2010-09-10, 10:10 AM (This post was last modified: 2010-09-13, 10:08 AM by Fiel.)
Well, this was completely unexpected, but they reduced Smokescreen cooldown from 600 seconds down to 360 seconds. Thanks to ghostofhalo pointing out that it should have been this way all along.
Also, the statless items from the last patch are no longer statless in this patch.
Character
Accessory
Medal
시그너스의 후계자
Medal - All classes Required Level: 60 Weapon Attack: +2 Magic Attack: +2 HP: +200 MP: +200 Speed: +10 Jump: +10
Tradeblock
Cannot resell to merchants
Cap
브라운체크 헌팅캡
Cap - All classes
Cash Item
Cape
내친구 구미호 꼬리
Cape - All classes
Cash Item
Shoes
브라운체크 앵클 부츠
Shoes - All classes
Cash Item
Weapon
Cash Shop Equip
가을 여행자 가방
Cash Shop Equip - All classes
Cash Item
Item
Consume
파워 엘릭서
전설의 비약이다.\nHP, MP를 모두 회복시킨다. HP: 100% MP: 100%
Tradeblock
Install
NULL
NULL
Quest Item
---------------
NULL
NULL
Quest Item
NPC
Name: 루덴 Function: 기사단장 Script: Ani_Out
"주민들을 구해야 합니다. 무슨 수를 써서라도..."
"절대 포기하지 마십시오.."
"피하려 하시는 것은 아니겠지요?"
Wasn't Smokescreen's cooldown listed and six minutes after Big Bang? Perhaps they just forgot to change it before release.
EDIT: Yeah, according to the Adventurer Skill Revamp thread, the description says it has a six minute cooldown. Seems they forgot about it.
kremechoko Wrote:Since when does Blast instant kill?
Considering you're a pally in KMST, I'm assuming you're basing this off Blast.
Since Big Bang.
Here is level 12 Blast, which I have atm.
MP 18 소비, 244% 데미지로 3번 공격, 대상의 방어력 11% 무시, 추가 크리티컬 확률 32%, 4% 확률로 즉사
Strike 3 times at 244% damage. Ignore 11% of the mob's PDRate. 32% boosted critical chance. 4% chance of instant death.
0^2 Wrote:Id like to ask WHY they even gave moves one hit kill properties and then make them useless...
Would you rather paladins be weaker by taking it away? It's good for other situations, and training on these things is much less broken (and way more fun) the way it is now.