[1.2.318] [KOR] Adventurer Skill Revamps
I want to see some videos of Arch Mages in action because on paper it looks like Evans completely blow them out of the water. At least before Arch Mages had spammable ultimates.

Evans still have their -3 Booster while it looks like Arch Mage booster was nerfed. Illusion's 1600% damage destroys Paralyze as well.
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Arroz Wrote:I wonder with the new distance if a mage will equal the speed of a NL or at least a theif with maxed haste

forgot to ask so what were the big changes to hero's again?


Tele was just barely slower before anyways.
It's either going to be about the same or faster now.
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Bribery Wrote:I want to see some videos of Arch Mages in action because on paper it looks like Evans completely blow them out of the water. At least before Arch Mages had spammable ultimates.

Evans still have their -3 Booster while it looks like Arch Mage booster was nerfed. Illusion's 1600% damage destroys Paralyze as well.

I was going to say "remember Paralyze is still faster." Then I remembered. And cried.
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Wow!! 40 watk dragon blood !! and 380% Dmg crusher !! 70% + HP to active zerk and 30% boost this is great for Drks D: but now drk won't be hard anymore and i liked it as it was Sad now i can't show off my control anymore in my new Drk Sad however, nice! and heros get a nerf of 170% Dmg Brandish but hits 3 times now ;O
I have a question i dont get this combo description .. did they nerf Combo? o.o
and beholder will attack w/ 400% Dmg ? o.o
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IPunketOz Wrote:Wow!! 40 watk dragon blood !! and 380% Dmg crusher !! 70% + HP to active zerk and 30% boost this is great for Drks D: but now drk won't be hard anymore and i liked it as it was Sad now i can't show off my control anymore in my new Drk Sad however, nice! and heros get a nerf of 170% Dmg Brandish but hits 3 times now ;O
I have a question i dont get this combo description .. did they nerf Combo? o.o
and beholder will attack w/ 400% Dmg ? o.o

Combo increases your damage 3% per orb, making it 15% with 5 combos.
Advanced combo increases your damage 5% per orb, making it 50% with 10 combos. It's still the same if maxed.
Also, Enrage is 40 ATT as wel..
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With certain skills in these extractions...

...I wouldn't be surprised if potions had a global cooldown now.
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Pride Wrote:It's still the same if maxed.

lolwut?
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Pride Wrote:Also, Enrage is 40 ATT as wel..

Enrage has a cooldown, Dragon's Blood does not.
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Are you freaking kidding me XD Now paladins cannot use swords anymore??? BS...I hated blunt weapons from day 1 thats why I took pride in being a sword paladin with an amazing claymore >_> This is really killing me. There is no way we cannot get a full SP reset from this game now, not to mention I worry now that any of our existing characters won't be as strong as any new ones that are created after this patch for new HP/MP increase skills or anything else we don't know about yet.
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So I saw a bishop doing gene
Most likely he doesn't have it lvl 30.
He was lvl 168
We had a BM in our party and I'm sure that his SE was only lvl 10, considering it only raised my crit by 5%
[Image: Maple0047.jpg]

Thoughts?
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The nerfed SE?

So which is better to make, a Thorns or SE mule? lol
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kremechoko Wrote:So I saw a bishop doing gene
Most likely he doesn't have it lvl 30.
[Image: Maple0047.jpg]

Thoughts?

That is one pimp Ligator being able to dodge that Genesis.
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LOL. The accuracy system is BROKEN AS HELL.
I was missing in Maple Island x_x
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Koppee Wrote:Are you freaking kidding me XD Now paladins cannot use swords anymore??? BS...I hated blunt weapons from day 1 thats why I took pride in being a sword paladin with an amazing claymore >_> This is really killing me. There is no way we cannot get a full SP reset from this game now, not to mention I worry now that any of our existing characters won't be as strong as any new ones that are created after this patch for new HP/MP increase skills or anything else we don't know about yet.
Ugh, read godammit. They simply merged the split weapon skills into one. For example, instead of 'Sword Mastery' and 'Blunt Weapon Mastery', you now have one mastery skill that works for both weapon types. Then again, I don't blame you, a lot of this stuff is too much to take in a single day.

I do agree that everyone's going to need full SP resets for this, though.
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Chameleonic Wrote:The nerfed SE?

So which is better to make, a Thorns or SE mule? lol

Apparently, SE.
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So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?
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Chameleonic Wrote:So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?

Do we even know how much damage basic Criticals add now anymore?
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Chameleonic Wrote:So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?

Due to the massive nerf of every critical skill you can bet that they will nerf the critical on the Adv rings too.
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Pride Wrote:Combo increases your damage 3% per orb, making it 15% with 5 combos.
Advanced combo increases your damage 5% per orb, making it 50% with 10 combos. It's still the same if maxed.
Also, Enrage is 40 ATT as wel..

Combo now is 140% with 5 orbs and 190% with 10 orbs, considering max skills.

The description was always wayyy off for it, so it's hard to translate string %'s into actual numbers.
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Fiel, question. Every beginner now has a 5% chance to critical, do you know what their +% damage is? Or maybe it's now *%? I realize this may partially be formula-related (and thus not within your jurisdiction), but I thought I'd ask anyway.
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