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Item stat variance (drops) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Item stat variance (drops) (/showthread.php?tid=28316) |
Item stat variance (drops) - Kaasoljoyyx - 2010-07-28 Did this get changed at all? I think this is how it worked before - Dropped stuff could be + or - 5 (for most cases) - Gach could fluctuate it but only by a max of 2 (for most cases) I'm wondering because I found an 82 king cent yesterday clean, non potential'd, which is +8 above average. I know it dropped off a black wyvern or levithian if that matters. Might explain why a friend of mine found a 51 clean level 70 blade, when average on those is around 43. Item stat variance (drops) - Chameleonic - 2010-07-28 If they were changed it was before this patch. About 5-6 months ago I found a lv 50 Crossbow (Rower) from Zombie Lupions that was 75atk clean, that's 7 above average. Item stat variance (drops) - Cyanne - 2010-07-28 I think stat variance for dropped items is (average statl/10) + 1, with another +1 for gachapon, but it's very hard to hit those top and bottom numbers the higher the variance gets because of normal distribution, which is why 8/12 att mark of naricains are kinda uncommon. Item stat variance (drops) - Jellyflower - 2010-07-28 For primary stats and auxiliary stats (accuracy, avoid, speed, jump, etc) , it should be what Cyanne said (floor(avg/10) + 1) and an extra 1 for gach. For weapon and magic attack, it's ±7 or 8 even with normal drops (not gachapon or boss specific), same applies for weapon/magic defense. HP/MP seems to be ±5. There is probably a general formula and a cap so I'm most likely working on the cap here in regards to weapon/magic att; lower attack base weapon may have less variance. |