[1.2.318] [KOR] Adventurer Skill Revamps
Pride Wrote:It's passive, and not an attack. It says when you get HIT.

I'd say that's pretty obvious, judging from the name of the skill (Vengeance).

So when you get hit, it's a 50% chance of sending all enemies a hundred and one miles away AND stunning them? Or are the probabilities of knockback and stun calculated separately?
Reply
Dusk Wrote:Thing is, with the critical ring, SE is currently adding an average of +162.5% damage to EVERY arrow that you fire (which is simply ridiculous; I'm glad it's being nerfed). That means right now, Hurricane is doing an average of 262.5% damage per arrow. As far as I can tell, under the new system, criticals will add less than +50% to your attacks. That means Hurricane will do less damage than it currently does, even with the upgrade to 200%. BM mob skills are no longer completely terrible though, which I do like.

As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have.
Reply
JoeTang Wrote:As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have.

Well right now, BMs are usually better off holding the Hurricane button than using any mob skill, so any improvement over that is welcome.
Reply
Is there a problem with the page numbering for this thread? I see a page 30 button, but when I click on it it sends me back to page 29.
Reply
doubt it hit the limit, so vengence = guardian without the no dmg part? Sounds cool

I'm still wondering how heroes are doing. I mean from the looks of it we are doing good but I wonder how the game will play out now. If darkness works on boss monsters (highly unlikely) than all hell will break loose Biggrin not to mention the +30% dmg on monsters. It's nice to see the finishers having more use to them again but it would be real nice if they modified them for 4th job to actually have a use outside of using them when combo is about to run outRolleyes like if they did a skill like advanced charge blow where you had a like a 40% chance to keep all orbs
Reply
Hanabira.Kage Wrote:
Is there a problem with the page numbering for this thread? I see a page 30 button, but when I click on it it sends me back to page 29.

Same with the 1.2.321 thread. Had me clearin my Browser cache and everything... couldn't figure it out. Hell, I still can't.
Reply
I still can't figure out what the hell Shadow Resistance does (or whatever it's called. That +10% HP skill Thieves get).

WARNING! HILARIOUS TRANSLATIONS AHEAD!

Bing Translator gives me this for its description:

Quote:The dark and up through the friendly HP, status or more resistant, resistant to all property increases permanently.
Friendly HP! Wow! I want to befriend that little red bar on my UI now!

Systranet.com gives me this:

Quote:Through friendship of gloom and the maximum HP, above of situation introspects, increases all attribute introspection coffin.
Coffin? o.O

No luck there, eh? Let's try the effects at skill Lv20:

Bing:
Quote:Up to 10%, HP status or more resistant to 20%, all property resistant 10% increase.
Huh? HP is a status effect? Aww...I wanted to befriend my HP!

Systranet:
Quote:The maximum HP 10%, introspection 20% of above situation, all attribute introspection 10% increase.
Introspection? *Checks dictionary*

1.A looking inward; specifically, the act or process of self-examination, or inspection of one's own thoughts and feelings; the cognition which the mind has of its own acts and states; self-consciousness; reflection.

So the skill will make me reflect on my own attributes...? What was that whole coffin business about, then?

Is it possible for you to clarify this by delving into the data, Fiel?
Reply
I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB.
Reply
[color="#000080"]
Zacairga Wrote:Same with the 1.2.321 thread. Had me clearin my Browser cache and everything... couldn't figure it out. Hell, I still can't.

Yeah, it's been bugging me for a while. [/color]
Reply
Hanabira.Kage Wrote:
I still can't figure out what the hell Shadow Resistance does (or whatever it's called. That +10% HP skill Thieves get).

WARNING! HILARIOUS TRANSLATIONS AHEAD!

Bing Translator gives me this for its description:


Friendly HP! Wow! I want to befriend that little red bar on my UI now!

Systranet.com gives me this:


Coffin? o.O

No luck there, eh? Let's try the effects at skill Lv20:

Bing:

Huh? HP is a status effect? Aww...I wanted to befriend my HP!

Systranet:

Introspection? *Checks dictionary*

1.A looking inward; specifically, the act or process of self-examination, or inspection of one's own thoughts and feelings; the cognition which the mind has of its own acts and states; self-consciousness; reflection.

So the skill will make me reflect on my own attributes...? What was that whole coffin business about, then?

Is it possible for you to clarify this by delving into the data, Fiel?

increase max HP 10%
20% block status effect
10% elemental resistance
Reply
My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually.

 Spoiler

Hadriel
Reply
Takebacker Wrote:I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB.

This is nice. It's about time we stop being a class that is lol partly because some of our moves are so zetta slow to use again.

*Also, what is the HP/level for kMST Brawlers with the HP skill?
Reply
So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds?
Reply
Atruya Wrote:So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds?

The damage was boosted to 600% in 1.2.321. It was first 660%, then reduced to 460%, now raised to 600%. The 90% thing is 90% DoT damage for 10 seconds, according to Google Translate. It only "stones" them for 4 seconds now.
Reply
hadriel Wrote:My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually.

 Spoiler

Hadriel


"20% resistance to states", what is that? is it resistance to things like stun, seal, darkness, zombify and seduce? if is it that would be really awesome for thiefs who already have insane avoid. I guess we can't be sure how good the avoid is now with foruma changes, but they still have shadow shifter at 40%. I know shadowers got huge buffs for damage, but if this works for seduce they will be even more awesome to play that role at HT now.
Reply
Anyone know if dual blades ultimate is spamable? Need to replace mages for leech.
Reply
Can anyone tell me what all those percentages on Blast are?
Reply
Matryoshka Wrote:Can anyone tell me what all those percentages on Blast are?

MP -24, 740% Damage, ignore 20% defense (not sure if PDRate/PDDamage/how this works at all), 50% base crit, 15% chance instant kill
Reply
Dusk Wrote:MP -24, 740% Damage, ignore 20% defense (not sure if PDRate/PDDamage/how this works at all), 50% base crit, 15% chance instant kill
Thank you

oh one more questions. do you happen to know what the last skill listed under White Knight is?
Reply
I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies:

Quote:Farrell Rise
Description up to 6 enemies to damage over time gives a strong attack sikimyeo. Decreased with increasing the number of target damage and paralyzed from the target dot lose out on an ongoing basis.
Max Level: 30

1 MP 16 spent, up to 455% damage, 3 seconds paralysis, a second dot of 102% damage

If this is true, F/Ps are really screwed...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)