[1.2.320] Massive Buff
#1
[thread=28128]Adventurer Skills[/thread] | [thread=28129]Cygnus Skills[/thread] | [thread=28130]Aran/Evan Skills[/thread] | [thread=28131]Resistance Skills[/thread]

^^^ Updated for 1.2.320 ^^^


 <-- Click here. Receive awesome.

All I have to say is... LOL SHADOWERS

 Adventurers

 Cygnus

 Evan

 Resistance
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#2
Fiel Wrote:Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.

Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range)
- Bahamut's damage increased by +200% at all levels

I came.
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#3
I have a screenshot of Big bang. It hits like 50k+ at level 12x. LOLOL
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#4
Pride Wrote:I have a screenshot of Big bang. It hits like 50k+ at level 12x. LOLOL

I allways loved big bang, but it was such an useless atack, now it isnt Big Grin
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#5
Shining ray is the best 3rd job mob skill for mages. GG
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#6
*Looks forward to new changes of Aran, Evan, Resistance, Cygnus*
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#7
Woo those AM/Bishop updates look great! I'm especially liking the Bishop changes. Now they look like they can actually train efficiently (though lul @ Angel Ray range, but at least it hits 4 targets). AoE Paralyze is great but kinda slaps I/L's in the face IMO. 10 target CL is nice but the damage reduction per target kinda sucks.


Also Biggrin @ Corsair boosts. Is Cannon still 6 hits? Because now it's actually stronger than what it is currently.

Can't wait to see what Evans got. Hopefully a new 10th mastery skill to use that extra 15 SP they have. Rolleyes
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#8
Still not liking the Dark Knight change, unless we still retain the old system of zerking. Liking how they realized how they were killing the Corsairs.

Any big changes to Aran, in terms of crit rates or anything?
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#9
No, Cannon is still 4 hits.

EDIT: Oops. I read the skill data wrong here. It consumes 4 bullets, but the skill data doesn't say anything about how many mobs it hits. Hard coded value?
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#10
What is this i dont even fucking wanna know.

a_@

THEY BUFFED CORSAIRS AGAIN?!?!?!

oh lawdy this is gonna be interesting.
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#11
Fiel Wrote:Bucc:
- Dragon Strike's damage increased by +120% at all levels

I came oceans.
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#12
...Why make assaulter ONLY a movement skill now? Sad And Assassinate Sad

So does BoT do 460% to six mobs now?
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#13
Fiel Wrote:No, Cannon is still 4 hits.

Boo. Oh well, at least it's better than 135% x6, without factoring crits at least.
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#14
Holy hell! 800% damage on six mobs for shockwave! Thats crazy D:
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#15
Sn1perJohnE Wrote:Holy hell! 800% damage on six mobs for shockwave! Thats crazy D:

Yep! Glad I had maxed Shockwave. LOL

Then again, if the patch reaches JMS and I get a full SP reset, I'm probably not going to put any points into Shockwave.
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#16
Fiel Wrote:- Berzerk's damage increased by 5% at all levels

Huh? Does that mean 170% at max level?
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#17
Fiel Wrote:Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.

Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range)
- Bahamut's damage increased by +200% at all levels

These are all I've ever wanted. Except for the range on AR. but I hope they change that.
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#18
Ew @ 20 second cooldown on Air Strike. I would rather have it the way it currently is ._.
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#19
MetaSeraphim Wrote:Huh? Does that mean 170% at max level?

Instead of 30% damage at max, 35%, etc.
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#20
Ah, thought he meant that for every level of the skill an extra 5% is added.
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