not Possible at Horntail - 1-Hit Death) -- 6x 112.686% = 676.116% - 1x Bowmaster + 5x Viper (Not Possible at Horntail - Bowmaster = 1-Hit Death) -- 112.686% + 5x 130.734% = 766.356% - 1x Bowmaster + 5x Captain (Not Possible at Horntail - 1-Hit Death) -- 112.686% + 5x 167.178% = 948.576% - 6x Captain (Battleship) (Not Possible at Horntail - 1-Hit Death) -- 6x 160.069% = 960.414% - 1x Bowmaster + 5x NightLord (Not Possible at Horntail - 1-Hit Death) -- 112.686% + 5x 171.535% = 970.361% Possible at Horntail: - Bishop + 5x Viper (6x Revive per 20 mins) -- X + 5x 113.263%% = 566.315% - 6x Hero - Brandish (Red Katana) -- 6x 101.945% = 611.670% - Bishop + DarkKnight + BowMaster + 3x NightLord -- X + 43.910% + 112.686% + 3x 171.535% = 671.201% - 6x Viper (Demolition+Barrage+DU Combo) -- 6x 113.263% = 679.580% - 6x Hero - Brandish (Lunchbox) -- 6x 113.559% = 681.354% - Bishop + DarkKnight + 4x Captain (Battleship) -- X + 43.910% + 4x 160.069% = 684.186% ================================================== Please that in mind that this is Max Damage / Min. If you have any idea's / corrections / comments to post, please do so!
The Ultimate 4th Job DPM Thread - Devil - 2008-09-06 - Reserved as extra space - The Ultimate 4th Job DPM Thread - Acim - 2008-09-06 Devil Wrote:- Captains can use Cannon forever, Rapid Fire will be added if I know bullets / minute of that skill. One thread says 8 bullets per second (480 per minute), one says 8.3 per second (which I believe, rough estimating, is 500 per minute). Awesome thread. Very informative. Also, you could add ranks, just listing jobs in order of most DPM. I know certain people on these forums who can't understand math, or anything. -goes to finish reading- The Ultimate 4th Job DPM Thread - Dusk - 2008-09-06 Bit confused. What do the percentages mean? Also, Hurricane does 232% per arrow with SE and Strafe does 232*4 = 928% per attack. Crits are 340%, not 240%. I like the idea of using standard equipment for all classes, though. It's a lot more fair than going off assumed market values and bs like that. It shows you realistically how damage would match up if certain classes weren't way more popular than others. The Ultimate 4th Job DPM Thread - KaidaTan - 2008-09-06 You did Critical for Bowmasters and Marksmen wrong. You have their crits doing 240% damage, which is only +140% from normal. SE crits are actually much higher than that. Crit arrows with SE do +240%, so 340% damage per arrow. Archers Bowmaster - Hurricane + Critical + SE: - 55% > 340% - 45% > 100% -- 100% = 232% Marksman - Strafe + Critical + SE: - 55% > 1360% - 45% > 400% -- 100% = 928% Oh, it looks like the damage for NLs is messed up too. Lemmie fix that. Night Lord - Triple Throw + SP + Critical (50% critical rate): - 50% > 1875% - 50% > 1125% -- 100% = 1500% And here's with SE Night Lord - Triple Throw + SP + Critical +SE: - 65% > 2925% - 35% > 1125% -- 100% = 2295% The Ultimate 4th Job DPM Thread - Nikkey - 2008-09-06 Calculations - 2 have a major bug. [(STR * 4.6 + DEX) / 100] * Weapon Attack If you multiply that with 5 and divide by 4.6, you'll get a higher percentage than you should have because of the dex. You have to inject the 5.0 multiplier directly into the main stat. But what I don't get, is what this thread is for. Uhm, well, I do, somewhat, but could you just explain it to me? The Ultimate 4th Job DPM Thread - Devil - 2008-09-06 KaidaTan Wrote:You did Critical for Bowmasters and Marksmen wrong. You have their crits doing 240% damage, which is only +140% from normal. SE crits are actually much higher than that. Crit arrows with SE do +240%, so 340% damage per arrow.Ok fixed Bowmasters / Marksmen! Haha just totally forgot that it worked that way! ![]() But about Triple Throw, no I used the correct value's! So damage without SE = Correct With critical: - 3x 150% + 3x100% = 750% - Shadow Partner > 750 * 1.5 = 1125% Without critical: - 3x 150% = 450% - Shadow Partner > 450 * 1.5 = 675% And uhm about Triple Throw + SE, how much is each hit then? - 150% = basic - 250% = normal critical But: - 250*1.4 = 350% = SE critical? - 250+140 = 390% = SE critical? - 250+240 = 480% = SE critical? Explain plz! ![]() Devil's Sunrise Wrote:Calculations - 2 have a major bug.First, the thread is for anyone who's interested, and it came out of my interest to compare Pirates' Demolition / Cannon VS other classes damage per second... Now with these calculations I for myself could see they're indeed VERY overpowered compared to other classes, so there you have your reason... .Second, no they're not incorrect. Let me explain: - I used a 5.0 stat multiplier as reference for a 100% measurement: --> 5.0x = 5.0/5.0 = 100% --> 4.6x = 4.6/5.0 = 92% Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real ). This to balance out the classes main stat has the same meaning to the attack's DPM stat.Can't explain it any more clear then that... it's just how it works with comparing...
The Ultimate 4th Job DPM Thread - Dusk - 2008-09-06 Devil Wrote:With critical: That one. .65*390 + .35*150 = 306%. Quote:First, the thread is for anyone who's interested, and it came out of my interest to compare Pirates' Demolition / Cannon VS other classes damage per second... Now with these calculations I for myself could see they're indeed VERY overpowered compared to other classes, so there you have your reason...Now that I understand your thread a little better, let me point out something. You completely ignore minimum damage. That's a big flaw. Most classes have 60% mastery, meaning .6*.9 = 54% of their main stat multiplier in minimum damage. NLs have 50% a main stat multiplier in minimum damage. Archers have 81% from Bow Expertise/Marksman Boost. DrKs have 72%. This changes your comparisons around by a lot. And I've ignored secondary stat damage bonuses. Better to run the real formulas. Edit: Hmm. And what of secondary stats? Thieves would be weaker in this aspect because they need a lot of dex to equip their weapons, and archers would be slightly weaker too. Or do we assume that everyone has no equipment scrolled for their main stat and their secondary stat is buffed just enough to equip their weapon? Finally, a 20 att shield seems kind of high. Since most classes have 7 slot shields, I think it'd be more appropriate to use 14. The Ultimate 4th Job DPM Thread - Stereo - 2008-09-06 The Night Lord is using a clean claw (54 atk) where the other classes get scrolled ones. It should have 130 w.atk. Maxed Advance Combo is 190%, not 150%, so bump up the Hero quite a bit too. The Ultimate 4th Job DPM Thread - KaidaTan - 2008-09-06 Devil Wrote:Ok fixed Bowmasters / Marksmen! Haha just totally forgot that it worked that way! My mistake, I took the values from some calculations I did earlier, so the NL stuff is in % damage per second, not % damage per throw. But yeah, as Dusk said, it's the center one. Night Lord - Triple Throw + SP + Critical +SE: - 65% > 1755% - 35% > 1125% -- 100% = 1377% Oh also, I would suggest doing DPS instead of DPM. DPS is a more practical, more usable number that is more easily compared to other classes. DPM is too large to be practical or to make sense if you want to see how fast you kill a monster. It only really helps when comparing damage on bosses that have tons of HP and don't attack. The Ultimate 4th Job DPM Thread - Nikkey - 2008-09-06 Devil Wrote:Second, no they're not incorrect. Let me explain: Whoops, I misread. It would still be incorrect though. set str 700 and dex 100 [(700 * 5.0 + 100) / 100] * 100 = 3600 (given damage) [(700 * 4.6 + 100) / 100] * 100 = 3320 (exact damage) 3600 * 4.6/5 = 3312 (calculated damage by your way) But well, yeah, it's only an approximation I'd assume, so it doesn't matter that much
The Ultimate 4th Job DPM Thread - Devil - 2008-09-06 Dusk Wrote:That one. .65*390 + .35*150 = 306%.Ok, i'll add it! ![]() Quote:Now that I understand your thread a little better, let me point out something. You completely ignore minimum damage. That's a big flaw. Most classes have 60% mastery, meaning .6*.9 = 54% of their main stat multiplier in minimum damage. NLs have 50% a main stat multiplier in minimum damage. Archers have 81% from Bow Expertise/Marksman Boost. DrKs have 72%. This changes your comparisons around by a lot. And I've ignored secondary stat damage bonuses. Better to run the real formulas.Currently I'm only doing MAX damage, AVG damage / minute will come later, after I have all classes right on MAX damage / minute. ![]() Quote:Edit: Hmm. And what of secondary stats? Thieves would be weaker in this aspect because they need a lot of dex to equip their weapons, and archers would be slightly weaker too. Or do we assume that everyone has no equipment scrolled for their main stat and their secondary stat is buffed just enough to equip their weapon?Secondary stats hardly add to damage, and if you mean one class needs more secondary stats to wear item, that's true, i'll look into it how to add it to the stats. However, the higher lvl you get to, the less it matters... And about the shields... I'm also using CIlbies for Night Lords too... I could also start working with 20+ att Maple Shields... ![]() Stereo Wrote:The Night Lord is using a clean claw (54 atk) where the other classes get scrolled ones.Ok fixing it both! Tnx! ![]() KaidaTan Wrote:[...]It wouldn't work for Shadowers, since their Combo takes more then 1 second... Also, DPM is most usefull for bosses... ![]() Devil's Sunrise Wrote:Whoops, I misread. It would still be incorrect though.8/3320 = 0.24% error margin... nothing to worry about...
The Ultimate 4th Job DPM Thread - Russt - 2008-09-06 Still, might as well use the real formulas, since it's not that much more effort anyway. Also, calculating DPM your way allows for rounding error. For example, you state MM strafe as 83/minute, yet it's really 83.333/minute. A much cleaner way is just to do the following: (damage per 'combo') / (seconds per 'combo') So strafe in damage % would be: 928% / 0.72s = 1288%/s. The Ultimate 4th Job DPM Thread - Devil - 2008-09-06 Russt Wrote:Still, might as well use the real formulas, since it's not that much more effort anyway.That's an error margin of 0,33%, I can live with that... When I have the time, i'll alter it... ![]() ------------ Added "Calculations - 4" Section too now - Party Damage / Minute!
The Ultimate 4th Job DPM Thread - Dusk - 2008-09-06 Cool, now those numbers are looking realistic. Heroes still look a bit low, though. Not sure what's going on there. Edit: Actually, that does make sense. Kind of unfair for a skill that can hit 3 targets to outdamage every single-target skill except TT+SE. Quote:Secondary stats hardly add to damage, and if you mean one class needs more secondary stats to wear item, that's true, i'll look into it how to add it to the stats. However, the higher lvl you get to, the less it matters...I have 100 STR. That's worth 29 dex when you examine max damage and 54 dex when you examine min damage. For average damage, my 100 STR is worth about 38 dex. Considering that 38 dex makes more of a difference on my damage than MW9, and is the main factor in making normal BMs outdamage STRless, I think the secondary stat is pretty important. It'd be most important for archers and Shadowers, and kind of noticeable for warriors depending on how much dex they have. The Ultimate 4th Job DPM Thread - Russt - 2008-09-06 Actually, weapon attack is the main factor in making normal outdamage STRless. Damage from STR definitely helps, though. The Ultimate 4th Job DPM Thread - JoeTang - 2008-09-06 Dusk Wrote:Cool, now those numbers are looking realistic. Heroes still look a bit low, though. Not sure what's going on there. You realize that your 100 STR is worth 96 DEX to a STR-Less Archer? The Ultimate 4th Job DPM Thread - Dusk - 2008-09-07 JoeTang Wrote:You realize that your 100 STR is worth 96 DEX to a STR-Less Archer? STRless archers don't have 100 STR, so it's more like they get next to no damage from their secondary stat. Thank you for going off-topic o_o
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The Ultimate 4th Job DPM Thread - Afrobean - 2008-09-07 I was going to make a subclass comparison like this for Magicians, but now that you've done this, I fear I wouldn't generate compatible information. So instead I demand that you add Magicians here, definitely Mages at the very least. Really, this would do more to help my cause too. Putting it side by side with the other classes would point out that an Arch Mage at full potential isn't quite as bad at single target as everyone thinks. I'd also like to see different sets computed for Mages based on their different attacks and how many they're hitting at once. Also: since when is "damage per minute" a standard of measurement? Things like this more often work by a "damage per second" standard. Furthermore, punching it down to smaller numbers makes it easier to understand the variances in averages. And along this line, I'd also like to point out that certain skills need to be computed on an average basis based on how long the skills are able to be used or how often they can be used. Think about Pirates, they can't use their transformed states constantly. Other skills have cooldowns or require combos to be built up. The Ultimate 4th Job DPM Thread - Devil - 2008-09-07 Afrobean Wrote:I was going to make a subclass comparison like this for Magicians, but now that you've done this, I fear I wouldn't generate compatible information. So instead I demand that you add Magicians here, definitely Mages at the very least.Oh if you want to make them for magicians, feel free to do so, because I still have no good idea how to compare wdef and mdef to each other... Feel free to post all the stats here, then i'll add them to the start post! I have no idea how the current magic damage formula works, since I last used the old (not so precise) one more then 2 years ago!
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