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[1.2.341] Refinement - Printable Version

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[1.2.341] Refinement - Fiel - 2010-09-10

Well, this was completely unexpected, but they reduced Smokescreen cooldown from 600 seconds down to 360 seconds. Thanks to ghostofhalo pointing out that it should have been this way all along. Smile

Also, the statless items from the last patch are no longer statless in this patch.

 Character

 Item

 NPC



[1.2.341] Refinement - ghostofhalo - 2010-09-10

Wasn't Smokescreen's cooldown listed and six minutes after Big Bang? Perhaps they just forgot to change it before release.
EDIT: Yeah, according to the Adventurer Skill Revamp thread, the description says it has a six minute cooldown. Seems they forgot about it.


[1.2.341] Refinement - Atuan - 2010-09-10

Lionheart Castle* Mobs changed a bit too.
No instant kill skills work anymore.
They cannot be stunned.


[1.2.341] Refinement - Takebacker - 2010-09-10

Do the weapons have the same requirements as reverse weapons then?

They should have made this set level 130. >_> I don't get their need to stick to level 120 for "end game" equips.

Atuan Wrote:Mobs changed a bit too.
No instant kill skills work anymore.
They cannot be stunned.

RAGE.


[1.2.341] Refinement - IllegallySane - 2010-09-10

Atuan Wrote:Mobs changed a bit too.
No instant kill skills work anymore.
They cannot be stunned
.

Uh...... what? What reason is there for stun moves anymore then, and were there even OHKO skills since Mortal Blow? Tongue

*Or does this ONLY apply to the Lionheart Castle mobs?


[1.2.341] Refinement - Atuan - 2010-09-10

IllegallySane Wrote:Uh...... what? What reason is there for stun moves anymore then, and were there even OHKO skills since Mortal Blow? Tongue

*Or does this ONLY apply to the Lionheart Castle mobs?

Haha, corrected myself. Yes, Lionheart Castle monsters cannot be instant killed [Blast, Snipe, Swallow, etc] or stunned.


[1.2.341] Refinement - shouri - 2010-09-10

Aww, there goes tempest training on them D:


[1.2.341] Refinement - JoeTang - 2010-09-10

Thread title is misleading.


[1.2.341] Refinement - IllegallySane - 2010-09-10

Atuan Wrote:Haha, corrected myself. Yes, Lionheart Castle monsters cannot be instant killed [Blast, Snipe, Swallow, etc] or stunned.

Oh okay. That I can live with.


[1.2.341] Refinement - Biotype - 2010-09-10

Why no stun? That doesn't seem like a game-breaking kind of thing like the 1HKO moves. <s>Next they'll disable freeze on Lionheart mobs. Rolleyes</s>

Do the weapons have the same stat requirements as reverse/timeless weapons?


[1.2.341] Refinement - JoeTang - 2010-09-10

Biotype Wrote:Why no stun? That doesn't seem like a game-breaking kind of thing like the 1HKO moves. Next they'll disable freeze on Lionheart mobs. Rolleyes

Do the weapons have the same stat requirements as reverse/timeless weapons?

I would assume it's because they're labeled as bosses now? You couldn't freeze any Lionheart mobs anyways.


[1.2.341] Refinement - Dusk - 2010-09-10

Biotype Wrote:Why no stun? That doesn't seem like a game-breaking kind of thing like the 1HKO moves. Next they'll disable freeze on Lionheart mobs. Rolleyes

Do the weapons have the same stat requirements as reverse/timeless weapons?

They're already not freezable. Stun isn't gamebreaking, but I guess fighting 10m HP mobs that can be stunned 1-2 at a time is pretty lame.


[1.2.341] Refinement - y0y0y0y0shi0 - 2010-09-10

JoeTang Wrote:Thread title is misleading.
Very.

>Enters thread expecting Refining in terms of Items/Maker
>Sees simple changes to Lionheart castle
>Frown


[1.2.341] Refinement - kremechoko - 2010-09-10

Atuan Wrote:Haha, corrected myself. Yes, Lionheart Castle monsters cannot be instant killed [Blast, Snipe, Swallow, etc] or stunned.

Since when does Blast instant kill?
Considering you're a pally in KMST, I'm assuming you're basing this off Blast.


[1.2.341] Refinement - JoeTang - 2010-09-10

kremechoko Wrote:Since when does Blast instant kill?
Considering you're a pally in KMST, I'm assuming you're basing this off Blast.

Pretty sure Blast has had instant kill since the first Tespia patch for Big Bang.


[1.2.341] Refinement - Atuan - 2010-09-10

kremechoko Wrote:Since when does Blast instant kill?
Considering you're a pally in KMST, I'm assuming you're basing this off Blast.

Since Big Bang.
Here is level 12 Blast, which I have atm.
MP 18 소비, 244% 데미지로 3번 공격, 대상의 방어력 11% 무시, 추가 크리티컬 확률 32%, 4% 확률로 즉사
Strike 3 times at 244% damage. Ignore 11% of the mob's PDRate. 32% boosted critical chance. 4% chance of instant death.

Ninja'd.


[1.2.341] Refinement - Saar331 - 2010-09-10

Can someone explain me [SIZE="4"]exactly[/SIZE] how this ultimate adv. thing works?
I really dont understand a single thing...


[1.2.341] Refinement - kremechoko - 2010-09-10

JoeTang Wrote:Pretty sure Blast has had instant kill since the first Tespia patch for Big Bang.

Oh. Dang.
Well.. I guess it kinda is understandable to do this. Otherwise it would be extremely insane exp.


[1.2.341] Refinement - 0^2 - 2010-09-10

Id like to ask WHY they even gave moves one hit kill properties and then make them useless...


[1.2.341] Refinement - Takebacker - 2010-09-10

0^2 Wrote:Id like to ask WHY they even gave moves one hit kill properties and then make them useless...

Would you rather paladins be weaker by taking it away? It's good for other situations, and training on these things is much less broken (and way more fun) the way it is now.