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Item stat variance (drops)
#1
Did this get changed at all? I think this is how it worked before

- Dropped stuff could be + or - 5 (for most cases)

- Gach could fluctuate it but only by a max of 2 (for most cases)

I'm wondering because I found an 82 king cent yesterday clean, non potential'd, which is +8 above average. I know it dropped off a black wyvern or levithian if that matters.

Might explain why a friend of mine found a 51 clean level 70 blade, when average on those is around 43.
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#2
If they were changed it was before this patch. About 5-6 months ago I found a lv 50 Crossbow (Rower) from Zombie Lupions that was 75atk clean, that's 7 above average.
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#3
I think stat variance for dropped items is (average statl/10) + 1, with another +1 for gachapon, but it's very hard to hit those top and bottom numbers the higher the variance gets because of normal distribution, which is why 8/12 att mark of naricains are kinda uncommon.
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#4
For primary stats and auxiliary stats (accuracy, avoid, speed, jump, etc) , it should be what Cyanne said (floor(avg/10) + 1) and an extra 1 for gach. For weapon and magic attack, it's ±7 or 8 even with normal drops (not gachapon or boss specific), same applies for weapon/magic defense. HP/MP seems to be ±5. There is probably a general formula and a cap so I'm most likely working on the cap here in regards to weapon/magic att; lower attack base weapon may have less variance.
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