[1.2.318] [KOR] Adventurer Skill Revamps
Shidoshi Wrote:I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies:



If this is true, F/Ps are really screwed...

Not really. Big Bang is the main damage dealer unless you're training on Poison weak, even without the reduction. Good find though.
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Shidoshi Wrote:I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies:



If this is true, F/Ps are really screwed...

Oh nevermind, did fire demon lose its stun? O_o
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Fiel, is buc's skill tables updated to 12.322 ? the current dmg for barrage only 360% and ds = 695%? just confirming.

I just need to check if the various boosts eg:
12.321/+55% to barrage
and
12.320 =+120%, 12.321/+15% to ds are already in or not.

at 695%, there is no gain between current ds (810%) and the new one
OLD DS 810% 46218.6~83802
New DS 695% 59732~85332
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No gain? It got more stable by 13k damage...
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I just noticed the new NL skill has two 20% values... What are those? One is aparently a chance to recover a star when throw, but the other?

ALSO! NINJA STORM. The one to push stuff... Is it me, or did it have the chance to knockback removed? Does that mean it's 100% knockback now!?

I NEED TO KNOW.
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I think the weakened DS might be because of the speed increase, they made it weaker but now the delay is lower, Fiel can you tell us the delay for DS and the one for sharkwave please? I wanna know if it's close/the same.
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i'm sad that they took out endure for bandits Sad
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These are up to date correct? Is Snipe 5 seconds again or is that just a typo?
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Bribery Wrote:These are up to date correct? Is Snipe 5 seconds again or is that just a typo?

While we're at being up-to-date, which date is this? KMS' recent patch, or the latest KMST patch?
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Kalovale Wrote:While we're at being up-to-date, which date is this? KMS' recent patch, or the latest KMST patch?

There isn't a difference. At least until you get into Resistance stuff.
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Hazzy Wrote:There isn't a difference. At least until you get into Resistance stuff.

How are you sure? It is supposed not to be different, but yeah, surely?
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Kalovale Wrote:How are you sure? It is supposed not to be different, but yeah, surely?

Latest kMST added Dark Purple Fury. kMS has this same sprite. Unless I missed a kMST patch.
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I'm bummed that bowmen are being forced to use Final Attack now. If you check the total points for skills in 1st and 2nd job, you can max every single other skill and still have 2 points to spare. I hope something gets changed because it doesn't seem right to have so MORE than enough 2nd job SP for all the 2nd job skills. Unless they remove the 1 SP upon job advancement, we're stuck with at least level 2 Final Attack =(
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Kalovale Wrote:While we're at being up-to-date, which date is this? KMS' recent patch, or the latest KMST patch?

It says updated to kMST 1.2.326 at the top.
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Ngame989 Wrote:I'm bummed that bowmen are being forced to use Final Attack now. If you check the total points for skills in 1st and 2nd job, you can max every single other skill and still have 2 points to spare. I hope something gets changed because it doesn't seem right to have so MORE than enough 2nd job SP for all the 2nd job skills. Unless they remove the 1 SP upon job advancement, we're stuck with at least level 2 Final Attack =(

What are you talking about, you should max FA as a BM, it works with hurricane with absolutely no delay added, it means 150% damage at 40% rate every arrow of Hurricane 0_o
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Ngame989 Wrote:I'm bummed that bowmen are being forced to use Final Attack now. If you check the total points for skills in 1st and 2nd job, you can max every single other skill and still have 2 points to spare. I hope something gets changed because it doesn't seem right to have so MORE than enough 2nd job SP for all the 2nd job skills. Unless they remove the 1 SP upon job advancement, we're stuck with at least level 2 Final Attack =(

Only now FA doesn't increase the time you take doing an attack so it's free increased damage. As well as working with hurricane.
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I had heard about that somewhere, but I didn't know if it was true or not. Thanks for the info!
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Ngame989 Wrote:I'm bummed that bowmen are being forced to use Final Attack now. If you check the total points for skills in 1st and 2nd job, you can max every single other skill and still have 2 points to spare. I hope something gets changed because it doesn't seem right to have so MORE than enough 2nd job SP for all the 2nd job skills. Unless they remove the 1 SP upon job advancement, we're stuck with at least level 2 Final Attack =(

Why wouldn't you get Final Attack? Free damage.

Did Snipe get changed back to 5 secs? That's what the tables say.
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Is there a list of skills Combat Orders works on somewhere?

Also I haven't seen any pics of it being used yet :|
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Was CL reduced to 2 mobs?

Launch of the current target pressure. Chain Lightning is applied to the probability of additional critical targets have been around other people if you add up to 2 damage, but damage is reduced.

No mention of 3 in the skill description, or the level ups.

The only other possibility is that they removed the mob cap and allowed it to hit 2 times :\

Or I'm reading it wrong.
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