[1.2.320] Massive Buff
Rapid fire jumps around from 200 to like 120 and back to 250. I gave up on trying to keep up with all of the latest changes for a few days, have crits become better-understood? They'd have to make a pretty big difference for rapid fire (which doesn't need a ship) to not completely crush hurricane.
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heroes got weak D:
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Quitcherbitchin. At least you haven't lost half of your power.
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Hurricane is already crushed in the 1st place =="
With Arrow Rain = 350% @ 10mobs

One quirky note though: "Sharp eye's minimum critical damage now 30%"
And the maximum cric damage would be +how much of a %?? :f6:

Edited: I dint realize the SOA is now 180%
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We're trying to figure out how crits work now. Give it some time, bub.
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Fiel Wrote:We're trying to figure out how crits work now. Give it some time, bub.

I just can't wait for this answer ^_^
On a different note, acc/ avoid system is it still like b4 .320? Likely to miss? which means pinning mob like samurai & anego will be hard for those lower level than the mobs.
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Kitteh Wrote:Quitcherbitchin. At least you haven't lost half of your power.

We have no idea how Dark Knight's critical and Beholder's Revenge works so it might actually be more power.
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lol @ all the changes.

I expect to see more patches in KMST along the lines of nerf/buff/nerf/buff/nerf/etc until they are happy with everything. Might take a while. Rolleyes
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I wish they would just give Dark Knights a new attacking skill. Aren't they the only class who doesn't get a new attack for 4th job? Plus Crusher animation is so bad compared to the new skills since it is a 3rd job skill. Maybe they should redo animations to all old skills make them as good as newer ones.
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Kakashi Wrote:I wish they would just give Dark Knights a new attacking skill. Aren't they the only class who doesn't get a new attack for 4th job? Plus Crusher animation is so bad compared to the new skills since it is a 3rd job skill. Maybe they should redo animations to all old skills make them as good as newer ones.

Well, no one knows what Beholder's Revenge actually does, but some people say it reflects the damage the monster does to you to all the monsters around you. If that is how it does work I guess that would be a new 4th job attacK?
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MetaSeraphim Wrote:Well, no one knows what Beholder's Revenge actually does, but some people say it reflects the damage the monster does to you to all the monsters around you. If that is how it does work I guess that would be a new 4th job attacK?

reflect damage every 5 sec, more like an assist skill than a main atking skill.
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Abysseon Wrote:I just don't see where nexon is going with this.

A FIRE/POISON archmage can freeze/mob control more efficiently than an ICE/LIGHTNING archmage?

Chain Lightning is now the strongest 1v1?

Are they switching the ideas for the mage classes?

This. Back when I made my mage (Pre 3rd job), I chose F/P because they were the strongest mages (Even the damn job description said so!). Now it seems like FP's role of single target damage and IL's role of mob control/AoE is completely switched. wtp, man!

I'd rather have Paralyze be a strong single target attack than this mobbing crap ;-; Give mobbing advantage to IL and let FP's have a good single target skill
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solarboy Wrote:And magicians being usefull in boss runs.
?
Even with all these buffs, I don't think magicians can deal dmg similar to Hero, BM, Aran, Corsair, NL etc?

Or have I missed something?

and:

 Spoiler
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Hb mules will be Hb mules. Glad I picked the class for the fun.
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Wow i wish i kept my big bang 20... Back to hunting pianus.
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Probably he's referring to 50k+ Big Bangs.

But, eh... I'm not sure either.
1) Big Bang has a looooong cast time + delay.
2) We could already do hax damage at bosses before with ultimates, hitting al Zak arms at once and such. That didn't make us exactly wanted.
3) 50k damage every few seconds is not really great... Big Bang is not spammable.

I think I'm missing something too. Perhaps a formula change.
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- Magic Booster nerfed. Now gives -1 booster every 10 levels for a maximum of -3 booster (used to be -3 at all levels)

how is this a nerf? its kind of early so maybe im not thinking straight but i swear it was -3 booster at level 11 and -1 and -2 before that


Shadowers kind of got screwed looking for them to bounce back next update Happy for my bishop friends that got what they deserved after basically losing gen.

F/P is to dominant compared to I/L and Evan

need a bit of nerf For F/P



I'm so looking forward to this to come to GMS!
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Redemption21 Wrote:need a bit of nerf For F/P

instead of nerfing some job, why not buff the others?
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Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24

Outlaw:
- Flamethrower's DoT increased to 60

Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range

[SIZE="6"]The happiness emanating from one hundred thousand Labrador puppies[/SIZE]
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Still no way of effectively determining the total casting time and hit box range of BB? A bit more data... even from observations... would be extremely valuable...

Hadriel
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