Senior Member
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Rapid fire jumps around from 200 to like 120 and back to 250. I gave up on trying to keep up with all of the latest changes for a few days, have crits become better-understood? They'd have to make a pretty big difference for rapid fire (which doesn't need a ship) to not completely crush hurricane.
Senior Member
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Quitcherbitchin. At least you haven't lost half of your power.
Member
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Hurricane is already crushed in the 1st place =="
With Arrow Rain = 350% @ 10mobs
One quirky note though: "Sharp eye's minimum critical damage now 30%"
And the maximum cric damage would be +how much of a %?? :f6:
Edited: I dint realize the SOA is now 180%
Test Mushroom
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We're trying to figure out how crits work now. Give it some time, bub.
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I wish they would just give Dark Knights a new attacking skill. Aren't they the only class who doesn't get a new attack for 4th job? Plus Crusher animation is so bad compared to the new skills since it is a 3rd job skill. Maybe they should redo animations to all old skills make them as good as newer ones.
Posting Freak
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Hb mules will be Hb mules. Glad I picked the class for the fun.
Posting Freak
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Wow i wish i kept my big bang 20... Back to hunting pianus.
Posting Freak
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Probably he's referring to 50k+ Big Bangs.
But, eh... I'm not sure either.
1) Big Bang has a looooong cast time + delay.
2) We could already do hax damage at bosses before with ultimates, hitting al Zak arms at once and such. That didn't make us exactly wanted.
3) 50k damage every few seconds is not really great... Big Bang is not spammable.
I think I'm missing something too. Perhaps a formula change.
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- Magic Booster nerfed. Now gives -1 booster every 10 levels for a maximum of -3 booster (used to be -3 at all levels)
how is this a nerf? its kind of early so maybe im not thinking straight but i swear it was -3 booster at level 11 and -1 and -2 before that
Shadowers kind of got screwed looking for them to bounce back next update Happy for my bishop friends that got what they deserved after basically losing gen.
F/P is to dominant compared to I/L and Evan
need a bit of nerf For F/P
I'm so looking forward to this to come to GMS!
Member
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Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
[SIZE="6"]The happiness emanating from one hundred thousand Labrador puppies[/SIZE]
Posting Freak
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Still no way of effectively determining the total casting time and hit box range of BB? A bit more data... even from observations... would be extremely valuable...
Hadriel