[1.2.318] [KOR] Adventurer Skill Revamps
I see they nerf boomerang step back down to two hits. Probably for the better since shadowers would tear through mobs their level. Even though pickpocket is useless now i can see it being useful when greed is maxed out in mobbing and in bossing. Heart
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Ok, so someone asked me to write down the results of 50 dice's buffs. Since I couldn't play too much yesterday, and it takes a while cause of the cooldown, here are the results for the first 10 ones:

3, 4, 3, 3, 1, 5, 4, 1, 5, 4.

I find weird that I didn't get a 2. And still didn't get a 6. I'm curious :S.

Oh, and btw, the new 4th job skill for corsairs, is: when being hit, you have a 10% chance to get +30 attack for 15 seconds. Mine sucks, cause it's at level 3, so is 3%, +9 attack, and 8 seconds.
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Nature Wrote:I see they nerf boomerang step back down to two hits. Probably for the better since shadowers would tear through mobs their level. Even though pickpocket is useless now i can see it being useful when greed is maxed out in mobbing and in bossing. Heart


this is what i got when i went to google translation from the 1st page's shadower's boomerang step skill table


MP 40 소비, 4명의 적에게 450% 데미지로 2번 공격, 90% 확률로 4초간 기절

Consumption MP 40, 2 to 4 times the enemy attacked 450% damage, 4 seconds 90% chance to stun
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About the pirate Dice skill, I finally got a 6. When dice rolls at 6, you get +30% exp. I expected it better, but not bad.
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Rigumaro Wrote:Ok, so someone asked me to write down the results of 50 dice's buffs. Since I couldn't play too much yesterday, and it takes a while cause of the cooldown, here are the results for the first 10 ones:

3, 4, 3, 3, 1, 5, 4, 1, 5, 4.

I find weird that I didn't get a 2. And still didn't get a 6. I'm curious :S.

Oh, and btw, the new 4th job skill for corsairs, is: when being hit, you have a 10% chance to get +30 attack for 15 seconds. Mine sucks, cause it's at level 3, so is 3%, +9 attack, and 8 seconds.

They should either buff the duration, or the proc rate. I can only hope that they made buffs stack, because +30 attack on top of a Buccaneer's bubble is rather delicious, not so much overriding the bubble because 10 more attack feels weaksauce, and +30 for a Corsair is plain crazy when it IS up.
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Looks like they reduced Paralyze's damage in exchange for turning it into a mob attack. It was 660% before wasn't it? Now it's 460% in comparison to Chain Lightning's 530%. Now I/L's can say they have the best single target damage among the 3 Magicians. I think Evans are still stronger though.
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Evans are supposed to be stronger. They're a legend. It was a mistake that they were weaker to begin with.
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Fiel Wrote:Evans are supposed to be stronger. They're a legend. It was a mistake that they were weaker to begin with.

Weren't they given the same power rating as Adventurers, lower than Arans in the selection screen?
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Angel Ray and Bahamut is considerably stronger than Chain Lightning and Elquines unfortunately.
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Fiel Wrote:Evans are supposed to be stronger. They're a legend. It was a mistake that they were weaker to begin with.

Yeah I'm not complaining since I am an Evan Tongue It's just that Arch Mages still don't have a place in bossing after these changes. Bishops are better for buffs and Evans are better for damage (and Magical Resistance).

But it's nice to see that Nexon didn't overlook the fact that they were making FP better than IL in nearly every way. I think CL being stronger than Paralyze is a fair trade off.

foxtales Wrote:Angel Ray and Bahamut is considerably stronger than Chain Lightning and Elquines unfortunately.

Not after Ewands and Amp, in the case of CL at least. I wonder if Ewands and Amp will affect their summons now that they have the correct elements.
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Bribery Wrote:Yeah I'm not complaining since I am an Evan Tongue It's just that Arch Mages still don't have a place in bossing after these changes. Bishops are better for buffs and Evans are better for damage (and Magical Resistance).

But it's nice to see that Nexon didn't overlook the fact that they were making FP better than IL in nearly every way. I think CL being stronger than Paralyze is a fair trade off.



Not after Ewands and Amp, in the case of CL at least. I wonder if Ewands and Amp will affect their summons now that they have the correct elements.

Doesn't KMS not have Elemental Wands? In the case of Arch Mages, their Demons should be giving them advantage on affected monsters for Fire and Ice I believe, so that helps them in that regard, though Bishops would rarely be seen outside of a Holy weak map; however, with the monster changeups, there may be situations.
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JoeTang Wrote:Doesn't KMS not have Elemental Wands? In the case of Arch Mages, their Demons should be giving them advantage on affected monsters for Fire and Ice I believe, so that helps them in that regard, though Bishops would rarely be seen outside of a Holy weak map; however, with the monster changeups, there may be situations.

Yeah KMS doesn't have EWands, but even with just AMP CL is 689% vs Angel Ray's 630%. That doesn't even factor in the huge speed difference. The gap will be wider once we get these updates in GMS. Though Bishops do have that nice 45% critical rate...

Bahamut is significantly stronger than the other summons though so hopefully Amp does affect them now, but even that wouldn't bridge the gap.
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JoeTang Wrote:Weren't they given the same power rating as Adventurers, lower than Arans in the selection screen?

Ah, yeah. Evans are 1/3/1/2 and Arans are 1/3/1/3. Who would want an Evan then?
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Oh come on. They nerfed the Meso Explosion damage from greed too. We don't even have that skill yet!
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Fiel Wrote:Ah, yeah. Evans are 1/3/1/2 and Arans are 1/3/1/3. Who would want an Evan then?

I thought the main selling point was the "dynamics" of their job advancements. I personally hate them. They're just a glorified Fire Mage.
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Even with an Ele Wand bonus applied to CL and Elquines, and Amp applied to Elquines, it makes an IL about 13% stronger than a Bishop. And KMS doesn't even have Ele Wands, and we have no specific reason to think that the summons can get either an Ele Bonus or an Amp bonus...
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Looks like Paralyze got a probability rate now. No more hax freezing early on I guess. xD
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Tikey Wrote:Looks like Paralyze got a probability rate now. No more hax freezing early on I guess. xD

Paralyze is still 100% paralyse. It just lasts 4 seconds at max now. The other % you're seeing the the DoT. It'll do 90%/s at max level for 10 seconds.
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JoeTang Wrote:Paralyze is still 100% paralyse. It just lasts 4 seconds at max now. The other % you're seeing the the DoT. It'll do 90%/s at max level for 10 seconds.

Oh, that's interesting.
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Fiel Wrote:Evans are supposed to be stronger. They're a legend. It was a mistake that they were weaker to begin with.

Now, if only they applied that to their balancing of Arans, atm. From the looks of it, Arans are just getting shafted.
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