Okay, I'mma compile the shadower changes. This is... they have to hand out resets. Also, anyone notice shadowers get... what? "20 MP 100 소비, 60초간 암흑의 거울 소환, 데미지의 1300%를 반사, 재사용 대기시간 60초"
Anyway:
Rogue
- Nimble body +60 ACC and +60 Avoid
- Disorder now does -10% armor in addition to -20 attack
Bandit
- Mastery nerf. +60 ACC, 50% mastery
- NEW SKILL: Shadow Resistance: +10% Max HP, +20% resistance to something and +10% resistance ala Priest's Elemental Resist. Assassins get this skill too.
- Steal buffed slightly I think...
- Savage Blow now does 85%! Buffed
Chief Bandit
- Shield mastery now gives 200% of total defense, like it should. If Defense was buffed this might be worth it.
- Chakra damage absorb nerfed. 70% -> 60%.
- Assaulter over all buffed. 4 hits for 340% for a total of 1360%. Stun for 5 seconds at max.
- BoT buffed. 390% to 5 (or maybe 6) enemies
- Meso guard buffed. 61% of damage taken is used by mesos. I.E. You take 1000. MG reduces it to 500 and you lose 305 mesos.
- Meso explosion does 180% damage to 10 monsters and hits(?) 20 times? It's been re hauled completely.
- NEW SKILL: Shadow mirror. Looks like it works kind of like that new puppet. It reflects 1300% damage at max level, but can't do more than 50% of the enemy HP. Hermits get this too.
Shadower
- Venom now adds +40% damage for an 8 second duration. Makes no sense to me.
- NEW SKILL: Grid(???). Increases monster drop rate by 20%, Pickpocket meso drop rate by 20%, decreases damage taken by meso guard from 50% to 40%, decreases amount spent from 61% to 51%, increases meso explosion damage by 50% per. Appears passive.
- Assassinate buffed I believe
- Boomerang step hits 4 enemies 4 times for 450%.
15 MP 24 소비, 300초간 명중 60, 회피 60, 물리 방어력 120, 마법 방어력 120 증가
bless gets a giant buff to go with the % acc equips... that's it, who let nexon into SP to read our ideas?! lol.
THIS IS NUTS, quick finish the game we have before the new one comes out! wow.
bowman:
-Crit is still 40% activate
-eye of the amazon down from 8 levels to 5
-blessing removed
-focus down from 20 to 15
-from +20/20 to 80/80
-arrow blow 260%-->190% 3 mobs
-double shot is the same
Hunter
-mastery changed from 60%/20 acc to 50% 60acc
-FA has 150% chance to activate(?)
-new attack: improved fundamentals AB/DS +%
-power knockback 100% chance to knockback 6
-Soul arrow cut in half (10 SP W/300 sec)
-Bomb upped to 230% damage
ranger
-thrust 10 sp instead of 20
-mortal blow- 30% hp, 50% chance to ohko(?)
-new skill - 20% extra crit?
-puppet has 8k HP
-inferno: 300% damage + 50% burn
-rain: 10 enemies(!) 350%
- hawk: 200% damage + 99% stun
-strafe 125% X 4
1st job
+20% MP skill: all classes seem to get something like this
beefed up magic armor: more def and some mdef too.
magic claw / energy bolt: followed the pattern of stronger 1hit skills versus weaker 2hit skills.
2nd job
Mastery outside skills, 50% mastery and some matk/basic attack boost
Slow was beefed up, 80s -80 speed will rock
fire arrow still follows the same ratio to magic claw from 1st job in regards to power, mobbing still.
poison breath: poison skills were completely changed, can't even compare yet.
3rd job
PR got nerfed 10%, nothing big.
element amp: 160%mp 130%dmg - can't really say much, damage for mages was completely overhauled anyway.
teleport mastery: now this is bizarre, makes teleport go further and act somewhat like a mobbing assaulter. seems awesome.
poison mist: again poison skills were massively changed.
booster: seems like it increases speed the same throughout the 20 levels now.
comp: the poison part is still a mistery anyway
elemental reset: now that's something nice! helps with how elements are so fked up in MS.
4th job
buff duration skill: eh?
big bang: seems quite strong, can't really say much.
reflection: 1000% makes it seem nice now.
Infinity: cool down reduced to 4 minutes, lasts 40s. Now recovers Hp/mp every 4 seconds and increases your damage.
meteor: 30s cooldown O.o
paralyze/fire demon: not much changed.
Overall: it will all depend how they'll update the magic damage formula for the damage parts.
Most skills got a reduced max level, makes for more insteresting game play (your available skills change faster).
Poison was completely changed, this could change the way F/Ps train 40-120 and/or make poison skills more/less useful (no idea on this ones).
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That seems like it should be a record of some sort.
eagerly awaiting more information on what's going on. The crit changes make me feel like the cruel ring will actually be more powerful than the crit ring in the future.
TaichouNoChiizu Wrote:Boomerang step does 450% damage 4 times with a 95% chance to stun for 4 seconds.
Bite me.
Your sarcasm meter must be off right now.
<--First Gen CB/Shad
Cactuar Wrote:Okay, I'mma compile the shadower changes. This is... they have to hand out resets. Also, anyone notice shadowers get... what? "20 MP 100 소비, 60초간 암흑의 거울 소환, 데미지의 1300%를 반사, 재사용 대기시간 60초"