[1.2.320] Massive Buff
#61
Fiel Wrote:No. That's in the client and not in the wz files.

Cool, so there's a chance CL doesn't still have the reduction.

Great that it hits 10 mobs now, but it's rare one gets a mob of more than 6 anyways. Especially in front of one on a single side.
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#62
Bribery Wrote:No significant Evan changes Sad

I'm a little sad about this too. I don't play an Evan, but they didn't really need a nerf.
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#63
Waiting for more shadower nerfs.
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#64
kirby756 Wrote:I'm a little sad about this too. I don't play an Evan, but they didn't really need a nerf.

Well it wasn't really a significant nerf. Now booster's speed increases per SP rather than just being -3 at all levels.


I'm mainly disappointed because Evans have 15 unused SP in their 10th mastery. That's a brilliant opportunity to create a new skill but it seems like they're ignoring it. ;[
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#65
You know what's the most interesting Night Lord change?

First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...

Zakum runs can get interesting if you can hit two arms at once with avenger...


Or even Horntail... Would it be safe to dominate all 3 heads at the same time?
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#66
Nature Wrote:Waiting for more shadower nerfs.

Well, it's not so much shadowers got nerfed as everyone else got buffed unbelievably while they got hit with the nerf bat hard enough to make their eyes lose focus for a second.
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#67
Alloy Wrote:You know what's the most interesting Night Lord change?

First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...

Zakum runs can get interesting if you can hit two arms at once with avenger...


Or even Horntail... Would it be safe to dominate all 3 heads at the same time?

Wow I just noticed that.
I think it's pretty nice to finally replace lucky seven rather than waiting till 4th job.
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#68
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#69
Nature Wrote:Waiting for more shadower nerfs.
We're used to it by now.
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#70
Bribery Wrote:Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD

Yeah, you need to be near the endgame before you get it though.

30 Achilles + 30 Guardian + 10 ACB + 10 Shieldy thing (forget english name) + 30 Blast + 30 Rush + 30 Stance + 20 Holy + 30 HH...

That's 160 points of skills I'd get before Achilles/Guardian, so I'd have them both maxed at level 193. Or probably drop 10 points out of one of them, and max MW instead.
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#71
Alloy Wrote:You know what's the most interesting Night Lord change?

First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...

Zakum runs can get interesting if you can hit two arms at once with avenger...


Or even Horntail... Would it be safe to dominate all 3 heads at the same time?

It doesn't feel right to have a 3rd job skill replace a 4th job skill in certain situations but I welcome the change in relation to L7.
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#72
Kabanaw Wrote:Cool, so there's a chance CL doesn't still have the reduction.

Great that it hits 10 mobs now, but it's rare one gets a mob of more than 6 anyways. Especially in front of one on a single side.

If thunderbolt hits the target 3 times, thunder spear hits the target 5 times, wouldn't it make sense for chain lightning to hit the target multiple times while traveling through enemies?
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#73
Ranger:
- Strafe's damage increased to 135% - Yay Big Grin

Bowmaster:
- Sharp eye's minimum critical damage now 30% Mad
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#74
Anyone notice Cygnus Mage gets lower cooldowns, and Archer gets stronger hurricane. Guess that will satisfy the one person who still plays them.

I'm really missing Guardian on my Hero now </3 I don't care too much for MM. Also poor shadowers...hope they rebuff them.

Right now my only real worry is the avoid, I really hope they reward you for leveling past the Monster's Level.
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#75
Abysseon Wrote:If thunderbolt hits the target 3 times, thunder spear hits the target 5 times, wouldn't it make sense for chain lightning to hit the target multiple times while traveling through enemies?

That's true. So far every lightening attack for an I/L is multi-hit. That's a very plausible change to CL.
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#76
Oh I am SO FUCKING LOVING Dit updates.
So glad I made one, and hes lv81 on kMS.
pineapple yea.
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#77
Oh, what nice Priest/Bishop updates. Those are seriously what I wanted to see in place of an ultimate. I just hope the Angel Ray range is improved.
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#78
Quote:Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range)

I hope they aren't turning angel ray into a shining ray wanna be (based on how the range looks). I like having the option to shoot things from far away rather than being forced to stand on top of em'.

Example would be standing on a platform to kill papulatus. I'd really not like having to standing next to that bad boy and get stunned/dispelled :f6:

Other than that, I like where this is going. Especially big bang Kiss
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#79
Exactly as Fiel said, accuracy/avoid formula is even worse now... I used to hit the new newties (lvl 142 if I remember correctly) like 20% of the time. But now I 100% miss on them.

Edit: And omg at lvl 1 Rapid fire. 192% damage... I do 15k+ with it o_o.
My lvl 5 cannon is 203% damage x 3. They buffed the battleship skills, but being off ship is still better for me.
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#80
Chain Lightning should be able to bounce between monsters until its hits are spent. i.e. if there's only two monsters, it hits them both five times.
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